Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Magister Class; Sage Wed Aug 15, 2018 10:19 pm | |
| Class: Sage/ Runeseeker
Description: Ones who wield very powerful magic and are extremely wise. Sages tend to be able to cast a variety of powerful magics that do great damage from the get go, and being one of the only magic users to naturally learn Ultima rather than having to be taught Ultima. Knowing Ultima, they are indeed among the most powerful magic users of all... Though they are extremely slow when they use their magic. Runeseeker's powers are double that of a Sage, knowing all Sage abilities as well as powerful abilities of their own. They are the masters of Sage and Rune magics. To become a Runeseeker, one must first find a magical Rune as well as learn all Sage abilities.
Runeseeker Requirments: Mastery of all Sage abilities; Obtain a magical Rune.
Natural Abilities: Sagacity, Rune
Sagacity Abilities: Drain: Sends out magic that will act as a leech, sucking out the life of the foe and restoring that of the user. (10 Battle to Learn.) (Genin)
Blind: Sends out dark energy magic that will blot out the eyesight of the foe, causing them Blindness. (25 Battles to Learn.) (Genin)
Water: Water: A level 1 spell. Powerful water spell that will wrap around the foe and crush them. (30 Battles to Learn) (Chuunin)
Aero: Wind magic that will release slicing air gusts at the foe. (25 Battles to Learn.) (Chuunin)
Life: Releases white magic that will revive the dead to partial health. (50 Battles to Learn) (Special Jounin)
Giga Flare: More powerful than Flare. An IMMENSE explosion of nothing but pure heat and energy TWICE the size of any normal Flare, with also twice the power. (60 Battles to Learn.) (Jounin)
Bio: Powered up version of Poison. A gaseous or liquid-like energy that will harm the foe and also poison them. (45 Battles to Learn.) (Special Jounin)
Scathe: Powerful magic summoned by a gigantic rune in front of the user. This magic will travel in a straight line, decimating everything in its way to go on forever until the rune is closed. (55 Battles to Learn.) (Jounin)
Esunaga: The most powerful Esuna that will rid anyone of any status ailment known, no matter what it may be. (30 Battles to Learn.) (Special Jounin)
Ultima: The most powerful magic that can be learned. Releases the ultimate blast of magical energy, making several devastating explosion, nonstop rain of magic and terrific nuke-like explosions of pure magical energy. (250 Battles to Learn.) (Jounin)
Reflex: Any normal physical attack (such as a punch, kick, weapon strike or something that is nameless) will instantly be dodged by your reflexes. (15 Battles to Learn.) (Special Jounin)
Rune Abilities:
Explode: An attack that is double the size, power and range of Flare, as well as being non-elemental, thus making it quite lethal an attack. (60 Battles to Learn.)
Stillness: Wherever the user wishes will become Stopped via magic, thus making it still. (80 Battles to Learn.)
Quarter: Creates a small, crushing force of gravity in one area. It will decrease capabilities by a quarter of their original potential. (10 Battle to Learn.)
Demi: Creates a large ball of gravity to suck things in and crush them before spitting them out. It will decrease capabilities by half of their original potential. (20 Battles to Learn.)
Sealing Rune: Creates a Rune that can seal all magic/chakra/etc.etc. so long as the foe is within it. It bypasses all power levels and all abilities that would normally nullify such an effect. (120 Battles to Learn.) | |
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