The Veritas; The Crystal Dimension
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 Argus Card System; Simulator

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Magnus Ignis
Kasaigami, Crystal Horns of the Crystal Flare :: Crystal Ifrit of the Corona Badlands
Kasaigami, Crystal Horns of the Crystal Flare :: Crystal Ifrit of the Corona Badlands
Magnus Ignis


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Argus Card System; Simulator Empty
PostSubject: Argus Card System; Simulator   Argus Card System; Simulator EmptyThu Aug 16, 2018 4:25 pm

Ruler (Knight)
Commander: Any 'Target' (Player, Opponent, Field, Etc.) - Navigator (Direction)

Synopsis: Understanding the basics of the 'Simulation System,' or the 'Engine' and how to manage the 'Balance and Flow' learned from 'Duality' and apply greater 'Direction' and 'Accuracy' to the 'Subject or Object,' thus expanding upon the 'Duality' from the System's functions for more 'Advanced' and 'Controlled' techniques for 'Precision."

Quote :
Commands
Mind- Offense - Front - Knight - Formation - Position
Body - Defense - Back - Rook - Action - Piece
Soul - Support  - Side - Bishop - Creation - Placement
Atmosphere - Variable - Neutral - Pawn - Emanation - Period

Instructions: "Choosing from the 4 options available in their select rows, select a combination in sets of 4 and 'Convert' to either 'Generate,' 'Direct' or 'Consume' energy using the 'Triangulation' 'Command Input.' The Command Input should look like this;"

'Command :: Field : Target'

This is also known as the 'Standard Command Input,' as well as a 'Translator' which is the 'Normal' command, as opposed to 'Basic' which is the 'Beginner' level.

Quote :
Field
Element
House
Property
Vibration
Level
Intensity
Number
Scale
Measurement
Terrain
Setting

This is a set of examples

Quote :
Rook :: Soul : Period
Creation :: Placement : Pawn
Piece :: Placement : Period
Pawn :: Bishop : Atmosphere
Body :: Soul : Mind
Mind :: Body : Soul
Vibration :: Level : Offense
Period :: Cause : Effect
Offense :: Effect : Bishop

"Each Action Or Reaction Will Be Simulated Accordingly To How The Mechanics Would Play Out, As Though Testing The Formula Of Your Selection In Comparison To The Simulator's."

Quote :
Target
Player
Opponent
Ruler
Field
House
Level

Option: "You May Also Choose Between Directing Your Option Toward The Past, Present Or Future, Which Would Be 'Back', 'Neutral' Or 'Front' Respectively. The 'Sides,' Which Are Considered 'Parallels,' Are Alternate 'Presents,' And Thus Considered Alternate 'Neutrals.'

I. Atmosphere - Emanation - Pawn - Period.

Using the Blueprint Design as seen above, apply the concepts learned from 'Duality' and decide where to 'Direct' the energy that you have learned to 'Balance and Flow' in the last selection.

Quote :
Period
Past
Present
Future
Parallel

II. Mind - Formation - Knight - Position (Commander)

"The concept of this is to understand the 'Generation' of energy from a 'Target' and the 'Direction' of the generated energy from yourself and toward the 'Target' intended. - Commander (Direction)

Quote :
Position
Back
Front
Neutral
Side

III. Soul - Creation - Bishop - Support - Placement

Likewise, the discussion of the reversal of this 'Generation' process,' which is the 'Consumption' of energy in a 'Triangulated' fashion. - Fuel

Quote :
Placement
Variable
Support
Offense
Defense

IV. Body - Action - Rook - Defense - Piece

This 'Target' can also be yourself and not something outside of yourself if intended. - Object

Quote :
Piece
Rook
Bishop
Pawn
Knight

Goal: "You Must Use What You Learned From The Last Selection And Apply The Element Of 'Triangulation' To It. Generation, Direction And Consumption."
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