Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Natural Class; Geomancer Wed Aug 15, 2018 10:07 pm | |
| Class: Geomancer (or, Taoist)
Description: Similar to Elementalists, however instead of having the ability to call on any sort of element at any time, they are only limited to calling upon the elements at that current time, for example if there is water, they can call upon water's power, but if there is no fire, they cannot call upon the fire's power. They can, however, call upon the power of the weather and the terrain, which is something that the Elementalist cannot do. They may control weather and terrain and use their power and the powers of nature at their will, making them powerful adversaries in the right location.
Natural Abilities: Geomancy
Geomancy Abilities:
Sink Hole: (only usable at night or within space) Creates a warp in the space and time under the foe that will suck them in and damage them severely by compacting space, and also cause them Paralysis. ( 40 Battles to Learn.) (Special Jounin)
Torrent: (Only usable near water or in the rain) Combines a huge mass of water and causes it all to fall onto the foe or attack the foe at the will of the user. It will also cause Frog... (50 Battles to Learn.) (Jounin)
Hell's Ivy: (Only usable in grassy or plant-filled area) Hellish plants will spring up from portals or the nature everywhere to wrap, tangle, stab, cut, and destroy the foe. If they ensnare you, you will be inflicted with the Stop status. (70 Battles to Learn.) (Jounin)
Contortion: (Only usable in an earthy area or place full of rocks, or a dry area with no agriculture) Rocks and earth will mold and meld around the foe, and ultimately... Beat them up. With the power of... Earth!! If you become fully encased, you will be inflicted with the Petrify status. (50 Battles to Learn.) (Special Jounin)
Tremor: Makes a large tremor, thus resulting in rocks flying to your will and the earth shaking violently, also trying to swallow your foe whole. (30 Battles to Learn.) (Genin)
Wind Slash: (Can only be used while outdoors) Uses the power of the atmosphere to heed to your will and slice up the foe nonstop. It will cause Disable if cut too many times. (50 Battles to Learn.) (Chuunin)
Will-O-The-Wisp: Creates a ghastly fire that will attack the foe from the inside out. If it hits, it will instantly cause Sleep. (40 Battles to Learn.) (Special Jounin)
Quicksand: (Can only be used if water is near and can be combined with the earth) The ground becomes quicksand that can be moved and controlled to the user's will. If it encases the foe, they will become Immobilized and also cause Doom. (80 Battles to Learn.) (Jounin)
Sandstorm: Combines lots and lots of dust from anywhere and everywhere to quickly whip up a massive sandstorm that will hurt the foe and also cause Blindness on them. (20 Battles to Learn.) (Chuunin)
Snowstorm: (Only usable in the cold or snow) Creates a giant, hellish blizzard of nonstop snowing and hail that will harm the foe and also cause Freeze on them. (60 Battles to Learn.) (Special Jounin)
Wind Blast: (only usable outside) Creates a powerful, forceful blast of sheer slicing wind power from the atmosphere that will knock the foe for a loop, and also rupture the atmosphere around them, thus causing the foe to be Slow. (55 Battles to Learn.) (Special Jounin)
Magma Surge: (Only usable near volcanoes or when fire is present) Causes magma and flames to shoot from the ground randomly or rain from the sky. It will also inflict the Heat status. (60 Battles to Learn.) (Special Jounin)
Shining Flare: (only usable in the day time, when sunny) Calls upon the power of the sun to shoot down powerful fire and heat rays onto the foe. (10 Battles to Learn.) (Genin)
Venom Squall: (Only usable when there is water near or when raining) Poisons any and all water being controlled and causes sharpened water drops or rain droplets to hit the foe, and also Poison them at the same time. (30 Battles to Learn.) (Genin)
Avalanche: (Only usable when there is snow or when cold) Causes massive ice and snow to rain down from the sky and onto the foe. Somehow, the snow causes the Sleep status when a foe is hit. (40 Battles to Learn.) (Chuunin)
Mist Storm: (Only usable at night or where there is a lot of Mist) Controls the mist that will cause Blindness, lower evasion and also deal damage to the foe physically and to their chakra/magic/etc.etc. for however long they stay in the mist. (90 Battles to Learn.) (Jounin)
Nature's Embrace: (Only usable where there are plants) Controls any and all plants to attack in any sort of way to the opponent. (10 Battles to Learn.) (Genin)
Artifice's Embrace: (Only usable on manmade land or in a building or place full of machines and steel and such) Causes the man-made items to attack to the will of the caster, thus making steels and houses and stuff like that under the control of the Geomancer. They will also cause Slow if hit. Can also make giant spikes come from the ground to Stun/Immobilize/Disable foe. (80 Battles to Learn.) (Jounin)
Life's Embrace: (Only usable while standing on living things, such as grass, plants, a person, animal, or once living things, etc.) The life's essence of things will begin to suck the life out of you in the most literal sense for however long you stand on the living thing, restoring itself and draining you. (80 Battles to Learn.) (Anbu +)
Earth's Embrace: (Only usable outside) The earth will begin to attack you in numerous ways, attempting to take you under and kill you. Getting caught by it causes Disable. (25 Battles to Learn.) (Special Jounin)
Libra: Scan and learn everything there is to know about the foe. (20 Battles to Learn.) (Jounin)
Heat Whirl: Spins around and absorbs, then releases any heat/fire in an extremely concentrated manner to melt and... other stuff... things that are near. (40 Battles to Learn.) (Special Jounin)
Ice Whirl: Spins around and absorbs, then releases any coldness/ice in an extremely concentrated manner to freeze and... shatter... things that are near. (40 Battles to Learn.) (Special Jounin)
Thunder Whirl: Spins around and absorbs, then releases electricity in an extremely concentrated manner to electrocute and... zap... things that are near. (40 Battles to Learn.) (Special Jounin)
Aqua Whirl: Spins around and absorbs, then releases water/liquids in an extremely concentrated/pressurized manner to drown and... deluge... things that are near. (50 Battles to Learn.) (Special Jounin)
Barrier: Nullifies non-physical attack once, however cannot move or attack while using it. (60 Battles to Learn.) (Anbu +)
Shield: Nullifies physical attack once, however cannot move or attack while using it. (60 Battles to learn.) (Anbu +)
Flare Whirl: Spins around, releasing Flare, Giga Flare and Explode out on the foes, making massive explosions of non-elemental... explodeyness. (90 Battles to Learn.) (Anbu +)
Great Whirl: Combines all of the 'Whirl' attacks into one, as well as releases Ultima from the whirl. (120 Battles to Learn.) (Anbu +)
Ribbon: Become immune to ALL status ailments (not enhancements.) (20 Battle to Learn.) (Anbu +)
Double Durability: Increases durability of self or others by double. (20 Battles to Learn.) (Jounin)
Triple Durability: Increases durability of self or others by triple. (30 Battles to learn.) (Jounin)
Limit Break: Allows the user to break all limits and fire everything continuously and simultaneously nonstop at an increasing power the longer it is used. (200 Battles to Learn.) (Anbu +)
White Pollen: Releases healing pollen to restore health and cure status ailments. (10 Battle to Learn.) (Genin)
White Honey: Releases a sticky white honey (.. ... .... oh god...) that will cast Regen. (20 Battles to Learn.) (Chuunin)
Hard Leaves: Covers self in magical hardened leaves that will decrease the power of non-physical attacks severely. (40 Battles to Learn.) (Special Jounin)
Tough Nuts: ... Siiiiigh.... Anyway. Encases self in a nut that will decrease the power of physical attacks severely. (40 Battles to Learn.) (Special Jounin)
Mirror Petals: Release flower petals that will Reflect just like a mirror, thus can be used for Reflect. (70 Battles to Learn.) (Jounin)
Floral Rush: Speed up the flow of time via flower power and get Haste casted on you. (50 Battles to Learn.) (Special Jounin)
Floral Bomb: Exploding flowers that will also start to deplete stats (attack) of the foe. (40 Battles to Learn.) (Jounin)
Fallal Bomb: Exploding flowers that will also start to deplete stats (defense) of the foe. (40 Battles to Learn.) (Jounin)
Floral Magisol: Magical flower gas that will also start to deplete stats (chakra/magic/soulenergy) of foe. (40 Battles to Learn.) (Jounin)
Fallal Magical: Magical flower gas that will also start to deplete stats (speed) of the foe. (40 Battles to Learn.) (Jounin)
Dream Pollen: Spews pollen that will harm the foe and put them to sleep on contact. (60 Battle to Learn.) (Special Jounin)
Mad Seeds: Shoots exploding seeds nonstop that will also cause Berserk to the foe. (30 Battles to Learn) (Chuunin)
Sticky Seeds: Shoots magic seeds that stick to the soul of the foe, thus Slowing them. (50 Battles to Learn.) (Special Jounin)
Halfdeath Petals: Use petals infused with powerful gravity magic to crush everything they can. (70 Battles to Learn.) (Jounin)
Poison Leaves: Use petals infused with poison to poison everything they touch. (50 Battles to Learn.) (Chuunin)
Dead Leaves: Use leaves that will suck out the souls of whatever they can in an attempt to kill the foe, inflicting Death. (Dice Roll) (100 Battles to Learn.) (Anbu +)
Silent White: A blinding light that will steal the voice of the foe as well if they are caught in it, inflicting both Blind and Silence on them. (60 Battles to Learn.) (Jounin)
Congealed Honey: Spew honey that harms the foe that is so potent that it will literally Stop the foe. (90 Battles to Learn.) (Jounin)
Panic Floralysis: Create exploding flowers that will release huge amounts of energy that will Stun/Immobilize/Disable the foe when they explode. (60 Battles to Learn.) (Jounin)
Ash Floralysis: Creates exploding flowers that will release a huge amount of Petrifying gas when they explode that turns you to stone on contact. (80 Battles to Learn.) (Jounin)
Magical Counter: Counters any non-physical attack whatsoever with the exact same spell back onto the foe with double the power. (100 Battles to Learn.) (Jounin)
Avoid Traps: Any traps that are set within the ground will not go off if stepped on, and they will also do nothing to so long as the user learns 'Avoid Traps.' (30 Battles to Learn.) (Genin)
Nature's Wrath: Allows you to control nature and alter it to your will at any given time, thus also letting you use any of your Geomancy abilities anywhere. (150 Battles to Learn.) (Anbu +)
Weather Walking: Ignores any and all terrain changes (such as, giving you the ability to walk on water and swim without breathing, walk on and swim through lava unharmed, endure quicksand, etc)and can ignore the effects of weather. (200 Battles to Learn.) (Anbu +)
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