Meim, The Diamond Joker and his Player partner, Saro, appeared in the 'Game World' at the 'Cardhouse', where the basic foundation for Games was. They arrived at what looked to be a realm that was completely empty and void, save for a strange path that was made up of various tiles that were illuminated different colors. The entire establishment looked like a Card House, yet simultaneously like both a business and an arcade. It flashed bright neon at the entrance in contrast to the void darkness that surrounded the entire facility. It looked like a lone land mass made of advanced technology that resembled the theme of a Casino.
Meim: "Here we are, Saro! The entrance to the Cardhouse. We can begin a game and then go through the Cards that are here working for my younger brother, the Clubs Joker."
The Cardhouse was all about groups, teams, associations and also the principle of the house altogether -- the Club. It represented the unified effort in order to create and support an establishment at base value sturdily as a pillar, which is why Clubs ruled this house and it was all in association to 'clubs' such as social groups, which established economic 'Clubs' so to speak. Therefore, this 'Cardhouse' was a 'Clubhouse' of sorts for those who reveled in cooperation, comaradarie and tactical setups or strategic planning; such are gamers of all walks.
This 'Economy' of 'Gamers' -- known as 'Players' -- roamed the 'Game World' in search of their satisfaction in their accomplishment through tests of their own skills and trials of their own value measured in the electronic point value system defining them by a preset standard within the limitations of the Game World or whatever Game that they were participating in at any given time. This made them more skilled, yet seemed neverending and inconclusive in who was actually the best of the 'Players'. Little did they know, none of them could be considered the best nor able to actually accomplish nor finish a 'Game' until the very 'Game System' structure itself was no longer askew nor corrupt or rigged in some fashion that made it easier to cheat it by certain standards or tactics, causing it to become imbalanced, biased and further imperfect as a system by design. During this time, all of their 'Points' counted for naught and they were just playing in the 'Game World' senselessly instead of correcting the error that caused them to no longer have value in what they were doing because it either remained inconclusive indefinitely or there was a force that overwrote or decided the outcome unanimously without regard to any of the variables or values nor mechanics of the games that were being played to measure skill and also as a form of entertainment or enjoyment.
That is where Saro came in.
"In order to pass through, we have to walk through the 'Clubs'," Meim, the Diamond Joker, said to his 'Player' partner, Saro, "So this means that we will have to play a game with them, probably, however there is a trick to the 'Clubs' that will enable us to take care of their 'Numbers' more easily." Naturally, Meim knew about all of the natural elements, principles and symbols that were of the archaic 'Card Game System' that dated back eons -- that which marked the stars, signs, alignments and chemistry of the very nature of the universe and nature, itself, and perfected it in eternal rotation as the karmic cycles of life and energy through the power of the soul. It was beautiful, yet only when truly balanced, and not askew, as it was when Meim, the 'Diamonds Joker' was taken out of the loop.
"We will have to use the power of the Cards," Meim said, "And many of them may be cards that I have at my disposal as opposed to what is given 'In House,' as they say." This was for their own good; Meim had to use 'Forbidden Cards'.
='Forbidden Cards'=
-Tabrynth-
Meim: "I'm Going To Use My Special 'Forbidden' Powers That Are Accessible To Me While I Am Here And You Can Utilize My Power Through The 'Forbidden Card'."
Meim, the 'Diamonds Joker' gave the 'Forbidden Card' -Tabrynth- to the 'Player', Saro.
Saro: "Great! This means that I can help more!"
Since the whole operation was to be presumed rigged from the very beginning, it only made sense to utilize the part of it that belonged to you or to use as much of your own things as possible and not rely too much on the system whilst it is corrupt so that you don't end up losing your possessions or becoming possessed just because of participation -- hence why gambling is a sin and why it takes your life from you. Therefore, a major goal was to keep the 'Players' from risking their entire lives for the sake of their 'Debts' or 'Deficiencies', or even for the sake of some type of 'Title' or 'Glory' that came from being a 'Winner' (A.K.A. 'Joker') of the 'Game' and the 'System' -- which is what all of the 'Players' wanted to be, in the 'Game World'. Thus, the 'Jokers' that were already presently in existence had to ensure that the 'Players' were ready to be 'Jokers', or perhaps serving as one of the 'Ranks' of the 'Game' or such 'System'. Each of them would begin their 'Assortment' or 'Assignment', and the 'Aces' were usually the 'Odd-One-Out'. Saro would be considered an 'Ace' because of her 'Association' to the 'Diamond Joker' that allowed her systematic 'Independence' as a 'Player' and not as part of a 'Suit' or a 'Value' that was further defined by its extension beyond itself, unlike an 'Ace'.