Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Warrior Discipline; Dark Knight Wed Aug 15, 2018 9:50 pm | |
| Chapter 12; Dark Knights, Black Knights and Death Knights - Spoiler:
Description: "My anger, pain and sadness --- shall be your loss." Clad in evil armor, absorber of evil and darkness and lurker in the shadows, a powerful being with a large sword usually hung over the shoulder, the face unable to be seen under the demonic helm upon their head. Dark knights, also known as black knights, were a minority group of knights that refused to serve lords or kings. Instead they either looted and raided, hunted bounties, or lived off the charity from the more humble folk. As they had no master, and thus no squire, they would paint their armor their signature black color to prevent rust and damage. Dark knights were considered by many a necessary evil, as they would protect the villages and lesser people from invaders and bandits, but would cause many problems in the regions that they dwell in to keep themselves alive and well. The Dark Knight is opposed by the Paladin, holy knights who protect allies and wield sacred powers. Unlike many classes, Dark Knights bear a signature weapon, the Deathbringer, which has a chance to kill certain enemies in a single blow. To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black and arcane magic spells to torment their enemies. Due to the intense training, many Dark Knights fail to master the dark sword and lose their minds in the process. They are a force to be reckoned with for their demonic strength and abilities, and their control over shadows and darkness...
Fell Knight Image
The Fell Knight, a fallen knight who has turned his back on the light of the gods. He leeches the souls of enemies with his Fell Sword. Being a Dark Knight who has given himself to the darkness completely and utterly, the Fell Sword has granted them the highest of dark power imaginable at a very high cost. Ever condemned to the sword, they are masters of shadows, darkness and many arcane arts. They have surpassed the power of any mere Dark Knight, however it is usually at the risk of their own sanity or their soul. They are the epitome of power. They are the counterparts of the Holy Knights.
Death Knight Image
The Death Knight is the highest and most evil class of Dark Knight. They were Fell Knights who had given their souls up completely to the power of darkness and know no light at all. Without a soul, they are beings solely of destruction and death, and are technically an undead being with demonic power that protects them. Still wielding the Fell Sword, it has evolved to a greater power and continuously feasts on souls of others to provide the Death Knight with more power. They have not gained any new abilities, but the ones that they do have are many times stronger than any Dark Knight or Fell Knight could have ever obtained. They are the counterparts of the Arc Knights.
Dark Knight Requirements: Deathbringer.
Fell Knight Requirements: Fell Sword.
Death Knight Requirements: Give soul to Fell Sword.
Natural Abilities: Arcana, Fell Sword (only for Fell Knight and Death Knights)
Arcana Abilities
Sight: Enables the user to see everything around, negating the effects of Blindness as well as locating the enemy no matter where they are. Strong enough Sight also allows for slight precognition. (Jounin)
Toad: Dark and evil magics that forcefully transform the foe into a helpless toad, or reverts people back from being a toad. (Jounin)
Mini: Use dark arcane magics to shrink the foe's body down to the size of an ant. (Special Jounin)
Teleport: Uses dark magics to teleport to a location nearby. Cannot teleport to far locations. (Jounin)
Black Fang: Stab enemies with weapon, deteriorating their souls gradually the longer contact is made until it is no more and they are dead. (Chuunin)
Doom: Curses the foe to death, calling down the reaper on them in 10 or more turns. (Jounin)
Bind: Uses dark and restricting magics to reject the opponent's movements, leaving them stuck in one place, unable to even warp out. They can attack still, however. (Chuunin)
Poisonga: More powerful Poison spell that releases a gas or liquid-like substance throughout the entire area to inflict poison on everything in the area. (Special Jounin)
Absorb Mentality: Using magic or one's weapon, forcefully drain out one's mentality, robbing them of memory, thought, etc. and draining it to yourself. (Jounin)
Absorb Chakra: Using magic or one's weapon, forcefully drain out one's chakra, robbing them of the use of their jutsu and their chakra network. (Jounin)
Bio: Basic level Poison element. A gaseous or liquid-like energy that will harm the foe and also poison them. (Genin)
Biora: A level 2 spell: Thick gaseous or liquid-like energy is sent forth to harm the foe severely and inflict a more potent and deadly poison upon them. (Chuunin)
Bioga: The most powerful Poison spell. Consumes the entire area with thick gaseous or liquid-like energy that will severely cripple those it touches and inflict them with the most potent of poisons. (Special Jounin)
Sleep: Magic that will induce sleep to whoever it touches instantly. (Chuunin)
Sleepga: Most powerful Sleep spell that will induce sleeping on all foes that are hit with this sleeping magic. (Special Jounin)
Drain: Sucks out the life and energy of the target to restore your own.(Genin)
Drainra: More powerful version of Drain, where the drain of life and energy is much greater. (Chuunin)
Drainga: Most powerful version of Drain that causes a drain of life and energy that is incredibly large. (Special Jounin)
Dread Spikes: Flings spikes made of darkness, which will harm and weaken whomever is to touch them and stick to whatever they touch. (Special Jounin)
Endark: Imbues the power of darkness in weapons of self or allies. (Chuunin)
Darkness: By sacrificing a small amount of life force to take absolute control over all darkness in the area, the user bathes the land in this destructive darkness and lets no light shine whilst also harming the foe severely. (Chuunin)
Darkside: Powered up version of Darkness, where the user must sacrifice more life force to take absolute control over all darkness in the area and power it up, coating the area in thick darkness that will harm the foe more severely than before. (Special Jounin)
Amok: Increases the power of Darkside to the highest degree possible, at the cost of almost all of the user's health. (Jounin)
Eye for an Eye: Deals damage respective to how much was taken in total. (Jounin)
Shadow Bringer: Creates a spear made completely of darkness and shadows that pierces through even the light. It is flung at the foe to pierce their bodies and rupture their souls. (Special Jounin)
Shadow: Using a small bit of life force, the user uses their own shadow to attack in any way they feel fit. (Chuunin)
Dark: Basic level Dark elemental spell. Uses the power of darkness to attack their foes. (Genin)
Darkra: A level 2 spell. Uses a great deal of powerful darkness to attack foes. (Chuunin)
Darkga: A level 3 spell. Uses an immense amount of incredibly powerful and large darkness to attack all foes. (Special Jounin)
Drain Blade: Absorbs life force from those that the sword is to hit. (Special Jounin)
Dark Blade: Blade becomes darkness itself to attack and harm the very shadows of the foe as if they were attacking them normally. (Chuunin)
Dark Breaker: Powered up version of the Dark Blade that literally destroys darkness and shadows upon contact. (Jounin)
Nightmare: Releases a powerful amount of odd darkness that causes all who touch it to fall into a deep sleep instantly, then have their dreams haunted by the Nightmare and absorb their life force as well as doom them to the Reaper. However, if they are awoken, then the Doom and draining will flee. They will stay asleep as long as they are within this darkness. (Jounin)
Chaos: An ability of pure chaotic discord and utter destruction, releasing powerful darkness that will not only destroy all it comes in contact with, but inflict Confusion and Doom upon the foe and Curse them as well. (Anbu)
Wither: With every hit with an attack, the opponent's body becomes weaker and weaker, thereby affecting their attacking power, speed, etc. (Jounin)
Soul Eater: Sacrifices a small portion of life to control darkness and shadows completely and utterly for a while to engulf, attack, etc. etc. your enemies. Each time you use it, it takes a little more of your life unless you restore your life. (Genin)
Confuse: Dark magic that will rupture the foe's thought process, confusing them in the process.(Genin)
Poisonproof: Becomes immune to Poison and Venom. (Genin)
Confuseproof: Becomes immune to Confuse. (Genin)
Demi: Strong gravity magic that will suck in anything near and crush it severely. (Chuunin)
Stoneproof: Becomes immune to Petrify. (Chuunin)
Break: Magic that will Petrify the foe if they come in contact with it. (Special Jounin)
Black Sky: Darkens the sky with evil darkness that will have darkness rain down from the sky maliciously to destroy the foe. (Special Jounin)
Doomproof: Becomes immune to Doom. (Special Jounin)
Doom: Summons power of the Reaper to condemn the foe. It is short range. If the reaper catches the foe in the short time it is out, it will kill the foe/make foe unconscious 10 turns afterward without question. (Jounin)
Dark Seal: Seals the use of any darkness, dark abilities/energy, shadows and evil stuff of foes via physical contact for the entire battle. (Jounin)
Diabolic Eye: Allows the user to have incredibly increased perception and eye power... and able to see... through illusions and see stuff very fast and... stuff of that sort. (Jounin)
Deathproof: Becomes immune to Death (not becoming immune to dying, but becoming immune to the Black Magic, Death. You will still be subject to die.) (Jounin)
Death: Calls the Reaper to condemn the foe. It is short range and very inaccurate, but the foe will die instantly (upon dice roll of 6, 6, 6.) (Anbu)
Arcane Circle: Becomes immune to demons, darkness, shadows, dark energy, dark matter, hellish stuffs, evil and anything related while inside of the circle. Also nullifies these things if they are subject to the circle. (Anbu)
Blood Weapon: Sucks out the blood, life, and energy of foes as well as drains the energy into yourself to restore your life, and also gives a random status ailment to the foe. (Anbu)
Charon: Calls the power of Charon, who will sacrifice the user's life/consciousness to use an unblockable, unavoidable attack to the foe and kill them as well. Think of it as a Kamikaze attack. Both die/go unconscious regardless. (Sannin)
Fell Sword Abilities
Dusk Blade: Uses the power of darkness from the sword to suck out the magic/chakra/soulenergy/etc.etc. of whomever it touches in GREAT chunks.
Shadow Blade: Uses the power of shadows from the sword to suck out the life of whomever touches the sword GREAT chunks.
Crushing Blow: Makes a powerful slash with the sword that will Stop whomever it touches.
Abysmal Blade: Consumes a small portion of the user's life so that they may shoot out incredibly large, powerful and fast waves of darkness from the sword. Sword blades may also shoot up from shadows at any given time the user wills it... with the cost of life, that is.
Unholy Sacrifice: Consumes a large portion of the user's life so that they may release a HUGE explosion of darkness and shadows that will decimate everything in the area.
Life Boost: Increases life by a small portion. Yes, it is cumulative.
Vehemence: Lows your defense by half each time you use it, but increases your attack power by double the power each time you use it.
| |
|