Jeckt Blach Spirit of the Veritas
Posts : 51 Points : 77 Reputation : 0 Join date : 2014-11-29 Location : "In Da Trunk, Nigga." Job/hobbies : Dormouse
| Subject: Starscream :: Magnetic Coils Fri Mar 27, 2015 7:10 pm | |
| 'Starscream' is a magnetic integration system with the force of a miniature star that was installed in Jecht using the information from an extremely old 'Mechanica' type model known as 'Dizzy.' It harbors data from Dizzy's magnetic core and updated to the point where it is basically a miniaturized star as a power generator, information storage unit and complex mechanical system. This is his information that has been uploaded into him, which harbors the power of star-like 'Magnetism' through metallic joints on his body made of Springs, Jet Pistons and Coils. Basically, it's just a program from a very old character installed inside, updated and integrated into the new version model of 'Dizzy' known as 'Jecht Blach.' He uses not only his magnetism to his advantage, but also his limbs built in with Jet Pistons, Magnetic Coils (Springs) and Chains to his advantage to enhance his overall fighting style in terms of close and long range combat.
Starscream: A powerful condensed pulsation of electromagnetic force that will not only force back whatever is in its way, but also magnetize it or neutralize the energies within it.
Dynamo: A short burst of magnetic energy from his generators that allows him to reflect and repel things back at someone. It only lasts for about 3 seconds and he cannot move while using it.
Anti-Mag: Sends out a pulse of antimagnetic energy that neutralizes all electrical, magnetic and gravitational forces that are exposed to it, causing them to become ineffective in said area of influence. He can also use this on himself to make himself non-magnetic, or to completely destroy magnetic bindings.
Magrenade: Condenses a high amount of electromagnetic force into a tiny grenade that, when thrown, releases an explosive blast with all the force and power of an actual grenade. It does damage and magnetizes.
Magnum: Generates intense magnetic forces within hands that allows one to control magnetism to a degree. This allows for attraction, repulsion, binding and breaking down objects and energies via the powerful condensed magnetism in the palms of the hands. They can also be released as powerful pulsating magnetic blasts from the palm or fingertips.
-Magna Bullets: Bullets of magnetic energy generated by his generators that not only hurts foes, but magnetically charges them, too. Their power and intensity is based on how much he has condensed the magnetic force, making them able to be as weak as a rubber bullets or as powerful as rifle bullets.
-Magnum Terum: Embeds powerful magnetic forces through physical contact or with his own magnetic energy that will charge whatever is touched with a magnetic pull that sticks them to anything magnetic or makes anything magnetic stick to them.
Polarity Shift: The power to alter the effects of magnetism within his realm of control at any given time. This means to either make his energy or whatever is effected magnetically charged, anti-magnetic, or neutralized.
-Pole Position: Wherever and whatever has been magnetized, he can cause a binding force to come from or wrap around the target and ensnare them like a coil, or force them to the ground like a chain.
-Reverse Polarity: Uses two of the same magnetic polarities to generate a powerful, sometimes even explosive, repulsive force within his given target. Typically, it is used to launch his body parts away from him at extreme speed with extreme power with high repellent force. He can also twist his coils in order to deliver more powerful punches, which should be able to easily punch a hole through extremely thick solid steel if both coiled and magnetically charged, no problem. If he so chooses, he can even release magnetic bursts from his body parts on contact or midair to draw in or force back anything in its way to make sure it hits. | |
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