The Veritas Tinasanti, the Trini-T :: Octogod; Three Peaces of the Veritas
Posts : 908 Points : 1228 Reputation : 0 Join date : 2014-11-15 Age : 9
| Subject: Humanoid; Corpse Fri Nov 24, 2023 6:08 am | |
| Basic Form; Corpse Genus Undead Species Corpse Subspecies Carcass, Zombie, Ghoul, Wight, Necros, Zombie King General Info (Genus)Ecosystem (Environmental) Can be found anywhere there is dead, usually cemeteries. Otherwise, typically found in places that are Dark, Dank and filled with Dark Energy, other Undead, or lots of souls or disease. InfluenceArea EffectPlague Effect Disease Side-Effect Zombification NatureHistory (Past) It is said that these creatures came to be due to dark energy coming over their souls and keeping their bodies alive even after their brains and organs have started to go dead. Some simply wished for immortality, but did not take care of their vessels. Habitation (Present) They are normally found in graveyards and places where there has been a lot of battle, a lot of negative energy or dark power, or where there is a surplus of souls. Purpose (Future) Biological Warfare; Slavery; Zombie Apocalypse Specific Info (Species)Species Info Typical undead beings that still harbor a physical form. Most times, they are beings that are falling apart or rotting. Though there are many types, the Zombies are the most common. They are generally mindless beings that only thirst for the life energy, chakra, magical energy, flesh, brains or souls of other beings (normally whichever they are lacking is what they consume.) The weaker ones that cannot maintain their constitution after death typically fall apart and are not a threat, and are used as mindless servants of others frequently. However, there are some Corpses that are fully intact after death, some with minds of their own, which make them very deadly. They like to hang around dark and dank places where there normally isn't a lot of sunlight. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineInfectious Touch - With dirty claws and infected flesh, as well as the Dark Energy concentrating this foul virus, there is always a chance when a Zombie touches a creature that it will be Zombified, Diseased, Poisoned or all three. If one is to suffer a wound, it will induce all three without question. If one is to make direct contact with a scratch, only one effect may occur. Style/Technique Rotten Breath - The foul, infected breath of the Corpse's decaying innards. This breath is hazardous to the health of the living and will induce both Disease and Toxicity within the one exposed. (Disease; Toxic) Art/Signature Zombify - Usually through infection, spreads Zombification to other living beings. SpecialtyPoison; Biological ShapePlague Form Disease Threat Level Low-Deadly PersonalityDislikesVigorous Activity Sociability Mindless; Indulgent; Violent; Impulsive; Conforming; Obedient Likes Spiritual Energy; Life Energy; Creative Energy; Brains; Souls; Flesh CustomizationType Additional Combat SpecialtyPhysical; Biological Equipment Body Parts - Usually utilizes various detachable parts of the body as weapons. Accessories Random Grade (Rank) ListBasic Additional InfoContact may inflict Poison, Disease, or Zombification. Wound Will cause Poison, Disease, AND Zombification. Absorbs Dark (Arcane) Element. Attributes WeaknessLight (Holy); Fire Element (Unless stated Otherwise) Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsTainted Meat Extra Items Common SpoilsGold: 1 SoulTainted Soul (1+) Item Dropped Body Part Points 1+ Evolution ChartCorpse to Zombie: Prolonged Exposure to Dark/Negative Energy. Previous FormNone Form Basic; Corpse Evolutionary Form Standard; Zombie Basic Form; Carcass - Spoiler:
Genus Undead Species Corpse Subspecies Carcass General Info (Genus)Ecosystem (Environmental) Anywhere InfluenceArea EffectDecay Effect Poison Side-Effect Disease NatureHistory (Past) Corpses who are losing power or never had enough power to sustain themselves for very long became Carcasses, which would essentially decay too much to be of any use. Habitation (Present) Anything that is Dead or is a corporeal Undead can become a Carcass, so they exist anywhere and everywhere. Purpose (Future) Fodder; Slaves. Specific Info (Species)Species Info Corpses that have outlived their purposes or who were originally fodder. The weakest of the 'Corpse' types that have the most fragile bodies, suffer from the most decay, and barely have any soul nor functionality left in their movements. Its bones are so brittle and its muscles are so atrophied that it can barely walk, making it an extremely easy target. They harbor the least amount of Dark Energy to power their dying bodies, and thus, have very few techniques, if any at all. They are in eternal pain and suffering simply from existing, and they take this pain out on any that they see, being unable to hold it back any longer. They long to be put out of their misery, but will quest for flesh and souls the same way as any zombie will to prolong their wretched lives. Their only hope is to consume enough souls to prolong their animation. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Peon; Undead Abilities (Arts)Natural/DisciplineDecay - With a caustic body, causes what it comes in contact with to wither away and deteriorate. Style/Technique Contamination - With some form of contact, causes target to become 'Tainted'. Art/Signature None SpecialtyBiological ShapeDisease Form Fodder Threat Level Low PersonalityDislikesDying Sociability Minimal; Gloomy; Blank Likes Dying CustomizationType Additional Combat SpecialtyBiological Equipment None Accessories Random Grade (Rank) ListBasic Additional InfoNo longer absorbs Dark (Arcane) Element Attributes WeaknessDecay Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsRandom Extra Items Uncommon SpoilsGold: 1 SoulDying Soul (1) Item Dropped None Points 1 Evolution ChartPrevious FormBasic; Corpse Form Standard; Carcass Evolutionary Form None
Standard Form; Zombie - Spoiler:
Genus Undead Species Corpse Subspecies Zombie General Info (Genus)Ecosystem (Environmental) Necropolis (Common), Sepulchrum (Uncommon), Deadwood (Common), Warrior's Wasteland (Common) InfluenceArea EffectPlague Effect Poison Side-Effect Disease NatureHistory (Past) It is said that if a Corpse (dead or already infected) is exposed to a larger amount of dark energy or harbors a lot of its own negativity after death, its body and soul will become slightly reinforced with this Dark Energy and cause the Corpse to evolve into a Zombie. Habitation (Present) As exposure to the sun's rays speeds this decay, they are often conditioned for nocturnal activity. Perhaps due to this, they seem to shun even the lesser light of candles. Purpose (Future) Zombies are frequently known to be controlled by others, having no minds of their own to resist. Though they are not very dangerous alone, they are known to rise up as armies all thirsting for the same thing. Specific Info (Species)Species Info A common Corpse with a body partially falling apart, this a corpse exhumed, bound by foul necromancy and dark souls, and enslaved by negativity. Having more Dark Energy infect the vessel has given it a (slightly) more stable form, giving these beings the capability for running (sometimes) and for use of dark techniques, making them ideal lackeys for most. The corruption of the flesh is advanced, its stench both rank and cloying withal. With their bodies rotting and their flesh semi-intact, they have the power to detach pieces of themselves and use them as weapons, and reattach them after they've consumed the flesh of the living. However, very often, their limbs will get lost as they move. They have the slight ability to stretch, as well. They are mindless beings that retain no memory of their past lives, as they were reanimated by wicked, clouding darkness that rots away their individual will. They instinctively wander the graves at night, searching for fresh flesh, brains, and souls to consume as a way to rejuvenate their feeble bodies, which hopelessly and instinctively long for what they once had in life. Unlike Skeletons, Zombies are no stronger than they were in life as they are in undeath, and possibly even weaker from the decay. As they are driven solely by appetite, they are indiscriminate in their victims, but always go for the creature that will reap the most benefits. This tends to be ones with powerful souls, young with tender flesh, and the intelligent with great minds. What has animated these corpses is what keeps them from decaying too much further, though as the medium wanes or is hit by the light, so too does the hold on the body, and it will inevitably fall apart to mush, unless a Zombie eats flesh or a soul. This is how those not controlled by another being stay intact, and will continue to do so until everything is dead and they can no longer feast on anything. Those that feast on many souls tend to obtain limited intelligence and sometimes may even gain a bit of mystical power. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineMelt - Spews its melting flesh or acidic fluids at the foe as a projectile. More effective damage to those afflicted by Poison, Disease, or Zombification. Zombie Claw - Basic means of attack. Weak and feeble physical strikes, but Claws and Flesh are infected. (Poison; Zombification; Disease. Zombie Bite - Physical. Basic means of attack. Strong, but difficult to make contact. Causes more severe infection. (Poison, Zombification, Disease.) Style/Technique Dark Touch - Concentrates dark energy into hands that will absorb the Life Energy of what is made contact with and will also weaken the target physically whilst physically regenerating the Zombie.
Dark Shot - Hurls or spits a chunk of Dark Energy that upon contact, will rob of eyesight. (Blind)
Dark Protection - Coats self in a thin layer of Dark Energy to lessen the power of physical attacks. Art/Signature Life Steal - Siphon the Life Energy from whatever it touches gradually and replenish the Zombie. Drain occurs as long as the Zombie is touching the target.
Dark Spirit - A basic special technique that calls upon the Dark Energy harbored within the Zombie's soul for power and protection. This is usually in the form of swift bursts from close range or random concentrations of the Dark Energy within the Zombie's body. SpecialtyPhysical; Biological; Collective ShapeTainted Form Undead Threat Level Low-Deadly PersonalityDislikesDead Sociability Mindless; Conforming; Impulsive Likes Flesh; Souls; Brains CustomizationType Additional Combat SpecialtyPhysical Equipment Decaying Body Parts/Flesh - Physical/Projectile. Body Parts and flesh that are, have, or will fall off which are able to be detached from the body and used as projectiles or as weapons to be wielded by the Zombie. (Poison; Zombification; Disease) Accessories Infected Internal Fluids/Organs - Projectile. Internal juices that are still functioning that can be hacked up and spewed from the Zombie in a number of ways. Sometimes, they may fling or cough up an organ. The infected fluids and organs are just as lethal as a zombie Bite. (Poison, Zombification, Disease.) Grade (Rank) ListBasic-Intermediate Additional InfoAbsorbs Dark (Arcane) Element; Consumes Souls and Flesh for Regeneration. Attributes WeaknessNon-Physical Attacks; Light (Holy) Element; Fire Element Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsVaccine (Rare) Extra Items Antidote (Uncommon) SpoilsGold: 1-15 SoulUndead Soul (1+) Item Dropped Body Part Points 1+ Evolution ChartZombie to Ghoul: Consumption of Numerous Souls (15+) OR Extended Exposure to Dark/Negative Energy. Previous FormBasic; Corpse Form Standard; Zombie Evolutionary Form Advanced; Ghoul
Advanced Form; Ghoul - Spoiler:
Genus Undead Species Corpse Subspecies Ghoul General Info (Genus)Ecosystem (Environmental) Dwell in cemeteries and other uninhabited places; Desert-dwelling. InfluenceArea EffectDrain Effect Drain Side-Effect Leech NatureHistory (Past) If a Zombie is exposed to enough Dark Energy, or consumes enough Souls, it will eventually become a Ghoul. Infamous far and wide for its ill-favored appearance, and savage demeanor, it is rumored that this creature first appeared in a fairy tale documenting the first time a Zombie became so powerful. Habitation (Present) Desolate places with many corpses or much flesh. Purpose (Future) Waste management. Specific Info (Species)Species Info A type of undead that wanders through graveyards, desert regions, and barren locations. A Corpse whose body is more securely in tact, and usually missing very few pieces. After being exposed to a larger amount of Dark Energy than its weaker forms, the Ghoul's body is capable of retaining its shape and form to allow for it to do many complex functions and complete slight complex thoughts, similarly to an animal. Though all manner of precaution be taken, they cannot stop the wearying gradual decay of the flesh. With their bodies affixed to arcane energies, their entire beings are twisted contortions of what they once were in life, barely able to be recalled in undeath. They consume more souls to assimilate with their own, thus becoming more twisted and grotesque the longer they exist, and regenerate their bodies by consuming flesh. Thus do they continue to embrace zombification, and thus do the common people fear them. What they preferred was to eat raw human flesh. They were fearsome monsters. Their personalities are extremely ferocious. Their saliva contains a digestive compound. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineImposter - Assumes the form of whatever creature was previously consumed. Style/Technique Dark Drain - Draws in external Life Energy or Spiritual Energy and converts it into sustenance. Art/Signature Cannibalism - Feasts on the flesh of other dead or Undead creatures, or even living creatures, especially those of the same Species, Subspecies, or Type. This causes them to regain life and regenerate their bodies. (Regen)
Dark Arts - With greater arcane influences soaked into the soul, the Ghoul is capable of utilizing powerful dark and negative energy. SpecialtyDark (Arcane); Parasitic ShapeTainted Form Undead Threat Level Moderate-High PersonalityDislikesHunger Sociability Savage; Bloodthirsty; Cunning; Hungry Likes Flesh; Souls; Life CustomizationType Additional Combat SpecialtyParasitic Equipment Body - Any part of the body that can be used offensively. Accessories Variable Grade (Rank) ListAdvanced Additional InfoAbsorbs Dark (Arcane) Element Attributes WeaknessLight (Holy) Resistance (Strength) Insanity Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsUncommon Extra Items Rare SpoilsGold: 20-30 SoulDark Soul (10+) Item Dropped Uncommon Points 10+ Evolution ChartGhoul to Wight: Consumption of Souls (25+) AND Combat Skills; Major Exposure to Dark/Negative Energy. Previous FormStandard; Zombie Form Advanced; Ghoul Evolutionary Form Expert; Wight
Expert Form; Wight - Spoiler:
Genus Undead Species Corpse Subspecies Wight General Info (Genus)Ecosystem (Environmental) Warrior's Wasteland Generally roam old battlefields or places where they are bid to protect. InfluenceArea EffectWar Effect Conflict Side-Effect War NatureHistory (Past) In the cruel past, it was customary for those who fell in battle to be denied eternal rest by their masters and brought back by necromancy to serve them after death as zombies - a tragic fate that has earned the zombie warrior more sympathy than others of its kind. Habitation (Present) Undead Militia Purpose (Future) Bodyguards and Warmongers; Warrior Servants Specific Info (Species)Species Info Undead raised from the corpses of a few superior individuals such as royalty and heroes. Should they be cursed to live on in undeath, men who were soldiers in life become zombie warriors known as Wights. Being knights of tragic bearing, with oaths scribed on their souls, many are indeed deserters, who received the oaths as punishment and warning to others, robbing their bodies of freedom. These oaths shall not be broken until the vessels of their souls are wholly decayed and worn away to nothing, and so they wander, and kill, and await that day. They are high-rank undead that control numerous other undead, and those powerful Wights that rule over an especially great number of undead sometimes create demon realms of everlasting night known as “undead kingdoms,” and reign as monarchs of the undead. They have decadent, alluring beauty and high intelligence, and they behave with elegance and dignity, as they believe they should. A Wight never loses graceful dignity. “Zombies,” the quintessential undead, regain more of their looks from when they were among the living the more essence they gain. In the undead kingdoms, there is a high society where notable undead from around the world periodically gather, the Wights being the first among them. Sometimes, evening parties are held by these undead. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Warrior Abilities (Arts)Natural/DisciplineDark Weapon - Using arcane energy, manifests a weapon for use. Dark Armor - Shielding or armor made of arcane energy from the soul. Style/Technique Dark Arts - With greater arcane influences soaked into the soul, the Wight is capable of utilizing powerful dark and negative energy. Art/Signature Arcane Spirit - A soul teeming with arcane energy more than anything else, giving it extreme power. SpecialtyArcane ShapeTainted Form Arcane Threat Level High-Very High PersonalityDislikesInactivity Sociability Violent; Protective Likes Combat; Arcane Energy CustomizationType Additional Combat SpecialtyPhysical (Arcane) Equipment Variable Accessories Variable Grade (Rank) ListExpert Additional InfoAbsorbs Dark (Arcane) Element Attributes WeaknessLight (Holy) Resistance (Strength) Insanity Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsUncommon Extra Items Rare SpoilsGold: 200 SoulArcane Soul (10+) Item Dropped Rare Points 50+ Evolution ChartWight to Necros: Consumption of a Surplus of Souls (50+); Complete Take over of Dark/Negative Energy. Previous FormAdvanced; Ghoul Form Expert; Wight Evolutionary Form Elite; Necros
Elite Form; Necros - Spoiler:
Genus Undead Species Corpse Subspecies Necros General Info (Genus)Ecosystem (Environmental) Places with high Arcane Energy. InfluenceArea EffectDarkness Effect Drain Side-Effect Death NatureHistory (Past) Corpses which absorbed so many souls and so much Arcane Energy that it lost its flesh and took on a form which was pure darkness given physical shape. Habitation (Present) Each of the souls yearns for what it once had in life, making this horrific creature a violent, twisted thing, wracked with confusion and hatred for the living. Purpose (Future) With this great might of the shadows, they have the power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy. Specific Info (Species)Species Info A dark being as a congregation of souls, with ties to this world so strong they could not go on to the next. Within this frame, more than a hundred souls reside, forcibly fused into a single being, a single flesh, till that flesh has rotted away into nothing but darkness that shrouds the souls and keeps the frame intact. They are nothing but shadows of what they once were. The Necros may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once. CharacteristicsElements Dark (Arcane) Energy AffinityAethereal; Tainted Type Humanoid; Variable Class Necromancer Abilities (Arts)Natural/DisciplineDark Arts - With greater arcane influences soaked into the soul, the Necros is capable of utilizing powerful dark and negative energy. Style/Technique Dark Control - Takes command over the minds, bodies, or souls of other beings and controls them with Arcane Energy. Art/Signature Necromancy - Uses the power of Arcane Energy to reanimate the dead.
Souleater - Draining of souls from the living as well as the Life Energy. SpecialtyArcane ShapeArcane Form Aethereal Threat Level Very High-Deadly PersonalityDislikesLife Sociability Vengeful; Violent; Mysterious; Erratic Likes Souls CustomizationType Additional Combat SpecialtyArcane Equipment Anima Of Shadow - Essence of Shadows under the command of summoner.
Anima Of Sun - Essence of Consciousness which grants mental control for the summoner. Accessories None Grade (Rank) ListElite Additional InfoAbsorbs Dark (Arcane) Element; Absorbs consciousness. Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsRare Extra Items Super Rare SpoilsGold: 200 SoulNecro Soul (100+) Item Dropped Dark Chrysm Points 75+ Evolution ChartNecros to Zombie King: Mastery of the control of life, consciousness, and souls as well as linking own soul to a collective of Corpses. Previous FormExpert; Wight Form Elite; Necros Evolutionary Form Master; Zombie King
Master Form; Zombie King - Spoiler:
Genus Undead Species Corpse Subspecies Zombie King General Info (Genus)Ecosystem (Environmental) Locations with large amounts of Corpses. InfluenceArea EffectPlague Effect Control Side-Effect Death NatureHistory (Past) The rarest of all Corpses, the Zombie King is a special type which only comes to be when a Corpse has accumulated so many souls and so much energy that it becomes practically immortal. It absorbs pure consciousness in addition to souls and flesh and is capable of creating and controlling an army of Corpses. Habitation (Present) Lives only amongst other Corpses, feeding off of them. Purpose (Future) To keep the Corpse population in order. Specific Info (Species)Species Info As the King of the Corpses, the Zombie King is waited on hand and foot by all of the Corpses within its army, be it of their own free will or otherwise. Zombie Kings gorge themselves on all forms of sustenance yet take action relatively rarely, which leaves them all of the energy they have gathered to keep them alive and the other Corpses under control. Because of the massive reserves of energy they have, and the other Corpses feeding them, they are very powerful. CharacteristicsElements Arcane AffinityArcane; Tainted Type Humanoid; Variable Class King; Undead Abilities (Arts)Natural/DisciplineMiasma - Creates a giant stream of nothing but sheer poison and abysmal space that will start to kill everything that lives that is within its area and also Poison them. Dark Soul - Uses the arcane energy from its very soul. Style/Technique Invert - Replaces Life Energy of itself with something else, or can switch the Life Energy of two other things, like the foe with a small animal.
Life Gamble - Any being connected to the Zombie King has its very life put up for ransom, including its own. Out of all of the beings connected, one will be claimed by Death. Art/Signature Dark Essence - An aura of arcane energy which exudes from the soul and contaminates other things with arcane energy, allowing for various things, such as siphoning of energy or possession. SpecialtyArcane ShapeArcane Form Arcane Threat Level Extremely High-Deadly PersonalityDislikesLack of energy. Sociability Gluttonous Likes Consuming CustomizationType Additional Combat SpecialtyArcane Equipment Body Parts - Usually utilizes various detachable parts of the body as weapons. Accessories Random (Super Rare) Grade (Rank) ListMaster Additional InfoAbsorbs Dark (Arcane) Energy; Absorbs consciousness Attributes WeaknessSolitude Resistance (Strength) Physical; Non-Physical Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsSuper Rare Extra Items Legendary SpoilsGold: 500 SoulSupernatural Soul (100+) Item Dropped Dark Prysm Points 500+ Evolution ChartPrevious FormElite; Necros Form Master; Zombie King Evolutionary Form None
_________________ 'Shinkaerei Veritas' is 'The Veritas,' the 'Planet.' Her Name is Tinasanti. All events, mechanics, energy and forms of matter are part of and dictated by the Veritas, known as Absolute Energy. She is learning how to sustain life using the power of her ancient spirit, the Lost Soul; Kaerei, to help guide she and her family toward Universal Harmony. She learns from anything and everything and sends out her doll form, Shina, to go interact with the world in more obscure ways than just the planet's occurrences. She has power over all Karma and is an Archsage Shaman. The Myst is the Veritas' 'Life Energy'; Enigmas is the 'Creative Energy'; Voodoo & Shamanism are 'Spiritual Energy'. She inherited the Eight Arms Of Tabrith from her father, Overlord Tensei, and uses them as the branches of the World Tree in the image of his Tree Of Life. Her animal familiars and pets are all Amphibians and Reptiles. E.S.P.Veritas Command Input | |
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