The Veritas; The Crystal Dimension
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The Veritas; The Crystal Dimension
"The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
The Veritas; The Crystal Dimension
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 Class :: Warrior

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AuthorMessage
Tear M. Lacrimoso
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Tear M. Lacrimoso


Posts : 2054
Dog
Pisces Male Points : 3041
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Join date : 2014-11-04
Age : 30
Location : Pandemia (Mors Academia)
Job/hobbies : The Teacher

Class :: Warrior Empty
PostSubject: Class :: Warrior   Class :: Warrior EmptyWed Aug 15, 2018 10:47 pm

Class: Warrior/Knight, Fighter, Full Throttle

Description: The Warrior, or Knight, a class of great defense and great power, but usually not so much in speed. They tend to use bladed weapons for powerful strikes to destroy their foes quite quickly as well as take hits. The Fighter Class is just a Warrior/Knight who does not use a weapon, but rather the fists, though both strains of their abilities can be used. They tend to be the counterparts of the Soldiers, but also more powerful than the Soldiers to an extent. They are also the Neutral class counterpart to Paladins/Holy Knights and Dark Knights/Fell Knights. They're in between, knowing some of their abilities as well as some Soldier abilities, as well. Full Throttle is the absolute power of the sword becoming fused with the body of the user. To gain this ability, you must first learn all of the Warrior/Knight abilities (fighter abilities optional) and then retrieve the Sinister Sword.

Requirements for Warrior/Knights: A sword (or bladed weapon of some kind... Preferably a sword.)

Requirements for Full Throttle: All Warrior/Knight abilities learned as well as the Sinister Sword.

Natural Abilities: Battle Arts, Sword Magic, Pugilism (Fighter), Sinister Sword (Full Throttle.)

Battle Arts Abilities:
Darkside: Sacrifices a small portion of life to summon darkness from your soul for a while to engulf, attack, etc. etc. your enemies. Each time you use it, it takes a little more of your life unless you restore your life. (35 Battles to Learn.) (Chuunin)

Powerbreak: An attack that will shatter the opponent's power, thus lowering it to half of its original power. (10 Battle to Learn.) (Genin)

Magicbreak: An attack that will shatter the opponent's spirit, thus lowering their magic/chakra/etc to half of its original power. (10 Battle to Learn) (Genin)

Mindbreak: An attack that will shatter the opponent's mind, thus lowering their resistance to nonphysical attacks to half of its original power. (10 Battle to Learn) (Genin)

Speedbreak: An attack that will shatter the opponent's speed, thus lowering it to half of its original state. (10 Battle to Learn.) (Genin)

Minus Strike: The lower the user's power/health, the more powerful this attack. (30 Battles to Learn.) (Special Jounin)

Iai Blow: A quick strike that is aimed at the organs in an attempt to slaughter the foe and kill them. May cause Death or unconsciousness. (Dice Roll) (55 Battles to Learn.) (Jounin)

Thunder Slash: Slashes as fast as lightning while also making lightning Magic shoot down to the foe and strike them every time the weapon is swung or makes contact on the foe. (35 Battles to Learn.) (Special Jounin)

Charge!: Rushes at the foe with all abilities tripled. (65 Battles to Learn.) (Jounin)

Stock Break: A slash that will hit everything in front of the weapon's swing (60 Battles to Learn.) (Jounin)

Climhazzard: A powerful attack that will reduce everything in the weapon's way to nothingness, everything falling to the power of this attack. (80 Battles to Learn.) (Anbu +)

Shock: An attack that will shock the foe, thus stunning them in the process. (40 Battles to Learn.) (Chuunin)

Sentinel: Cuts all physical attack damage down to half its original power and potency. (15 Battle to Learn.) (Chuunin)

Delay Buster: Slashes an attack to Delay it temporarily, or slash the foe to Delay them temporarily. (55 Battles to Learn.) (Jounin)

Assault: Bestows self and allies with Berserk, Shell, Haste and Protect, however Berserk will wear off after a while. (75 Battles to Learn.) (Jounin)

SOS Protect: Protect will automatically cast itself around you if you are low on health. (50 Battles to Learn.) (Jounin)

Helm Breaker: An attack that drives down directly on the head of the foe in an attempt to shatter their skull. Causes Addling. (45 Battles to Learn.) (Special Jounin)

Armor Breaker: An attack that is used to destroy the armor/defenses of the foe completely. (40 Battles to Learn.) (Special Jounin)

Weapon Breaker: An attack that is used to destroy the weapon of the foe completely, if they can. (40 Battles to Learn.) (Special Jounin)

First Aid: Pull out a better first aid kit to heal 1 status ailment as well as small wounds in battle. (10 Battle to Learn.) (Genin)

Body Slam: Rams your entire bodyweight at the foe. (20 Battles to Learn.) (Genin)

Lifetap: An attack that will suck out a portion of the foe's health and restore your own with physical contact. (40 Battles to Learn.) (Chuunin)

Monkey Grip: Gives the user the ability to hold 2 handed weapons or EXTREMELY large weapons with one hand with ease. (15 Battles to Learn.) (Genin)

Greased Lightning: A superfast attack that will nullify the defenses and reactions (Like counter, blink counter, etc.) of the foe. (30 Battles to Learn.) (Special Jounin)

Heavy Defense: Raises natural defenses against all things to double temporarily. (50 Battles to Learn.) (Jounin)

Knight's Lance: Creates an energy lance to fall down on the foe. (45 Battles to Learn.) (Special Jounin)

Knight Shield: Creates a magical shield that will nullify status ailments. (60 Battles to Learn.) (Jounin)

Knight's Aid: Better than First Aid, will restore wounds and heal status ailments. (25 Battles to Learn.) (Chuunin)

Disarm: Attacks in a fashion as to render the foe useless and Disable them to keep them from being able to attack. (55 Battles to Learn.) (Jounin)

Last Haste: When health is low, Haste will automatically cast itself on you to increase the flow of time around you. (25 Battles to Learn.) (Jounin)

Infuse: Focuses all of the user's chakra/magic/soulenergy/etc. into one final attack. The range, size, power and devastation depend solely on how much the user has. (150 Battles to Learn.) (Jounin)

Ultima Charge: Charges the power of Ultima into your weapon or your body, then rushes at great speeds to attack, releasing Ultima's power for an explosive end result. (200 Battles to Learn.) (Anbu +)


Sword Magic Abilities:

Black Sword: Infuses any and all Black Magic abilities known by the user or combined with an outside force to use Black Magic within the sword. (10 Battle to Learn.) (Jounin)

White Sword: Infuses any and all White Magic abilities known by the user or combined with an outside for to use White Magic within the sword. (10 Battle to Learn.) (Jounin)

Telekinesis: Uses magic of pure force to be able to levitate, crush, etc.etc. things from afar. (80 battles to Learn.) (Jounin)

Flametongue: Creates a sword of fire for a powerful, explosive, fiery strike. (30 Battles to Learn.) (Chuunin)

Ice Brand: Focus ice into the form of a sword for an icy, freezing blow. (30 Battles to Learn.) (Chuunin)

Thunder Blade: Focus electrical currents into the form of a sword for a shocking, speedy slash. (30 Battles to Learn.) (Chuunin)

Liquid Steel: Creates a sword made out of highly compacted water for a watery slash. (40 Battles to Learn.) (Special Jounin)

Demi Sword: Creates a sword of Gravity that will crush everything in its way. It may also be embedded with Dark element. (50 Battles to Learn.) (Jounin)

Excalibur: Creates a holy sword that will cut through everything with shining power. (55 Battles to Learn.) (Jounin)


Pugilism Abilities:
Rush: Rushes into the foe at high speeds. (10 Battle to Learn.) (Genin)

Wild Swing: Spins around hitting everything wildly. (25 Battles to Learn.) (Genin)

Beatdown: A full fledged attack using all of your strength. (45 Battles to Learn.) (Chuunin)

Blitz: A very swift attack that is very hard to evade, but it is quite weak. (15 Battle to Learn.) (Genin)

Air Render: Uses a powerful force that slices through the air to harm the foe, ignoring wind resistance or wind attacks. (20 Battles to Learn.) (Genin)

Aurablast: An attack that releases your own powerful aura in an energy wave from the fists or from the body to do massive damage and demolish everything in its way. (55 Battles to Learn.) (Special Jounin)

Air Blast: Larger than Air Render, making a powerful force shoot straight in front of the user to harm and push back everything. (45 Battles to Learn.) (Special Jounin)

Backdraft: Focuses all of your heat and power into one powerful attack. (50 Battles to Learn.) (Special Jounin)

Bonecrusher: However much damage the attack done to the user was, is doubled with a counterattack to the foe. (40 Battles to Learn.) (Jounin)

Far Fist: Forms a fist in the form of your own energies and launches it, which will create an explosion of energy or force to wherever it hits. (30 Battles to Learn.) (Jounin)

Doublehand: Wield your weapon with two hands, thus doubling the destructive power of it. (5 Battles to Learn.) (Genin)



Full Throttle Abilities


Fright: Releases sinister swords that will Confuse and Delay the foe and their attacks if hit. (10 Battle to Learn.)

Aestus: A powerful blast of fire from swords. (35 Battles to Learn.)

Winterkill: A powerful blast of ice from swords. (35 Battles to Learn.)

Whelmen: A powerful blast of water from swords. (40 Battles to Learn.)

Levin: A powerful blast of lightning from swords. (35 Battles to Learn.)

Wisenen: Powerful gravity blasts from sword. (45 Battles to learn.)

Fiers: Make swords attack with double their original power and speed. (60 Battles to Learn.)

Deeth: Charges swords with the power of Death to try to kill foe on contact. (100 Battles to Learn.)

Assoil: Powerful holy attack from the swords via blasts or charging swords with holy energy. (65 Battles to Learn.)

Sword Dance: Make swords grow to large proportions and fly across the field and unheard of speeds, slicing through everything that gets in their way. (120 Battles to Learn.)

Ribbon: Becomes immune to any and all status ailments (not enhancements.) (15 Battle to Learn.)

Double Durability: Increases durability of swords and self to double. (25 Battles to Learn.)

Triple Durability: Increases durability of swords and self to triple. (35 Battles to Learn.)

Limit Break: Allows the user to break all limits and fire everything continuously and simultaneously nonstop. (200 Battles to Learn.)

Venom Wing: All swords on the left side of the body become charged with poison and slash and fly at the foe to Poison them. (50 Battles to Learn.)

Blind Wing: All swords on the left side of the body become charged with blinding energy and slash and fly at the foe to Blind them. (50 Battles to Learn.)

Mute Wing: All swords on left side of the body become charged with sealing energy and slash and fly at the foe to Silence them. (55 Battles to Learn.)

Stone Wing: All swords on left side of the body become charged with petrifying energy and slash and fly at the foe to Petrify them. (55 Battles to Learn.)

Dream Wing: All swords on the left side of the body become charged with sleeping energy and slash and fly at the foe to put them to Sleep. (55 Battles to Learn.)

Violent Wing: All swords on the left side of the body become charged with incredible power triple of what they are now and slash and fly at the foe to destroy them. (60 Battles to Learn.)

Still Wing: All swords on the left side of the body become charged with spacial/time energy that will slash and fly at the foe to Stop them completely. (60 Battles to Learn.)

Crazy Wing: All swords on the left side of the body become charged with confusing energy that will slash and fly at the foe to Confuse them. (45 Battles to Learn.)

Stamina: Restores a small portion of health. (20 Battles to Learn.)

Mettle: Restores a small portion of chakra/magic/soulenergy. (20 Battles to Learn.)

Steel Feather: Swords gleam brightly and increase their attack power by double. (10 Battle to Learn.)

Diamond Feather: Swords gleam brightly and increase their defensive power by double. (10 Battle to Learn.)

White Feather: Swords gleam brightly and try to slash at the foe to decrease their attack power by half. (15 Battle to Learn.)

Buckle Feather: Swords gleam brightly and try to slash at the foe to decrease their defensive power by half. (15 Battle to Learn.)

Cloudy Feather: Swords gleam brightly and try to slash at the foe to seal their chakra/magic/soulenergy. (15 Battle to Learn.)

Pointed Feather: Swords gleam brightly and pierce through all defenses. (30 Battle to Learn.)

Pumice Feather: Swords gleam brightly and rotate swiftly, increasing the flow of time around the user to use Haste. (25 Battle to Learn.)

Ma'at's Feather: Learn all there is to know about the foe. (5 Battle to Learn.)
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