The Veritas; The Crystal Dimension
The Veritas; The Crystal Dimension
The Veritas; The Crystal Dimension
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The Veritas; The Crystal Dimension

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Great Gouzen
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Great Gouzen


Posts : 106
Male Points : 210
Reputation : 0
Join date : 2014-12-08

Argus Card System; Icon Empty
PostSubject: Argus Card System; Icon   Argus Card System; Icon EmptySun Aug 19, 2018 8:50 pm

"Once you know the true length and width of your influence, you will have greater knowledge and understanding of the foundation that holds everything together through Retention and its power to control and manage the roots, themselves via Retention of the Root Chakra's design in the Sacral Chakra's memory."

"You Must Use What You Learned From The Last Selection And Apply The Element Of 'Duality' To It. Cause And Effect."

Last Selection
Spoiler:
Select Between Four Different Options As Your Actions, Reactions And Where They Guide You. This Will Reveal To You How To Track Your Steps From Trial And Error." Tabrith's face became blank and completely emotionless, yet with lids lowered slightly as if in a state of eternal contempt. It was not actually so; merely Tabrith gazing into the system's programming and taking control of it for himself as part of the program itself. Before her, a digital simulation of four options appeared, arranged in a manner what one would find upon a video game controller (Playstation, specifically).

"You May Select Between;


Offense (X)
Defense (Circle)
Support (Triangle)
Variable (Square)

Each Action Or Reaction Will Be Simulated Accordingly To How The Mechanics Would Play Out, As Though Testing The Formula Of Your Selection In Comparison To The Simulator's, Of Which I, Tabrith, Will Be For You." As Tabrith explained, he would gently kick himself off into the air and over the red flame, immediately igniting and completely fizzling out into nothingness, not emerging from the other side of the flame. "You May Also Choose Between Directing Your Option Toward The Past, Present Or Future, Which Would Be 'Back', 'Neutral' Or 'Front' Respectively. The 'Sides,' Which Are Considered 'Parallels,' Are Alternate 'Presents,' And Thus Considered Alternate 'Neutrals.'

Past (Back): Action that serves as a fall back for what is done in the Present or before a Future occurrence can take place. Used for anticipation.

Present (Neutral): Action that serves to take immediate action Presently or support the Present action in accord with the Past and directed toward the Future.

Parallel (Side): Action that serves to branch off into a different Present outcome or use an alternative manner to support the immediate Present.

Future (Front): Actions that serves to take immediate action toward something not yet Present using whatever is Present or events that would inevitably occur in the Future."

From this set up, it would function exactly like a video game controller, which would appear in Tetris' hands, wireless, for it was hooked up to the waves of the atmosphere like a wifi controller at a highly adapted state. Everything she did on the controller would be projected in 5D, showing a portrayed perspective of the entire executed command with a 3D image projected inward from numerous visual perspectives like film projectors all converging into a single spot anywhere within their projection inside of the room. That is, anywhere there was light in the room, a real projection of whatever Tetris selected on her controller would appear to her in a 3D image the same as her own body (instead of merely seen visually on a 2-dimensional plane, like with normal theaters.)

"The concept of this is to understand the 'Subject' from the 'Object.' Understanding the basics of the 'Targeting System' and how to 'Target' from the System's functions."

"Choosing from the 4 options available; Offense, Defense, Support and Variable, choose them as being 'Direct' or 'Indirect' and also targeting a 'Subject' or 'Object.' The Command Input should look like this;"

Cause :: Effect

This is a set of examples

Effect :: Cause
Cause :: Direct
Cause :: Indirect
Effect :: Direct
Effect :: Indirect
Cause :: Offense
Effect :: Offense
Offense :: Cause
Offense :: Effect

"Where before you were dealing with one concept as a whole, now you're dealing with it in two different parts, which gives some Depth and Width to your Degree of Freedom in the 2nd Dimension of the initial object."

"This is about Balance and Flow. Use what has been explained to you to Balance and maintain Balance in a steady Flow."

"A Flow Chart has been included."

Subject :: Object
Yin :: Yang
Good :: Bad
Light :: Dark
Foreground :: Background
Direct :: Indirect
Comparison :: Contrast

Past :: Subject
Past :: Object
Front :: Subject
Front :: Object
Side :: Direct
Side :: Indirect
Present :: Direct
Present :: Indirect
Offense :: Object
Offense :: Subject
Defense :: Object
Defense :: Subject
Support :: Direct
Support :: Indirect
Variable :: Direct
Variable :: Subject

Targeting System

L1 or R1 or L1+R1

L1 + R1 = Object/Subject Switch

L1 :: Direct
R1 :: Indirect

_________________
Troubled The Waters... ~Hot Water; Dark Depths~

All Hail King Triton! ~His Royal Majesty; God Of Water~
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Great Gouzen
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Great Gouzen


Posts : 106
Male Points : 210
Reputation : 0
Join date : 2014-12-08

Argus Card System; Icon Empty
PostSubject: Re: Argus Card System; Icon   Argus Card System; Icon EmptySun Aug 19, 2018 8:50 pm

Layer 2 Sacral -
Water/Spiritual/Celestial Energy deck. Eyes/Foundation - Water
Offense - Layer 4 (Spades) : Weapon/Attack/Direct


Purpose/Focus - Compare And Contrast

Yesod Command
Command = Ruler :: House : Subject/Object ; Subject/Object
Ex. Yin - Yang, Light - Dark, Foreground - Background, Direct - Indirect, Yes - No


VALUE SYSTEM

Rating System and Spoils
Tabrith has an automated rating system that will decide how good or bad someone has done based on many variables, such as efficiency in combat, strategy, proficiency in use of skills, natural level and things of that nature. The rating is averaged based on how well one does in the actual RP. Getting a better rating will help you master your class techniques faster, so always remember to do your best if you want to master all of them!

The better one does, the better their spoils may be from certain creatures, which is also dictated by the rating system. Another very important reason why you want to do your best, so you can achieve the rarer items and more gold.

Download Items are special items that are taken from monsters based on rating and ranking. The higher rank and rate, the better the download item. Normal Drop items remain the same consistently on specific monsters, where Download Items are special and specific to only certain monsters.

Tabrith ranks will upgrade when one receives a high rating. This can effect how much more data is able to access from the Data Realm (Infinite Sea). One star is lowest, 5 Star is highest. The more stars one receives, the more perks and rewards become available to them over time. Tabrith becomes capable of sensing rarer items, unusual occurrences, stronger monsters, secrets and many other special things the more data it allows its users to see.

_________________
Troubled The Waters... ~Hot Water; Dark Depths~

All Hail King Triton! ~His Royal Majesty; God Of Water~
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Great Gouzen
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Great Gouzen


Posts : 106
Male Points : 210
Reputation : 0
Join date : 2014-12-08

Argus Card System; Icon Empty
PostSubject: Re: Argus Card System; Icon   Argus Card System; Icon EmptySun Aug 19, 2018 8:51 pm

Levels of Power
Many different Levels of Power that show the severity of the effects of a card are dictated by a number system ranging from 2-10, Jack, Queen, King and Ace/Joker. Ace/Joker are the highest and overrule any other cards, being just as powerful as a King or Queen card (which are the most powerful naturally.) Ace/Joker cards are basically wild and can be used for any purpose and any intensity.

Joker = All : All At Once, Yet None At All. Stronger Than Even The Ace.

1 = Mental (There are no 1s, but this is still relevant)

2 = Spiritual

3 = Physical

4 = Energetic

5 = Reality

6 = Emotional

7 = Completion

8 = Harmonic

9 = Information

10 = Perfection

11 (Jack) = Potential

12 (Queen/King) = Will

13 (Ace/Joker) = Truth

Crystal (Crystal) - Other

Hidden (Rainbow) - Joker

Crown (Halo); Light - Ace

Third Eye (Mind); Dark - Queen/King

Heart (Ears); Wind - 10/Jack

Solar Plexus (Core); Fire - 8/9

Sacral (Eyes) ; Water - 6/7

Throat (Mouth); Lightning - 4/5

Root (Source); Earth - 2/3

_________________
Troubled The Waters... ~Hot Water; Dark Depths~

All Hail King Triton! ~His Royal Majesty; God Of Water~
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Great Gouzen
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Great Gouzen


Posts : 106
Male Points : 210
Reputation : 0
Join date : 2014-12-08

Argus Card System; Icon Empty
PostSubject: Re: Argus Card System; Icon   Argus Card System; Icon EmptySun Aug 19, 2018 8:52 pm

Hierarchy of Card Types
Ace/Joker Cards - Omnipotent
King/Queen Cards - Most Powerful
Bishop/Rook Cards - High Class/Advanced Cards
Knight Cards - Intermediate Cards
Pawn Cards - Basic Cards

Worldly Layer that effects Outside Forces as well as one's own Forces; like an Army. Different from the 'Personal' or 'Individual Layer,' because instead of effecting the 'Unit' as a Whole, it breaks it up into 6 different 'Roles' or 'Sections' that serve to fight against other 'Units' or to protect the 'Personal Layer.'

King/Queen - Queen/King/Ace : Most Powerful. Effects the entire field and takes the Lead as the Main. Can be any and all other roles at once, or neither and simply be its own role that commands the others effectively.

Bishop - 10/Jack/Ace : Special/Spirit/Sage/Indirect. Typically deals with 'Indirect Energy' that works from afar.

Rook - 8/9/Ace: Defense/Body/Armor/Shield. Typically deals with 'Protective Energy' and works to block, protect or counter others.

Knight - 6/7/Ace: Offense/Mind/Warrior/Direct. Typically deals with 'Direct Energy' that works as the main offense.

Pawn - 4/5/Ace: Support/Hands/Variable. Typically used as 'Support' for any of the other forces, but can also take on a minor role as its own effect, or conjoin with another Role to increase their own power and the ones they are supporting. They are Helpers that are able to be used for anything.

Assist - 2/3/Ace: Ally/Universal/Outside Support/Variable. Can function as any other role that is outside of the ranks of the roles already at hand. They work to strengthen any or all of the roles at once, or can work alone to assist as it sees fit.

_________________
Troubled The Waters... ~Hot Water; Dark Depths~

All Hail King Triton! ~His Royal Majesty; God Of Water~
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Great Gouzen
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Mizugami, Crystal Shell of the Crystal Rain :: Crystal Kappa of the Nautilus Serulenia
Great Gouzen


Posts : 106
Male Points : 210
Reputation : 0
Join date : 2014-12-08

Argus Card System; Icon Empty
PostSubject: Re: Argus Card System; Icon   Argus Card System; Icon EmptySun Aug 19, 2018 8:54 pm

Ruler - Commander

House - Number

World - Suit

Sephirah - Body Part

Chakra - Body Element

Choir - Host

Unit - Piece

Direction - Position

Coordinate - Period

Instruction - Placement

Command

_________________
Troubled The Waters... ~Hot Water; Dark Depths~

All Hail King Triton! ~His Royal Majesty; God Of Water~
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