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 Mystic Woods Bestiary

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Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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PostSubject: Mystic Woods Bestiary   Mon Dec 01, 2014 7:22 am

Creatures that appear in the Mystic Woods.
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PostSubject: Re: Mystic Woods Bestiary   Mon Dec 01, 2014 7:23 am

Name: Lizardmen
Species: Lizardmen
Specific Species: Salamander, Chameleon, etc.
Type: Beastkin (Reptilian)
Elemental Affinity: Water, Earth (Nature)
Combat Specialty: Physical
Sociability: Strong-Willed, Stubborn, Aggressive, Tactical, Noble, Prideful, Cautious
Threat Level: Low-Medium
Habitats: Omen Marsh (Common), Misty Jungle (Common), Land of Eternal Rain (Common), Eternal Desert (Uncommon), Pale Forest (Uncommon)
Weaknesses: Ice Element
Immunities: Water Element, (WIP)
Item Dropped: Lizard Scale, Lizard Tail (WIP)
Additional Info: Resistant to Physical attacks.

Weapons

Various
Tail
Claws
Teeth

Natural/Signature Abilities

Protect


Lizardmen Info

Reptilian Beastkin akin to that of the Dragons, as most other reptilians are. They are physically very strong and durable, also quite fast and light on their feet, capable of scaling solid surfaces with ease. Capable swimmers and rather stealthy when the time calls for it, they are able to even sneak up on most and attack with great force. They're all around great types of warriors and pride themselves as such.

Skilled in physical and weapon combat, they are able to use any weapon with great proficiency as well as their own bodies (such as claws and tails) as weapons if they fail. Excellent scouts and fighters, many Lizardmen are hired as mercenaries due to their incredible fighting aptitude. They prefer to live in forests and caves, but are known to travel the world to receive all types of training. Unlike most other reptiles (that are not of Draconic heritage), they are very noble.

Despite their aggressive nature, they normally do not attack those that do not threaten them or that they are not hunting for food. They are one of the few creatures able to live alongside other species in peace. They enjoy testing their abilities with other capable warriors, and as such, will more than often be seen sparring with others to hone their own skills and to test others. This is also a way they come to respect others, which shows their dormant draconic blood within them.

Their senses are extremely keen, especially when it comes to sight and smell, and because of this, they are very cautious and safe people. However, whenever threatened, they will not run away, but defend themselves with the pride of a dragon. They have many different species which tend to mirror their environment, such as the Salamander, which is one that exists in fiery areas.
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PostSubject: Re: Mystic Woods Bestiary   Mon Dec 01, 2014 7:27 am

Name: Matango
Species: Fungus
Type: Plant
Elemental Affinity: Earth (Nature)
Combat Specialty: Indirect
Sociability: Gentle, Calm
Threat Level: High
Habitats: Omen Marsh (Common), Sage's Paradise (Common), Boon Bog (Common), Black Swamp (Common), Mystic Wood (Uncommon), Misty Jungle (Uncommon)
Weakness: Fire Element
Immunities: (WIP)
Item Dropped: Spore, Mushroom, (WIP)
Additional Info: Immobile. Reproduces and communicates swiftly and through spores. Absorbs Water and Light elements. Constant Regeneration that works almost instantaneously.

Weapons

Spores

Natural/Signature Abilities

Blinding Spores
Sleeping Spores
Magic Spores
Reproductive spores

Matango Info

A type of fungal race that resemble people, living in damper forest regions and swamps. They absorb nutrients from the earth and large tree roots and are completely immobile. They can also hide their human-like shape by slightly altering their appearance to look like normal giant mushrooms. The roots that bind them down keep them from moving, but make for regeneration of their bodies incredibly swift, almost instantaneous, making them difficult to kill. They reproduce rather swiftly as well through their spores. The more nutrients they drain from a tree or from the earth, the less are spread around, and thus, it makes them more conservative to prevent other plant-like races from dying. As such, they spend their time sleeping until they are threatened.

Periodically, they will release cloud spores (unless threatened, where they will frequently release these spores). When a living being inhales these spores, they germinate inside of their bodies, growing mushrooms that take over his mind, controlled to the will of the Matango parent. If the parent Matango isn't killed or the spores aren't taken care of, eventually they will completely assimilate with their bodies and sprout on the outside, which will then prove little to no hope for them. This will make them a mushroom creature or Fungus type as well, and they will look nothing more like the creature they once were; merely a giant stalk. If one looks closely, they will see fallen creatures atrophied from the contamination, resembling common woodland objects like logs and stumps.

Because of their lack of movement, their reliance on other creatures that pass them by to spread their spores more swiftly is extreme. Rather than just populating a small region of a forest, if they get something mobile to send their spores to, their effect can reach miles and miles in a short span of time.
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PostSubject: Re: Mystic Woods Bestiary   Mon Dec 01, 2014 7:34 am

(Complete)

Name: Distortion Moth
Species: Moth/Butterfly
Type: Insect, Aerial
Elemental Affiliation: Wind (Poison)
Combat Specialty: Aerial (Long Range)
Sociability: Aggressive, but Timid, Mischievous
Threat Level: Low-Medium
Habitats: Blossom Field, Pale Forest, Necropolis (Graveyard), Crystal Nexus
Weaknesses: Fire Element, Physical Attacks
Immunities: Poison, Silence, Slow, Stop
Item Dropped: Deadly Spore, Distortion Wing
Additional Info: Extremely fast, uses sound to track and attack. Antennae are capable of picking up vibrations and wavelengths in the air. Eyes are large for incredible perception, especially at night. Makes no noise as it flies. When up close, the dust from its wings obscures vision severely. Able to distort wavelengths and vibrations.

Weapons
Wings: Poisonous to the touch and release a very toxic spore. They are able to beat fast enough to create whirlwinds filled with their toxic spores and vibrate intensely to create distortion.

Talons: Sharp talons attached to their fingers and feet that allow them to latch onto and take away their prey and inject poison into them.

Tongue: Long, sharp, needle-like tongue that can inject itself straight into the target and inject poison into them, or suck fluid from them.


Natural/Signature Abilities
Distortion Wing - Vibrates wings to create atmospheric distortions of variable strength and intensity. (Paralysis)

Disorient - A close-range distortion burst that is capable of completely disorienting a target, down to their thoughts and mobility. (Paralysis, Immobilization)

Destabilization - A constant distortion vibration released from the wings that ruptures and destabilizes wavelengths in the air. It may also mess with the perception and five senses of those within the waves. (Immobilization, Slow)

Distortion Spore - A powerful poisonous spore with a variety of effects depending on color. The Distortion Spores alter their effects through powerful concentrated vibrations. (Sleep, Paralysis, Amnesia, Slow, Poison, Blind)

Distortion Resonance - Releases powerful waves of distortion that not only jam other wavelengths in the area, but also allows for the Distortion Moth to resonate with these wavelengths to cause maximum discord in the area. When resonating with airborne wavelengths, their distortion may become powerful enough to disrupt any type of Resonance within their presence.

Ultrasound Distortion - A concentrated ultrasonic blast of sound that ruptures and weakens what it touches with extremely powerful, condensed vibrations. It also ruptures and blocks out all form of sound through the powerful disrupting wavelength of the screech.

Distortion Shift - A distortion wave powerful enough to shift the flow of space and time slightly, causing things to move at an accelerated or decelerated rate. A powerful enough distortion can stop time completely momentarily or increase time momentarily to make things happen instantly. (Slow, Stop, Haste, Quicken)

Disruption Jammer - A powerful veil of highly condensed distortion that blocks the Moth from being sensed or detected. Not only this, it jams any wavelengths it comes across and can even distort the air to make itself invisible.


Distortion Moth Info

Male


Female



Giant, human-sized moths that are capable of standing on hind legs. They are incredibly fast, flying insects known for their stealth and extremely keen vision and use of sound. They are used as messengers to deliver messages to dangerous places because of their quickness and sneakiness, despite being cowardly and fly away when scared. Because of its speed and stealth, it can fly right past enemies without being detected. It can attack using powerful vibrational distortions which can disorient and confuse it's foes. Furthermore, as it flaps its wings, dust comes off of them. It can use this dust to obscure the vision of nearby foes, as well as poison them.

They tend to be pests when around those they know cannot harm them, and will snatch food or items from people with the utmost quickness, and are hard to catch or keep track of. They consume anything they can, but prefer nectar from flowers or fluids from living creatures. They enjoy the smell of rotting flesh and other dank smells, and thus can be found in places like cemeteries, as well. They are nocturnal creatures and come out only during the night or in places with limited sunlight, as they can move more easily without being seen in addition to their already quick flight and silent movement. They stalk their prey from a distance and swoop down when they least expect it in the night, injecting poison into them to paralyze them whilst they suck out all the fluids from the body. If they cannot make their capture, however, they immediately flee out of fear of being attacked, since their bodies are generally very feeble and weak.

Points: 5
Soul Worth: 1-3
Gold Dropped: 5
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PostSubject: Re: Mystic Woods Bestiary   Mon Dec 01, 2014 7:58 am

Name: Shirousagi
Species: Usagi
Type: Beastkin
Elemental Affinity: None
Combat Specialty: Magical
Sociability: Cheerful, Jittery, Impatient, Frightful, Lonesome
Threat Level: Low
Habitats: Blossom Fields (Common), Agruria (Common), Seasons Grove (Common), Mystic Woods (Uncommon)
Weakness: (WIP)
Immunities: (WIP)
Item Dropped: (WIP)


Weapons

Teeth
Legs


Natural/Signature Abilities

White Magic
(WIP)



Shirousagi Info



A special type of Beastkin closely related to the 'Dreamhares.' They are mostly found in grasslands and plains or anywhere that has lots of agriculture. Out of most of the 'were' creatures, they have a comparatively docile personality, and are actually quite jumpy (no pun intended). Most are extremely bright and knowledgeable, and are very curious. For that reason, they are usually hurriedly running and jumping from place to place.

They are able to reproduce more rapidly that other Weres because of their bites as well as their reproductive ways. Thus, seeing as many as 12 werehares in a single family is not uncommon, and sometimes even more will be on the way. This is also due to their impatient personality, which they always seem to feel they need to rush places, or they will be 'late.' Their legs are incredibly strong for jumping very high and far, running very fast for long distances and for powerful kicks to defend themselves.

They are also very lonely creatures that have the capacity to die from loneliness if they do not interact with others. Also, they seem to be exceptional at using White Magic, even to the point where it is what the White Rabbits (specifically) are known for.
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