The Veritas; The Crystal Dimension
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 Command System

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Kairo
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Kairo


Posts : 481
Male Points : 717
Reputation : 0
Join date : 2014-11-17
Location : Pharaoh's Labyrinth
Job/hobbies : Pharaoh

Command System Empty
PostSubject: Command System   Command System EmptySun Sep 30, 2018 2:52 pm

Ruler :: House : Command/Cause - Command/Effect

Layer 5 Throat
Electric/Magnetic/Temporal Energy deck. Mouth/Voice - Lightning
Purpose/Focus - Precision and Causality

Command Book (Red Book): The book that gives Order or Command to a Card.

*Spoken Aloud

Throat

Red Book
Text
Speech
Spell
Tongue
Tone
Word
Verbal
Names
Voice
Title

Reality (5th)
Judgment and Execution
Field (Atmosphere/Emanation)
Option/Selection
Cause and Effect

Ruler - White Pawn (Emanation)

Target - Player/Opponent

Origin - Stock/Deck/Supply

Field - Lightning

Ruler/Command :: Command/Target (Basic)
Ruler :: Cause : Effect (Standard)
Ruler :: House : Command ; Target (Advanced)
Ruler :: House : Command ; Cause - Effect (5th; Expert)

-Options And Selections-

*Command Input*

Command Input = Selection

Command Prompt = Option
(Command Prompt :: Command Input )

Selections = Command Prompt/Command Input
(Command Prompt :: Selection : Command Input)

Options = Flip/Turn/Draw/End
(Command Prompt :: Option : Selection ; Command Input)

List Of Options
Face-Up = Engage
Face-Down = Standby

List Of Selections
Commands ( Face Up) = Activate, Standby, etc.
Commands (Face Down) = Initiate, Engage, etc.

Command List
Activate =
Standby =
Initiate =
Engage =

Active - Cards that are 'In Play' or 'Engaging' currently.

Universal - Cards that are 'Set' or 'Deployed' currently.

Standby - Cards that are 'Initializing' or 'Benched' currently.

Initialize -

Reactive - Cards that are used in reaction to the effects of another. Any card that has a 'Reactive' trait can be used immediately wherever it is, but it is then immediately used up and must be shifted out of play and replaced immediately with a card from the 'Clarity' book, no matter what the position may be.

Captured - Cards that have been taken control of. This can come from 'Engagement' or from a 'Card Effect.'

Zero - Cards that have been removed from play. Erased. Destroyed. Instead of 'Capturing' a card, one can choose to 'Erase' the card, instead. Some cards have the specific effect of complete Erasure naturally.



Set: Indicative of the setting of a card in play. This is the most basic and neutral, universal and general command and presence as a variable alone, which only brings the card into its position. Its effects affect the playing field as well as the cards that are Actively in Play, and have an effect on what they are doing and what their effects will do (Based On Their Piece And Positioning; Ex. White Knight :: Offense : Set ; Etc). The ‘Passive’ or ‘Natural’ Effects remain perpetually active on the field as long as the card is face up, and differ from the ‘Active’ effects. It is always active. The 'Setting,' which is the placement of the 'Collected' energy that is being Transferred to a different place...

Shift: Indicative of the cyclical rotation of cards and energy throughout the system. The Shift cards are those that keep the rotation in order, and there are many stages of 'Shifting' energy that occur on higher scales. They are, as follows in order from largest to smallest; Cycle Shift , Phase Shift, Turn Shift, Setting Shift. These may also be brought upon by 'Shift Cards'

-'Harvest,' which is the extraction of an energy that is currently 'Set' in place of a new 'Set' energy, which then becomes something that is readily accessible to be 'Engaged' at any given time… The 'Collection,' which is the extraction of an energy already active and Containing it in order to Transfer its energy...

-Standby: Indicative of the card that has been actively ‘Set’ or ‘In Play’ in its neutral ‘Set’ position. Causes the energy within the card to be shifted into a ‘Conservative’ or ‘Manual’ mode that doesn’t function ‘Automatically’ like the ‘Set’ mode. It retains the energy within, ready to release on command, but will not release ‘Automatically’ and needs the ‘Manual’ input of the command to actually use. Otherwise, ‘Energy Saving.’

--Initiate: Indicative of the card that has been placed on 'Standby,' undergoing an initialization sequence in waiting for activation during the next turn. It only activates when ‘Initiated’ and otherwise will always be lingering on ‘Standby’ mode to conserve energy. Instead of remaining ‘Active,’ as it would when ‘Activating’ from being ‘Set,’ when ‘Initiated’ from ‘Standby,’ the ‘Active’ effect does not remain ‘Active,’ as it would if it were ‘Active.’

-Activate: Indicative of the card that has been actively ‘Set’ or ‘In Play’ in its neutral ‘Set’ position.' Causes the energy within the card to come forth and the effects of the card to become direct and automatically put into motion. The command of putting any card that is not in play in motion. This activates the innate effects of the card in play and leaves them actively in effect. It is the ‘Automatic’ mode that contrasts the ‘Standby’ Command’s ‘Manual’ mode. This means it will adjust, adapt and continue to exert energy automatically and autonomously instead of on command. There is the 'Activation,' which is the utilization of the Page you have taken and the using of its energy Actively...

--Engage: Indicative of any ‘Active’ card in play directing its energy in a certain direction, and can only be called for an ‘Active’ card. Once its effects are active, the card may then 'Engage' with any other target in play and depending on effects, some that are not. Engagements may occur in a variety of ways, but end up always being a direct effect to something else. And then the 'Engagement,' which is the Transfer of the 'Harvested' energy in place of the empty energy where you had first 'Activated,' thus creating a complete cyclical system of perfect Energy Transfer; a sort of 'Indirect' function that happens automatically, where the 'Activation' is 'Direct'.... Offense and Defense.
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Kairo
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Kairo


Posts : 481
Male Points : 717
Reputation : 0
Join date : 2014-11-17
Location : Pharaoh's Labyrinth
Job/hobbies : Pharaoh

Command System Empty
PostSubject: Re: Command System   Command System EmptySun Sep 30, 2018 2:58 pm

Commands and Orders

Ruler :: House : Period ; Piece - Position ~ Placement = Command

Commands
There are many basic commands (which may or may not be substituted with a synonym or expressed in detail during play) that are indicative of the placement and action of the cards in play. These are 'Set, Initiate, Activate, Engage' and 'Shift.'

Command Template (Full Formula/6):

Ruler :: House : Period ; Piece - Position ~ Placement = Command

Spoiler:

Real (5) Expert/Extended Command Template:
Ruler :: House : Command/Cause - Command/Effect

Spoiler:

Elemental (4) Advanced Command Template
Ruler :: House : Positive/Negative/Neutral ; Command

Spoiler:

Physical
(3) Common Command Template
Ruler :: House : World ; Peice - Command

Spoiler:

Spiritual (2) Basic Command Template:
Ruler :: House : Subject/Object ; Subject/Object

Spoiler:

Mental (1) Simplified Command Template:
Period :: Piece : Position ; Placement - Command

Spoiler:
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Kairo
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Kairo


Posts : 481
Male Points : 717
Reputation : 0
Join date : 2014-11-17
Location : Pharaoh's Labyrinth
Job/hobbies : Pharaoh

Command System Empty
PostSubject: Re: Command System   Command System EmptySun Sep 30, 2018 2:59 pm

Suit System
Clow Cards: Universal Overall Force. (Body, Mind, Soul)
Tarot Cards: Universal Overall Type. (Swords, Chalices, Wands, Stars.)

For Tarot Cards, each Number signifies the Level of which its power is to be used. (Ex. 5 Stars = Reality Support) Numbers will be listed below. Major Arcana Cards (Ex. The Lovers) Have their own specific, individual meaning outside of the 'Suit System'.


Spades: Swords/Offense/Attack. Main Weapon to be Used that serves as the Offensive Force. (Direct)

Hearts: Chalices/Special/Energy. Main Power to be Used that serves as the Energetic Force. (Indirect)

Clubs: Wands/Defense/Block. Main Defense to be Used that serves as the Defensive Force. (Shield/Counter)

Diamonds: Stars/Support/Status. Main Support to be Used that serves as the Suggestive Force. (Effects/Subtlety)
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Kairo
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Raigami, Crystal Petals of the Crystal Spark :: Crystal Chrysanthemum of the Mezzo Terra
Kairo


Posts : 481
Male Points : 717
Reputation : 0
Join date : 2014-11-17
Location : Pharaoh's Labyrinth
Job/hobbies : Pharaoh

Command System Empty
PostSubject: Re: Command System   Command System EmptySun Sep 30, 2018 3:00 pm

Assist
Unit :: Assist : House ; Target - Command

CREATIA HQ
Monster (Monster Evolution Chart)
Creature :: Proportion : Property ; Ability - Technique

Classification (Class Level Up Chart)
Class :: Subclass : Level ; Ability - Technique

Field (House)
'Command :: House : Target'

Targeting
Cause :: Effect
Subject :: Object
Yin :: Yang
Good :: Bad
Light :: Dark
Foreground :: Background
Direct :: Indirect
Comparison :: Contrast
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Command System Empty
PostSubject: Re: Command System   Command System Empty

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