Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Magister Job; Mage Wed Aug 15, 2018 10:18 pm | |
| Class: Red Mage
Description: The Jack-Of-All-Trades, but the master of none, the Red Mages can learn some of the Black, White and Green magics, and has their own special ability called Doublecast, however the Red Mages are the masters of no magics and can usually only learn low level magic, though it is made up for with their Doublecast technique, as well as their ability to use most of these magics without having the change classes.
Natural Abilities: Red Magic
Red Magic Abilities: Protect: A barrier that weakens the power of physical attacks severely. (10 Battle to Learn.) (Genin)
Shell: A barrier that weakens the power of non-physical attacks severely (10 Battle to Learn.) (Genin)
Fire: A level 1 spell. A small burst of fire. (20 Battles to Learn.) (Chuunin)
Blizzard: A level 1 spell. Slight chilling winds and small shards of ice will freeze over objects and shatter. (20 Battles to Learn.) (Chuunin)
Thunder: A level 1 spell. A bolt of lightning shoots at the foe. (20 Battles to Learn.) (Chuunin)
Cure: A level 1 spell. Heals health by a small amount and some wounds. (20 Battles to Learn.) (Genin)
Silence: Uses sealing magic to seal and steal the voice, causing Silence on foe. (20 Battles to Learn.) (Special Jounin.)
Poison: Magic that will poison whomever is hit by it. (20 Battles to Learn.) (Genin)
Dispel: Removes all status enhancements and ailments of the foe hit by this. (20 Battles to Learn.) (Special Jounin)
Stona: Magic that will cure Petrification. (30 Battles to learn.) (Special Jounin)
Cleanse: Heals some of the user's health and removes all Status Ailments. (30 Battles to Learn.) (Jounin)
Esuna: Removes all Status Ailments from the body. (20 Battles to Learn.) (Chuunin)
Water: A level 1 spell. Powerful water spell that will wrap around the foe and crush them. (20 Battles to Learn (Special Jounin)
Aero: A level 1 spell. Small gust of wind that will shoot out sharpened blades of wind at the foe. (20 Battles to learn.) (Special Jounin)
Sleep: Releases short range magic that will put all who touch it to sleep. (20 Battles to Learn.) (Chuunin)
Slow: Slows down the flow of space and time around the foe to make everything they do Slow. (25 Battles to Learn.) (Jounin)
Immobilize: Magic that will cause the foe to be unable to move. (30 Battles to Learn.) (Jounin)
Reflect: Casts Reflect upon the user to make all non-physical attacks reflect back at the user for double their power. (35 Battles to Learn.) (Jounin)
Disable: Magic that will cause the foe to be unable to attack in any shape or form. (35 Battles to Learn.) (Special Jounin)
Vanish: The user vanishes, becoming invisible and intangible, making all attacks useless. Cannot attack, however. (25 Battles to Learn.) (Genin)
Oil: Spews magical oil that will make fire attacks do 3 times their original damage and power to whatever is coated in this Oil. (20 Battles to Learn.) (Genin)
Drain: Sucks out the health of the foe via magical contact and restores the user's. (25 Battles to Learn.) (Chuunin)
Syphon: Sucks out the chakra/magic/soulenergy of the foe via magical contact and restores the user's health. (35 battles to Learn.) (Special Jounin)
Dark: A level 1 spell. A small explosion of darkness and shadows. (25 Battles to Learn.) (Special Jounin)
Holy: A level 1 spell. A powerful magical attack that shoots holy rays of explosive light or tendrils at the foe. (25 Battles to Learn.) (Special Jounin)
Aera: A level 2 spell. Makes large, sharpened gusts of wind shoot at the foe and surround them. (35 Battles to Learn.) (Jounin)
Cura: A level 2 spell. Heals mild wounds and health is restores a bit more. (35 Battles to Learn.) (Special Jounin)
Blizzara: A level 2 spell. Stronger chilling winds and ice shards will freeze over objects and shatter for more damage. (30 Battles to Learn.) (Jounin)
Fira: A level 2 spell. A moderately large explosion of fire that will wrap around the foe. (30 Battles to Learn.) (Jounin)
Thundara: A level 2 spell. Multitudes of lightning shoot at the foe with powerful electrical currents. (30 Battles to Learn.) (Jounin)
Watera: A level 2 spell. Powerful water spell that will deluge the foe, engulf them and crush them in larger water currents. (35 Battles to Learn.) (Jounin)
Holyra: A level 2 spell. More powerful and large version of Holy that will make larger and stronger light purge the foe. (35 Battles to Learn.) (Jounin)
Darkra: A level 2 spell. A moderately large explosion of darkness of a greater range than Dark. (35 Battles to Learn.) (Jounin)
Gravity: Dark Magic uses the powerful pull of gravity by creating ultra high-density space. (25 Battles to Learn.) (Jounin)
Doublecast: Uses magical abilities in quick succession, also giving the ability to merge 2 magics at once. (200 Battles to Learn.) (Anbu +)
Sticky Fingers: Any physical projectile thrown will be caught, regardless of what it is or what it does, and then be kept for the user's self. (30 Battles to Learn.) (Chuunin)
Magic Up: Increases magical attacks to double their original power. (10 Battle to Learn.) (Genin) | |
|