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The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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 Natural Discipline; Elementalist

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Tear M. Lacrimoso
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Tear M. Lacrimoso


Posts : 2105
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Join date : 2014-11-04
Age : 30
Location : Pandemia (Mors Academia)
Job/hobbies : The Teacher

Natural Discipline; Elementalist Empty
PostSubject: Natural Discipline; Elementalist   Natural Discipline; Elementalist EmptyWed Aug 15, 2018 10:04 pm

Class: Elementalist/Keeper

Description: Powerful spiritual magic users who control the power of elements within their magic and attacks. They can shift elements to their will as well as shift the elemental weakness of affinity of attacks or items, or even of other people, which makes them quite deadly foes, even though they are not that skilled in defensive measures. Their spiritual elemental magic is not to be toyed with. They are similar to the Geomancers for their elemental abilities, but the way they use them is quite different. The Keeper, who knows all abilities of the Elementalist, focuses purely on spirits rather than the spirits of nature, since the Keeper has mastered them. The Keeper can summon and control spirits and use them to their will.

Requirements of Keeper: Must have Spirit's Contract.

Natural Abilities: Spirit Magic, Soul Keeping

Spirit Magic

Fire Whip: Creates a magical whip of fire that can also render the foe Disabled, thus making them unable to attack for a short period of time. (10 Battle to Learn.) (Genin)

Earth Heal: Summons the power of the earth to heal wounds. (20 Battles to Learn.) (Chuunin)

White Flame: A holy flame will heal wounds of all it touches by a great amount. (20 Battle to Learn.) (Special Jounin)

Shining Air: Uses sparkling winds that will damage the foe severely and also inflict the Blind status on them. (20 Battles to Learn.) (Chuunin)

Evil Gaze: Stares at the opponent with darkened eyes, shooting dark spiritual magic at the foe via the eyes. If it hits, it may also Confuse the foe. (30 Battles to Learn.) (Genin)

Sliprain: Sharpened rain will fall on the foe's area to inflict watery damage on them as well as Slow them down severely. (40 Battles to Learn.) (Special Jounin)

Elemental shift: Shifts the elements of attacks, a person, shifts their elemental weakness, or just shifts the elements to their liking at the high cost of energy. (70 Battles to Learn.) (Anbu +)

Magical Absorption: Absorbs elemental attacks for power, instead of having the elements do damage to them. (60 Battles to Learn.) (Jounin)

Earth Crush: Uses earth spirit magic to crush the foes and also Immobilize them. (40 Battles to Learn.) (Chuunin)

Thunder's Roar: Electricity will surround and shock the foe nonstop, and also induce Silence on them. (40 Battles to Learn.) (Special Jounin)


Soul Keeping Abilities

Gold Hourglass: Control the flow of time via the Gold Hourglass, becoming able to use Time Magic. (70 Battles to Learn.)

Otherworldly Wind: Spirits are released in the form of wind, contaminating the air and harming whatever the wind may touch to cause any status ailment they want. (60 Battles to Learn.)

Dark Elixir: Creates an elixir made of evil power that will drain 95% of the power, health, chakra/magic/soulenergy and stuff of whomever is hit with this. (150 Battles to Learn.)

Spirit Flare: The power of Flare in spirit form that is also invisible. The invisible explosion will not only harm you physically, but harm your spirit, thus weakening your chakra/magic/soulenergy/etcetc. (80 Battles to learn.)

Soul Spring: Tries to lock onto the spirit of the foe and suck out their life essence as well as their chakra/magic/soulenergy/etc. at once. (50 Battles to Learn.)

Light Curtain: Surrounds self in a sheet of magic that bestows Haste and Protect on the user. (40 Battles to Learn.)

Veil of Darkness: Calls forth spirits from all around in the multitudes, which will go for all foes in the area and try to drain their chakra/magic/soulenergy/etc. completely. (90 Battles to Learn.)

Flash Bomb: A spiritual explosion from under the foe instantaneously, as to avoid reaction. (50 Battles to Learn.)
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