Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Creator Class; Learner Wed Aug 15, 2018 10:03 pm | |
| Class: Blue Mage
Description: Odd mages that can learn the abilities of monsters and use them as if they were their own. They may not be able to learn all of the abilities, but they surely can learn a great many.
Natural Abilities: Blue Magic.
Learn: Allows them to Learn Blue Magic through being hit by and enemy attack or devouring/absorbing the enemy when health is low (... It really does depend on who you are.) Not all Monsters will have Blue Magic to teach you. (1 Battle to Learn) (Genin)
Magical Shield: Instead of taking damage, Soul Energy/magic/chakra/etc.etc. WHATEVER YOU HAVE will be used as a constant shield around you, making your body never take damage. However, the instant these things run out, your body will take damage. The more powerful the attack, the more of your energies and shit it will drain. (10 Battle to Learn) (Jounin)
Immunity: Becomes immune to status ailments. (20 Battles to Learn) (Special Jounin)
Scan: Learn everything there is to know about the enemy. (10 Battles to Learn) (Chuunin)
Shell Cracker: A physical attack that does quadruple damage to any shelled or armored enemy. (20 Battles to Learn.) (Jounin)
Anti-Aircraft: A physical attack that does quadruple damage to any aerial or flying/floating enemy. (30 Battles to Learn) (Genin)
Silver Bullet: A physical attack that does quadruple damage to any lupine/canine or beast type enemy. (30 Battles to Learn) (Special Jounin)
Flan Eater: A physical attack that does quadruple damage to any flan or gelatinous enemy. (40 Battles to Learn) (Jounin)
Killasaurus: A physical attack that does quadruple damage to any reptilian or amphibious enemy. (40 Battles to learn.) (Special Jounin)
Dragon Slayer: A physical attack that does quadruple damage to any dragon enemy. (60 Battles to Learn.) (Jounin)
Dismantler: A physical attack that does quadruple damage to any machine type enemy. (50 Battles to Learn.) (Jounin)
Demon Muzzle: A physical attack that does quadruple damage to any demon enemy. (20 Battles to Learn) (Chuunin)
The rest of the abilities are monster abilities that must be learned from monsters. They are learned instantly, so when a monster attacks you, you know it for life.
Magic Hammer: A magical hammer that can float. It will strike the foe and hit their magic/chakra/soulenergy/etc. directly and deplete a large chunk of it.
White Wind: A large tornado of healing, white wind that will restore your health and heal your wounds.
Angel Whisper: Heals your health and wounds and will also bestow you with Auto-Life once.
Night: Reduces the entire area to darkness to make anyone and everyone except for the user go to sleep.
Screech: A powerful sound wave that will do damage as well as cause terrible confusion to the foe.
War Dance: An angry dance that will increase yours and your allies attacking power to double.
Roar: Dispels all status enhancements to EVERYONE who hears.
Sandstorm: Whips up a large tornado of sand and earthy shrapnel that will Blind as well as Slow the foe after hurting them.
Limit Glove: A powerful attack that will do a MASSIVE amount of damage once you are in a critical state.
Matra Magic: Reverses the effects of something to its opposite, such as the remainder of your magical power with your attacking power or from Fire to Ice, etc. etc.
Bad Breath: Releases foul breath that will induce any random status ailment on the foe in front of them.
Eerie Sound Wave: Releases an... eerie sound wave... that will nullify all barriers and defenses of those who hear.
Unction: Spits up slippery and combustible material that is highly flammable onto the foe, inflicting the Oil status on them... Making them highly flammable as well and making fire attacks to 3 times their normal damage.
Blow Up: Explodes in a terrific fashion, releasing all energies and powers from within, however you will go unconscious directly after. Covers the entire area, but is quite risky. Also drains all of your power from your body.
Doom: Calls the Reaper to Doom the target, and after a few turns will instantly kill them.
Roulette: Instantly kills literally ANYONE in the battle, including the user, randomly. It is all up to a dice roll and chance.
Earthquake: Makes a huge earthquake of epic proportions... Through MAGIC.
Expose Weakness: Allows you to see the foe's weaknesses, if any.
Mighty Guard: Increases your defenses and durability by a GREAT amount by casting Shell and Protect on yourself.
Dragon Force: Increases your strength and power and abilities by a GREAT amount.
Goblin Punch: Punches at an incredible speed nonstop for random damage. Each punch does random damage and is very deadly. (Dice Roll) (1= Weak, 2= Slightly Strong, 3= Moderately Strong, 4= Strong, 5= Very Strong, 6= Extremely Strong.)
Acid: Spews acid that will damage as well as induce a random status ailment, similar to Bad Breath.
Guard Off: Wipes any barriers or defenses off of the foe that they might have, regardless of what they do.
Twister: A giant twister that will suck out the air of the area to reduce health as well as use powerful wind damage to hurt the foe.
Def-Less: Takes off any and all defenses of anyone who it hit by it. It's a physical attack, however.
Poison Claw: Rends with magical claws of poison to... slash and poison the foe.
Hastebreak: Inflicts Slow upon the opponent by breaking their speed if they have normal abilities, but if they have Haste bestowed upon them, Hastebreak will instantly use Stop or Petrify on them.
Stare: Will Confuse any and all who stare into the eyes of the user.
Drain Touch: Allows entire body (though usually hands) to be able to drain the life out of anything living for energy and health.
Shadow Flare: An IMMENSE explosion of shadow/darkness that is exactly like Flare, except with Shadow/Dark element on it. It is very powerful.
Death: Calls upon the Reaper to take the foe's soul (depending on the Dice Roll. Must be 6 6 and 6.)
Holy: A level 1 spell. A powerful magical attack that shoots holy rays of explosive light or tendrils at the foe.
Aqua Breath: Spews out water in an extremely forceful fashion that will drown everything in the area.
1,000 Needles: Shoots out exactly 1,000 needles from self to stab at the foe and badly injure them.
Pumpkin Head: Makes a GIANT pumpkin head fall on the foe that will do a GREAT amount of damage that is equal to the damage already taken by the user.
Frog Drop: Depending on how many Frogs you have killed or collected, the power will increase. A large frog will fall from the sky on the foe (frog gets larger and stronger with more killed or collected. Its size is limitless.)
Vanish: Disappears via magic and becomes intangible as well to make all attacks of all kinds ineffective.
Frost: Instantly Freezes the foe with terrible chills below Absolute Zero.
Mustard Bomb: An IMMENSE explosion of sheer heat (not fire, but heat) that will cause Heat on the foe, as well.
Auto-Life: A one time use sort of thing that will raise you from the dead... ONCE. If it is cast before you die, that is.
Fire Breath: Spews out flames in the same fashion as the Aqua Breath.
Seed Cannon: Spews out powerful seeds like bullets in rapid succession... That explode.
Stone Breath: Spews out magic that will turn anything it touches into stone.
Absorb: Sucks out chakra/magic/soulenergy/etcetc. energies as well as life from the foe.
Nova: Similar to Flare; creates a nuke-like explosion that will demolish everything that is caught within it.
Supernova: A powerful ability twice the size of Nova. Creates a compressed explosion of pure burning force that will expand swiftly and incinerate everything in its path with an epic explosion larger than several nukes.
Storm Cannon: An extremely powerful ability that takes a while to charge. Releases a GIANT blast of energy that is x30 of the FOE'S maximum power (not your own). It will hit them big with non-elemental energy damage.
Heaven's Cataract: Shoots a special, magical beam from the heavens that will cause whatever is hit to have all of its defenses weakened continuously and be harmed by it. The higher your defenses are, the more damage it does, as it destroys all defenses. | |
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