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The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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 Combat Mechs and Artillery Units

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Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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PostSubject: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:56 pm

*For typical robots built for combat purposes only.

*Also for where any sort of militant or artillery units belong.

*Weapons for the military.

Machina are machines that are given life to serve Machinists or anyone who can ride them effectively. They are usually built to protect things, harvest things normal humans can't and to attack things, but they have been used for other things. Naturally, not all Machina are the same and each has a specific use for different tasks... Some are more durable and more powerful than others and some will just fall apart. Regardless, they are all built for SOME reason.


Defender Attacks Only

Blast Punch: Fires its fist like a rocket at the foe.

Haymaker: A powerful, fully charged, spinning, exploding punch from the Defender.

Bio Mode: Becomes surrounded in Bio, making its entire body poisonous as well as liquidy or gaseous.

Bio Punch: Punches with extreme power and the magic of Bio, causing poison to all who are hit.

Silence Mode: Mode which does not allow sound to effect it or anything it touches.

Silence Punch: Punches something with the power of Silence within the punch, causing the absence of sound for whatever it hits, making them Silenced.

Copy Mode: Copies any attack that the foe may use via the power of magic and.. stuff.

OFF Mode: Turns anything 'Off' with its attacks, thus making them nullified. Also gets it out of its other modes.

Dispel: Magic that will cause all status enhancements and ailments to be removed.

Curse Mode: Powerful magic will encase it, causing Curses to people who touch it.

Curse Punch: Punches powerfully to make the foe weak to any element they wish with a Curse.

Mighty Guard: Casts Protect and Shell upon self to give self a 'Mighty Guard.'

Slowga: Causes Slow upon the entire area, making all who are within it Slowed.



Machina Mech Abilities Only

Clamp: Clamps with sharp claws.

Pollute: Spews out Poison, Silencing gas from itself.

Cease and Desist: Clamps the foe and instantly Stops them from moving.


Machina Leader Abilities Only

Impale: Stabs with its sharp, stiff claws.


Pop Fry Only Abilities

Bite the Bullet: Shoots a large cannonball that is causes Silence, stealing sounds away.

Night Game: Shoots a cannonball that will steal light, causing Blindness.

Triple Play!: Shoots out 3 random status ailment cannonballs.

Blitzball Rush: Shoots out cannonballs nonstop that explode.


Experiment Only Abilities

Annihilator: A MASSIVE blast of pure energy that will take down EVERYTHING in front of it.

Lifeslicer: Shoots out powerful waves of energy that cut through everything, upon being hit, will cut your life essence in half, weakening you.

Rocket Launcher: Shoots out rockets nonstop.


Crawler Only Abilities

Gatling Gun: Shoots a gun nonstop and rapidly at the foe.

Mana Beam: Shoots a powerful laser that will deplete all chakra/magic/soulenergy/etc. as well as do massive damage to the body.

Negator: Calls upon a Negator, which makes ALL Non-physical attacks nullified instantly before their use. Also nullifies the attacks of Summons. Once it is destroyed, stuff may be used again.


Watcher Only Abilities

Black Magic.


Thruster Only Abilities

Kick: Powerful, metal breaking kicks.

Thrust Kick: A kick so powerful that it can boot an Adamantoise a loooooong ways. Used to eject the foe from the area.



Cannon Only Abilities

Cannon: Fires lasers and cannonballs from cannon arms.

Magic Cannon: Shoots out Magic of any element, even Non-elemental at the foe from cannon arms.

Status Cannon: Shoots out harmful blasts that also induce any Status Ailments.


Weakness: Water

Immunities: (Defender) Gravity, Death, Petrification, Sleep, Confusion, Berserk, Slow, Stop, Doom (Machina Mech) Poison, Zombie, Sleep, Death, Silence, Petrification (Mech Leader) Sleep, Berserk, Slow, Stop, Poison. (Pop Fry) Death, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Gravity, Holy (Experiment and Crawler) All. (Watchers) None (Thrusters) Gravity, Death, Petrification, Sleep, Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, (Cannon) Earth (Of all kinds), Gravity, Death, Petrification, Sleep, Silence, Poison, Confusion, Berserk, Curse, Doom.

Blue Magic Learned: Mighty Guard.

Item Dropped: None

Additional Info: Absorbs Electrical element.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:57 pm

Heavy Armor Gun Tank; Arsenal

*Slow, but heavily armored.

*Equipped with an assortment of various guns -Machine guns, anti-air and assault rifles-

*Dual tank cannons

*Turbo Boosters for acceleration -Burns up fuel swiftly due to weight; used sparingly-
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:57 pm

Crimson Wing

*Fireproof and Heatproof lightweight armor and circuitry.

*Meant for aerial combat. Due to armor and heat resistance, can fly up to greater altitudes.

*Jet flares on wings resemble phoenix feathers; meant for high speed aerial pursuit.

*Jet flares double as flamethrowers -Also has mouth flamethrower cannon-

*Concentrates heat into claws for piercing metal and thick ice. -Arctic excavation-

*Internal processor keeps from being affected by the cold.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:58 pm

Polaroid

*Arctic excavation droid.

*Ice beam cannon arms.

*Immune to extreme cold and water.

*Can flash freeze water and water molecules in the air.

*Serves also as a preservation chamber for food, bodies and important perishabled -Hence the bulkiness-

*Generates own constant cold.

*Breathes out freezing mist and ice chunks (sleet) in high quantities.

*Can dig through thick ice and snow with ease.

*Able to scale mountains with ease. -Claws and paws like cletes and snowshoes.-

*Paws have slip and slide-proof traction to maintain stability and balance on any terrain.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:58 pm

Master Control Unit

*Giant fortress-like engines that power large bases and program security for said bases.

*Supercomputers that have a variety of different weapons, but are completely stationary.

*Internal turbines generate perpetual energy as long as the unit is functioning properly.

*Integrates self with other electronics to ensure master control

*Core powering system that can produce and recieve high amounts of energy to power himself and other machines as a hub.

*Linked to numerous computers, making his tracking ability the most extensive and correct.

*Has heavy firepower, like that of a fortress. Can shoot missiles, lasers and bullets all from any part of the body.

*An advanced defense unit.

*Doubles as an elite video game console unit.

*Acts as a personal factory for creating homing devices to carry out mobile orders or to watch the areas as extra eyes and weapons. -They also turn into mobile vehicle units for helping staff to move to the will of the Master Control. They are hard to hit and can be produced infinitely as long as it has power to spontaneously generate them.-
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 2:59 pm

Galliant

*Giant knight-like mech ranging from 7-10 feet tall.

*Heavily armored; Bulletproof, Heatproof.

*Utilizes many heat-based weapons, concentrating high amounts of heat into pseudo-physical multiform knightly weapons. -Heat Blades, Heat Lance, Heat Drill-

*Heat Beam Eyes and Heat Ray Cannons equipped to head.

*Jet propulsion allows for quick bursts of movement and minor hovering -Cannot use steadily; not meant for flight not constant acceleration-
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 3:00 pm

Jungler

*Forest and Jungle excavation unit.

*Long, sharp blade-claws on hands and feet for slashing, cutting and climbing.

*Blades easily cut through thick ivy and vegetation, including tree bark.

*High speed movement and audio-visual capability for climbing, seeing and hearing anything in the depths of the forest.

*Highly adaptable, flexible and maneuverable for swinging and altering its own thoughts and movements.

*Advanced tracking for hunting creatures in the jungle.

*Advanced stealth and camouflage devices.

*EMP Shrieks.

*Laser sniper tail that it can wield for scoping long range targets with pinpoint accuracy.

*Highly advanced AI.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 3:01 pm

Red Razor (Mech)

*Modeled after the 'Overseer' design and modified for more militant use.

*Higher Durability.

*Doubles As a Submarine

*Iota Cleaver

*Technically, the first of the flying series, but the design was taken slightly from 'Overseers,' which are meant more for 'hovering' over people rather than the 'Red Razor,' which is for full blown Jet-Speed Flight.

*Due to technicalities in its design, its lightweight body is more robust thanks to the Heavy Armor equipped so that it can withstand powerful explosions, unlike the 'Overseers,' since they are made for two different purposes even as similar designs.

*Used for more physical combat rather than ranged combat.

*It can fly up to 400mph and reach many Mach Speeds, like its template model and is programmed to relentlessly hunt after its targets, and has a targeting sequence that reflects this necessity so that it can 'see' as it flies.

*Its arm-wing blades are made of purely condensed forms of numerous energies, which means it is constantly taking in energy of all kinds just to generate these blades. They can cut through most any substance of any thickness by outputting a greater or lesser amount of energy, like settings on a lighter.

*The larger the energy output, the more fuel it uses up, however. -Flying, Submerging, Generating Large Energy Blades-
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 3:01 pm

Stealthbot

*It is one of the fastest and sleekest in design, able to move at super sonic speeds.

*It has a twin brother unit, the 'NinDroid, which is the same design, however works specifically for the night time, which 'Stealthbots' cannot do. This is because they use camouflage covering of light refraction and cannot be used stealthily at night with little light.

*Its Drive mode compacts itself into a ball which goes even faster.

*It also has very little armor, thus making it very fragile and have no guard mode.

*Its Flight Mode is just it rotating at high speeds in the air.

*The Stealthbot was built specifically to counter attacks. This is to prevent drawing attention to itself whilst incapacitating the target and returning to stealth immediately after.

*Equipped with 'Sonic The Hedgehog' -Spin Dash- or -Homing- techniques by using a great deal of centripetal force from compacting and gyrating or vibrating at a high speed, allowing it to knock away light particles and accelerate at nearly light speed. This is only after enough energy has been gathered from spinning, rotating and creating the necessary electromagnetic or centripetal force from its body spinning at supersonic speeds.

*A.I. analyzes movements and reacts accordingly, adjusting to kinetic energy to just the right degree and rolls with just the right amount of friction to reflect simple attacks.

*While in it's "compact" form, it is easily mobile and can make its way through almost any terrain or hurl itself through the air with ease.

*It is also surprisingly quiet, using no more force than what is absolutely needed to move with maximum efficiency and precision.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 3:01 pm

Rocketroid

*Twin homing rocket launcher arms.

*Changes into mini-tank.

*Jet Booster
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 3:02 pm

Head Cannon

*Infantry Units

*Cannon Arms For Clearing Area Swiftly

*Uses Simple Building Design For Cheap Mass Production.

*Spherical Engine Pressurizer For Energy Concentration And Piston Cannon Shots.
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PostSubject: Re: Combat Mechs and Artillery Units   Combat Mechs and Artillery Units EmptyTue Nov 16, 2021 4:07 pm

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Combat Mechs and Artillery Units Kynjou10
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