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 Forbidden Creation; The Ultimate Keyboard

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Tabrynth
Prof. Dr. Tron the T-Cleff :: Deus Ex Machina; Jinseigami Omnitron of the Dusk
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PostSubject: Forbidden Creation; The Ultimate Keyboard   Sun Jan 18, 2015 3:54 pm

F1. The Help key. As such, when pressing F1, any and all machines or technological beings that were within the range of the button (which should be about 100 feet, standard, though with Cleff's power, naturally, it can be increased) become completely and totally loyal to Cleff and make them assist him in whatever he needs. Yay. So, that button is done and modified... Now for the next.

F2. The Rename key. It will shoot a concentrated, harmless beam at something, and it may become Renamed, thus making it whatever it has been renamed to... For example, hitting a Tree with F2's beam then renaming it Rock will instantly change the tree into a rock. Seems to be that this will be a useful key in certain occasions...

F3. The Find key. Using this key will find whatever is typed into its searching thing... However, because it can find ANYTHING, it is EXTREMELY specific and picky... Even a SLIGHT error will make it go wrong. Exactness is key. Hahahaha.

F4. The Address key. Using this key will take anyone using it anywhere within any realm they're in... However, like the F3 key, it is EXTREMELY specific and picky, and one fuck up could take you to somewhere you do NOT wanna go... Also, pressing this key without putting in an address will initiate teh Shutdown sequence, which will literally erase everything (including the user) except for the keyboard within a few miles' radius. Deadly key.

F5. The Refresh key. An extremely useful key for the fact that it will refresh whatever its target is, making the target completetly restored (for example... You lose an arm. Use the Refresh key, and OH! MY! There's another one.) It would be a shame if something happened to the keyboard...

F6. The Warp key. A key that randomly warps whomever the target is... It's not recommended for its randomness, but it can get you out of a jam~!

F7. The Useless key. This key is completely and utterly useless. It will INSTANTLY make ALL other keys and funtions of the keyboard useless until it is pressed again, except for the F9 key. Really useless... I mean, who would want to do that, huh?

F8. The Safe Mode key. This key will make a set area become partially Data Realm, and also make it the Safe Mode part of it, where anything and everything except for Data and Machinery/Technology is useless (meaning, no spacial abilities, no time abilities, no fire, no nothing... Unless you have data or technology or something.) Useful enough key. Yay.

F9. The Very Useless key. A key that blocks the use of the F7 key until it is pressed again. Really useless.

F10. The Menu key. Pressing this will bring up 10 random attacks of the one who pressed it and fire them at targets. Its... Kinda awkward, but fun to use if you have some attacks that NORMALLY cannot be used while a large one is in progress, ya know?

F11. The Full Screen key. A very VERY powerful key that will increase the size of whatever its beam hits to ASTRONOMICAL proportions. Until it is pressed again, of course, in which the size change is instantly nullified.

F12. Another Useless key. Pressing this key will make all of the keys pressed by the user that are bad happen to the user and all the good keys happen to the foe. It is a defensive mechanism to make this automatically pressed if the Keyboard is out of Cleff's possession. Useless all the same...
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Tabrynth
Prof. Dr. Tron the T-Cleff :: Deus Ex Machina; Jinseigami Omnitron of the Dusk
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PostSubject: Re: Forbidden Creation; The Ultimate Keyboard   Sun Jan 18, 2015 3:54 pm

Print Screen. The Copying key. Pressing this key will take the scenery of whatever is in front of the keyboard like a photograph, allowing the screen to recreate this scene anywhere and everywhere until another Print Screen is taken or it is erased. As such, everything in the Print Screen will still act normally, as if it were the original, no matter what it is.

Scroll Lock. The Movement Locking key. This specific key will lock any and all movement within a set radius of the keyboard, making everyone and everything (including the user) except for the keyboard unable to move and basically freeze right then and there.

Num Lock. The Number key. Creates a wall of data. Anything that goes through this data wall will be transformed into numers or binary, in which, it can then be controlled by the keyboard... But it absolutely must go through the Num Lock wall.

Caps Lock. The Capitolizing key. This key continuously enhances any sound that it wishes, increasing the destructive capabilities of the sound almost endlessly. Useful for Cleff since he has some sound abilities, no~?

Pause. The Freezing key. Shoots a beam that will stop whatever it hits until it is used again. Its quite useful.

Break. The Breaking key. This is used to cancel and undo any and all effects of the keyboard on anything, just in case. This works even after the fact of something being absorbed by someone. (For example, if somehow, the keyboard shoots fire and someone absorbs it, pressing the Break key will break that effect, making any sort of power enhancements go away.) The Break key can also shoot a beam of energy that nullifies all powerups on the foe, if the first function is not being used. Extremely useful key.

Insert. The insertion key. A type of key that induces instant transmission of anything and everything it wishes into a specific area of choosing. Pretty basic.

Home. The Home key. Creates a Base of Operations that is specifically adapted to the user who pressed the key, thus once going inside, it will proceed to enhance, restore and heal anything and everything of the one who pressed the key, making them good as new.

Page Up. The Enhancing key. Pressing this will make anything the beam hits make their power, size, durability and speed all enhance continuously.

Page Down. The Decreasing key. Pressing this will make anything the beam hits make their power, size, durability and speed all decrease continuously.

Delete. The Delete key. Shoots a beam that erases whatever the beam touches from existence. It, unlike most keys, requires a charging sequence to use.

End. The Ending key. Terminates all abilities of all parties of a battle and instantly makes it end, sending them both on their way. It is the ultimate stalemate key.
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Tabrynth
Prof. Dr. Tron the T-Cleff :: Deus Ex Machina; Jinseigami Omnitron of the Dusk
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PostSubject: Re: Forbidden Creation; The Ultimate Keyboard   Sun Jan 18, 2015 3:54 pm

1. The First key. An extremely large beam of random energy that takes on the properties of other energies it comes across is shot out from the keyboard.

2. The Second key. Two extremely large speakers appear. One absorbs all vibrations made and another excretes extremely powerful and forceful vibrations of varying intensities.

3. The Third key. Three holes appear in the ground. These holes break down solid objects near them and sucks their broken down structures into them for eternity.

4. The Fourth key. Four extremely bright lights of unknown energy or origin appear and will suck in the first energy they are exposed to, becoming attributed to that one and spewing out abilities that are of that energy.

5. The Fifth key. Five buttons appear, floating in the sky. Each button does one thing to whomever or whatever touches them, or has something from themselves to touch the buttons: The first will drain all attacking power, the second will drain all defensive power, the third will drain all of the speed, the fourth will drain all of the energy, and the fifth will drain all mental knowledge.

6. The Sixth key. Six large geysers appear and spew out battery acid from the ground and into the air like a volcano.

7. The Seventh key. 7 chips fall from the sky, each implanting themselves into whatever they touch and becoming part of them, corrupting their bodies from the inside.

8. The Eighth key. A large 8 appears on the ground and spews up a vaporization beam. This 8 can warp around to any surface, so long as there is a surface.

9. The Ninth key. Nine power cords appear that suck out the energy and life of whatever they touch via the prongs on their tips.

0. The Zero key. A large Zero appears in the sky and releasing an eerie energy. This energy will reduce the value of everything within it to 0, thus making it pure nothingness. As such, the 0 can be increased or decreased by the Keyboard's will.

+. The Addition key. Merges more than one attack, energy, power, etc. etc. together to make it more powerful.

-. The Subtraction key. Takes away more than one attack, energy, power, etc. and unfuses the energies to make it very weak.

=. The Equality key. Sets anything equal to anything else. It is very powerful and very dangerous.

~. The Wiggly key. A key that distorts and warps space and time around the keyboard.

`. The Needle key. Makes needles of random properties and power shoot from the keyboard.

!. The Exclamation key. Makes an incredibly large, atomic explosion happen.

@. The Portal key. Creates a portal to another realm by twisting the properties of the one they keyboard is in.

#. The Number key. Allows the use of all of the Number keys at once.

$. The Profit key. Creates a barrier that will make anything that passes through it automatically benefit the user rather than harm them, regardless of what it is.

%. The Split key. Splits things in two that are hit by the beam.

&. The Loop key. Loops energy continuously into the keyboard once it expels from someone or something's body.

*. The Collapse key. Releases a beam that tattoos something with an asterisk. Once it is done, the object will collapse in on itself and fall apart, turning into nothingness.
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Tabrynth
Prof. Dr. Tron the T-Cleff :: Deus Ex Machina; Jinseigami Omnitron of the Dusk
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PostSubject: Re: Forbidden Creation; The Ultimate Keyboard   Sun Jan 18, 2015 3:55 pm

A. The Addling key. Releases a beam or wave of energy that will cause whomever is in it other than the user to forget everything they know temporarily, making them utterly useless.

B. The Binding key. Releases large waves of pulsating energy that will subdue and suppress all abilities of foes and contain them in one specific area, making them utterly useless.

C. The Conforming key. A support key that, when pressed, will make the last attack that hits one foe harm all of the foes currently attacking the user of the keyboard, no matter where they currently are.

D. The Dimensional key. A key that opens portals to other dimensions, or rather, sucks people into other dimensions as well.

E. The Entropy key. Creates a force that makes everything that comes in contact with it converge into a single uniformity. It will do this for all lost information/converted energy/etc. It is basically the ultimate shield.

F. The Force key. Releases pure forces that vary in... forcefulness.

G. The Gravity key. Key that... controls and creates gravitational pulls, really.

H. The Heat key. Releases any temperature of heat, whether it be above or below 0 degrees Celcius.

I. The Inverting key. Releases a barrier that switches whatever comes near to an opposite form of itself completely.

J. The Juggernaut key. Releases powerful, unstoppable blast that sucks in and uses all forces, energies and the like to make itself larger and more powerful with each thing it sucks in. It only goes in a straight line, but it goes on endlessly. Don't feed the fire, you don't get burned.

K. The Kilo key. Increases all abilities times 1000 of its original prowess.

L. The Laissez-Faire key. A key that hinders all interference with the one who wields the keyboard, though not the keyboard itself, oddly.

M. The Miasma key. Releases an energy that causes matter of all forms to decay into nothingness.

N. The Nothing key. A one time use key that will cause the keyboard to revert into nothingness. However, the one who presses the key will also revert to nothingness, as well, as if they had never existed.

O. The Omniscient key. Gives the user infinite knowledge of anything that the user looks at in the immediate area when pressed each time.

P. The Pervasion key. Instantly spreads anything across a wide-scale, regardless of what it may be.

Q. The Quantity key. Allows anything to be increased or decreased to any quantity that it hits.

R. The Revert key. Changes anything and everything out of place back to normality.

S. The Suicide key. Pressing this will make the one who pressed it instantly die without warning.

T. The Time key. Allows the control of time and such.

U. The Unity key. Merges one or more things together to make something better.

V. The Void key. Nullifies the last action done by the foe.

W. The Wish key. A key that gives 3 wishes to a single one person, then destroys itself.

X. The X key. ... Nothing starts with X that's really useful.Thus, this key will be a key that is useless as well. Or rather, makes everything else useless. Anything and everything in the immediate area will be canceled out (including the user and the keyboard itself.)

Y. The Ylem key. Produces Ylem, which all elements are derived, making any and all elements that come near the Ylem converge back into it, becoming nothing but Ylem again. It also consumes magic.

Z. The uh... Well. Dunno what starts with Z, so. This key just sucks people into the keyboard and stuff. (Update) Zetta Key, for making everything 'Zetta' powered.
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