"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
The Veritas; The Crystal Dimension
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The Faeries, which follow the fairy queen, Titania. This species forms a majority of the 'Sprites' that live throughout the world, this being their most primary form. They all have powerful magics, however are not very skilled in physical combat, their combat abilities consisting of light slaps and such. They are cute, graceful, elegant beings that move across the air with ease and beauty, but are also very innocently mischievous at times.
Their counterparts are the Pixies, which are knowingly mischievous to get people in trouble, as opposed to the Faeries, which do so with an innocent heart.
Child-like in appearance, they are able to change their size and shape as they become more proficient with their skills, and also as they grow older through natural shifting of their magics. Thus, they start to take on a less child-like form and more of an adult one, becoming much larger, as well. They typically sport insect-like wings or wings of some kind visible on their backs, but more powerful Faeries are able to hide their wings and assume a completely human form. Their very spirits create a powerful aura around them which tends to twinkle the skies like fireflies or stars, which many get them confused with. They are fun loving and enjoy singing and dancing, especially as children, and generally mean no harm nor ill-will to any creature, no matter how powerful their magic is.
Because they are beings comprised majorly out of pure magic and energy, they are able to control high amounts of it with ease, despite how small they are (generally). Many Faeries that adapt to elements become specific types of Sprites, such as an Undine, which is attributed to Water, or a Sylph, which is attributed to Wind. Some Sprites do not ever take on an element in their growth, however.
When they are defending themselves, they are able to create runes and magic circles as well as open up portals to different realms at will, as well as instantaneously teleport. This makes them hard to catch, but because of how frail and weak they are in their smaller form, this is necessary, as well as the generation of powerful barriers. If there is a group of them, they will have enough power to transport other beings into the realm of the Faeries, where their fate will be judged by the other Faeries.
These creatures are said to be the 'spiritual' versions of the Witches, and in fact, the Witches are the 'physical' versions of the Faeries; the Witches have a more chaotic nature where the Faeries have a more playful nature. Both have exceptionally high aptitude for Magic, but Witches are more in tune with their animalistic instincts (Being similar also to normal Man), which makes them quite destructive and naturally chaotic if they do not learn to control it. Thus, the equivalent to Witch and Faerie is that of Man and Angel, and to Witch and Beast, Man and Demon.
The Fairies, which follow their respective minor Fairy Queens. They all have powerful magics, however are not very skilled in physical combat, their combat abilities consisting of light slaps and such. They are cute, graceful, elegant beings that move across the air with ease and beauty, but are also very malicious at times. They have the power of White Wind, which makes them quite annoying due to their powerful magical skillset.
Fairies are a tiny, winged race of creatures in the Monster Girl Encyclopedia world that are not naturally counted amongst the monsters. One of the intelligent non-monster races, along with dwarves, elves, and humans, fairies can be corrupted when exposed to demonic energy, turning them into nymphomaniacal, monster versions of their original selves.
A playful and carefree race, fairies dwell in a magical spirit realm called the Fairy Kingdom, where they make little houses out of trees and mushrooms. Even before the age of the current Demon Lord, fairies have always been an all-female race, though they were (and many still are) asexual creatures born via the blooming of "fairy flowers". Their highly magical nature means that, like elementals, they are easily susceptible to corruption, and on becoming monsters their nature changes to sexual creatures who get pregnant and give birth. This does not, however, change their size at all, so sex with a fairy is a "stretchy" affair. Still, they're monsters, so it is exceptionally pleasurable to them and becomes their new favorite game.
Although fairies are a specific species, "fairy" is also used as a synecdoche in Monster Girl Encyclopedia I to refer to all the species of the fairy family: which includes leanan sidhes too, but not pixies (which, despite appearances, are really imp-family monsters) or kesaran pasaran (who do live in the Fairy Realm, but Wandering Scholar classifies them as technically plantgirls).
This race is the most numerous of all the fairies living in the Fairy Kingdom. The fairies are a race that has the form of little girls that are so tiny, their body can be held by a human hand. They are as childish on the inside as they look and they're a cheerful race that loves music and dancing. Originally, they were not called monsters, but those that received succubus energy and changed into succubi are treated as monsters. They come to forests in the human world from the fairy kingdom in order to play with human men. Once they spot a human man, they'll fly around and likely beg to be played with.
However, they have no resistance to monsters. Given that they're childish, they often play with monsters such as pixies and imps who are also childish in the same way, and then become monsters due to their demonic energy. They're likely to be taught plenty of pleasurable games too. Due to ideas put into their heads by monsters when they play together and instinct after becoming a monster, they know that if they play with human men, they can have more fun and get off a lot more. When they get to play with human men, it's mostly sex that they're after.
Even violent sex like this is only experienced as pleasure by fairy monsters. In fact, their little tummies swell up from it and become distorted into the shape of a penis. They can service a man by rubbing their entire little body against the penis and aside from that, with their tiny body, it may look as if not even the tip of a human penis would fit in their vagina, but they've become monsters. Their body has adapted for convenient sex with human men and they can make the shape of their tummy swell and receive a penis with their entire body. From the look of it and the powerful squeeze given to the penis, it seems as if they're about to be torn apart, but even in such a state, they don't feel pain and their body won't break. The only thing they taste is sweet pleasure, when semen, which is even sweeter and more delicious than any kind of confectionery, is poured inside, they experience happiness as a monster.
If there's only one, they have a small body and they're weak, so you can catch them and play with them appropriately and then drive them away if you're satisfied. It's also possible to keep and discipline them. But if there's a group of them, it'll be troublesome. They'll swarm over your entire body and you'll end up being forced to play with them until you pass out.
When multiple fairies form a circle and dance, the circle of dancing will faintly glimmer, due to the fairies' magical energy, and a "fairy ring" will come forth. The thing at the center of it will be taken to the "Fairy kingdom" along with the dancing fairies. In the same way, when one is attacked by a group of them and they copulate so lewdly and wildly it's as if they're dancing, a fairy ring will be created and the man under attack will wake up to find himself in the fairy kingdon. The fairy kingdom is full of happiness and one will end up continuing to "play" with a countless number of fairies for the rest of their lives, while enveloped in happiness and no worries to care for.
The queens of the fairies that rule the fairy kingdoms. Unlike ordinary fairies, their bodies are roughly the same size as humans. Their beauty is breathtaking, and they have beautifully sparkling wings on their back. They have amiable personalities full of kindness, and aside from assuming the duty of protecting and guiding the fairies, they also play with them; so they're kind of like big sisters to the childish fairies too.
Their bodies are mostly made up of magical energy, and even among the fairy family, they possess an exceptionally high amount of magic power. By praying, they can heal the wounds of all the fairies, and they can protect the fairies from all manners of danger with their protection spells. If someone is attacking the fairies, they can quell malice and animosity using magic. After being pacified, before they know it, assailants will find themselves playing with the fairies. Originally they were not monsters, but individuals that have changed into succubi due to the influence of demonic energy are treated as monsters.
Sprites are full of curiosity about pleasurable games they can play with their men - their queens are no exception. As the titanias make lovely sport with men, other sprites are apt to come join the fun. Their elegant appearance gives off an adult impression, but in actuality, just like ordinary fairies, they are mentally childish, and they love fun games and delicious sweets. They style themselves as big sisters, but on the other hand, they like to be spoiled, and they will sulk if not treated in that manner.
Due to their childish personalities, they're very curious about new ways of playing introduced by monsters, and if taught indecent games by a “fairy” turned monster, or a pixie that slipped inside, etc. they soon become engrossed in sexual pleasure, absorb demonic energy the way a flower absorbs water, and acquire succubus powers. And after transforming into a lascivious being, they become a powerful succubus while retaining their charms as fairy queen and acquiring the charm of a child that openly and genuinely seeks pleasure.
After becoming monsters they like to get themselves off, and they love to pleasure men as well. Originally, they would act in a queen-like manner towards humans, but individuals that have become monsters will not behave like a queen when dealing with human men. Instead, they will reveal their true nature and behave as gentle and childish big sisters.
When they take the lead during sex, they behave almost as if teaching a little kid a new game. The hearts of men affected by their queenly charms will be filled with a sense of ease, rendering them completely vulnerable and unable to resist the sweet, gentle pleasure they will be given. When their hands gently stroke a swollen, angry penis, it is as if they were patting the head of a child throwing a tantrum. When their vagina gently envelops the penis, along with pleasure, a man will experience a comforting feeling of reassurance as if caught in a gentle, but firm embrace. He will then be led to orgasm after orgasm again and again, powerless to resist. When an erection won't subside even after several ejaculations, they will take it inside their body, as if comforting a child that burst into tears, and, as if putting an exhausted teary child to bed, they will continue the obscene embrace until the man passes out after being milked of every last drop of semen.
If these fairy queens learn to play with their husband using their body, they will spread knowledge of the game throughout their fairy kingdom in order to make it a more fun and enjoyable place. Even fairies that had not yet become monsters will develop an interest in human men, one after another, and become enthralled by the indecent game. They will actively invite human men to become husbands of the fairies, and invite monsters other than fairies as well, and the fairy kingdom will transform into a demon realm where fairies can get off every day while indecently playing with men.
Natural/Signature Abilities Fairy Magic and stuff Runes Magic Circles Pure Aether
Attacks White Wind: A large tornado of healing, white wind magic that will restore health and heal wounds.
Meteorite: An attack that is half the size of Meteor, however double the speed and power of it, though it lacks range upon impact. It is still quite powerful, however.
Angel Whisper: Heals health and wounds and will also bestow with Auto-Life via a kiss of holy magic.
Fairy Queen Holy: Powerful Holy magic that can come down as rays of light, tendrils or explosions of holiness. Does double damage to Shadow/Dark, Undead.
Holy Flare: An ability with the same power and range as Flare, except embedded with powerful light and Holy Magic, purifying and destroying all it explodes.
Petrifying Rattle: Vibrates wings quite fast that will make a rattle, turning everything that is caught within the sound wave into pure stone, Petrifying them.
Weakness: Dark/Shadow
Immunities: Earth (of all kinds), All status ailments
Blue Magic Learned: Holy, Angel's Whisper, White Wind
Item Dropped: Opal, Phoenix Pinion
Additional Info: Absorbs all Holy/light elements.
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The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Water Spirits or Water Entities that have numerous different forms. They are believed to be the direct descendants of the Water Goddess, and have assumed many different forms to many different creatures. Though most of them are Elementals, they have a more physical cousin known as the Naiads. The Undines control all liquid and water in all its forms to their will, normally in correspondence to their own traits. They are beings that are one with the currents, and are also the closest to the Water Goddess herself.
Nereid
Spoiler:
Species: Undine, Naiad Type: Aquatic, Humanoid, Hybrid, Sprite/Fairy, Elemental Elemental Affinity: Water Combat Specialty: Magical Sociability: Strong-willed, Friendly, Cautious, Assertive, Dutiful, Protective Threat Level: Medium-High Habitats: Ocean of Purity (Common), En Gulf (Uncommon), Oasis of Serenity (Uncommon), Al Aquia (Common) Weaknesses: Electrical Element Immunities: Ice Element, (WIP) Item Dropped: (WIP) Additional Info: Absorbs Water element.
Weapons
Various
Natural/Signature Abilities
Water Magic
Nereid Info A race of Naiads and Undines said to be the direct descendents of the Water Goddess as Undines. More distant relatives to the Mers, they are the true rulers of the sea, whereas the Mers were born of it. They are sea-loving creatures that have the ability to freely move about the water and land with the same aptitude. Being an all female race, they require male influences to reproduce more Nereids. They are a Queendom, and revere the Queen of the Nereids, Serulenia. However, in her absence, they are being ruled by her sister, who has taken over the throne.
Normally, they are calm and free-spirited, like the sea itself, but like the tides change, so can their emotions, just like the water. When they get enraged, storms brew and tsunamis are known to occur. Truly the mistresses of the sea. They have a strong sense of duty to protect the seas, and often scout to take out threats. As they control the seas and storms, they also have incredible water magic straight from the Water Goddess, and a connection to all marine life.
As a free and liberated race bound by very little (if any) restrictions, they do as they please as the nature of water. They are the most powerful Naiads.
Apsara
Spoiler:
Apsara are a kind of water elemental. Sensual dancers, they are clad in a milky ambrosia called amrita, which, in concentrated form, functions as an elixir of eternal youth and beauty.
Apsaras, despite being monsters, are generally tolerated by the Order as servants of the gods whose eroticism counts as a test for the devoted, rather than an evil scheme of the Demon Lord, probably because even non-monster servants of Eros, like the Houris and Cupids are extremely sexy and alluring even in their original, normal, non-monsterized form, so it's hard to tell the difference.
A race of dancers that revere the goddess of love, "Eros" and champion the cause of erotic love. It is said that the goddess of love was once ordered by the higher rank gods to create an elixir of perennial youth and beauty. During that process, the goddess mixed her energy with the ocean and it became an "ocean of milk" that was white like milk. It is from that ocean of milk that the apsara were born.
They are water elementals whose bodies are clad in liquid that is like sweet milk. They have deeply loving and lustful personalities and in the name of the goddess, they tempt human men who have never known love with their beautiful looks and dancing and try to use their bodies to fill them with love. Even for the Order's forces, their temptation is treated as an ordeal given to heroes and saints; in most nations, harming them is forbidden.
They polish up their "dance of love" in order to shower themselves in a man's love and desire; it accentuates the beauty and allure of their limbs. Those who behold it have their heart stolen. Each and every step of their choreography is designed to guide a male gaze not only to their face, breasts and lower abdomen, but also to their underarms, legs and fingertips, inciting lust and forcing a man to recognise them in their entirety as an erotic object.
Dancing is always a part of their lives. Even their casual daily gestures appear elegant and provocative like a dance, and will turn a man's love and desire towards them. A certain man was captivated just from being approached by an apsara. He was enthralled by the way her hips shook when she walked. Another person awakened to a peculiar love for the armpits and body of a child just from a very young apsara innocently waving her hand at him. It is said that both men gave in and had sex with them as soon as they were tempted.
Those who have sex with them even once witness them at their most beautiful. As a man's capacity to think melts away from the sweet pleasure caused by their body, they lasciviously dance as they thrust their hips along with the pleasure; it is further coloured by their cries of ecstasy and wet noises. As long as they continue to reveal their dance before one's eyes, in other words, as long as one continues to be joined with them, the penis will never wither.
The sight of them will be unforgettably and distinctly burned into the eyes and brain of a man; men who become their husbands will, afterwards, recall the lewd sight during sex in their mind just from seeing them do a dance-like gesture. This will cause them to frequently become aroused. The love and desire relentlessly directed towards them by their husband is unbearably adorable to them. They accept everything with joy and use everything they have to offer love to their husband.
Also, at the weddings of the followers of the goddess of love, an event is held where they surround the bride and groom and reveal their dancing. This "celebratory dance" affects the two partners, rather than the dancers themselves and accentuates the charm of both of them. The two will only have eyes for each other and their hearts will be overflowing with love and lust for their beloved partner. In this way, celebrating the birth of a new married couple and strongly binding them together through erotic love, is also one of their important duties.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Powerful Wind Spirits that are children of the Wind Goddess, normally elementals that are one with the very air and sky itself. They are very free-spirited and difficult to get a hold of, since they go where the wind takes them and ride it with the utmost swiftness. Though there are some that have physical form, most are completely elemental. They control phenomena that happen within the sky at their very will, and are the closest beings to the Wind Goddess herself.
Whispering Wind: Wind that steals the sound and ability to use special abilities from those is passes by.
White Wind: A large tornado of healing, white wind magic that will restore health and heal wounds.
Meteorite: An attack that is half the size of Meteor, however double the speed and power of it, though it lacks range upon impact. It is still quite powerful, however.
Angel Whisper: Heals health and wounds and will also bestow with Auto-Life via a kiss of holy magic.
Kickline Dance: Dances a magical dance that actually harms the foe and stops time around them, leaving those who watch or are within the radius frozen in time as it moves forward around them.
Stop
Slow
Regenerate
Reflect
Quicken
Holy: Powerful Holy magic that can come down as rays of light, tendrils or explosions of holiness. Does double damage to Shadow/Dark, Undead.
Holy Flare: An ability with the same power and range as Flare, except embedded with powerful light and Holy Magic, purifying and destroying all it explodes.
Petrifying Rattle: Vibrates wings quite fast that will make a rattle, turning everything that is caught within the sound wave into pure stone, Petrifying them.
Sylph Info
Sylphs are a special type of fairies that specialize in the Wind element, riding the winds freely. They seem to just want to play. They are born from a high concentration of wind elemental energy from the Wind Goddess's love. Capricious and free-spirited, like the very wind itself, they will do as they please when they please and however they please, sometimes even not considering those nearby. Ordinarily, they converge with the wind and become part of the breeze itself, making them very difficult to track and capture, but every now and then on a whim, they'll reveal themselves to someone.
They are known to use the wind carelessly when they are young, which typically results in windstorms and large gusts to suddenly blow up and cause calamity to others, but as they grow more familiar with their powers, they start to exhibit more self control, even in their free spirit. Many times, they will get together with other Sprites such as the Undines and accumulate their powers, causing terrible storms. They have a special power that allows them to 'blow away' the barriers of a mind or spirit, which also makes them quite the invasive sort, even if they mean well.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Powerful Earth Spirits that are daughters of the Earth Goddess who control the very earth and nature to their will. They are normally very calm and stoic beings that choose not to interact much with others beyond the places where they reside. They do not move much, but will mostly be found in places with lots of agriculture. They are said to be the beings that make the trees and the plants grow and keep them thriving with life, and wherever they go, life will follow. They are the closest to the Earth Goddess. They can dig their roots into the ground and also instantly transmute themselves through the ground at will. Some have a flower on their head that symbolizes their life.
Silent Kiss: Sends out a magical kiss that will seal the entire area, thus making everything locked in Silence.
Fira: A level 2 spell. A large explosion of fire that will wrap around the foe.
Night: Causes everything to go dark, putting EVERYTHING that has consciousness to sleep that is within this darkness except for the user UNLESS they are immune to sleeping.
Weakness: Fire, Darkness/Shadow
Immunities: None
Blue Magic Learned: Night.
Item Dropped: Annoyntment, Ether, Potion.
Additional Info: Holy/light elemental does half damage to it.
Dryad (Tree Nymph)
Spoiler:
Species: Nymph (Earth/Nature Sprite) Type: Elemental, Fairy/Sprite Elemental Affiliation: Earth (Nature) Combat Speciality: Magical (Trap; Wide Range) Sociability: Relatively Friendly, Seductive, Kind, Gentle Threat Level: Low (Considering their Sociability), High (If considered enemy) Habitats: Misty Jungle (Common), Land of Eternal Rain (Common), Agruria (Common), Blossom Fields (Uncommon) Weaknesses: Fire Element, Poison Immunities: Darkness Element, Sleep Item Dropped: (WIP) Additional Info: Absorbs Earth Element. Controls any type of plant.
Weapons
Nature (Plants)
Natural/Signature Abilities
(WIP)
Tree Nymph Info
A sprite that inhabits and thrives in forests and lands populated with flourishing greenery and plant life. Their life and their emotions typically are dependent upon their emotional well-being, and if they are displeased, then the forest might wither. This is shown with their cousins, the Darkari (Dark Nymphs), who have become corrupted and tainted, causing their forested lands to wither and die.
Though usually gentle and shy, not willing to make appearances for most, they will mercilessly use all the forces of nature against those who damage their forests. They would rather be attacked themselves than to bring harm to the plants.
These Nymphs are sustained by the power of nutrients from the earth, sap from their trees, nectar from plants and even water and photosynthesis. If a tree dies, depending on how powerful they are and their connection to the tree, they may die, as well, or they may just become very weak. If they are strong enough to survive, they give the last of their energy to create a new tree, and as such, are reborn, themselves.
The size of a tree, the nectar of a tree and flowers on a tree are symbolic of the Nymph's life and energy, so the sweeter the sap, brighter the flowers and larger the tree, the more healthy it and its Dryad Nymph are. It is said that their nectar is extremely potent as a curative, and can bring vitality even back to the old. It is prime for many powerful elixirs, and can even be used to create Youth Potions. Those who are friends with the Dryads will happily receive such bountiful nectar as they ask, but those who harm the forest get consumed by the trees instead, body and soul, only allowed to whisper the warnings of their own wrongdoings to those who may be foolish enough to wish to do the same. The trees have ears, you know.
Vega (Greenie)
Spoiler:
Species: Elemental (Earth), Pygmy Type: Elemental, Sprite/Fairy Elemental Affinity: Earth Combat Specialty: Indirect (Magical) Sociability: Shy, Gentle, Stubborn, Friendly, Mischievous Threat Level: Low-Medium Habitats: Hidden Cavern (Common), Great Valley (Uncommon), Aguria (Common), Seasons Grove (Common) Weaknesses: (WIP) Immunities: Light element, Dark element Item Dropped: (WIP) Additional Info: Absorbs Water element. Absorbs Earth element.
Weapons
(WIP)
Natural/Signature Abilities
(WIP)
Vega Info
Vegas are powerful Earth Elementals born from the intense concentration of elemental energy from the earth in one place, typically in caves and canyons and the like. The natural energy forms one of these creatures from the ground and animates it with its own energy, thus creating a creature similar to a Nymph and a Dwarf mixed together, having power over agriculture and pure earth. In their normal form, they are Pygmies, much like the Dwarves, and usually grow no taller than about the size of a small child (without assistance from their elemental prowess), but are more mystical and magical creatures, like the Nymphs. The Vegas are believed to be related to them more directly than other Earth Elementals, but are direct descendents from the Earth and Nature Goddess, Cybele.
These creatures are rather quiet and carefree, enjoying simply knowing that the grass and trees are growing, and thus relax and embrace the feeling of the earth. They rarely disturb or interact with others, for they enjoy keeping to themselves and simply being one with nature. They are always found in lands that have rich soil, which their bodies are able to not only produce, but fertilize for other plants to grow. Therefore, as they roam, it seems as though agriculture of all types grow in their wake and even the driest and most useless soil will become beautiful and fertile after one of these creatures has passed over. This gives them the nickname 'Greenie' or 'Nature's Kiss,' for in any earthen area they roam, there will always be life.
In a cave, one can always tell when one is nearby because of random patches of vegetation seemingly from out of nowhere, and moist soil deep within where there is no visible source of water, but still some nearby. They thrive off of water, even without sunlight, and it is what keeps them moving. If they are to ever dry up, their soft, moist, soily bodies will quickly dry up and harden, becoming brittle and falling to rubble. Pebbles sometimes found in the middle of the grass are signs of a dead Vega, and could mean more nearby.
Having such mastery over the very land itself, they are able to assimilate themselves with it and move through the solid earth as a human would through air. They are able to control the shape and size of their bodies through intake of earthen elements, and are even known to ingest and revive dead plants on the spot, sowing seeds from the dead plants almost instantaneously. They also have the ability to change the structure of earth on the spot and can create many valuable and rare jewels instantly, which makes many wish to find them for this ability.
On occasions, one may sneak into someone's garden and make it flourish, and also leave them something special if they have taken care of their plants well. They are said to be responsible for the fluctuation of seasons in the Seasons Grove, as that is their playground, and had a special connection to the late Witch, Agruria and her sister, Petricia.
Ari Info Fae Storehouse Tree_light_by_sakimichan-d37f7k3
An elf-like creature known to be the basic form of the Earth Elemental Fairies/Sprites, the 'Nymphs.' They are also commonly referred to as 'Wood Nymphs' or 'Forest Nymphs,' to differentiate between the various types. As the others, they take on a humanoid appearance save for the pointy ears, and have an innate talent for magic, specifically in the Plant/Earth and Light elements. They serve as protectors of forests, with much more mobility and physical combat prowess than other Nymphs, which tend to be the support for the Ari.
They have a tendency to have a negative disposition for most beings that are not of the Earthen element because of how they feel they treat the Forests, and also sometimes have disputes with the Dwarves. They fight more on the survival techniques learned from being part of the forest, and naturally skip through trees and silently in bushes to sneak up on their prey, especially if they feel it may be physically stronger than they are. Whatever they kill becomes nourishment for the earth. They work in harmony with other Nymphs to make forests prosper and flourish, however if they are to become corrupt and change into Darkari, the forest will inevitably wither and die, thus being coined a 'Dead Forest' or even 'Evil Forest.'
Known also as 'Dark Nymphs' or 'Dark Elves,' as they and their ilk resemble the Nymphs and the Elves, though they are simply an elemental Sprite the same as any Undine is of Water or any Sylph is of Wind. The Darkari are a special type of 'Nymph' that has been tainted by darkness, residing now in dark and withered forests instead of those that are bountiful with life and greenery. They love to play pranks and seduce people in the night, luring them astray deep into the darkest recesses of the forest to get them lost simply for fun.
Originally, they were normal Nymphs who brought tons of life to trees and flowers and frolicked with each other and all who came into their mystic forest dwellings, though when darkness and evil energy polluted them, it caused their entire demeanors to become warped and their trees to wither as a result of such a change in nature. One can always tell where a Darkari resides in the spring and summer because there may be many trees that simply don't fit in season with any others; decrepit in appearance, bearing no leaves and seeming very dry. It is nearly impossible to tell in the Winter, however.
They suck the life energy out of other living beings in an attempt to fuel their forests and bring life back into them, but because of the lack of living beings that reside there, it tends to be a lost cause. This is what has deemed them as 'Succubi.' They typically always reside in Dead Forests, or the darkest recesses of a very deep forest.
These beings, unlike other Nymphs, love to torment and torture people, finding it amusing due to their now warped personalities. They are known to capture people and torment them in the depths of the woods and keep them as their own personal servants, if they don't try to suck your life energy dry. Those that are captured generally never escape the grip of their dark magic, and if they do, they are too lost in their evil maze of trees to find their way out. Due to this dominating and overall rather mischievous nature, they do not get along well with those of their own kind, and typically argue often about them living in their forests and sapping their energy. This is one of the main reasons that they keep to themselves.
Their bodies are devoid of color, instead taking on desaturated tones of grey. They are actively hostile to others, and as such are feared and hated rather than revered. They were eventually defeated and forced into exile.
Luminari
Spoiler:
The Luminari, the Light Elves, who contrast the Darkari (Dark Elves), are a race of human-sized divinities that came to be from the Ari (Elves) acquiring divine powers through communing with heavenly beings through religious practices. They have been described as "luminous beings" and "fairer than the sun to look at." They have been characterized as having supernatural strength, magical powers, and otherworldly beauty.
The Luminari are hardy enough to live through wounds that would kill a human and even survive in a vacuum, but their true strength is in their skill. They have the ability to grow and refine virtually any skill, be it martial, magic, or artistic in nature. They will continuously improve with no limits for as long as they are willing to devote themselves to it.
Kijimunā
Spoiler:
キジムナー きじむなあ
Translation: the name comes from an old Okinawan village, Kijimuka Alternate names: sēma, bunagaya Habitat: banyan trees on the islands of Okinawa Diet: seafood; prefers fish heads and eyes
Appearance: The southern island chain of Okinawa is home to a number of unique yōkai that are not found anywhere else in Japan. One of these is the kijimunā: an elfin creature that makes it home in the banyan trees that grow all over the Ryukyu archipelago. Physically, kijimunā are about the same height as a child, with wild and thick bright red hair, and red tinted skin. They wear skirts made of grass, and move about by hopping rather than walking. Although kijimunā retain the appearance of child-like youthfulness into their adulthood, males are noted for their large and prominent testicles.
Behavior: The kijimunā lifestyle mimics humans in many ways. They fish along the shores, live in family units, get married, and raise children in much the same way as the native islanders. On rare occasions, they marry into human families. The kijimunā diet consists entirely of seafood. They are excellent fishers, and are particularly skilled at diving. Kijimunā use both these skills to catch their favorite dish: fish heads—specifically the head of the snapper species called the double-lined fusilier. They are especially fond of fish eyes, even preferring the left eye over the right. Okinawans attribute eyeless corpses of fish found on the beach to picky kijimunā.
Kijimunā have a number of peculiar fears and prejudices. They loathe chickens and cooking pots. They are extremely put off by people passing gas. However, the thing they hate above all else is the octopus. They avoid octopuses at all costs, despising them and fearing them at the same time.
Interactions: Kijimunā often help fishermen catch fish, or aid humans in other ways in return for a cooked meal. When they form friendships with humans, it can last for a lifetime. Kijimunā will often return to their human friends many times, even spending holidays with their adopted family.
Unprovoked kijimunā attacks on humans are rare. Cutting down the banyan tree in which they live is a sure way to earn their wrath. Kijimunā thus wronged have been known to murder livestock, sabotage boats so they sink while their owners are far out at sea, or magically trap people in hollow trees from which they cannot escape. Sometimes they press down on peoples’ chests while they sleep, or snuff out lights during the night. Once earned, the enmity of a kijimunā can never be assuaged.
Rose Fairy
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Powerful Fire Spirits that are the daughters of the Fire Goddess herself, having control over all flame and heat. They are typically very passionate and quick tempered, and are quite sociable. They tend to do what they want and love to get their way, and are very difficult to handle. They typically live in places that are very hot and have nothing that is flammable or combustible, due to their affinity to fire. Therefore, it is always rather hot and dry wherever they live.
Name: Ignis Species: Ignis (Fire Sprite/Fairy), Fire Elemental Type: Elemental (Fire), Sprite/Fairy Elemental Affinity: Fire, Light Combat Specialty: Magical Sociability: Strong-Willed, Emotional, Passionate, Intense, Fiery Threat Level: High Habitats: Corona Badlands (Common), Wildfire Woods (Common), Ardent Road (Common), Eternal Desert (Uncommon) Weakness: Water Element Immunities: Electric Element Item Dropped: (WIP) Additional Info: Absorbs Fire Element, Electric Element and Light element.
Weapons
Spirit Fire (Itself)
Natural/Signature Abilities
(WIP)
Ignis Info
The legendary Sprite of Fire, one of the Elemental Sprites born of the gods. Daughters of the Magnus Ignis, the Ignis are beings made of pure flame, able to create bodies for themselves at will. Their counterparts are the Ifrit, which are Djinn.
Created from the spark of the Magnus Ignis growing its own consciousness through the massive energies flowing from the land, they, as Sprites, took on a woman's form. They are the essence of pure flames, and as such, they have burning, passionate dispositions, just like that of a fire. Many of them inhabit places with hot temperatures, such as Volcanoes or Desert regions. Because of their disposition, their rough, violent nature typically stands out as opposed to most other Sprites who tend to keep to themselves. They have a burning passion for the things that they love and care for and protect them with the utmost ferocity, burning down everything in their way to ash. Their flames are said to change colors depending on their mood or intensity, and they are able to increase their temperatures to insane intensities based off of their emotions alone.
As long as they do not desire to cause damage, the flames on their bodies will not burn what they touch, but will feel like a gentle, warm flame. When they get fired up, this flame may become extremely hot, but will not burn until she wills it to burn, thus keeping things from catching fire. Many of them possess the trees in the Wildfire Woods and speak to passersby from the flames. When they achieve Resonance, their flames become much more intense.
As fire elementals, their jurisdiction reigns over natural flames of the world. From torch fires to wildfires, chimney fires or any flame can be manipulated to an Ignis' will, and become synchronized with her body. This means that at any given time, any flame anywhere can become a burning hellfire or a healing flame in the blink of an eye. They are fabled to have the power to burn anything with their flames, and also cause what is lit on fire to fall to their will if consumed by the flames for a long enough period of time. When the flames go out, however, their control does, as well.
Foxfire (Kitsunebi); Will-O-Wisp; Wisp
Spoiler:
Species: Elemental (Fire), Ignis, Spirit Type: Elemental Elemental Affinity: Fire Combat Specialty: Magical Sociability: Fiery, Mysterious, Alluring Threat Level: Moderately High Habitats: Omen Marsh (Common), Black Swamp (Common), Sage's Paradise (Common), Boon Bog, (Common), Anywhere a Youko is Weakness: Water element, Darkness Element Immunities: (WIP) Item Dropped: Wisp, (WIP) Additional Info: Absorbs Fire element. Absorbs energy.
Called the fabled 'Will-o-Wisp' and sometimes just 'Wisp' for short, these elemental entities are born from the innate fiery energy of the Youko. Some are born from the energies of the swamp itself, and some are born from lingering spirits, but most are from the Youko and are their servants. They are made of pure spiritual flames that are normally the ominous color of blue, purple or green, and take on a Youko-like appearance. Because they are part 'elemental' and part 'Ignis,' they have very good control over fire and can change any fire into a Foxfire for their use, normally altering its color in the process.
A surplus of them appear around Youko with many tails and feed off of their energy, growing more powerful as they have more tails. They are usually created with the intention of doing something, and the Kitsune do not ever create one without a purpose. A typical Youko, however, may do so, and in turn release stray Foxfires to go reproduce with other elementals of fire, such as Djinn. This brings many powerful offspring.
As clumps of pure, powerful spiritual energy, they take an effect on the spirits of others, and are known to consume souls for energy. This makes using Soul Wavelength ineffective on them, as they will inevitably consume the soul directly through the connection of the wavelength.
Though when they are created, they are normally created for the purpose any Youko may give them, if they are able to obtain their own wills and states of consciousness, they will no longer be under the Youko's control and be able to exist on its own. During that time, its existence becomes more concrete, and they are able to take on a solid form if they wish, and also become more powerful. Some even become powerful enough to become a Youko. They are known to possess women because their souls are generally more receptive to their own mysterious wavelength, which in turn causes the 'Kitsune-Tsuki' to occur, where a woman harbors both powers of a Youko and a Foxfire, whilst still retaining human form. It can be noticed by a powerful aura radiating from her and the sudden ability to manipulate fire, as well as odd behavior.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Powerful Darkness Spirits that are the daughters of the Dark Goddess, and control all darkness and shadows to their will. Though they are frequently misinterpreted as being evil, they are actually quite the opposite. It is in their inherent nature that they do the things they do, such as play tricks, lurk in the night and are mischievous. They are a secretive bunch that can only thrive in areas with lots of dark energy, and thus manifest in places that are teeming with dark creatures or evil spirits. They are not sociable and generally are not friendly to outsiders, and are typically very ill-tempered, which is how many deem them and their shadows 'evil,' but in truth, they are just very secluded and solitary beings.
Monogendered Female: The Lampad race consists of only females, thus in order to breed, they must mate with human men. They kidnap young humans who they feel attracted to. Underground Dwelling: Considered as "nymphs of the underworld", Lampads dwell in caves and dark places. They are said to help guide the dead to the underworld, and sometimes bear torches that burn violet. Just as nymphs guard nature’s purest places and dryads protect their sacred trees, lampads are said to watch over the dark places of the world. Unsettling Nature: the appearance of a lampad can be considered unsettling by some. Additionally, their cries are also considered to be unsettling. Medical Knowledge: Nymphs in general are said to posses advanced knowledge of various medicines that they sometime share with those that encounter them.
Lilim
Spoiler:
Species: Succubus, Nox Type: Demon, Sprite/Fairy Elemental Affinity: Darkness Combat Specialty: Magic Sociability: Lustful, Dark, Deceptive, Cunning, Sadistic Threat Level: Very High Habitats: Darkness Lands (Rare), Old Witch City (Rare), Minaret (Rare), Black Swamp (Rare) Weakness: None Immunities: All status ailments, All Elements, Non-physical attacks Item Dropped: (WIP) Additional Info: Consumes souls, (WIP)
Weapons
(WIP)
Natural/Signature Abilities
(WIP)
Lilim Info
Rumored to be the Succubus form of the fabled Lamia species, Lillith, and as such, are in quite a close relation to each other. It is also said that Lilim and Lillith are related to Lilith. Lilim are one of the highest ranking Succubi that is second to only one species, thus making it a very terrible adversary. They are the demonic daughters of the 'God of Darkness,' they are, as such, classified as a 'Nox' as well as a 'Succubus.'
Their magical power is incredibly potent, even enough to outmatch a skilled Witch, and their beauty is unparalleled. They are able to manipulate many forms of magic, be it Arcane, Lost or even Forbidden. They are variable in personality and traits, but tend to keep the same basic traits of a high class succubus, especially sadism. Tormenting any other creature is a lovely pastime for them, and it seems to bring them much joy and stimulation.
Even so, as Sprites, they have a deep love for nature and creatures of it, and wish for only harmony and unity of all elements and creatures. Thus, even though they are demonic Succubi, they are not evil and have their own thoughts in their head other than purely sex and souls. This extreme intelligence is what sets them apart and is what can either help or hinder the state of this world.
They have the greatest power of all Succubi, but even without charming magic, men seem to simply fall prey to them. It isn't difficult to establish an army, nor is it difficult for them to consume a soul or transform others into their succubus/incubus slaves and servants. Even those of the strongest will find it exceedingly difficult not to fall prey to them, and in fact, sometimes will be coerced into signing a contract offering their soul to them.
They are quite regal and refined, and typically only go for the extremely high class. Many revere them for their status, power and class, which makes them loved even more by demons and humans alike. It seems like there is no bane to their existence. They have all types of monster energy within their bodies, similarly to the legendary Echidna, which also further proves their relation to the Lamiae. They are able to cause a creature of any former race to be reborn as anything else through their powerful magic, which seemed to be only a trait that Lilith had; to birth things from utter darkness or 'nothingness'
Itself: Its entire body is a weapon to be used, shifted, altered and controlled to its will.
Natural/Signature Abilities
Dark Matter Info
A creature created from pure Dark Matter and Dark Energy accumulated into one point and given its own life. It seems to be heavily associated with the realm of Allsgrim, and tends to encounter people traveling through dimensions and sucking them into its black body.
Called 'the black hole sun,' it draws all things lost into itself and consumes them for its own strength. It appears in lands of extremely high concentration of energy with a very feeble dimensional stability, such as the Reversal Plains, and starts to take in all energy from there. As it consumes beings and items, it takes on their appearances as it sees fit, recalling the 'lost memories' it has stolen from this world that others have 'forgotten.' Legend has it that the almighty 'Forgotten One' that was Parace Tensei became something similar to a Dark Matter from her form being forgotten.
It is an extremely rare entity in and of itself, and there have only been a few known to even exist. The high dimensional distortions they generate from their existence tends to be a dead giveaway, and places with a very sturdy dimensional foundation don't really ever get one, unless that foundation becomes weak.
In places where they appear, they continue to consume until that land is nothing more than a land of pure and utter darkness. The 'Darkness Lands' is a place that was consumed by a Dark Matter, leaving the realm in perpetual darkness, though the reason behind it seems to stem from Allsgrim and the Mansion that exists there...
Appearance: Kage onna are the shadows of women projected onto windows and doors when there is no one around to cast them. They usually take the form of young ladies, though occasionally they appear as old crones with bells hanging from their necks. They appear late at night, when the moon is bright. The paper sliding doors and windows of traditional Japanese homes are particularly good at catching kage onna shadows in the moonlight.
Behavior: Kage onna make no sound, nor do they interact with the house or its inhabitants. Other than projecting an eerie atmosphere, they are not known to cause any harm. In any case, the image of a person who should not be there is enough to startle the bravest person. If the door or window is opened to see who or what created the shadow, there will be nothing waiting in the dark. However, tradition says that a house where a kage onna is seen is likely haunted—or will soon be haunted—by other yōkai as well.
Origin: The moonlight frequently plays tricks on the eyes, causing people to see things in the darkness that aren’t really there. The bright moon casts eerie shadows on the ground and walls that don’t seem like they should fit. Most of the time, this can be attributed to an overactive mind piecing together ghost stories and wandering thoughts, or constructing some horrible figment of the imagination. Sometimes, however, a shadow is more than a shadow; sometimes it is a kage onna.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Powerful Light Spirits that are daughters of the Light Goddess, and control all light and divine energy to their will. They are very helpful, but secluded spirits that prefer to interact with others from a distance. They are often found in lands where light and purity is abundant, and cannot thrive in places that are too tainted or filled with dark energy. Thus, they can be found mingling with many Divine Beings. Though they are very helpful, some tend to help in the wrong ways and cause bad situations to happen. This is another reason why they prefer to keep to themselves, because they dislike doing things wrong in regards to themselves and others.
A rare kind of sprite known as a 'Lux,' one of the Light element. The Leanan Sidhe are what one would call the fairies of the Muses, bringing the light of the mind to those who are bathed in darkness. They inspire creativity, change and all things artistic, though as a risk for such inspiration, their efforts often end with those who cannot handle such enlightenment to go completely insane and die.
As muse-like fairies, they love to change into humans and assume roles as artists, musicians and other artistic things meant to inspire the hearts of others and rid the darkness from them through their movements. It loves to create, and as its main means of defense, whatever it can imagine and create comes to life. As such, they are known to be extremely powerful sprites, for the gift of Creation is extreme. However, they can only do so if they have their 'tools of the muses,' and without them, creation is not possible. Those who gain the Tools of the Muses will inevitably die after using it too much, which is why it is entrusted only to these Leanan Sidhes.
As they also inspire imaginative thought and creativity, they are also gifted with the ability to take it away. They may consume the light of the mind for their own fuel, allowing them to create whatever it is that their former was thinking of, leaving them with an empty thought and lack of memory of what it was they were thinking. Many call this their 'inspiration fading.' This is normally only done if what they are thinking of creating is far too dangerous to be made, and thus is more of a safety precaution than anything else. Though, this also drives people insane from consuming too much of their own imaginations and memories.
Leanan Sid are said to be more emotionally and physically mature than typical fairies. Leanan Sid have an active fetish for mortals and actively seek their love. If the object of their affection refuses them, she must become their slave; if they consent, they are hers and can only escape by finding another mortal to take their place.
The Leanan Sídhe is a race of fairy-folk of diminutive size originating from Ireland.
As written in legend, Leanan Sídhe act as muses to those they wish to marry and offer inspiration to an artist in exchange for their love and devotion. However, these couplings have frequently been written as resulting in madness for the artist, as well as a premature death; which has resulted in naysayers stating that the race is a type of "Succubus" that feed on their lovers' passionate energy, which ultimately kills the lover.
Leanan Sidhes are a race of tiny winged girls from the Fairy Kingdom; aside from fairies themselves, they are the only miniature species that truly is fairy-type, contrasting the imposter pixies and kesaran pasaran. Since the residents of the Fairy Kingdom are not naturally monsters, in principal there may still be some Leanan Sidhe in the Monster Girl Encyclopedia world that are not nymphomaniacally corrupted by Demonic energy. Nevertheless, the monsterization of the fairy races is extremely easy and is proceeding rapidly, so humans are likely to encounter the sexy kind.
These fairies specialise in invigorating the creative spirit and are drawn to artists whom they then inspire to become virtuosos of their craft. As is generally inevitable with monsters, their gifts contain a Faustian barb, as their husbands end up becoming obsessed with their fairy muse and inevitably forsake their careers to spend more time sexing and pampering her.
The in-universe author of the Monster Girl Encyclopedia, the Wandering Scholar, is accompanied on his travels by a leanan sidhe, who apparently fends off other monster girls out to rape him. The text is coy about whether or not this is because she is keeping him for herself.
A type of fairy with a peculiar nature. Aside from living in places such as forests among other fairy type monsters, there are also many who change into human form and slip into human settlements. They love works of art such as pictures, music and stories; and will appear before the human creators of such works after being attracted by them.
This is a leanan sidhe that specializes in literature. She's a bit shy, and the kind of books she loves to read are mostly sensual novels themed around men having sex with fairies. It seems what she's been enjoying lately is having sex with her beloved just like in the books. They have an extremely unique diet. They touch excellent works of art and feed on the energy dwelling within them. They also love to personally produce art. Aside from creating their own works, they will assist humans they're fond of with their work.
Also, they are very aggressive in romantic pursuits. When one of them takes a liking to a work of art, she will be drawn to the human man who created it, and will try to actively seduce him to become her lover. They appear like very young little girls, but a subtle charm magic is always being released from their body, so the men they target will always feel extremely attracted to them. It is extremely difficult to elude their seduction.
Also, some Leanan Sidhe have become monsters due to the influence of the Succubi. They are extremely lustful, and after becoming a man's lover, they will actively seek sex. Furthermore, they will start to appreciate things such as sensual works of art as well. After enjoying sensual art with their lover and increasing their lust and arousal they very much like to lash out at one another's bodies with that arousal and have sex.
After becoming monsters, to them; obscenity, having sex with men influenced by obscenity, and the stuff that's poured inside them when they do so, are all unbearably sweet. This is even more true if their lover is a producer of erotic art, and they themselves will be enthralled by their lover's work. Sex with their lover will be so sweet and happy, that it will fill their head with their lover and his work.
A man who has sex with a Leanan Sidhe has his creative abilities and talents for art skyrocket. Thanks to this power, most such men have become rich and famous. However, their minds are gradually twisted by the charm magic. Eventually, they can think of nothing other than her, and producing works of art to give to her.
Eventually, even the wealth and fame brought by their works will feel like an annoyance, and they will disappear and head off to the fairy kingdom with her. It is said that in the fairy kingdom their life will consist of nothing but producing works of art and making love to her.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
A special type of sprite that is both Nymph and Sylph, as a plant that rides the wind. Its body is covered by a special white fluff that seems to be a large spore. Their bodies are small like children and extremely light, enabling it to float on air. It is known to hop up and float on the wind currents to have them take it somewhere. Their mature form is that of a human covered in the fluff balls, but their child form is that of little more than a white puff ball. They are said to bring upon happiness if someone it to catch one.
The white balls of fluff are powerful hallucinogenic spores that are dangerous when taken too much of. When the spores come in contact with a solid object, they expand and explode outward, carrying the effects on the wind. Once it is breathed in, the ability to think is limited, and many illusions begin to appear, normally to the will of the Windie, which can control the spores (which are its offspring). Thus, the effects are definitely able to bring about extreme happiness, and many people keep these things as special 'pets.' Since they fly around, they are extremely hard to catch.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Subject: Re: Yousei List Tue Nov 16, 2021 10:05 am
Name: Glacie Species: Lux, Undine Type: Sprite/Fairy, Elemental Elemental Affiliation: Ice, Light, Water Combat Specialty: Magical Sociability: Cold, Distant, Strong-Willed Threat Level: High Habitats: Polar Plaza (Uncommon), Great Alps (Uncommon), Hail Valley (Uncommon), Crystal Ridge (Uncommon) Weakness: None Immunities: Fire Element, Darkness Element, (WIP) Item Dropped: (WIP) Additional Info: Absorbs Ice, Light and Water elements
Weapons
(WIP)
Natural/Signature Abilities
(WIP)
Glacie Info
An ice elemental sprite born as both Lux and Undine, giving it the power of Crystal. Due to this, even though they are frosty daughters of the ice, they are in no way affected by the powers of heat nor light, and instead may use them to their advantages. They are believed to be a rather new sort of sprite that come from the Crystal Ridge, where it is believed that Priere has something to do with their creation.
With the powers of ice, cold and light in their disposal, they are the powerful embodiments of the might of the 'Ice Queen,' who rules the Crystal Ridge. They are her loyal servants. Though they manipulate pure light energy to their will, it tends to get frozen by the ice energy that they control, making for use of pure weapons of solidified light. Their emotions are cold and frosty, making them seem extremely stern. They do not take an interest in anything that isn't necessary. They are known to release a frigid mist from themselves that can freeze the human heart, soul and mind if breathed or if one stays within close proximity for too long, no matter how hot their innards burn. Typical traits of this is to feel completely and utterly lonely in all accords and isolation of the self, and eventually becoming stoic and emotionless, losing the will to move, and eventually, all aspects of the body, mental, spiritual and physical, will freeze on contact. They say it is a powerful gift granted by the Ice Queen herself, to ensure her envoys keep others in check.
Their bodies are naturally frigid cold, able to reach even Absolute Zero temperatures and maintain that steady heat in all weather conditions, for their bodies are unable to retain heat. It is said that what has given them life is an ancient power from the Crystal Grimoire, which awakened the sleeping energy of the elements in pure, sentient form.
Jack Frost
Spoiler:
A Jack Frost is a psudeohuman that appears in Anglo-Saxon and Norse folklore as the personification of frost, ice, snow, sleet, and freezing cold weather. As a species, Jack Frosts are thought to be similar in nature to imps and are traditionally held responsible for imposing frosty weather, colouring the foliage in autumn, and leaving fern-like frost patterns on cold windows. It is thought that they are also responsible for "nipping" people on the nose and toes in such weather as they are depicted as being naturally mischievous.
Ice Body: The body of a Jack Frost is composed of snow and ice and come in different shapes and sizes; some are not even humanoid. Due to this they can only comfortably reside within cold climates, less they start physically melting. Cryokinesis: Jack Frosts have the power to freeze things in an instant.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
A mischievous race of sprites often confused with typical Faeries. Though they resemble the Faeries in many ways, they are a completely different race of sprite altogether, sometimes even known to go to war with the Faeries. They are said to be born from the spirits of dead children, which is why their nature is so malicious and mischievous by nature. They are extremely fond of pranks and enjoy completely humiliating others that enter their territories.
They are fond of stealing energy from others and will not hesitate to swarm around one being and suck it dry of all its energy, leaving it weak and powerless, sometimes even killing them if the drain is too high. It is not uncommon for them to pretend to be Faeries, or pretend to be nice to lure people deep into forests and get them lost so the swarm can consume their energy.
They have magical power in proportion to the energy that they steal from others, and their magic specifically differs from the Faeries. If they gain enough energy, they can take on a human-like form to make their allure much more appealing, and make their acts that much more convincing. They should be treated with extreme caution, and though they are elusive, many can be killed with a simple strong attack.
Pixies are a race of diminutive, humanoid beings that were believed to inhabit ancient underground ancestor sites such as stone circles, barrows, dolmens, ringfort or menhirs in England.
Generally benign, mischievous and childlike in nature, Pixies are usually sighted gathering outdoors in huge numbers to dance through the night in various celebrations. They are generally said to be helpful to humans, sometimes helping needy widows and others with housework. However, they do have a mischievous side; as they also have a reputation for misleading travellers.
In modern times, Pixies are said to live in the deepest, most pristine forests, but their insatiable curiosity and lust for adventure and excitement often means that they can be found in the most unlikely of places.
They have the same characteristics of fairies and Leanan Sidhe.
Nixie
Spoiler:
Water Pixie
Trixie
Pixifairy
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
A female spirit in Irish folklore who heralds the death of a family member, usually by wailing, shrieking, or keening. Sometimes the banshee assumes the form of some sweet singing virgin of the family who died young, and has been given the mission by the invisible powers to become the harbinger of coming doom to her mortal kindred. Or she may be seen at night as a shrouded woman, crouched beneath the trees, lamenting with veiled face, or flying past in the moonlight, crying bitterly. The cry of this spirit is mournful beyond all other sounds on earth, and betokens certain death to some member of the family whenever it is heard in the silence of the night.
A Banshee is said to be a fairy or prophetic spirit stemming from Irish folklore. Acting as a messenger from another world, legend has it that a banshee acts as a harbinger of death by wailing in anguish (or "Keening") to inform people that someone is about to die or has died. When several banshees appear wailing together at once, it is indicated that the death was of someone great or holy.
Aside from their duties as "death prophets", banshees also act as guardian spirits for certain family lines (where their duties as death prophets are called upon to inform other family members of the passing of relatives).
The truth, however, is that Banshees are extremely compassionate beings, and their melancholic yet beautiful wailing can revive the deceased as a fellow undead. Highly emotional creatures, Banshees can very easily start crying, whether from sadness or happiness, and their moving tears incite great lust into their husbands.
Monsters of dark, melancholic beauty who drape their deathly pale, white skin in black garments. They are feared as omens of death and are said to appear before people on the verge of death, weeping and wailing, but it's just that they have the ability to forsee the death and suffering of humans. What's more, it is in their nature to be drawn to those who give off an air of death and if the person happens to be a human man, she'll be attracted to him as a woman and develop powerful feelings of affection.
These "banshees" are a race who serve "Hel", goddess of life and death, and the power of the goddess is imbued in their voice when they wail for those approaching death. Those who die while listening to a banshee's wailing have the agony of death mitigated by the goddess' blessing and will end up rising as undead after death. In the age of the former mamono lords, even though the banshees of yore had the power to foresee death and were terribly drawn to the dying, that's all there was to them. It is said that there was nothing they could do but mourn and grieve when their loved ones died right before their very eyes. It was only after the goddess "Hel" took pity upon them and welcomed them as her underlings that they acquired their present abilities. In the modern faith of the goddess of life and death, "banshees" are servants of the goddess who guide the living into undeath. This is one of the curses and blessings "unbreakable by death" that the goddess has given to humanity.
When the dead are reanimated by their power, just as in the case of necromancy, human women will easily resurrect as undead monsters, but resurrecting men requires the restoration and maintenance of "the power to produce essence", so a semi-permanent supply of mana will be required, namely, a monster to copulate with the resurrected man as his partner and continue to provide mana.
That's when the other power imbued in a banshee's voice comes into play. Though melancholic, their beautiful wailing arouses carnal desire in men soon after resurrection when a man's capacity for thought is shaky, directing his unsettled consciousness at the banshee. Just as a man rises as an undead, he'll end up sexually assaulting the banshee wailing beside him. In other words, they offer their own bodies as a sacrifice to the men that they guide into undeath and eternally continue comforting their husbands' souls with love and pleasure.
Furthermore, they are extremely easily moved to tears. Besides the death of a human, they also weep over little things and all those tears arouse carnal desire in their husband, making him lust after them. If their husband is sad, they shed tears as if it were their own sadness, consoling their husband by venting his gloomy feelings in the form of lust. They soon shed tears, of course when their beloved man rises as undead, but also whenever something makes them happy, such as when their husband whispers to them of love. Such tears also incite lust in their husband, and the joy of having sex with their husband also causes them to let out tearful cries of ecstasy, which turns him on even more.
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Evil Fae that are also known to others as 'Drow'. They are born Tainted or become Tainted over time, and their normal nature becomes twisted, vile, and corrupt. They are wholly evil as they are, and are committed to the evils of their minds and hearts and feelings. They are able to be purified, but usually not through themselves, as there is no longer anything pure in them capable of redeeming them or attaining salvation for them.