Name: Sahagin
Species: Sahuagin
Type: Aquatic, Beastkin
Elemental Affinity: Water
Combat Specialty: Physical (Weapon)
Sociability: Stern, Stubborn, Cautious, Aggressive
Threat Level: Low-Moderately High
Habitats: Land of Eternal Rain (Common), En Gulf (Common), Omen Marsh (Uncommon), Sage's Paradise (Uncommon), Al Aquia (Uncommon), Great Falls (Uncommon), Eternal Desert (Uncommon, Desert Sahagin Only), Dusk Sewery (Uncommon, Savage Sahagin Only)
Weakness: Electric Element
Immunities: Berserk, Confusion, Invisibility/Intangibility, Gravity Element, Paralysis, Sleep, Mini, Petrify, Silence, Curse, Slow, Stop, Poison, Drain/Absorption, Blind, Toad, Death, Ice element
Item Dropped: Hi-Potion, Ether, Cerulean Ring, Antidote, Echo Herbs
Additional Info: Absorbs Water Element. Half damage from Fire element. Sahagin Prince and King recieve half damage from physical attacks. Sahagin King Reflects all elements except Electric.
Weapons
Harpoon/Spear: Stringed Harpoons or Spears used for fishing and as a main form of defense. More powerful harpoons are spring-loaded and are able to be retracted. With the string ready to reel them in, the Spears and Harpoons can be used for both close and long-range combat.
Fin/Claw: Strong hydrodynamic and aerodynamic claws or fins. Where the claws are more well developed and powerful, the fins are sharp and swifter. Fins are used more like blades, whilst Claws are used more like a normal hand for punching, scratching and grabbing. Fins are normally equipped on the arms (or as hands), the head and/or down the spine and on the tail.
Head: Very thick-skulled heads capable of dealing substantial damage with headbutts. They are strong enough to sustain damage from large rocks and come out fine, to protect their heads when swimming swiftly underwater, just in case they make collisions.
Shell (Only for Shelled Sahagin): A nearly impenetrable hard shell accustomed to dealing with both physical and non-physical attacks. Non-physical attacks will instantly Reflect off of its magical coating, whilst its natural durability shields it from physical attacks. Sahagin are capable of retreating within this shell like turtles. Water pressure shot from the shell can make it used for jet propulsion, allowing for high speed movement.
Natural/Signature Abilities
Water Manipulation: Basic level Water element manipulation, which allows the Sahagin the power to manipulate present water at will, or even generate moderately large amounts of water when none is present.
Squirt Gun: Spews out high pressured, concentrated stream of water at the speed of a gun from the mouth. It is mixed with a highly viscous film, which is very slimy and sticky. (Slow)
Rush: Surrounds the body in powerful high pressure water, using the force to jet toward the foe at a high speed, plowing through obstacles with its tough, water encased body. The Shelled Sahagin can also propel water straight from its shell when retracted, allowing it to slam into the target with much more power.
Healing Water: Sahagin creates a pure, healing water which will gradually restore a small amount of wounds to those it touches.
Bubble Armor: Releases a large amount of foam around its own body until it is completely covered. This foam is frothy and imbued with power that increases resistance to attacks. It wears off after a while, however.
Aqua Breath: From its mouth, the Sahagin will release a powerful torrent of water to drown everyone in front of it.
Sahagin Info
Denoted as a 'fishman' (and sometimes called 'hangyojin') extremely closely related to the Kappa, the Sahagin are a race of aquatic fish-like amphibian creatures who have the potential to walk, breathe and function on land just as easily as in the water. Being an ancient species of aquatic species, Sahagin spend much of their time practicing primitive fishing techniques. Because of their eating habits, they tend to live near shores or in reefs underwater, or in bodies of fresh water or marshes. Other than to protect their territory, Sahagin rarely interact with other races. Apart from limited trading with intelligent aquatic races (they often trade shellfish for metal trinkets salvaged by the pirates), the Sahagin have little contact with the outside world, for they are a mostly silent type, like fish. Many Sahagin worship the elements, as they are more intelligent than they lead on, and have made deities out of sea serpents and oddly shaped stones within their grotto. They are said to worship Leviathan.
Many think that the Kappa are a more evolved, intelligent strain of Sahagin that have become Water Spirits, and are sometimes considered Sahagin themselves. These Kappa are capable of human speech and actions, and have formed functioning civilizations below and above the water. Where the Sahagin hunt using their mastered control over the element of water and with a weapon, typically a Harpoon or a Spear, the Kappa typically use water magic.
Believed to have evolved from normal fish, they have become so intelligent that they even have their own military hierarchy, starting with the normal ranks, the Sahagin Chiefs, the Sahagin Prince, and finally, the Sahagin King, who is the most powerful. As they progress upward in ranks they become stronger, as shown by the hardness of their bodies, the quality of their equipment and the color of their scales. The weakest are green or bluish green, the middle ranks are blue and the strongest scales are black. These Sahagin use their potent hunting abilities to chase and trap prey through the land and the sea, as they are expert hunters. Having webbed claw-like hands, they are able to cut through the waters with ease, and some with their hard shells upon their backs, are able to withdraw into them and become protected from attacks. The newer Sahagin are known to wear rings to help control their watery spells, and until they master them, they keep this ring equipped.
Gillman
Savage Sahagin
A more primitive and instinctive strain of Sahagin resemble fish more than man, using their natural animal instincts and power to hunt their prey. They are much more aggressive than the other strains, for they are more primal and will defend their lands viciously in the waters, all reasons why they are referred to as 'Savage.' Though they can indeed come to the surface and walk upon it at any given time, most of their time is preferred in the water, as that is what they are better at dealing with. Unlike their less primitive cousins, they have more difficulty walking on land and are much more expert swimmers. Though they are more lacking in the physical combat aspect, they are still vicious fighters and usually hunt in large numbers to overwhelm their foes. Their teeth are razor sharp, like that of piranhas and they have claws on their blade-like fins that partially function as hands. Their feet bend behind them like rudders when they swim, and their tail is also webbed for increased acceleration in the water, making them look no different from a giant fish. Some of the more powerful Sahagin of this strain have more well developed claws on their fins, and will use them to rip their prey to shreds. Those with lesser developed claws are better swimmers, able to propel themselves at extreme speeds underwater. They are notorious for spewing out dirty, icky water at their foes which is actually extremely harmful to the body so that they may catch them off guard and Blind them. These Sahagin sometimes end up in sewers, somehow.
Signature/Natural Abilities
(Note; Savage Sahagin cannot use Normal Sahagin abilities)
Water Stream: Spews out a powerful, concentrated stream of water from its mouth that can burst through steel.
Sludge Spray: Spews out sludgy water contaminated with a special toxin that allows for its effects to seep into the bodies of those it touches, infecting them with a deadly Poison which will also induce Blindness.
Scum Spray: Spews out scummy water contaminated with a disgusting sticky gunk that will cause the foe's body to become heavier, Slowing them whilst also Blinding them with its toxic properties.
Desert Sahagin
A rare species of Sahagin that only appear in hot, arid, sandy areas. They swim through the sand as if it were water, and are extremely well adjusted on the land and walking on it. They are unique wherein they are immune to the Electric element and are weak to the Water, being unable to swim at all. Other than the environmental difference, there is no real difference between the Desert and the normal Sahagin. Instead of shooting water at the foe, they shoot out burning hot sand and are much better at physical combat than their aquatic brothers. They are also very stealthful, able to hide in the quiet sands for hours without moving, simply to hunt its prey in secret. They are said to only emerge from the sand when hungry, and make their homes under the dunes.
Natural/Signature Abilities
(Note: Desert Sahagin cannot use any normal Sahagin abilities)
Sand Stream: From its mouth, the Sahagin will spew a powerful stream of pure, burning hot sand with great force. It can also spew out sandstorms with this technique to cover its tracks and escape predators. (Heat)
Sand Manipulation: Just as the Sahagin of the water are able to control the waters, the Desert Sahagin are able to control the sand to a degree.
Double Fin: Slaps head with both fins extremely quickly to catch the foe off guard, throwing off their equilibrium and jarring their heads so that they cannot think, as to Stun them so they may have an opening for attack. (Stun)
Gillman Lord
Sahagin Chief
Gillman Chief
An elite Sahagin that has been trained thoroughly in the art of combat, these creatures are powerful adversaries. They are much stronger than normal Sahagin and use their power to guide the weaker ones to victory in battle. They are thoroughly skilled in their Water Manipulation, having learned more Advanced control, and thus use more of it in effective ways to defeat unprepared enemies from afar. Typically, a Sahagin Chief must have Blue Scales, however there are some Blue Scaled Sahagin that do not become Sahagin Chiefs.
The Savage strain is simply much larger and more adept in every way than the normal ones, and tend to lead the schools underwater.
Natural/Signature Abilities
Jump Dive: With spear surging with energy, the Sahagin leaps high into the air and pinpoints its target from above, plummeting back down to the ground with weapon ready to impale them. When they make impact, a large explosion of force and energy ruptures the surrounding area.
Hydro Ball: Generates a large sphere of highly condensed swirling pressurized water. When the sphere makes contact with solid objects, it weakens them due to its extreme pressure, thus lowering physical strength upon every hit.
Water Control: More powerful, advanced control over larger volumes of water at once, now with the power to steadily alter its pressure, condensation and shape or form with ease.
Aquatic Faith: By believing deeply in the water spirits and clearing their minds, the Sahagin are able to increase the potency of their non-physical attacks; chiefly, magic. They can also pass this belief to their friends.
Shell Barrier: Generates a literal shell-shaped barrier of magical energy around itself or others to protect against non-physical attacks.
Aqua Veil: Cloaks self in a magical cleansing veil of mystic waters, which protects it from the harmful effects of status ailments. After nullifying one, the Veil will disperse, however.
Scourge: Embeds the power of magical toxin into its weapon, which when the Sahagin's weapon touches the target, will drain their vitality from themselves into the Sahagin and leave in its place the magical toxin to poison the adversary.
Area Sweep: With a powerful sweep of its spear, the Sahagin swipes in a large arc in front of it, not only knocking away anything it hits, but the sheer force of the sweep blows away what is before it, as well.
Humble Vigilance: Focusing its natural senses, the Sahagin is able to focus on the enemies and their attacks, negating sneak attacks from working on the Sahagin.
Drowning Choke: Using external or internal water around the foe's body, the Sahagin takes expert control over it and constricts it around the foe's neck, choking them from a distance and keeping them in place.
Sahagin Prince
The Prince of the Sahagins, harboring the powerful scales that symbolize his rank. He is far more powerful than the normal Sahagin Chief and is able to overrule their command at any time. He harnesses the legendary trident, the Blue Fang and is equipped with frosty armlets that allow him to manipulate the element of ice. With strength unsurpassed by all except his King, he is a formidable foe and controls great waters with a swing of his great trident. He is known also to have a sword equipped that puts those who are in contact with it to sleep. His powerful shimmering scales weaken the power of physical attacks done to him.
The Savage version of the Sahagin Prince is simply a Sahagin which resembles an ancient aquatic creature with blade-like fin-arms. It speeds through the water like a jet, cutting through with no resistance at all. It is much more durable and powerful than the others.
Extra Items Dropped: X-Potion, Frost Armlet, Sleep Sword, Blue Fang (Trident)
Natural/Signature Abilities
High Dive: With weapon in hand, the Sahagin Prince surrounds itself with a massive and intense amount of highly condensed and pressurized torrent of water, and will burst off into the air. Whilst in the air, it will pinpoint its target and plummet to the ground at high speed. Upon impact, it releases the stored up waters around it as a large and powerful wave of water and forceful energy which will deluge everything. It is a more powerful technique than the Jump Dive.
Ice Magic: Basic level Ice magic, where the Sahagin harnesses the power of ice within its hands and flings a sphere of magical icy essence. When it makes contact with a foe, it creates a small explosion of frosty wind, trying to freeze them.
Advanced Ice Magic: More powerful Ice magic, allowing the Sahagin to freeze the water and actually shape the icy magical essence it creates.
Hydro Shot: A powered up version of the Hydro Ball, which concentrates the sphere of condensed water even further into the form of a swirling, piercing lance. The Sahagin throws this lance, which pierces the air and through any defensive measure that the foe may put up to fight it. (Pierce)
Jumping Thrust: With all of its strength, the Sahagin jumps at the foe with spear outstretched, shooting at them like a bullet with the intent to tear straight through them in a flash. Surrounding self in water makes this technique a more powerful and swifter 'Rush' attack.
Enfrost: Harnessing the pure power of icy essence, the Sahagin ensorcels its own trident and the weapons of its other companions with this power and allows their non-elemental attacks and physical attacks to become powered with the Ice element.
Shell Wall: A more powerful version of the Shell Barrier, which creates a giant shell-shaped wall of magical energy to protect all who are within the wall from non-physical attacks.
Frost Strike: Embedding the power of ice within its trident, the Sahagin attacks the foe with the power of the Tundra itself, chilling those that are touched until they cannot move. (Slow, Freeze)
Courage of the Deep: An aquatic war cry that resonates with all Sahagin and aquatic allies, invigorating them with the power to fight and boosting their physical powers greatly.
Undersea Faith: Spreading the belief in the water gods' power within itself to all of its comrades, they are blessed by the tides, which increases their non-physical power increase greatly.
Advanced Water Control: Highly advanced control of the waters to the point where even large bodies move to its command, as well as even the tiniest molecules, such as the mist.
Sahagin King
King of all Sahagins, his shell upon his back has merged with his scales and allowed them to become black. Elemental attacks bounce off of his form and physical attacks are limited against his tough body. He controls the waters effortlessly and has given up his trident because of this. He excels in everything far greater than the normal Sahagins do, and thus he is the strongest Sahagin adversary one could ever face. He has equipped on him a ring that allows him masterful control over Ice as well, and equips a sword that absorbs and harnesses the power of electricity to cover up his elemental weakness. He governs even the Sahagin Prince with his absolute word.
On the flipside, the Savage version resembles the Sahagin Prince, however his scales are black, as well. Able to move through the waters so fast and so silently that his prey cannot even fathom his movements, he is the greatest Sahagin hunter there is. The elements, save for his weakness, do not affect him, either.
Extra Items Dropped: Ice Ring, Megalixir, Coral Sword
Natural/Signature Abilities
Advanced Ice Magic: Highly advanced control of the Ice element through magic, allowing for more powerful and more precise control over this element, from icicle to glacier.
Mastered Ice Magic: Mastery of the Ice element through magic, which grants the power to even flash freeze entire areas at will, or create frozen tundras from nothing.
Enthunder: Harnessing the pure power of lightning itself, the Sahagin will ensorcel its own weapon and the weapons of its comrades with the power of electricity.
Power Fountain: Releasing a great spray of divine waters from the water gods above itself and onto its body, the Sahagin will be gifted with every status enhancement there is on itself. Only works on the King, however.
Ice Blitz: A powered up version of the Frost Strike, where the Sahagin will shoot at the foe at a high speed, it and its weapon surrounded in nothing but icy energy, and it will strike them repeatedly, freezing and shattering them as it does so.
Abyssal Breath: The Sahagin releases a powerful maelstrom from its mouth, which will destroy and bring in all things around it with the great raging, swirling waters about it. It is a powered up version of the 'Aqua Breath.'
Destructive Force: Harnesses the power of pure force in its hand and flings it at a high speed, causing a small, but powerful burst of destructive force.
Ruinous Blast: Harnesses and concentrates an even greater Destructive Force in its hand and flings it at a high speed, causing a massive, consumptive explosion of sheer force to destroy what is in its way.
Whirlwater: A swirling tornado of water is created instantly around the foe, swirling and ripping them to shreds for a while before it subsides, leaving nothing remaining where it was conjured.
Water Mastery: The mastered control of all waters, great and small, to the utmost will of the Sahagin King.