Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Wilderness Class; Feral Wed Aug 15, 2018 9:37 pm | |
| Chapter 6; Ferals - Spoiler:
Name: Feral Natural: Ferocity Required Item: Monster or Animal skin/claws/part (dependent on feral fighting style) Special Ability: Primal Instincts Forte: Physical Combat
Description: Almost always uncontrollable in battle, these beastial warriors sacrifice control of themselves for ferocious strength and seed. Using wild animal instincts for combat, it is very uncommon to see a Feral with a controlled fighting style. Almost never defending, especially whilst Berserked, the Feral attacks its opponents ruthlessly with great speed and power, never letting up for even a second. The Feral usually dons the attire of animal skin, claws or print, which generally is very revealing on both male and female. The type of print of accessories they adorn generally shows the fashion in which they fight. Relying heavily on constant defense breaking attacks, they are the perfect candidates for rushing their enemies down and taking them down with all their might. Very angry and primal individuals, when the Feral goes Berserk, they unlock their most vicious techniques in their blind fit of rage.Whilst Berserked, they only know how to kill their prey, and not how to defend themselves, making it a double edged sword.
Primal Instincts
Basic Level (Genin) Berserk: A huge surge of primal rage causes the user and those within proximity to go into a Berserk fury.
Mad Rush: A charge at top speed with maximum power into the target, with the power to paralyze them if contact is made. (Paralysis)
Howl: The user unleashes all of their fury via the loud and ferocious cry of the wild. This loose power is harnessed by the Feral to increase all physical capabilities by double.
Berserk Mode Only Techniques Primal Shout: A powerful, loud yell from the very bowels of the Feral's being to physically harm and force away whatever is nearby, and also remove all status enhancements from those impacted. (Requirements: Howl)
Furore: A forceful, savage spin that will knock back everything in the way of the spinning attack, and destroy whatever isn't strong enough to withstand its might.
Novice Level (Chuunin) Annihilation Break: A destructive physical strike at maximum power, meant to smash through defenses such as barriers and shields with ease. (Requirements: Mad Rush)
Terrorize: Unleashes a terrifying power that causes those nearby to be entrapped by fear, Slowing their bodies. (Slow) (Requirements: Howl, Primal Shout)
Infuriate: When hit with a fatal attack, instantly trigger Berserk status. (Berserk) (Requirements: Berserk)
Berserk Mode Only Techniques Pinpoint Focus: Focusing the power of their berserk rage, the Feral is able to locate and easily home in on any and all vitals and weak points on the target's form.
Intermediate Level (Sp. Jounin) Repulsion: With all the might within the enraged Feral, the user will attempt to forcefully expel the foe from the area (Dice Roll)
Intoxicate: With the power of pure rage, the user is able to produce a deadly venom from their bodies, able poison their target with it on contact. (Venom)
Berserk Mode Only Techniques Savage Tremor: Ruptures and destroys land masses, causing severe quakes and tremors in the wake of the Feral's power to harm all nearby. (Requirements: Annihilation Break)
Skull Crusher: A helmet crushing, skull-shattering blow to the head with max force, which can not only be fatal, but also induce severe amnesia. (Amnesia) (Requirements: Annihilation Break, Pinpoint Focus)
Advanced Level (Jounin) Blind Rage: When inflicted with the Blind status, the rage within the Feral focuses the intensity of their primal power, thus heightening all of their other senses and physical capabilities to the utmost extremity. (Berserk) (Requirements: Infuriate)
Bone-Shatter: A powerful strike at the foe that causes bones to shatter to pieces, Disabling the part of the body hit by the attack. (Disable) (Requirements: Skull Crusher)
Unhinge: A strike at any part of the body that will completely throw off equilibrium when the attack connects, causing the target's accuracy and evasion to decrease severely.
Accelerated Regeneration: After enduring a lot of physical damage, the body will naturally start to regenerate its wounds at an accelerated rate, allowing for gradual healing of even very large wounds. Severity dictates time to heal. (Regen)
Berserk Mode Only Techniques Demolish: Harnessed physical strikes that draws in the physical strength and durability of whatever it struck by the attack into the Feral and out of the target, making them physically weak and defensively brittle every time contact is made.
Master Level (ANBU/Sannin) Berserker Fury: When in critical condition, the Feral will undergo a special Berserk that triples their physical power, activates Accelerated Regeneration, and sends them into the effects of Blind Rage without being blinded. (Berserk, Regen) (Requirements: Accelerated Regeneration, Blind Rage)
Berserk Mode Only Techniques Smite: With all the power of rage focused into one attack, the Feral is able to not only break through any defense in the way, but cause any random Status ailment they wish upon their target. (Requirements: Pinpoint Focus, Demolish)
Inner Peace: Finds peace within self through intense meditative thought, allowing for the Feral to react with almost perfect reflexiveness and also bring them out of their Berserk status and back to normality, if they are berserked.
Forbidden Level (Kage)
Berserk Mode Only Techniques Utter Destruction: A vehement blow that breaks through everything it touches, be it weapon, armor or even bones. Even things said to be 'unbreakable' are broken under this power, somehow. (Requirements: Smite)
Triple D (Death, Devastation and Destruction): A special counterattack that allows for the Feral to endure whatever attack is coming at them with the last of their berserk might and focus all energy into one final blow triple the power of the last attack they received. If the foe is struck and survives the hit, they will be instantly Doomed on contact. The Feral may not have energy to continue the battle afterward, however. (Doom) (Requirements: All other Feral abilities learned)
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