Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Warrior Discipline; Fencer Wed Aug 15, 2018 10:05 pm | |
| Class: Fencer
Description: Users of rapiers that can deliver extremely swift and accurate shots, but lack power. They rarely miss their target and have extremely fast attacks that are difficult to avoid. They excel in speed and accuracy. Being very fast also means that they are very nimble and can evade attacks quite easily as well.
Requirements: Rapier (or at least a sword of some kind. >>)
Natural Abilities: Fencing Swarmstrike: Stabs and slices repeatedly with a poison tipped blade extremely fast, like that of venomous bees. (10 Battle to Learn.) (Genin)
Shadowstick: Many rapier blades will shoot straight out of the foe's shadow without warning to hurt them and ensnare them to lower their mobility and speed. (20 Battles to Learn.) (Special Jounin)
Checkmate: Finds the foe's vital spot in an attempt for a killing blow when they are open with a very very fast attack. (70 Battles to Learn.) (Jounin)
Featherblow: An extremely accurate attack that can very rarely be avoided because of it's precision and speed, however it is not powerful. (20 Battles to Learn.) (Special Jounin)
Swallowtail: User spins at an incredible rate and slashes up everything surrounding them. (30 Battles to Learn.) (Genin)
Manastrike: Strikes at your spirit, draining your chakra/magic/soul energy/ etc. etc. with every strike. (40 Battles to Learn.) (Chuunin)
Pierce: Blade becomes extremely long via concentration of energy from yourself so that you may make longer strikes. Also, it has a secondary ability to be able to penetrate all barriers and defenses, even Reflect. (80 Battles to Learn.) (Jounin)
Nighthawk: Makes a huge rapier of energy that can move through darkness and shadows as well as pass through solid objects stab at the foe for great damage. (50 Battles to Learn.) (Special Jounin)
Reflex: Any normal physical attack (such as a punch, kick, weapon strike or something that is nameless) will instantly be dodged by your reflexes. (10 Battles to Learn.) (Jounin)
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