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| Pygmy List | |
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The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Pygmy List Tue Nov 16, 2021 10:33 am | |
| InfoThe Pygmies harbor incredible strength and durability despite their size, and because of how small they are, they are also normally quite nimble. They are known to reside in secluded areas away from others and are generally very in tune with nature around them. Many races of Pygmies hold secrets that are kept hidden within their specific clans and are normally adept at some form of trade with skill that is incomparable, which is why they are normally sought out. However, there are some Pygmies that are hostile and savage due to being out of contact with other beings outside of their own, unless it is meant to hunt. Thus, one should be careful when approaching a Pygmy. Primordial LawI.Pygmies are a race of very small creatures. II. They are a race opposite of the Gigases, who are Giants. III. Their height is normally lower than 5'0 as an adult. Order Conceptual Tier Tenth | |
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| Subject: Re: Pygmy List Tue Nov 16, 2021 10:33 am | |
| Standard Form; Dwarf Genus Fae Species Pygmy Subspecies Dwarf General Info (Genus)Ecosystem (Environmental) Cave of Wonders (Common), Great Valley (Uncommon), Hidden Cavern (Uncommon), Agruria (Rare), Seasons Grove (Uncommon), Mechanica's Factortial City (Rare) InfluenceArea EffectIndustrial Effect Smith Side-Effect Equip NatureHistory (Past) They are in very close relation to the Cyclopes, in fact, and may sometimes be seen talking to them or asking their assistance in building. Though, because they are a strong, stubborn and proud race, much like their ancestors, they tend to not wish for assistance. Being much smarter than the Cyclopes, they are more tactical when it comes to social interactions and battles, and do not let their talents be abused by anyone. Like their present day Cyclops brethren, they reside in mountains and caves on the norm, and are known to build their own cities and civilizations within or around the mountaintops, where many do not venture. These 'secret cities' are prized for being made out of the rarest materials and harboring the finest crafts, and thus are sought out by many. Those who discover them and are able to come back to tell about it are considered legendary.
It is said that the Dwarves were so skilled at crafting that they were even able to craft the bodies for other living beings, whilst the Gods granted them life. Rumor has it that Dwarves had a hand in the architecture of humans. Habitation (Present) Many Dwarven villages are created near mine or places where many precious materials are, for they have a sense when it comes to locating them. Being cousins of the Nymphs, they are able to manipulate the earth to their will, but to a much lesser extent, and usually it is the soil, minerals and metals rather than nature and trees. Either way, all the Earthen Sprites help each other out; the Nymphs guard the Dwarven settlements with their great magic and forests whilst the Dwarves keep the soil pure and rich for easy growth. They are considered 'supernatural tillmen.' Purpose (Future) As industrious and hard-working people, they are usually found either mining, smithing or scouting for new land and minerals. Because of their natural knack for finding them and their natural physical prowess and durable bodies, they rarely need more than one or two people on a scout. Besides, they use their smallness to their advantage to avoid being seen. They love to work, as that is what they do best. Specific Info (Species)Species Info Legendary children of the Cyclopes, gifted with their great power of smithing and crafting without having the burden of a single eye. Their minds now hold the key to their creations rather than the bulbous eye, and are able to create even without it, unlike a Cyclops who needs it. They hold great wisdom and also great strength, able to easily lift incredible amounts of weight, uproot trees and the like, similar to most of the Gigases. They are Pygmies, which are the opposite of Gigases; rather, miniature beings that harbor a humanoid shape. Where the Gigases are considered Giants, Pygmies are considered Midgets. This, however, does not make then any less capable as a people or hinder their crafts, for they make the finest weapons and armor and are exceptional at architecture, a step up from what their Cyclopes forefathers could do. As Pygmies, their child-like form -- retained even in their adult form -- tends to be underestimated for their incredible wisdom, longevity and physical prowess. Thus, just like their Cyclops elders, they tend to be scorned by other beings who know nothing of them. They are proud and strong, however, and will willingly go to war with their fine weapons drawn, and rarely lose, no matter the enemy. This is due to their tactful nature and their ability to craft anything into a weapon. For this, they earn their respect even among the Dragons, who are often the ones protecting their valuables. Being in cahoots with the Dragons, they are allowed to even ride them at times, making them that much more vicious as a race. When one gains the trust of a Dwarf, they tend to have it for life, since it is already exceedingly difficult to gain the full trust of one. They may be a cheerful, jolly and accepting group, but their trust is something that is very, very difficult to obtain. If they find a settlement to be trustworthy, they will gladly share their wells, sell their products and socialize vivaciously with the group, making frequent merry stops at their gates, welcoming others they trust the same way. Because of how close their own Dwarven civilization is, they find it a little difficult to believe that there can be bad eggs in bunches of others, and so if they are tricked by one, they consider the entire bunch to be bad and cut off all contact with utmost haste. CharacteristicsElements Earth (Metal) AffinityTerrestrial; Elemental (Earth) Type Elemental (Earth); Sprite; Humanoid Class Pygmy; Smith Abilities (Arts)Natural/DisciplineSmith - The ability to create weapons, tools, resources, and accessories with minerals and metals. Style/Technique Craft - The skill of Craftsmanship, which molds ideas into tangible forms. Art/Signature Forge - Uses the natural metals and minerals in the earth to create variable tools or weapons. SpecialtyWeapons ShapeMini Form Fae Threat Level Medium-High PersonalityDislikesDeceit; Shallowness Sociability Stubborn, Strong-Willed, Aggressive, Stern, Tactful, Proud, Jolly Likes Earth; Smithing CustomizationAppearance; Equipment Additional Combat SpecialtyPhysical (Weapons) Equipment Rare Weapon - Any type of weapon that is considered Rare, normally made from Rare materials.
Rare Armor - Any type of armor that is considered Rare, normally made from Rare materials. Accessories Rare Accessory - Any type of accessory that is considered Rare, normally made from Rare materials. Grade (Rank) ListStandard-Legendary Additional InfoAlways carries a Rare object on them. Masters of smithing, crafting, mining, and said to be children of the Cyclopes. Attributes WeaknessIce Element Resistance (Strength) Physical Immunities Earth Element, Electric Element Extraneous And MiscellaneousMiscellaneous ItemsRare Jewel Extra Items Rare Metal SpoilsGold: 1,000 SoulDwarf Soul (50+) Item Dropped Rare Weapon; Rare Armor Points 100+ Evolution ChartPrevious FormNone Form Standard; Dwarf Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 12:14 pm | |
| Basic Form; Minutia Genus Pygmy Species Minutia Subspecies None General Info (Genus)Ecosystem (Environmental) Miniature Civilizations InfluenceArea EffectHomeostasis Effect Infestation Side-Effect Adaptation NatureHistory (Past) Just as the Gigases got bigger after conception, the Pygmies which were made opposite them got smaller. These Mini Pygmies are known as Minutiae, and they are always so minuscule, even an insect is large compared to them. Through learning in the insect world, they adapted a hive mind, which is how they harmonize with their environments and evolve so quickly. They are known to be able to fend off and even interact with Microbial beings. Habitation (Present) Miniature Civilizations Purpose (Future) To be able to deal with Microbials and also to be able to manage situations which call for extremely tiny ingenuity. Specific Info (Species)Species Info Minutiae are classified as 'Mini', because they are not just Midgets, like Pygmies, they are Mini Pygmies, which exponentially decreases their size. They are so intelligent and organized that they are able to replicate anything in Mini form. CharacteristicsElements Variable AffinityMini Type Miniature Class Pygmy Abilities (Arts)Natural/DisciplineIntricacy - Focus on definition. Style/Technique Detail - Focus on specifics. Art/Signature Miniaturize - Replication of a larger design in a Mini form. SpecialtyMiniature ShapeMini Form Miniature Threat Level Low-Deadly PersonalityDislikesVariable Sociability Collective; Organized; Hive-Mind; Hyperintelligent Likes Variable CustomizationVariable Additional Combat SpecialtyMiniature Equipment Variable (Mini) Accessories Variable (Mini) Grade (Rank) ListBasic-Master Additional InfoAttributes WeaknessMacrocosmic Resistance (Strength) Microcosmic Immunities Disease; Microbial Extraneous And MiscellaneousMiscellaneous ItemsMini Extra Items Mini SpoilsSoulMini Soul (1-) Item Dropped Mini Points 1+ Evolution ChartPrevious FormNone Form Basic; Minutia Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 12:40 pm | |
| Intermediate Form; Tikoloshe Genus Pygmy Species Melusine Subspecies Tikoloshe General Info (Genus)Ecosystem (Environmental) Dark, damp places; Small bodies of water. InfluenceArea EffectDamp Effect Moisture Side-Effect Wetness NatureHistory (Past) These creatures have come to be known famously as 'Water Imps' due to their mischievous nature, but technically, they are not true Imps. They are simply Water Pygmies with a generally malignant disposition. Though they are not always mischievous, it is uncommon to find one which is not so, and therefore they are often times known for their bad behavior and sociability towards others. They are said to be the leftover intentions of people with bad personalities. Habitation (Present) They like to live in places that are dark and damp, or small bodies of water. Purpose (Future) These creatures serve little purpose beyond just being pests to others. They are hardly sociable enough to be employed by a greater force unless through some sort of ritual or pact for the soul, and don't even really work well with each other. However, given the circumstances, they can bring moisture to dry or arid regions, which can serve a purpose all its own, though usually at the expense of their lives, which is often times a service unto others. Specific Info (Species)Species Info It is considered a mischievous and often malevolent Melusine that can become invisible by drinking water. Tokoloshes are called upon by malevolent people to cause trouble for others. At its least harmful, a Tokoloshe can be used to scare children, but its power extends to causing illness or even the death of the victim. They are able to taint pure water with their presence, causing it to bring sickness or disease, but if there is little to no water, their presence can bring about natural water and dampen the air. If they remain too long in a location with much water, that water will become tainted by their negative spirits. CharacteristicsElements Water Element AffinityElemental (Water) Type Humanoid Class Saboteur Abilities (Arts)Natural/DisciplineMoisturize - Causes the atmosphere and areas around them to become moist or damp, even to the point of pooling. Style/Technique Invisibility - Can become invisible by drinking water. Art/Signature Tainted Water - Infects water sources with negativity, causing it to be afflicted with variable severities of ailments. (Poison; Disease; Death) SpecialtySabotage ShapeMini Form Elemental Threat Level Low-Deadly PersonalityDislikesDryness Sociability Unfriendly; Unsociable; Mischievous; Malevolent; Renegade Likes Wetness CustomizationAdditional Combat SpecialtyTechnical (Sabotage) Equipment None Accessories None Grade (Rank) ListIntermediate-Advanced Additional InfoAbsorbs Water Element; Absorbs Spiritual Energy Attributes WeaknessDehydration; Dryness Resistance (Strength) None Immunities None Extraneous And MiscellaneousMiscellaneous ItemsNone Extra Items None SpoilsGold: 50 SoulSoul (1+) Item Dropped Water Chrysm Points 5+ Evolution ChartPrevious FormNone Form Intermediate; Tokoloshe Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 1:07 pm | |
| Standard Form; Kobold Genus Beastkin (Reptile); Aethereal (Spirit) Species Pygmy Subspecies Kobold General Info (Genus)Ecosystem (Environmental) Households; Subterranean; Water InfluenceArea EffectNone Effect None Side-Effect None NatureHistory (Past) Kobolds initially started off their lives as simple intangible spirits, who over time took on physical appearances resembling miniature reptilian humanoids, thought to be because of an intermingling with dragons. The more ancient Kobolds still retain their spiritual and incorporeal nature, but are so largely undefined, they are almost incapable of taking on any definite form at all, unlike their descendants, who are mostly incapable of taking on any spiritual form. The gap between them is great, but they are still capable of interacting with each other, and they are capable of bringing out the other nature in one another. Habitation (Present) Kobolds like to live in households, in underground environments, or in water. Purpose (Future) Kobolds typically are seen as servants, because they enjoy assisting others by nature. They are also very vengeful, so they are never employed as slaves, but can be used in militant forces. Specific Info (Species)Species Info Diminutive beings that are typically reptilian or partially reptilian in some way, but are also akin to Spirits, though can be classified by overall small size in comparison to other average sized beings of its type, such as normal reptiles. It is typically a term used to describe a 'Pygmy Spirit' or 'Pygmy Reptile'. Some are even known to have wings. When insulted or angered, they are known to play malicious tricks on others, which can sometimes be very dangerous. CharacteristicsElements None AffinitySpiritual Type Beastkin (Reptilian) Class Variable Abilities (Arts)Natural/DisciplineScavenge - The ability to hunt or find resources like food and materials naturally with great efficiency. Style/Technique Gang - Collectively acts toward a single target or goal as a unit. Art/Signature Dragonkin - Able to temporarily summon draconic abilities, such as fire breath. SpecialtyCollective ShapeMini Form Reptilian Threat Level Low-High PersonalityDislikesSeparation; Independence Sociability Intelligent; Cunning; Mischievous; Vengeful; Tactical; Helpful; Coordinated; Organized; Collective Likes Teamwork CustomizationAppearance; Type Additional Combat SpecialtyCollective; Tactical Equipment Weaponry - Variable weapons for offense or defense. Accessories Teeth - Tiny, sharp, serrated teeth used not for piercing or cutting, but rending.
Claws - Small claws typically used less for offensive purposes and more for supportive purposes, like climbing or digging. Grade (Rank) ListStandard-Elite Additional InfoAttributes WeaknessDefense; Cold Resistance (Strength) None Immunities Fire Element Extraneous And MiscellaneousMiscellaneous ItemsCobalt Extra Items None SpoilsGold: 20 SoulSoul (1+) Item Dropped Weapon Points 1+ Evolution ChartPrevious FormNone Form Standard; Kobold Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 1:12 pm | |
| Intermediate Form; Grundy (Grundylow) Genus Undead (Revenant) Species Pygmy Subspecies Grundy General Info (Genus)Ecosystem (Environmental) Swamps, Marshes, Meres, Ponds; Burial Grounds InfluenceArea EffectPutrefaction Effect Taint Side-Effect Tainted NatureHistory (Past) When parts of the Undead actually decay, be it for reasons that involve the loss of their immortality or an actual second death, the parts of their bodies which decompose after their second deaths become pollutants -- they do not decompose into the natural land originally. This ends up tainting the land and causing it to rot, and turning it into a tainted pit of swampy decomposed liquid, often resembling a tiny pond or a marsh. The more of these creatures decay at once, the larger the swampy area that they generate from their mutual decay. They remain inanimate until someone wanders in, and that is when they extract the soul and then become sentient again. Habitation (Present) Anywhere an Undead dies. Purpose (Future) Toxifying an area and snuffing out an ecosystem, as well as for traps. Specific Info (Species)Species Info They are diminutive Undead with scaly skin, a greenish complexion, sharp claws and teeth and long, wiry arms with lengthy fingers at the end. They dwell in ponds and marshes waiting for children to come by. When they spot some children they grab them with their shockingly strong grip and drag them under the surface of the waters. CharacteristicsElements Water Element; Earth (Plant) Element; Dark Element AffinityTainted Type Undead Class Undead Abilities (Arts)Natural/DisciplineSoul Search - Natural attraction to Life Energy, Spiritual Energy, Spirits, and Souls, even when unconscious or incapacitated. Style/Technique Melting Pond - Putrefies any material composition nearby in order to extend territory and reach. (Decay) Art/Signature Solomon Grundy - Withdraws all its decomposed matter back into a formal composition, which is in the form of a Revenant -- normally the one that they belonged to. Whomever initiates it alters the previous Soul into that of a universal Undead being named 'Solomon Grundy', whose spirit can be evoked or embodied by the Grundy. Whatever the Undead who became the Grundy was in life, now becomes a Solomon Grundy, which continues his legacy with their powers and his consciousness. Once there is a Solomon Grundy present, it will remain until it is slain. Because Solomon Grundy is Legendary, once a Grundy becomes one, it is considered a Legendary Being. They can only do this if they have consumed at least one soul, and will not be able to do this if they are Soulless. SpecialtyDecay ShapeMini Form Undead Threat Level Deadly PersonalityDislikesSoullessness Sociability Emotionless; Violent; Voracious Likes Souls CustomizationList of Variables. Additional Combat SpecialtyPhysical (Decay) Equipment None Accessories None Grade (Rank) ListIntermediate-Legendary Additional InfoAbsorbs Water Element; Absorbs Earth Element; Absorbs Dark Element Attributes WeaknessLight (Holy) Resistance (Strength) Elements; Non-Physical Immunities Physical; Status Ailments Extraneous And MiscellaneousMiscellaneous ItemsRandom Extra Items Random SpoilsRandom SoulRandom Soul (1+); Soulless (0) Item Dropped Random Points 1+ Evolution ChartRequirements: Undead to Grundy: Undead must undergo a form of Death and loss of Soul. Grundy to Solomon Grundy: Acquire and transmute one Soul. Previous FormBasic; Undead Form Intermediate; Grundy Evolutionary Form Legendary; Solomon Grundy | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 1:15 pm | |
| Legendary Form; Leprechaun Genus Djinn Species Fae; Pygmy Subspecies Leprechaun General Info (Genus)Ecosystem (Environmental) Variable InfluenceArea EffectValuable Effect Value Side-Effect Valuable NatureHistory (Past) Legends have been told of the olde Irish Fae known as the Leprechaun. Many have passed down the stories of the Legendary creatures, and they have become widely famous, though are still mysterious and rarely seen. In order to come into contact with a Leprechaun, one must have a Lucky Charm and use it to wish for the Leprechaun, which allows it to grant a wish to the one who summons it. Due to this, they are classified as Djinn, and are often bound to pots of gold, as a Djinn is to an object. They are protectors of fortunes of all types, but their personal stash is always a pot of gold. When they are put into service, they typically protect large fortunes. So if you see a Leprechaun -- even an independent one -- then you know there is a fortune nearby. Habitation (Present) Anywhere there are Valuables. Purpose (Future) Leprechauns are natural protectors of all things Valuable, with their own value residing in their prized pot of gold. With their powerful Djinn Manna, which is customarily found on all Djinni, they are able to do a large number of phenomenal things. Specific Info (Species)Species Info A diminutive Djinn, classed by some as a type of solitary Fae. They are usually depicted as little bearded men, wearing a coat and hat, who partake in mischief. In later times, they have been depicted as shoe-makers who have a hidden pot of gold at the end of the rainbow. They have become associated with all types of Lucky Charms and forms of Luck, as an encounter with them is usually only beneficial, as they are typically not hostile, even though they possess great power. They are protective and aggressive, but they are not hostile until threatened. Due to the association of Lucky Charms and Leprechauns, one can summon a Leprechaun using a Lucky Charm, and it will grant you a single wish. If you can find one out in the Wilderness, it will always be protecting a Treasure, typically its own Pot Of Gold. They are very solitary and territorial, and seem to bear a distrust toward their own kind in regards to their respective Valuables, so it is not uncommon for Leprechauns to fight each other. They are not above helping each other face a common enemy, or even becoming allies, should they come to terms without destroying each other first. Due to classification, any type of Pygmy Djinn is automatically a Leprechaun by default. CharacteristicsElements Reality AffinityAethereal (Djinn) Type Fae (Djinn); Humanoid Class Wishmaker Abilities (Arts)Natural/DisciplineLuck - Alters Probability to its will. Style/Technique Lucky Charm - Embeds the power of probability into something as an Enchantment and uses it for a specific lucky purpose. Art/Signature Luck Of The Irish - Grants temporary Immunity, Invulnerability, and Favor toward the Leprechaun, causing all Probability to go in its Favor. SpecialtyProbability ShapeMini Form Djinn Threat Level High-Deadly PersonalityDislikesBad Luck Sociability Jovial; Aggressive; Protective; Dutiful; Fun; Cunning; Witty; Mystical; Mischievous; Solitary; Territorial Likes Valuables; Shoes; Solidarity CustomizationVariable Additional Combat SpecialtyIndirect; Technical (Probability) Equipment Shillelagh - A club that is typically used both as a walking stick and a Bludgeon. When used by a Leprechaun, it amplifies and concentrates their abilities greatly, but weakens them when it is not present. Sometimes, they are known to store up the power of the Leprechaun and become a Lucky Charm imbued with the ability to grant a wish. Accessories Lucky Charm - An Enchantment which has the power to alter the Probability of one Specification in the Favor of the user. Grade (Rank) ListLegendary Additional InfoAnything not listed under above sub categories Attributes WeaknessNull Resistance (Strength) Probability; Reality; Void; Elemental; Non-Physical Immunities Status Ailments Extraneous And MiscellaneousMiscellaneous ItemsRainbow Chrysm Extra Items Lucky Charm SpoilsGold: 1,000,000 SoulLucky Soul (333) Item Dropped Shillelagh Points 333 Evolution ChartPrevious FormNone Form Legendary; Leprechaun Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Dec 25, 2021 1:37 pm | |
| Basic Form; Gremlin Genus Demon Species Pygmy; Imp Subspecies Gremlin General Info (Genus)Ecosystem (Environmental) Mechanical; Technological InfluenceArea EffectMechanize Effect Mechanize Side-Effect Mechanize NatureHistory (Past) A Gremlin is a Pygmy Demon species of beings that tend to sneak into the public awareness of civilized societies during technological wars, in which they are said to cause havoc on vehicles and other forms of technology, resulting in mechanical breakdowns - a trait which they have been continually associated with performing up to modern times. Habitation (Present) Industrial Zones; Technological Developmental Facilities; Mechanical Purpose (Future) Building tiny mechanisms or destroying mechanical objects; Engineering and machina; Sabotage machines, leading to breakdowns and accidents, sometimes with fatal results. While nowadays their motivations seem to be more based on simple mischief than elaborate vendetta, their acts of sabotage can range from the miniscule and inconsequential to catastrophic failures that lead to loss of life. Specific Info (Species)Species Info A diminutive type of Demon, known to be even smaller and weaker than an Imp, and can even be a derivative of an Imp. They are almost always known to be the smallest or weakest -- or both -- of any Demon species. Despite their minimal size and strength, they are very intellectually apt and nimble, giving them great dexterity and speed. They are very commonly associated with machinery and engineering -- though more often than not, the dismantling, malfunctioning, or destruction of such, especially due to their size. They have big ears and eyes and can use them to pick up on any movement. They are highly skilled and knowledgeable when it comes to technical items, mechanics, and machinery, and they are purported to be one of the few creatures that can handle the technology of unknown civilizations. The devices' functions successively increase in proportion to the development of society. Eventually, it'll change into a specially-made system, though more often than not, for their own kind. Whatever they make is generally always geared toward their benefit first and foremost, unless the project is on a scale where one can accomplish it alone and does not require a team. As very cerebral beings, they tend to conspire against others whenever they are together, or even if they are alone for a long time. They also possess a special power that can cause malfunctioning. Around them, mechanical items that serve one purpose will instead do another, or they will break down completely. Furthermore, the effect also impacts even sentient mechanical beings, such as the Mechanica. A Mechanica which is susceptible will go out of control. Anything powered by machinery will go awry. On the other hand, since they can also stabilize operation and prevent malfunctions, if you flatter them, grant them something of benefit, or get them in a good mood, they'll aid you with their power. An old wives' tale is that when you are afflicted by a Gremlin you cannot defeat or outsmart, to squirt it with water, because they hate water more than anything. This will drive them into a state of madness that makes them more physically powerful, but blind with rage, and therefore incapable of thinking rationally enough to make use of their inventive minds. CharacteristicsElements Earth (Metal); Electricity AffinityTainted Type Demon Class Imp; Peon Abilities (Arts)Natural/DisciplineInvention - The creation of a mechanical or technological device. Style/Technique Malfunction - Causes any other mechanical or technological device to breakdown or alter its function, either by natural influence or physical tinkering. Art/Signature Machination - The creation of a mechanical system geared toward attainment of whatever is the goal. The more Gremlins that utilize this ability at once, the larger the mechanical system is, and can even become planetary if the Gremlin population is thriving enough. SpecialtyTechnical (Mechanical) ShapeMini Form Demon Threat Level Moderately Low-Deadly PersonalityDislikesWetness; Inferiority; Boredom Sociability Impish; Devious; Intelligent; Cunning; Clever; Deceitful; Monomaniac; Controlling; Conspiring; Envious Likes Superiority; Control; Power; Invention CustomizationType Additional Combat SpecialtyTechnical (Mechanical) Equipment Gadget - A technological weapon or utility. Accessories Gizmo - A technological Accessory. Grade (Rank) ListBasic-Master Additional InfoWater Element inflicts 'Madness' on them. Attributes WeaknessMadness; Egomania Resistance (Strength) Mechanica (Machines) Immunities None Extraneous And MiscellaneousMiscellaneous ItemsTechnology Extra Items Gizmo SpoilsGold: 10 SoulTainted Soul (1) Item Dropped Gadget Points 1+ Evolution ChartPrevious FormNone Form Basic; Gremlin Evolutionary Form None | |
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| Subject: Re: Pygmy List Tue Dec 28, 2021 10:01 pm | |
| Advanced Form; Gnome Genus Pygmy Species Aethereal (Earth) Subspecies Gnome General Info (Genus)Ecosystem (Environmental) Earth; Vegetation; Subterranean InfluenceArea EffectCultivation Effect Industrialization Side-Effect Civilization NatureHistory (Past) As Earth Elementals, the Gnomes were born when Spiritual Energy brought life to the earth. They were always confused with their Fae cousins, the Dwarves, who are larger and stronger physically. The Gnomes, however, have supernatural spiritual powers that the Dwarves do not possess, as they are not beings of Spiritual Energy, but of Manna. They live a very separate life from the Dwarves despite being confused with them. Habitation (Present) Gnomes are a humanoid race of liminal beings noted for being very small creatures of the forests and hills who live in harmony with nature and animals. They live also underground and in mines or caves in mountains. They live in fortified villages where they often guard mines and precious underground treasures. Purpose (Future) The chthonic or earth-dwelling spirit has precedents in numerous ancient and medieval mythologies, often guarding mines and precious underground treasures. Industrious and possessing an affinity for the sciences like Dwarves, Gnomes possess an inventiveness and open-mindedness that Dwarves lack and they prize the new over the tried, true and traditional. As a result they are famously known as tinkerers and gadgeteers that are always inquisitive and open to experimentation on a whole host of subjects. Specific Info (Species)Species Info Earth Pygmy; A gnome is a mythological creature and diminutive spirit in folklore and alchemy. They are described as being smaller than Dwarves and large-nosed. They have an affinity with small animals and a particular interest in gemstones. Depending on setting, they may also have a natural skill with illusions or engineering. CharacteristicsElements Earth Element; Spiritual AffinityTerrestrial; Elemental (Earth) Type Aethereal (Spiritual) Class Miner Abilities (Arts)Natural/DisciplineEarth Manipulation - Command over the Earth Element. Style/Technique Geo Conversion - Alters Earth into other Earth Properties. Art/Signature Geofluidity - Able to move through solid earth as easily as humans move through air. SpecialtyEarth Element ShapeMini Form Elemental (Earth) Threat Level Moderate-Very High PersonalityDislikesWater Sociability Shy; Reclusive; Secluded; Secretive Likes Earthiness; Gems CustomizationAppearance Additional Combat SpecialtyElemental (Earth) Equipment None Accessories None Grade (Rank) ListAdvanced-Elite Additional InfoAbsorbs Earth Element Attributes WeaknessWater Element Resistance (Strength) Physical; Non-Physical Immunities Spiritual Energy Extraneous And MiscellaneousMiscellaneous ItemsGemstone Extra Items Metal SpoilsGold: 800 SoulEarth Soul (1+) Item Dropped Mineral Points 50+ Evolution ChartPrevious FormNone Form Advanced; Gnome Evolutionary Form None | |
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| Subject: Re: Pygmy List Sat Jan 01, 2022 12:11 pm | |
| Legendary Form; Infinitesimal Genus Pygmy Species Concept Subspecies Infinitesimal General Info (Genus)Ecosystem (Environmental) Undefined InfluenceArea EffectAtomic Effect Energy Side-Effect Reaction NatureHistory (Past) These Legendary beings are said to be myths due to their nigh impossibility to be detected, especially by any normal means. So few know of their existence that they cannot be comprehended. These beings are known to be able to enter into any realm and control any element on an atomic level, and even lesser than that. Therefore, many unknown occurrences happening in the universes caused by them are undocumented, but it is said that someone somewhere keeps tracks of them. Habitation (Present) Undefined Purpose (Future) Universal Balance Specific Info (Species)Species Info As these beings are so difficult to keep track of even in the most advanced civilizations, so few documents of their existence exist that no one can learn about them unless by hearsay or personal experience. They are capable of altering any atomic structure at will, making them one of the most deadly or valuable beings to exist. Their power is said to rival or even exceed a Djinn's, but there are limits to what they can do, even if they can do what Djinni cannot. CharacteristicsElements Atomic AffinityElemental (Conceptual) Type Undefined Class Infinitesimal Abilities (Arts)Natural/DisciplineAtomic Reaction Style/Technique Periodic Shift - Alters the Element of an atom.
Art/Signature Elemental Composition - The ability to create any Periodic Element known and unknown with the natural atoms. SpecialtyAtomic ShapeMini Form Micro Threat Level Deadly PersonalityDislikesUnknown Sociability Undefined Likes Unknown CustomizationElement Additional Combat SpecialtyAtomic Equipment None Accessories None Grade (Rank) ListLegendary Additional InfoAttributes WeaknessVoid; Null Resistance (Strength) Reality; Non-Elemental Immunities Cosmic; Elements; Status Ailment Extraneous And MiscellaneousMiscellaneous ItemsCosmic Chrysm Extra Items Chrysm SpoilsSoulAtomic Soul (1,000,000+) Item Dropped Prysm Points 1,000,000+ Evolution ChartPrevious FormNone Form Legendary; Infinitesimal Evolutionary Form None | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Pygmy List Tue Jan 04, 2022 5:02 pm | |
| Intermediate Form; Pygmalion Genus Shapeshifter Species Pygmy Subspecies Pygmalion General Info (Genus)Ecosystem (Environmental) Anywhere InfluenceArea EffectReplication Effect Replicate Side-Effect Faux NatureHistory (Past) They were said to have been born from when a Human and a Shapeshifter interbred, and were named both because of their name being close to 'Pygmy' and also because they were born of the same type of love between the original Pygmalion and his creation. Because of their humanity, they are born as babies, but because of their Shapeshifter heritage, they do not grow in size, even if they mature in age. They also sometimes have less human features, but retain a humanoid shape. Habitation (Present) They like to blend in with other diminutive being civilizations, but do not like to be together unless in an environment that has a great deal of objects around. Purpose (Future) Variable Specific Info (Species)Species Info A diminutive species of Shapeshifter that typically changes into other diminutive beings. They do not have very much matter, so their shapeshifting is relatively limited to smaller things, unlike normal Shapeshifters, which can also create or detract their matter. CharacteristicsElements Variable AffinityMimic Type Shapeshifter Class Pygmy Abilities (Arts)Natural/DisciplineTransform - Shapeshifts into another being or object, but only in proportion to its size. Style/Technique Conform - Adapts to environment and unifies with it. Art/Signature Metamorphosis - Permanently becomes a different being, becoming unable to change back. Due to the circumstances, they are capable of changing into a being that isn't diminutive, but again, they remain that way permanently. SpecialtyTransformation ShapeMini Form Mimic Threat Level Variable PersonalityDislikesEmptiness; Solidarity Sociability Individual; Variable Likes Cultural Blend CustomizationAppearance Additional [spoiler] Combat SpecialtyMimic Equipment None Accessories None Grade (Rank) ListIntermediate-Elite Additional InfoTakes on Properties of Transformation. Attributes WeaknessVariable Resistance (Strength) Variable Immunities Variable Extraneous And MiscellaneousMiscellaneous ItemsChrysm Extra Items None SpoilsGold: 100 SoulSoul (1+) Item Dropped Variable Points 1+ Evolution ChartPrevious FormNone Form Intermediate; Pygmalion Evolutionary Form None | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Pygmy List Wed Jan 05, 2022 7:06 am | |
| Advanced Form; Lilliputian Genus Pygmy Species Aethereal Subspecies Lilliputian General Info (Genus)Ecosystem (Environmental) Tropical InfluenceArea EffectTropic Effect Tropical Side-Effect Tropical NatureHistory (Past) Small creatures said to be born from the elements of the islands. Habitation (Present) They live in Tropical environments or on islands. Purpose (Future) Manage and preserve Tropical island lifestyles and survival skills. Specific Info (Species)Species Info Lilliputians are beings that are born from the spirits of tropical islands. They manage the islands and assist any beings which live on or visit the islands. They know ancient secrets about island life which keep civilizations alive. Being spirits that are the offspring of actual islands, they have several different elemental capabilities. CharacteristicsElements Elemental AffinityAethereal (Elemental); Tropical Type Aethereal (Elemental); Tropical Class Spirit Abilities (Arts)Natural/DisciplineNatural Elements - Can utilize any basic Element of nature, each one representing the components of an island; Fire (Volcanic), Earth (Sand), Water (Sea), Wind (Wind). Style/Technique Natural Disaster - Causes any number of natural disasters accustomed to an island; Volcanic Eruption, Earthquake, Tsunami, or Typhoon or Monsoon. Art/Signature Life Energy - Manipulates Life Energy using the four primary Elements via Spiritual Energy. SpecialtyElemental ShapeMini Form Elemental Threat Level Moderate-Deadly PersonalityDislikesDisharmony Sociability Harmonious; Friendly; Helpful; Supportive; Creative; Peaceful; Pleasant Likes Harmony CustomizationAppearance Additional Combat SpecialtyElemental Equipment None Accessories None Grade (Rank) ListAdvanced-Legendary Additional InfoAbsorbs four primary Elements (Fire, Water, Wind, Earth) Attributes WeaknessStatus Ailments Resistance (Strength) Non-Physical; Non-Elemental Immunities Elements; Physical Extraneous And MiscellaneousMiscellaneous ItemsMiracle Elixir Extra Items Elemental Chrysm SpoilsGold: 300 SoulElemental Soul (10+) Item Dropped Tropical Fruit Points 200 Evolution ChartPrevious FormNone Form Advanced; Lilliputian Evolutionary Form None | |
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