The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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PostSubject: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:42 am

Livestock of other types of Humans that are abnormal or different from basic humans and their classifications. Storehouse for them.

Genus

Human
Primordial Law
I. Basically, any scale model of the human body that, in some way, illustrates physiological, psychological, or other abstract human characteristics or functions, be they natural or created.

II. They are all created as Constructs and given sentient life, however the Homunculi are the most human, having fleshy bodies, organs and human characteristics.

Order
Terrestrial
Celestial

Classification
Humanoid: Of or like a Human.
Variable: Infinitely many selections and applications.

Evolution Chart

Primordial: Construct
Concept: Humanoid
Genus: Human
Supergenus: Angel

Sociability

Variable: Infinitely many selections and applications.

Combat Specialty
Variable: Infinitely many selections and applications.

Threat Level
Variable: Infinitely many selections and applications.

Habitation
Variable: Infinitely many selections and applications.

Attributes

Elemental
Variable: Infinitely many selections and applications.

Weaknesses
Variable: Infinitely many selections and applications.

Resistance
Variable: Infinitely many selections and applications.

Immunities
Variable: Infinitely many selections and applications.


Additional Info
Variable: Infinitely many selections and applications.

Can achieve a Supergenus into a Genus that is higher than it.
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:43 am

Advanced Form; Homunculus

Genus
Construct

Species
Golem

Subspecies
Homunculus


General Info (Genus)

Ecosystem (Environmental)
Nekhir Maledictus; Variable

Influence

Area Effect
None

Effect
Abnormality in the natural order.

Side-Effect
Mutation.


Nature

History (Past)
With origins which stem from alchemic understanding of how humanoid beings could be created as something like pygmies bearing unique exaggerated parts, the concept was cultivated into actual human farming, leading to the creation of the more modern Homunculi that are actually given these attributes upon conception and they are not genetically inherent. After the procedure, they become genetically active and can be passed down reproductively, however often times result in mutations due to instability, and eventually sterility from too many conflicting variables.

Habitation (Present)
They do not thrive, but they do exist in the areas where they were once prominently created.

Purpose (Future)
To complete its given reason for being created and prolong their existence to carry this out until they expire.


Specific Info (Species)

Species Info
Artificial Humanoid Chimeras created from any other human parts, or mixed with parts of other creatures, or simply that were not born from parents, but were born artificially. They are typically known as 'Golems of Flesh' where as normal Golems are the 'Golems of Earth' whilst Machina are the 'Golems of Mechanics.'


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid

Class
Chimera


Abilities (Arts)

Natural/Discipline
Property - Uses the power of its natural properties to its advantage.

Style/Technique
Specialty - Whatever it is most skilled at or which its Properties are more geared toward, it utilizes.

Art/Signature
None


Specialty
Variable

Shape
Unnatural

Form
Variable

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Properties

Additional

Combat Specialty
Variable

Equipment
Random Weapon - Any random weapon they are naturally equipped with or is found in their travels.

Accessories
Variable


Grade (Rank) List
Basic-Elite


Additional Info
Specialty is proportionate to Property.

Attributes

Weakness
Disproportionate properties.

Resistance (Strength)
Specialty

Immunities
Equivalent Property.


Extraneous And Miscellaneous

Miscellaneous Items
Accessories

Extra Items
Property (Attribute)


Spoils

Soul
Muddled Soul (1+)

Item Dropped
Random Weapon

Points
10+


Evolution Chart

Previous Form
Basic; Humanoid

Form
Advanced; Homunculus

Evolutionary Form
None


Advanced Form; Abomination

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:46 am

Standard Form; Gigas (Giant)

Genus
Construct

Species
Gigas (Giant)

Subspecies
Amazon (Female), Anakim (Angel), Enormity (Scale), Gargantuan (Power), Colossus (Major), Titan (Primordial), Hulk (Greatness), Homunculus (Hybrid), Immensity (Measure), Obesity (Weight), Mammoth (Bulk), Elephantine (Enlarged), Herculean (Superior), Jumbo (Fallen), Behemoth (Beast), Goliath (Man), Polypheme (Shapeshifter), Cetacean (Aquatic), Vulcan (Fire), Yeti (Ice), Brontus (Thunder), Mountain (Hill), Blood (Parasite), Brachion (Multi-Armed), Headless (Undead), Cyclops (Observer), Philistine (Inferior), Iron Giant (Mechanica), Astronomical (Cosmic)


General Info (Genus)

Ecosystem (Environmental)
Great Valley, Tyros Mountains, Hidden Cavern, Grand Forge Peak, Ardent Road

Influence

Area Effect
Dominion

Effect
None

Side-Effect
Submission


Nature

History (Past)
Some of the original Constructs, who were made as giants which were larger than many living beings, or were the enlarged versions of whichever creatures were in existence or would soon be in existence. Over time, they diverged into many different strains, as they were a highly adaptive species, and their presence always brought a sense of submission to other species.

Habitation (Present)
Because of their large size, they are known to stay in mountains and in places away from smaller creatures, and exist with things that are near or larger than their size, such as Behemoths and Dragons.

Purpose (Future)
They maintain the natural order and power structure of those between the micro and the macro, being part of and in between both. Those that are greater are able to reproduce with them to create smaller beings, as smaller beings are able to reproduce with them to create larger beings.


Specific Info (Species)

Species Info
Gigantic creatures with power rivaling that of their mineral brethren the Golems, their mechanical brethren, the Iron Giants (however these creatures are made of purely flesh and bone) and their Beast brethren, the Behemoths. Renowned for their size and their strength, the Gigas is a fearsome foe that has strength even to take down a Behemoth, and are known to do so and domesticate them. Enormous in size, some even able to dwarf mountains, even the smallest of them rival the size of fully grown trees. Every Gigas has adapted to the region it is from, as they all have taken on a number of different shapes, sizes and powers to survive. It is said that the largest Gigas to ever have lived is also the God of the Gigases, known as Titan himself.

Literally, giants. They are most generally described as giant humanoid creatures, ranging from 7-8 feet at minimum to the size of mountains. The women are commonly called 'Amazons,' however they are also known as 'Gigases.' They have insurmountable physical strength and endurance, and typically roam the land as they see fit.  They are slightly primitive, however they have great wisdom, as well. They have forged their own weapons to use in combat, some of which are enchanted, however most Gigases like to rely on their own strength rather than the strength of weapons.


Characteristics

Elements
Earth; Variable

Affinity
Variable

Type
Humanoid

Class
Gigas


Abilities (Arts)

Natural/Discipline
Punch - Slugs the foe with a powerful, earth shattering, swift fist.

Elbow - Slams elbow into target with great force.

Squash - Stomps on the foe.

Catapult - Launches a huge projectile object, usually a boulder, at the opponent with arms firing like a catapult.

Potent Potion - Creates a 'Potent Potion' from whatever materials are available, or already has one prepared.

Strength - Tightens its muscles to increase its power.

Knock Down - Uses all of its weight and strength to topple the foe and the defenses of the foe down.

Flying Knee - Lunges forward with outstretched knee.

Headbutt - Rushes target with head.

Throat Jab - A strike targeted at the neck.

Uppercut - Swift upper punch.


Style/Technique
Double Punch - Slugs the foe with two rapid punching, rock breaking fists.

Daunting Hurl - Charges projectiles it picks up with pure malicious intent and flings it in the general direction of the target. Though it is not actually aiming at the target, the malicious energy within the projectile bursts out from it and causes the target to experience fear. (Fear)

Impact Roar - A cry with enough force to blow away buildings.

Defensive Mode - Raises arms up to block attacks. They seem to be able to defend against even energy attacks as well. The Gigases with multiple arms can use their other arms for attacking even while like this.

Counter Stance - Similar to the Defensive Mode, however instead of just defending, it immediately counterattacks afterward.

Quick Attack - Launches an extremely swift strike faster than other attacks.

Critical Attack - A powerful attack launched directly at the weak points on the body of the foe.

Kill Attack - A blow aimed to instantly kill someone, be it by striking their vulnerable point or the use of overwhelming force. (Death)

Stop Attack - An attack which is capable of immobilizing or disabling the target.

Miniquake - Creates a minor damaging tremor in the general vicinity.

Guard Break - Demolishes the defensive measures of the opponent, even if the defenses are energy-based.

Art/Signature
Power Attack - Attacks with increased strength built up into the single strike.

Moon Launch - Gathers incredible strength and uses it to hurl target into the air, possibly into orbit.

Grand Slam - Hits the ground and releases a massive, powerful force from itself.

Heartless Strike - An attack embedded with so much malicious intent that when the Gigas attacks, it will harm the Soul, Mind, and Energy of the foe as well as internals rather than cause physical damage.

Drain Punch - An attack that absorbs the life force out of what it hits.

Mighty Recovery - Uses the strength of its Life Energy to restore health and heal even severe wounds. Because it drains Life Energy, how much health is recovered depends on how much Life Energy it has to spare. If it recovers its health at the expense of all of its Life Energy, it will still die.

Gigas Blow - Focuses all its power into a destructive blow that even the force can destroy things around it.

Earthquake - With its great strength, causes the earth to quake and rupture severely.

Ultima Blow - Draws immeasurable strength from its surrounding energy and uses it to completely obliterate whatever it comes in contact with.

Mega Potion - Concocts a more powerful potion, usually of larger size, to heal itself. Otherwise, is carrying the potion on its person, usually hidden.


Specialty
Physical

Shape
Giant

Form
Giant

Threat Level
High


Personality

Dislikes
Disturbance

Sociability
Docile, yet easily angered. Curious. They are normally solemn and solitary creatures, though when provoked, they will attack viciously and violently.

Likes
Indulgence


Customization
Properties

Additional

Combat Specialty
Physical

Equipment
Bare Hands - Uses bare hands as weapons, coupled with immeasurable physical strength to deliver devastating blows.

Accessories
Weapons - Occasionally, weapons are fashioned and used, which are naturally giant in size to fit the giants that wield them.


Grade (Rank) List
Advanced-Master


Additional Info
Absorbs Earth and Wind elements.

Attributes

Weakness
None

Resistance (Strength)
Elements; All Status ailments

Immunities
Gravity based element


Extraneous And Miscellaneous

Miscellaneous Items
Potent Potion; Mega Potion

Extra Items
Earth Chrysm (Uncommon); Dark Matter (Legendary)


Spoils
Gold Dropped: 70

Soul
Gigas Soul (100+)

Item Dropped
Gigas Bracers; Gigas Claw; Weapon

Points
100+


Evolution Chart

Previous Form
None

Form
Standard; Gigas

Evolutionary Form
None



Standard Form; Amazon

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:54 am

Basic Form; Pygmy

Genus
Construct

Species
Pygmy

Subspecies
Dwarf, Lilliputian


General Info (Genus)

Ecosystem (Environmental)
They are known to reside in secluded areas away from others and are generally very in tune with nature around them.

Influence

Area Effect
None

Effect
None

Side-Effect
None


Nature

History (Past)
As the Gigases existed, they consumed most of the resources of the world, thus causing some other Humanoid Constructs to become malnourished, and then eventually evolve into smaller sizes due to malnutrition and need to adapt to having less food. Over time, the smaller beings were so removed from the Gigases that they were considered their own species after a while.

Habitation (Present)
Many races of Pygmies hold secrets that are kept hidden within their specific clans and are normally adept at some form of trade with skill that is incomparable, which is why they are normally sought out.

Purpose (Future)
To cause miniaturization of other species to create Pygmy subspecies consisting of other species, thus allowing for them to survive through times of famine or extinction.


Specific Info (Species)

Species Info
Pygmies are a race of very small creatures, the most commonly known being Dwarves. They are a race opposite of the Gigases, who are Giants. The Pygmies harbor incredible strength and durability despite their size, and because of how small they are, they are also normally quite nimble. Thus, one should be careful when approaching a Pygmy. Their height is normally lower than 5'0 as an adult.


Characteristics

Elements
Mini

Affinity
Earth; Variable

Type
Humanoid

Class
Pygmy


Abilities (Arts)

Natural/Discipline
Dexterity - Skillful nimbleness and mentality.

Style/Technique
Craft - Shaping of Style or Weaponry to specialize in.

Art/Signature
Miniaturize - Causes target to become diminutive; Creates a miniature version of something else. (Mini)


Specialty
Variable

Shape
Mini

Form
Mini

Threat Level
Moderate-High


Personality

Dislikes
Invasion

Sociability
There are some Pygmies that are hostile and savage due to being out of contact with other beings outside of their own, unless it is meant to hunt.

Likes
Community


Customization
Weapons; Variable

Additional

Combat Specialty
Physical (Weapon)

Equipment
Weapons - Weapons are fashioned and used, which are naturally giant in size to fit the giants that wield them.

Accessories
None


Grade (Rank) List
Standard-Expert


Additional Info

Attributes

Weakness
Giant

Resistance (Strength)
None

Immunities
Mini


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
None


Spoils
Gold: 50

Soul
Mini Soul (1+)

Item Dropped
Weapon

Points
5+


Evolution Chart

Previous Form
None

Form
Standard; Pygmy

Evolutionary Form
None


Standard Form; Dwarf

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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:55 am

Basic Form; Corpse

Genus
Undead

Species
Corpse

Subspecies
Carcass, Zombie, Ghoul, Wight, Necros, Zombie King


General Info (Genus)

Ecosystem (Environmental)
Can be found anywhere there is dead, usually cemeteries. Otherwise, typically found in places that are Dark, Dank and filled with Dark Energy, other Undead, or lots of souls or disease.


Influence

Area Effect
Plague

Effect
Disease

Side-Effect
Zombification


Nature

History (Past)
It is said that these creatures came to be due to dark energy coming over their souls and keeping their bodies alive even after their brains and organs have started to go dead. Some simply wished for immortality, but did not take care of their vessels.

Habitation (Present)
They are normally found in graveyards and places where there has been a lot of battle, a lot of negative energy or dark power, or where there is a surplus of souls.

Purpose (Future)
Biological Warfare; Slavery; Zombie Apocalypse


Specific Info (Species)

Species Info
Typical undead beings that still harbor a physical form. Most times, they are beings that are falling apart or rotting. Though there are many types, the Zombies are the most common. They are generally mindless beings that only thirst for the life energy, chakra, magical energy, flesh, brains or souls of other beings (normally whichever they are lacking is what they consume.) The weaker ones that cannot maintain their constitution after death typically fall apart and are not a threat, and are used as mindless servants of others frequently. However, there are some Corpses that are fully intact after death, some with minds of their own, which make them very deadly. They like to hang around dark and dank places where there normally isn't a lot of sunlight.


Characteristics

Elements
Dark (Arcane)

Affinity
Tainted

Type
Humanoid; Variable

Class
Undead


Abilities (Arts)

Natural/Discipline
Infectious Touch - With dirty claws and infected flesh, as well as the Dark Energy concentrating this foul virus, there is always a chance when a Zombie touches a creature that it will be Zombified, Diseased, Poisoned or all three. If one is to suffer a wound, it will induce all three without question. If one is to make direct contact with a scratch, only one effect may occur.


Style/Technique
Rotten Breath - The foul, infected breath of the Corpse's decaying innards. This breath is hazardous to the health of the living and will induce both Disease and Toxicity within the one exposed. (Disease; Toxic)

Art/Signature
Zombify - Usually through infection, spreads Zombification to other living beings.


Specialty
Poison; Biological

Shape
Plague

Form
Disease

Threat Level
Low-Deadly


Personality

Dislikes
Vigorous Activity

Sociability
Mindless; Indulgent; Violent; Impulsive; Conforming; Obedient

Likes
Spiritual Energy; Life Energy; Creative Energy; Brains; Souls; Flesh


Customization
Type

Additional

Combat Specialty
Physical; Biological

Equipment
Body Parts - Usually utilizes various detachable parts of the body as weapons.

Accessories
Random


Grade (Rank) List
Basic

Additional Info
Contact may inflict Poison, Disease, or Zombification. Wound Will cause Poison, Disease, AND Zombification. Absorbs Dark (Arcane) Element.

Attributes

Weakness
Light (Holy); Fire Element (Unless stated Otherwise)

Resistance (Strength)
None

Immunities
Poison; Disease; Zombification


Extraneous And Miscellaneous

Miscellaneous Items
Tainted Meat

Extra Items
Common


Spoils
Gold: 1

Soul
Tainted Soul (1+)

Item Dropped
Body Part

Points
1+


Evolution Chart
Corpse to Zombie: Prolonged Exposure to Dark/Negative Energy.

Previous Form
None

Form
Basic; Corpse

Evolutionary Form
Standard; Zombie


Basic Form; Carcass

Spoiler:


Standard Form; Zombie

Spoiler:


Advanced Form; Ghoul

Spoiler:


Expert Form; Wight

Spoiler:


Elite Form; Necros

Spoiler:



Master Form; Zombie King

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:55 am

Standard Form; Dhampir

Genus
Humanoid

Species
Dhampir

Subspecies
None


General Info (Genus)

Ecosystem (Environmental)
Dream World; Human Settlements

Influence

Area Effect
None

Effect
None

Side-Effect
None


Nature

History (Past)
Legends state that dhampirs were, for the most part, normal members of the community. According to the legend, dhampyres have the powers of both humans and vampires

Habitation (Present)
Many dhampir prefer to live in human towns, anyway, and rarely (if ever) attack them.

Purpose (Future)
Dhampirs, especially male, of paternal vampire descent could see invisible vampires and practice sorcery, often starting careers as vampire hunters, which would be practiced for generations from father to son.


Specific Info (Species)

Species Info
Vampire People (Half Vampire). A spawn of a Vampire and a Human harboring both of their traits, whilst losing the weakness to the light that Vampires once had, becoming a 'Half Human, Half Vampire'. They are able to hide their vampiric nature and do not need blood to survive, thus making them widely accepted (or perhaps, unknown) in normal settlements. They can walk in sunlight and also eat like a human.

Their appearance is extremely close to human, and they possess demonic energy that gives off an aura similar to that of a human. Although they have vampiric powers and tendencies, they also have basic common sense and human values. For that reason, it’s extremely easy for them to conceal their true nature and behave like a human without anything feeling out of place. Of course, from their heritage, they are born with supernatural capabilities and intellect, and will exhibit strange powers beyond their control in their youth, though as they grow older, they harness this power to their advantage. Furthermore, if vampires are around, they’ll use the mystical power and superior physical strength inherited from their parent to vanquish them, and through discipline and training, they’ll correct their arrogant, stubborn personality to hopefully change them, and if not, will kill them. They often have to kill their own parents because of this. After that, many of them journey as “vampire hunters,” vanquishing vampires while living lives as humans, never revealing their secret unless it is to someone that they truly trust will accept it.

They are sometimes attacked by the urge to suck blood which is inherited from the vampire, although they normally endure through it. The reason why, if they happen to learn the sweet taste of blood, the “human” part of the “half human, half monster” dhampir becomes corrupted by the “monster” part, and after that, they can’t resist future urges to suck blood at all, or the lust that visits at the same time. Though, of course, with training, this can be corrected even if they do taste blood, as it indeed does strengthen their powers.


Characteristics

Elements
Supernatural

Affinity
Supernatural

Type
Humanoid; Nytozin; Hybrid

Class
Nytozin


Abilities (Arts)

Natural/Discipline
Hypersensory - Acute sense of sight and hearing

Regen - Regenerating abilities.

Immortality - The inability to be killed by natural means such as sickness or old age, or even organ failure. However, unnatural or supernatural means still have an effect to bypass the immortality of a Dhampir, because they are still half human.

Style/Technique
Tame - Can control animals.

Impairment - Has the power to steal away Reason.

Art/Signature
Extrasensory - Can sense a supernatural creature within a specified distance.

Vampire Hunter - Can use special abilities to destroy vampires. The energy that the Dhampir possesses robs strength from vampires almost like sunlight.


Specialty
Supernatural

Shape
Supernatural

Form
Humanoid

Threat Level
Variable


Personality

Dislikes
Injustice; Wickedness

Sociability
Variable; Unpredictable.

They have an openhearted personality, which is the polar opposite of a vampire. They don’t look down on humans, and they honestly express their fondness of them through their interaction. Most of them fundamentally view things from a human perspective. For that reason, they despise vampires who act arrogantly and look down on humans, and it infuriates them when humans are mistreated as servants.

Likes
Community; Protection; Justice


Customization
Equipment; Accessories

Additional

Combat Specialty
Supernatural

Equipment
Supernatural Weapons - Weaponry that is typically infused with or made of energy with special properties, typically geared toward slaying Vampires or the Undead.

Accessories
Enchantments - Items imbued with Spiritual Energy or Creative Energy.


Grade (Rank) List
Standard-Elite


Additional Info
Absorbs blood. Absorbs souls.

Attributes

Weakness
Blood; Tainted

Resistance (Strength)
Physical; Non-Physical; Light (Holy); Dark (Arcane)

Immunities
Age


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Enchantment


Spoils
Gold: 100

Soul
Dhampir Soul (1+)

Item Dropped
Supernatural Weapon

Points
40+


Evolution Chart

Previous Form
None

Form
Standard; Dhampir

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:55 am

Standard Form; Wiccan

Genus
Humanoid; Fae

Species
Witch

Subspecies
None


General Info (Genus)

Ecosystem (Environmental)
Old Witch City (Common); Variable

Influence

Area Effect
Rebellion

Effect
Rebellion

Side-Effect
Rebellion


Nature

History (Past)
Either Human Witch Rogues that were cast out of their communities for a variety of reasons, or Fae Witches that choose not to live by the order of the Witch Province, normally due to their destructive nature lusting for chaos.

Habitation (Present)
They tend to reside in the lawless region of Valparaiso for the sole purpose of having no rules, and do as they will, normally under the influences of their ancestors that once thrived there, still finishing and practicing their dangerous and unfinished works from way back when.

Purpose (Future)
To continue their practices and increase their Manna.


Specific Info (Species)

Species Info
Like normal Witches, they possess high mystical power and typically rely on an Animal Theme, Object, and/or Element as the focus of their Manna, typically as characteristics of their souls. They are normally sent out to be hunted for because they are considered a very large threat to the society due to their heretic ways. There are many Witches who are against this, and tend to end up defecting as well.

These Witches tend to thirst for more power and to increase their Manna strength, ending up with them becoming something close to Falshin before they are killed. They are known to take control of creatures of the wild and use them as Familiars, so it is not uncommon for a Rogue Witch to be accompanied by another Creature. Some still live secretly in the Witch Province; the most famous Witch to do so being the Snake Witch, who seemed to be able to cover all her tracks for a long period of time.


Characteristics

Elements
Variable

Affinity
Supernatural

Type
Humanoid; Fae

Class
Witch; Rogue


Abilities (Arts)

Natural/Discipline
Manna - Variable Creative Energy.

Style/Technique
Willflow - Utilization of Spiritual Energy.

Art/Signature
Wicca - A special type of prohibited Witchcraft which revolves around mystifying elements of nature in tandem with the will of the user.


Specialty
Non-Physical (Manna)

Shape
Object

Form
Beastkin

Threat Level
Variable


Personality

Dislikes
Restriction; Law

Sociability
Variable; Chaotic; Destructive

Likes
Tradition; Occult; Power; Souls; Manna


Customization
Element; Shape; Form

Additional

Combat Specialty
Non-Physical (Manna)

Equipment
Broomstick - A medium for flight or a weapon when Manna is channeled into it. Doubles also as a cleaning utensil.

Wand - A more potent and reliable medium for Manna with a directive toward concentration and manipulation of Creative Energy with greater ease.

Cauldron - An item one uses for creating concoctions or enchantments or the like.

Tome - A book that is either imbued with Manna or channels Manna in the form of its contents.

Accessories
Charm - An accessory which acts as a ward or an object bearing special properties, usually protective.

Enchantments - Items imbued with Spiritual Energy or Creative Energy.


Grade (Rank) List
Standard-Elite


Additional Info
Highly Resistant to Creative Energy.

Attributes

Weakness
Variable

Resistance (Strength)
Non-Physical; Insanity

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Potion (Random)

Extra Items
Accessory


Spoils
Gold: 100

Soul
Witch Soul (1+)

Item Dropped
Tome

Points
20+


Evolution Chart

Previous Form
Basic; Witchling

Form
Standard; Wiccan

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 10:57 am

Standard Form; Nukenin

Genus
Humanoid

Species
Human; Variable

Subspecies
None


General Info (Genus)

Ecosystem (Environmental)
The Dawn, Valparaiso (Common), Variable

Influence

Area Effect
Economic Change

Effect
Rogue

Side-Effect
Defecting


Nature

History (Past)
Shinobi who have strayed away from the order of the Alliance, namely the Veritas, and now are considered rogues who threaten the economy as a whole. They do for themselves and not for the good of the people, and their actions tend to cause collapse in the economy.

Habitation (Present)
Some of them have been rumored to become Demons or incarnates of the Falshin because of their lifestyle, some are known to just be greedy and lustful, some are missing, and some are even just tired of the way things work around the society. Whatever their reasons, they have defected, and because of that, their agenda seems to directly interfere with that of the Veritas. Otherwise, their reasoning for defecting seems to be widely unknown -- possibly personal.

Purpose (Future)
Many believe that they work with the Rogue Witches and Rogue Instruments to try taking over their societies and ruling it by their own means, or simply to destroy it and have a land with no rule nor law, such as Valparaiso, which most of them frequent in. Whenever one is seen outside of their normal territory, it is always for a mission, be it assassination, retrieval, or recon, they are always planning and doing something.

Specific Info (Species)

Species Info
As skilled Shinobi, they are quite adept at Jutsu and other Ninpo. They are highly experienced in common techniques such as 'bunshin no jutsu' and stealth. This makes for them to be formidable opponents, for unlike other enemies, they know the same things that the regular Shinobi do. They are ruthless and will not hesitate to kill, no matter who they face, so guard should never be let down on a Rogue of any kind.

They have no regard for law, rules, or regulations and find themselves in the Lawless Land so they may kill mercilessly and consume souls without regard for becoming Falshin.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Ninja; Rogue


Abilities (Arts)

Natural/Discipline
Espionage - Espionage was the chief role of the ninja. With the aid of disguises, the ninja gathered information on enemy terrain and building specifications, as well as obtaining passwords and communiques.

Sabotage - Any form of delay, destruction, or interference, usually underhanded or secret.

Style/Technique
Jutsu - Special techniques of the ninja, sometimes called Ninpo. They cover a large variety, usually involving the elements or ninja tactics, but there are other Jutsu such as martial arts (taijutsu) along with shurikenjutsu, kenjutsu, sōjutsu, bōjutsu and others.

Kagenui - Throws thin, paralyzing needles at the foe and if one hits, they will be unable to move. (Paralysis)

MinMinMin - Releases a very soothing, calming wind that will cause whomever is caught in the wind to fall into a deep slumber. (Sleep)

Shinikaze - Releases a deadly mist that poisons all those who inhale it. (Poison)

Mafuujin - Disappears and strikes the foe in their minds with the power of a deadly wind, causing them to be unable to use energy or any of their special abilities. (Disable)

Tougenkyo - Switches places with the enemy to cause confusion to them via powerful ninjutsu.

Art/Signature
Assassination - The premeditated act of killing someone suddenly or secretively, especially a prominent person.

Kuji-kiri - Kuji-kiri is an esoteric practice which, when performed with an array of hand "seals" (kuji-in), was meant to allow the ninja to enact superhuman feats. Intended effects range from physical and mental concentration, to more incredible claims about rendering an opponent immobile, or even the casting of spells.


Specialty
Stealth

Shape
Variable

Form
Variable

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Indirect (Traps, Stealth)

Equipment
Variable - Along with common weapons, a large assortment of miscellaneous arms were associated with the ninja. Some examples include poison, makibishi (caltrops), cane swords (shikomizue), land mines, fukiya (blowguns), poisoned darts, acid-spurting tubes, and firearms. The happō, a small eggshell filled with blinding powder (metsubushi), was also used to facilitate escape.

Ninjato - The ninjatō is typically depicted as being a short sword, often portrayed as having a straight blade (similar to that of a shikomizue) with a square guard. Usually of a length "less than 60 cm", the rest of the sword is comparatively "thick, heavy and straight". The scabbards were often said to have been used for various purposes such as a respiration pipe (snorkel) in underwater activities or for secretly overhearing conversations. The scabbard is also said to have been longer than the blade of the ninjatō in order to hide various objects such as chemicals used to blind pursuers. The tsuba (hand guard) of the ninjato is often described as being larger than average and square instead of the much more common round tsuba. One theory on the ninjatō tsuba size and shape is that it was used as a tool, the sword would be leaned against a wall and ninja would use the tsuba as a step to extend his normal reach, the sword would then be retrieved by pulling it up by the sageo (saya cord).

Katana - Probably the ninja's weapon of choice, and was sometimes carried on the back. The katana had several uses beyond normal combat. In dark places, the scabbard could be extended out of the sword, and used as a long probing device. The sword could also be laid against the wall, where the ninja could use the sword guard (tsuba) to gain a higher foothold. The katana could even be used as a device to stun enemies before attacking them, by putting a combination of red pepper, dirt or dust, and iron filings into the area near the top of the scabbard, so that as the sword was drawn the concoction would fly into the enemy's eyes, stunning him until a lethal blow could be made.

Explosives - Normally handmade portable explosives, though can also delve into military-grade explosives as well. Soft-cased bombs were designed to release smoke or poison gas, along with fragmentation explosives packed with iron or ceramic shrapnel.

Bow - Bows were used for sharpshooting, and some ninjas' bows were intentionally made smaller than the traditional yumi (longbow).

Kusarigama - The chain and sickle (kusarigama) was also used by the ninja. This weapon consisted of a weight on one end of a chain, and a sickle (kama) on the other. The weight was swung to injure or disable an opponent, and the sickle used to kill at close range.

Accessories
Scrolls - Secret writings often associated with information or special powers.

Kunai - A sharp tool thought to be originally derived from the masonry trowel. The two widely recognized variations of the kunai are short kunai and the big kunai. Although a basic tool, in the hands of a martial arts expert, the kunai could be used as a multi-functional weapon. The kunai is commonly associated with the ninja, who used it to gouge holes in walls.

Shuriken - An array of darts, spikes, knives, and sharp, star-shaped discs were known collectively as shuriken. While not exclusive to the ninja, they were an important part of the arsenal, where they could be thrown in any direction.

Smoke Bombs - Typical explosives which release various gases to poison others or conceal movement with thick smoke.

Tekko-kagi - Hand claws.

Ashiko - Iron climbing cleats.

Kaginawa - Iron climbing hook.


Grade (Rank) List
Basic-Master


Additional Info
Variable

Attributes

Weakness
Variable

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Ninja Tools

Extra Items
Accessory


Spoils
Gold: 100

Soul
Soul (1+)

Item Dropped
Weapon

Points
10+


Evolution Chart

Previous Form
None

Form
Standard; Nukenin

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Nov 16, 2021 6:29 pm

Standard Form; Aquanaut

Humanoid List Aquana10

Genus
Humanoid

Species
Human; Amphibian

Subspecies
None


General Info (Genus)

Ecosystem (Environmental)
Underwater

Influence

Area Effect
Underwater Ecosystem Cultivation

Effect
Water Purification

Side-Effect
Aquatic Creature Protection


Nature

History (Past)
Said to have been derived from certain Aquatic species which evolved into Humanoids over time due to greater intelligence.

Habitation (Present)
Aquanauts are beings that basically thrive in the depths of the ocean or in any body of water.

Purpose (Future)
They protect that natural underwater ecosystem and aquatic life.


Specific Info (Species)

Species Info
Aquanauts are Aquatic Humanoids that were originally strictly Amphibians. They are quite common and aren't really much of a threat due to their lack of abilities, but they are quite fast when in the water, so watch out. Not to mention, their tails and feet are also as sharp as blades. Helps them cut through liquid with ease. Humans take on this identity as a Class in order to understand the ways of Aquatic life, as well as to protect them.


Characteristics

Elements
Water

Affinity
Aquatic

Type
Humanoid; Amphibian

Class
Aquanaut


Abilities (Arts)

Natural/Discipline
Aquatic Transmutation - They can instantaneously transport themselves through liquid and such, thus making them formidable when fighting near water or when raining.

Style/Technique
Water Manipulation - Acute command over Water Element.

Art/Signature
Water Purification - The ability to cleanse any form of water to complete purity.


Specialty
Aquatic

Shape
Amorphous

Form
Humanoid

Threat Level
Moderate-High


Personality

Dislikes
Dryness; Dehydration

Sociability
Dutiful; Protective; Serious

Likes
Water; Aquatic Beings


Customization
Minimal

Additional

Combat Specialty
Direct (Physical; Non-Physical)

Equipment
Body Blades - They have blades coming from their elbows and shoulders and their arms that are as sharp as steel.

Accessories
Aquatic Helm - Metallic armor on their faces.


Grade (Rank) List
Standard-Expert


Additional Info
Water Element cures Status Ailments.

Attributes

Weakness
Dryness; Dehydration

Resistance (Strength)
Liquids

Immunities
Water Element


Extraneous And Miscellaneous

Miscellaneous Items
None

Extra Items
None


Spoils

Soul
Water Soul (1+)

Item Dropped
Random

Points
10+


Evolution Chart

Previous Form
None

Form
Standard; Aquanaut

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:26 pm

Standard Form; Demihuman

Genus
Humanoid; Variable

Species
Human; Variable

Subspecies
Demihuman


General Info (Genus)

Ecosystem (Environmental)
Variable

Influence

Area Effect
Interspecies

Effect
Interspecies

Side-Effect
Interspecies


Nature

History (Past)
Demihumans have regularly been confused with other humanoid beings, such as Beastkin, but they typically retain more humanity than their counterparts, and often times cannot shift forms either completely or at all. Seen as neither one nor the other of whichever heritage, they tend to be outcast from both societies if they cannot adjust well, since some species do not like humans in their groups and Humans don't always take kindly to the other heritage of the Demihuman. This leads them to support and sometimes live with the Subhumans, whom they relate to more often. However, this does not mean that they are treated the same way as a Subhuman as often, if at all.

Habitation (Present)
They live wherever Human civilizations are and also wherever their secondary heritage can live.

Purpose (Future)
Demihumans take the aspects of both their Human heritage and whatever they are mixed with and perfectly blend them together, making them useful to either society they choose to live in, though they are sometimes not accepted.


Specific Info (Species)

Species Info
Half-Humans, mixed with another non-human species. Though they are diverse, they are all related to Humans in some way beyond just appearance. Unlike Beastkin, who have adapted humanoid forms through evolution and can interchange between humanoid and animal forms, the Demihumans are typically stuck between being a humanoid creature and their secondary heritage, but are unable to change between them, and typically sport parts belonging to whichever being they are mixed with, though often not to the same degree as a pureblood. All blends of a half-human and half of another creature are considered Demihumans, but anything greater than just those two halves makes the being a Hybrid.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Demihuman


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Variable

Shape
Humanoid

Form
Variable

Threat Level
Variable


Personality

Dislikes
Dependent

Sociability
Variable

Likes
Dependent


Customization
Genus; Species; Type; Class; Attributes; Properties; Appearance

Additional

Combat Specialty
Variable

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Standard-Legendary


Additional Info
Takes on the Attributes of whatever secondary species is part of the mix.

Attributes

Weakness
Dependent

Resistance (Strength)
Dependent

Immunities
Dependent


Extraneous And Miscellaneous

Miscellaneous Items
Variable

Extra Items
Accessory


Spoils

Soul
Mixed Soul (1+)

Item Dropped
Equipment

Points
10+


Evolution Chart

Previous Form
None

Form
Standard; Demihuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:27 pm

Basic Form; Subhuman

Genus
Humanoid; Variable

Species
Human; Variable

Subspecies
Subhuman


General Info (Genus)

Ecosystem (Environmental)
Dependent

Influence

Area Effect
Dependent

Effect
Dependent

Side-Effect
Dependent


Nature

History (Past)
Subhumans are known as Lesser Humans, and are often times dehumanized due to their unstable or dangerous natures when in human societies or environments. They have been given remedial methods of becoming more humanlike, or at least more like whatever creature they may be blended with, but usually they are too monstrous for humans, but too human for monsters. This leads often to their discrimination among the inelegant, but there are other people who dedicate their lives to civilizing Subhumans, or at least domesticating them, or even putting them in their own societies.

Habitation (Present)
Due to the nature of the typical Subhuman, their habitation is typically dependent on many factors involving their genetics, intelligence, and sociability.

Purpose (Future)
With little purpose other than being seen as a burden, the better of the Subhumans are put to work as servants or kept as types of pets, though there are others which are used as slaves, or even worse. If capable of working at all, they are given jobs which only second-class citizens can get, if that at all. Otherwise, they are able to be used as a filler for a gap between species, possibly being able to influence beings more primitive than they are, but it is vastly unknown.


Specific Info (Species)

Species Info
Humanoids or beings with partial human blood which are predominantly another species, and often unethical, immoral, primitive, unintelligent, or some other concept which makes them less Human. It can also describe an actual Human or Humanoid that has lost its civility. Though this title may not stick forever, as there are remedial methods for bringing other beings into more civilized conditions. This is not always a guarantee due to their nature, and also, some creatures are simply Subhuman by genetics and not by title, meaning they will never be like other Humanoids, but they are too human to be with whatever they are mixed with. These beings are known to be more geared toward being unstable Hybrids or Mutants.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Subhuman


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Dependent

Shape
Humanoid

Form
Mixed

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Unstable; Variable

Likes
Dependent


Customization
Variable

Additional

Combat Specialty
Variable

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Basic-???


Additional Info
Dependent on their Mixture.

Attributes

Weakness
Variable

Resistance (Strength)
Dependent

Immunities
Dependent


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
None


Spoils

Soul
Soul (1+)

Item Dropped
Random

Points
20+


Evolution Chart

Previous Form
None

Form
Basic; Subhuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:31 pm

Advanced Form; Superhuman

Genus
Humanoid; Variable

Species
Human; Variable

Subspecies
Superhuman


General Info (Genus)

Ecosystem (Environmental)
Anywhere

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
Just as there is always the superior of any species, Humans have the same. Superhumans are the most obvious and well-known type of Advanced Humanoid there are, most notably for their superpowers, be they natural or artificial. They tend to become superheroes, but they are not always geared toward this, and are also known to become supervillains as well. Even if they do not take up a life of heroism or crime, Superhumans have littered the universe and done all sorts of things. They have been common and popular since conception.

Habitation (Present)
Anywhere, especially in environments where normal Humans cannot live.

Purpose (Future)
Superhumans have a variety of purposes, but they are most notable for accomplishing things that typical humans or other normal beings cannot. This gives them great Versatility.


Specific Info (Species)

Species Info
The term superhuman refers to humans or human-like lifeforms with enhanced qualities and abilities that exceed those naturally found in humans. These qualities may be acquired through natural ability, self-actualization or technological aids. Throughout history, the discussion of superhuman traits and the idea of the ideal human in physical, mental, or spiritual form has influenced politics, policy, philosophy, science and various social movements, as well as featuring prominently in culture. Groups advocating the deliberate pursuit of superhuman qualities for philosophical, political, or moral reasons are sometimes referred to as superhumanist.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Superhuman


Abilities (Arts)

Natural/Discipline
Superhuman Ability - Any type of natural ability gifted to the Superhuman.

Style/Technique
Variable

Art/Signature
Superpower - The signature ability or dominant power of any Superhuman.


Specialty
Variable

Shape
Humanoid

Form
Superior

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Variable

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Advanced-Legendary


Additional Info
Variable

Attributes

Weakness
Variable

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Variable

Extra Items
Variable


Spoils

Soul
Supersoul (100+)

Item Dropped
Variable

Points
1,000+


Evolution Chart

Previous Form
None

Form
Advanced; Superhuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:31 pm

Legendary Form; Metahuman

Genus
Humanoid; Variable

Species
Human; Variable

Subspecies
Metahuman


General Info (Genus)

Ecosystem (Environmental)
Beyond.

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
Though it was once believed that Superhumans were the apex of all humankind, there were beings that existed before and beyond them which inhabited places unreachable to normal humans, and often times, even Superhumans. They are the Metahumans, who are a breed above even the Superhumans. The way they acquire their power can be just as diverse as the beings themselves, but they always outclass a typical Superhuman any day.

Habitation (Present)
Beyond

Purpose (Future)
They typically keep the universal order of places beyond normal human reach, and are also known to watch over humanity like humanity does for animals and other such creatures.


Specific Info (Species)

Species Info
Transcendent Humans that live beyond the natural borders or limitations of Humanity. They are often called Gods, which some of them can be, but are also known to be direct envoys of Gods, whom they acquire their powers from in many instances. This is not always the case, as some have come into Metahumanity through some sort of personal transcendence, but the more common trait is that a God has given them their power in order to protect the outer reaches of humanity. For whatever reason they acquire their abilities, they are always classified as being outside of human comparison, which tends to make them exist outside of natural laws.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Metahuman


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Variable

Shape
Humanoid

Form
Meta

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Variable

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Legendary


Additional Info
Variable

Attributes

Weakness
Minimal

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Random


Spoils

Soul
Metasoul (10,000+)

Item Dropped
Random

Points
10,000+


Evolution Chart

Previous Form
None

Form
Legendary; Metahuman

Evolutionary Form
None



Legendary Form; Tennin

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:37 pm

Intermediate Form; Transhuman

Genus
Variable

Species
Human; Variable

Subspecies
Transhuman


General Info (Genus)

Ecosystem (Environmental)
Variable; Dependent

Influence

Area Effect
Variable; Dependent

Effect
Variable; Dependent

Side-Effect
Variable; Dependent


Nature

History (Past)
During the course of history, there have been those who have tried to create humans naturally outside of reproduction or artificially using human genetics. Though this is known to be the most common case of Transhumanism, there are rare instances where a creature will naturally undergo a transformation into a Humanoid creature bearing Human genetics without mating with a Human. All of these methods are what make a Transhuman.

Habitation (Present)
Variable; Dependent

Purpose (Future)
Transhumans are meant to bridge the gap between Humanoids and other beings, and to serve as proof that another creature can indeed become Human.


Specific Info (Species)

Species Info
Any creature which was not originally human that was transformed into a human or humanoid, since other anomalies in this regard are common. The most common is a Humanoid created through bioengineering two or more different species, including a species change or mutation of humanoid DNA within a different being, giving it humanoid forms or features.


Characteristics

Elements
Variable

Affinity
Variable

Type
Humanoid; Variable

Class
Variable


Abilities (Arts)

Natural/Discipline
Natural

Style/Technique
Variable

Art/Signature
Variable


Specialty
Variable; Dependent

Shape
Humanoid

Form
Dependent

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Adaptive; Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Dependent

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Intermediate-Elite


Additional Info
Dependent

Attributes

Weakness
Variable; Dependent

Resistance (Strength)
Variable; Dependent

Immunities
Variable; Dependent


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Random


Spoils

Soul
Mixed Soul (1+)

Item Dropped
Variable

Points
1+


Evolution Chart

Previous Form
Variable

Form
Intermediate; Transhuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:39 pm

Advanced Form; Posthuman

Genus
Humanoid

Species
Human

Subspecies
Posthuman


General Info (Genus)

Ecosystem (Environmental)
Human Civilizations; Sometimes, Alternative Locations.

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
As it goes, Humans are known to be very frail or fragile beings in comparison to most others, including those of flesh, like the Beastkin. This being such, they are injured, often terminally, more easily or often than any other being, which leads them to several things, such as a high mortality rate or loss of body parts. Once technology and understanding of human physiology was well enough understood, they were combined into a science which was similar to botany and also surgery, which gave them the understanding to create synthetic material for human bodies. Anyone maimed, mutilated, and even people who were already dead could be reborn as a Posthuman, which was what anyone who acquired this type of material was referenced as from thenceforth.

Habitation (Present)
Human Civilizations; Sometimes Alternative Locations.

Purpose (Future)
Maintain the Human population and also the Human Civilization, plus any other thing that normal Humans do. Also, completely synthetic humans can be used for their parts in order to be used for organic material for other people.


Specific Info (Species)

Species Info
Synthetic or artificial humans, normally made out of organic materials and human DNA. Most often than not, their makeup is composed of a different type of fleshy matter that is similar, but unlike normal human flesh, and gives them increased capacity for activity and longevity. This is because the organic material that is used as a synthetic medium is nearly indestructible, as it both mimics and fortifies bone and muscle structure yet also retains elasticity and flexibility, unlike bone matter. Therefore, their flesh is harder to pierce, their bones cannot break, and they have heightened senses of recovery but dulled senses to pain, making them far more resistant. The problem is that the more of the body is composed of the synthetic organic matter, the less of it is real, and therefore so too becomes of the organic functions. Eventually, the entire body is replicated by the synthetic organic matter and it no longer has any of the original material makeup, rendering nearly all bodily functions completely vestigial. The necessity for blood and nutrition or digestion no longer serves a function, and new nutrients are not processed by the body, even if ingested. This does not render the Posthuman incapable of life nor consciousness, but it does cause their lives to no longer be organic, and they become immortal until the durability of the material expires.

As for completely artificial Posthumans, they can have the functions of either a completely synthetic Posthuman or a normal Human, however they will always have a separate birth, despite being physiologically the same to either or. Clones are considered Posthuman for this reason, as they are not only not the original, they were also not born like a regular human, and are technically always artificial.


Characteristics

Elements
Neutral

Affinity
Neutral

Type
Humanoid

Class
Posthuman


Abilities (Arts)

Natural/Discipline
Versatile

Style/Technique
Versatile

Art/Signature
Versatile


Specialty
Variable

Shape
Synthetic; Artificial

Form
Humanoid

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Variable; Versatile

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Advanced-Master


Additional Info
Many aspects pertain to the Variability of the synthetic organic material composition and the Versatility of the capacity of a human to utilize it. Virtual Immortality.

Attributes

Weakness
Variable

Resistance (Strength)
Physical; Elemental; Variable

Immunities
Status Ailments; Variable


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Synthetic Organic Matter


Spoils

Soul
Synthetic Soul; Artificial Soul; Soul (1+)

Item Dropped
Variable

Points
30+


Evolution Chart
Requirements: Human to Posthuman: Merge with Synthetic Organic Matter.

Previous Form
Basic; Human

Form
Advanced; Posthuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:42 pm

Advanced Form; Cyborg

Genus
Human; Mechanica

Species
Human; Mechanica

Subspecies
Cyborg


General Info (Genus)

Ecosystem (Environmental)
Advanced Civilizations

Influence

Area Effect
Efficiency

Effect
Efficiency

Side-Effect
Efficiency


Nature

History (Past)
For ages since the discovery of robotic technology, Cyborgs were always considered, and often times, pursued. This gave way to cybernetics that advanced the society of humanity and all organic life, paving the way for Cyborgs to exist. Originally kept secret due to public reception, Cyborgs were often sent to do things that normal humans could not. The technology used to create Cyborgs was developed for organic life that needed replicated parts or enhanced features, as this was a time before Synthetic Organic Matter, which is generally more commonly used today.

Habitation (Present)
Advanced Civilization

Purpose (Future)
To do the things that other beings within their civilizations cannot do, or to increase the efficiency of their environments in order to improve the societies. They also serve many other purposes, such as hired muscle or technical services.


Specific Info (Species)

Species Info
Cyborgs are organic beings which are composed of mechanical parts in some way, often confused with an Android, which is completely and fully robotic, but resembles an organic being only in image and intelligence. Due to this, the most technical requirement of something to be a Cyborg is that one part of it has to be completely organic, even if it is just one vital organ, such as a heart or a brain, and another part has to be mechanical, even if it is replacement of an organ. With powerful mechanical parts, they are almost always stronger and generally better than regular humans all around, and those with brain implants are capable of computing like a regular machine.


Characteristics

Elements
Metal; Electricity; Variable

Affinity
Mechanical (Cybernetic)

Type
Humanoid; Mechanica

Class
Cyborg


Abilities (Arts)

Natural/Discipline
Cybernetics - The natural capacity for whatever customizable mechanical body part does.

Style/Technique
Versatile

Art/Signature
Variable


Specialty
Mechanical

Shape
Human

Form
Cybernetic (Mechanica)

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Mechanical

Additional

Combat Specialty
Mechanical

Equipment
Cybernetics - Any equipment that is mechanical, each one having different features or capabilities.

Accessories
Variable


Grade (Rank) List
Advanced-Master


Additional Info
Absorbs Electricity

Attributes

Weakness
Variable; Dependent

Resistance (Strength)
Physical; Status Ailments

Immunities
Variable; Dependent


Extraneous And Miscellaneous

Miscellaneous Items
Accessory

Extra Items
Variable


Spoils

Soul
Soul (1+)

Item Dropped
Cybernetics

Points
30+


Evolution Chart
Requirements: Human to Cyborg: Human must be fused with Mechanical Parts.

Previous Form
Basic; Human

Form
Advanced; Cyborg

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Dec 26, 2021 5:50 pm

Advanced Form; Anthropomorph

Genus
Humanoid; Alien

Species
Human; Alien

Subspecies
Anthropomorph


General Info (Genus)

Ecosystem (Environmental)
Variable; Interstellar

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
It is well believed that humans were capable of traveling to other planets, galaxies, universes, and even dimensions for some time, and after a great deal of time perfecting the sciences behind those manners of travel, it has come to be a well-defined fact, at this point. Due to it having been discovered and implemented before long before documentation, humans have had a chance to populate other realms, and as such, have adapted and evolved into more foreign beings than their original human ancestors, be it from the environment or the society or anything else. As such, they can be seen as both ancestors and descendants of humans simultaneously. These are also created when a Human and an Alien breed, because the Anthropomorph that they create together will have Human genetics and Alien genetics, which is the basic foundation for being an Anthropomorph.

Habitation (Present)
Variable; Interstellar

Purpose (Future)
To interact with and further develop other humanoid societies and species.


Specific Info (Species)

Species Info
Humanoids which are Human in physiological manners, but often times with foreign aspects of themselves, likely rendering them under the more commonly coined term 'Alien'. Their genetics tend to be similar or exactly like human DNA, but the abnormalities are so distinct that the original human properties have been altered to different proportions, like having extremely large heads and eyes, discoloration of skin, differences in height, or even very general adaptations like heightened intelligence or physical durability. And, unlike other Alien types which are either distant from humans and closer to other lifeforms or completely different beings altogether, the Anthropomorphs are specifically humanoid in genetics and also semblance.


Characteristics

Elements
Variable; Foreign

Affinity
Variable

Type
Humanoid; Alien

Class
Foreigner; Otherworlder; Alien


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Variable

Shape
Humanoid

Form
Alien

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Versatile

Additional

Combat Specialty
Variable

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Advanced-Legendary


Additional Info
May have Undefined, Unknown, or Foreign attributes to them.

Attributes

Weakness
Variable

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Unknown

Extra Items
Undefined


Spoils

Soul
Alien Soul (1+)

Item Dropped
Foreign

Points
50+


Evolution Chart

Previous Form
None

Form
Advanced; Anthropomorph

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Dec 28, 2021 7:15 pm

Standard Form; Orc

Genus
Humanoid; Demon

Species
Human; Demon

Subspecies
Orc


General Info (Genus)

Ecosystem (Environmental)
Dark Places; Underworlds; Wilderness

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
Orcs are very strange creatures, as they have been likened to Fae on countless occasions due to their supernatural locations. However, they are more akin to Demons than Fae, and the ancestor of all traditional Orcs is actually ruler of an Underworld, and is considered a Demon. Thus, by default, Orcs, the offspring of 'Orcus', the ruler of said Underworld, are Demonic in nature and genetics. Though the origin of Orcs is purely demonic, over time, they came to be known as a term for Half-Humans with Demonic qualities. Even so, Orcs are still to this day, the uneducated about the very cryptic creatures consider them to be a type of Fae.

Habitation (Present)
They live in groups and are often found in dark or mountainous regions. They are also known to inhabit demonic places, such as Underworlds. They can sometimes be found among other civilizations, usually Humans or Demons.

Purpose (Future)
Describes its function in the ecosystem, or what it does naturally, and how it's supposed to be used to continue Nature into the Future.


Specific Info (Species)

Species Info
Orcs are a brutish, aggressive, ugly and malevolent race of Half-Human and Half-Demon creatures, though they share a human sense of morality that keeps them from giving in completely to their Demonic heritage. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves, but in truth, they originate from Demons and eventually intermingled with Humans. They are depicted as ugly and filthy, with a taste for human flesh. They are typically fanged, bow-legged, and long-armed. Orcs eat meat, including the flesh of Men, and may indulge in cannibalism.

They are said to be related to Trolls, potentially insisting Orcs can mate with Trolls, since Trolls are similar to Ogres. Their namesake also means 'Ogre', which is basically related to the 'Oni' or 'Ogres' that are a type of Demon, which is where their predecessors come from. Due to their Demonic heritage, they have noses capable of accurate olfactory sense for great distances. Considered to be aggressive scavengers and opportunistic carnivores, they possesses human-level intelligence and an even higher level of cunning. Violent by nature, they will fight ferociously if compelled but tend towards more chaotic or destructive behavior such as pillaging.

Like humans, Orc skin pigmentations vary depending on environmental factors. The most common pigmentations include green, brown, red, and pink. Other colors such as blue, gray, or even purple have also been noted. Orcs are intelligent, sometimes pig-like monsters that hunt in packs. Normally highly ferocious and lustful, they are capable of becoming reasonable and cooperative with humans or other species, including other Demons. Once they've spotted a target, they form groups and attack in an effort to capture them. Those who have been abducted like this are taken off to the Orcs' homes, where they are made into slaves or food.

However, when attacked, if one manages to defeat them instead, they will recognize the victor as their master, whom they will then obey almost as if they were slaves. On the other hand, if one were to attack and lose, the Orcs would be very oppressive. For the victors who become masters, the Orcs may change their nature completely, seemingly catering to their human side over their demonic side.

As described, they have a dual nature, both weak and strong, strong and weak. However, it’s more like it comes from instinct than personality. If they have never known defeat, they will enjoy the pleasure of terrorizing, but once they are defeated, they become subservient. Thus, their loyalty to their master is very extreme and very real, and it is engraved in their instinct.

Orc packs can often be seen being led by Elder Orcs. These Elder Orcs are well-educated and in tune with their Demonic heritage, which grants them arcane abilities that naturally invigorate the Demonic side of other Orcs and gives them savagery and fighting spirit. However, should an Elder Orc be defeated in battle, all nearby Orcs will become distressed and discombobulated.


Characteristics

Elements
Dark Element

Affinity
Tainted

Type
Humanoid; Demonic

Class
Orc


Abilities (Arts)

Natural/Discipline
Hyperolfaction - An extraordinary keen and advanced sense of smell.

Style/Technique
Savagery - The abandonment of conventional tactics and the transition into brutal, carnal, violent methods.

Art/Signature
Demonic Strength - Possesses supernatural strength akin to a Demon, to whatever intensity that may be given the amount of power it takes to channel it.


Specialty
Physical

Shape
Humanoid

Form
Demonic

Threat Level
Moderate-High


Personality

Dislikes
Defeat; Humiliation; Weakness; Inferiority

Sociability
They are extremely ferocious and intelligent monsters who actively assault people, but they move really slowly. However, they are very sly and usually attack in groups. They are very intelligent and can also be merciless or carnivorous, fueled by their Demon Blood. They are extremely carnal, and normally all they think about is having sex, fighting, and eating, wandering around in search of those they can target. The more advanced or educated types tend to become civilized and sociable, though.

Likes
Darkness; Carnality; Fighting; Intelligence; Destruction


Customization
Appearance

Additional

Combat Specialty
Physical

Equipment
Weapon - Variable offensive or defensive equipment.

Accessories
Armor - Sometimes, outfitted with protective suits.


Grade (Rank) List
Standard-Master


Additional Info
Absorbs Demonic Energy.

Attributes

Weakness
Light (Holy) Element

Resistance (Strength)
Physical; Fire; Ice

Immunities
Dark (Arcane) Element


Extraneous And Miscellaneous

Miscellaneous Items
Dark Chrysm

Extra Items
Armor


Spoils

Soul
Demonic Soul (1+)

Item Dropped
Weapon

Points
25+


Evolution Chart
Requirements: Orc to Elder Orc: Acquire 'Arcane' power.

Previous Form
None

Form
Standard; Orc

Evolutionary Form
Advanced; Elder Orc


Advanced Form; Elder Orc

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptyTue Dec 28, 2021 8:31 pm

Intermediate Form; Pseudohuman

Genus
Humanoid; Mimic

Species
Human; Mimic

Subspecies
Pseudohuman


General Info (Genus)

Ecosystem (Environmental)
Undefined

Influence

Area Effect
Integration

Effect
Mimic

Side-Effect
Undefined


Nature

History (Past)
A tricky species that can be something that has only an appearance or quality of a Human but is totally unrelated from humanity, or a Human-Mimic offspring. They are exceedingly rare and difficult to find, as even though they can be totally unrelated to a Human or Humanoid, their appearance is so similar that they look to be exact copies of a Human or Humanoid species whilst exhibiting traits or properties from others.

Habitation (Present)
Undefined -- Their locations are too rare and sporadic to be linked together, as they do not even always live in the same nature of the beings they mimic.

Purpose (Future)
Unknown -- Possibly genetic.


Specific Info (Species)

Species Info
Beings which are called 'Fake Humans'. They can consist of any type of Human-Mimic offspring, or simply beings which are human-like in some fashion, but are totally inhuman in other ways that completely separates them from humanity, though might connect them closer to another -- possibly foreign -- being.


Characteristics

Elements
Variable

Affinity
Faux

Type
Mimic

Class
Mimic


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Mimic

Shape
Humanoid

Form
Mimic

Threat Level
Variable


Personality

Dislikes
Unknown

Sociability
Unknown

Likes
Unknown


Customization
Variable

Additional

Combat Specialty
Faux; Mimic

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Intermediate-Legendary


Additional Info
Undefined

Attributes

Weakness
Variable

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Random


Spoils

Soul
Pseudosoul (1+)

Item Dropped
Random

Points
???


Evolution Chart

Previous Form
None

Form
Intermediate; Pseudohuman

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyWed Dec 29, 2021 4:09 am

Legendary Form; Demigod

Genus
Humanoid; Deity

Species
Human; Deity

Subspecies
Demigod


General Info (Genus)

Ecosystem (Environmental)
Variable

Influence

Area Effect
Variable

Effect
Variable

Side-Effect
Variable


Nature

History (Past)
Like all half-human beings, another species interbred with them and created a mixed offspring. Though far more rare, the love or reproduction with Humans by the Gods and Goddesses creates Demigod offspring, being Half-Human and Half-God. Even as they often retain some human attributes, such as mortality or human error, they gain Godly qualities that put them on par with full Metahumans.

Habitation (Present)
Variable

Purpose (Future)
Variable


Specific Info (Species)

Species Info
Demigods are Half-Human Half-God beings that are born from either parent being a Human or a God or Goddess. They have Godly powers and are able to commune with Divine Beings, including other Deities, who normally do not associate with mortals often.


Characteristics

Elements
Godly

Affinity
Godly

Type
Humanoid; Deity

Class
Deity


Abilities (Arts)

Natural/Discipline
Variable

Style/Technique
Variable

Art/Signature
Variable


Specialty
Godly

Shape
Humanoid

Form
Deity

Threat Level
Variable


Personality

Dislikes
Variable

Sociability
Variable

Likes
Variable


Customization
Variable

Additional

Combat Specialty
Godly

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Legendary


Additional Info
Variable

Attributes

Weakness
Minimal

Resistance (Strength)
Variable

Immunities
Variable


Extraneous And Miscellaneous

Miscellaneous Items
Prysm

Extra Items
Variable (Godly)


Spoils

Soul
Godly Soul (100,000+)

Item Dropped
Variable (Godly)

Points
100,000+


Evolution Chart

Previous Form
None

Form
Legendary; Demihuman

Evolutionary Form
None


Legendary Form; Karura

Spoiler:


Legendary Form; Kendatsuba

Spoiler:
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PostSubject: Re: Humanoid List   Humanoid List EmptyWed Dec 29, 2021 7:03 am

Advanced Form; Elder

Genus
Humanoid

Species
Human

Subspecies
Elder


General Info (Genus)

Ecosystem (Environmental)
Human Societies; Solitary

Influence

Area Effect
Structure

Effect
Wisdom

Side-Effect
Knowledge


Nature

History (Past)
Elders are known to be a very secretive collection of humans that stick to their own societies if not staying completely alone. Since the dawn of humanity, they have existed in the background, guiding humanity along, and do so to this day. The Elders are always those who have the greatest wisdom or knowledge, which prioritizes their existence, thus giving them the classification of 'Elder'.

Habitation (Present)
Human Societies; Seclusion; Secret Societies; Solitary

Purpose (Future)
Providing wisdom, knowledge, and information to human civilizations, as well as maintain structure and understanding.


Specific Info (Species)

Species Info
Unlike the typical meaning of the word 'Elder', the Elder humans are referenced as such because of their seniority over others of mankind, usually in terms of wisdom, intelligence, or general knowledgeability. As such, they keep track of and pass down even the most ancient practices, which is why they are Elders. They are known to have archaic abilities.


Characteristics

Elements
Archaic

Affinity
Neutral

Type
Humanoid

Class
Elder


Abilities (Arts)

Natural/Discipline
Wisdom - Intellect and information.

Style/Technique
Arcanism - Esoteric intellect and information, often times capable of utilizing Arcane Energy.

Art/Signature
Archaism - Ancient wisdom capable of utilizing Arcane, Ancient, and Forbidden Arts.


Specialty
Archaic; Arcane

Shape
Humanoid

Form
Human

Threat Level
Variable


Personality

Dislikes
Ignorance

Sociability
Strict; Stern; Knowledgeable; Wise; Intellectual; Secretive; Mysterious

Likes
Intelligence


Customization
Variable

Additional

Combat Specialty
Intellectual

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Standard-Legendary


Additional Info
None

Attributes

Weakness
Status Ailments

Resistance (Strength)
None

Immunities
Arcane Energy


Extraneous And Miscellaneous

Miscellaneous Items
Tome

Extra Items
Variable


Spoils

Soul
Strong Soul (10+)

Item Dropped
Elixir

Points
10+


Evolution Chart
Requirements: Human to Elder: Acquire 'Archaic' wisdom.

Previous Form
Basic; Human

Form
Standard; Elder

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptySun Jan 09, 2022 4:28 am

Standard Form; Mutant

Genus
Humanoid

Species
Human; Mutant; Variable

Subspecies
Mutant


General Info (Genus)

Ecosystem (Environmental)
Variable; Often places with Abnormal circumstances

Influence

Area Effect
Abnormality

Effect
Abnormality

Side-Effect
Mutation; Defect


Nature

History (Past)
All throughout time, there have been divergences of species in genetics, often referred to as a Mutation. Though some Mutations are inspired by Evolution, or can become Evolution, others can be malign and cause Degeneration, if not general Defect in a lifeform. Therefore, it is common for certain Mutations to die out or be born sterile, which eliminates any form of its reproduction or continuity in the gene pool. On the rare occasion that a Mutation persists, or it shows up from a recessive gene, it will always be a Defect. These Mutants are seen as outcasts more often than not, but there are some Mutants who are accepted because they blend in very well or they are not volatile to others with their existences.

Habitation (Present)
Variable; Commonly places where there is high Abnormality.

Purpose (Future)
To allow the existence of many types of beings, even those which are considered Defects or Deformities.


Specific Info (Species)

Species Info
A Mutant is an organism or a new genetic character arising or resulting from an instance of Mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It is a characteristic that would not be observed naturally in a specimen. The term Mutant is also applied to a virus with an alteration in its nucleotide sequence whose genome is in the nuclear genome. The natural occurrence of genetic mutations is integral to the process of evolution. The study of mutants is an integral part of biology; by understanding the effect that a Mutation in a Gene has, it is possible to establish the normal function of that gene.


Characteristics

Elements
Neutral; Tainted

Affinity
Mutation; Tainted

Type
Mutant; Mutation

Class
Mutant


Abilities (Arts)

Natural/Discipline
Mutation - Hyperadapts to environment, altering the natural Properties of itself and whatever is around it. (Change)

Style/Technique
Mute - Silences the former genetic code, nullifying or removing the data, usually with its own Mutation. (Silence)

Art/Signature
Mutate - Alters own code, often genetically, giving it new Properties, such as different Immunities, Resistances, or Weaknesses. (Change)


Specialty
Mutation

Shape
Humanoid

Form
Mutant

Threat Level
Variable


Personality

Dislikes
Variable; Undefined

Sociability
Variable; Undefined; Unstable; Defective

Likes
Variable; Undefined


Customization
Variable

Additional

Combat Specialty
Variable (Adaptive)

Equipment
Variable

Accessories
Variable


Grade (Rank) List
Standard-Legendary


Additional Info
Variable; Changes

Attributes

Weakness
Variable; Dependent

Resistance (Strength)
Variable; Dependent

Immunities
Variable; Changes


Extraneous And Miscellaneous

Miscellaneous Items
Random

Extra Items
Random


Spoils

Soul
Mutant Soul (1+)

Item Dropped
Random

Points
1+


Evolution Chart
Requirements: Humanoid to Mutant: Alteration of Natural Property, often Genetic.

Previous Form
Basic; Humanoid

Form
Standard; Mutant

Evolutionary Form
None
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PostSubject: Re: Humanoid List   Humanoid List EmptyMon Jan 10, 2022 4:32 pm

Standard Form; Mandragora (Mandrake)

Genus
Plant; Humanoid

Species
Plant; Human

Subspecies
Mandragora (Mandrake)


General Info (Genus)

Ecosystem (Environmental)
Land of Eternal Rain (Common), Mystic Woods (Common), Misty Jungle (Common), Blossom Fields (Uncommon)

Influence

Area Effect
Aroma

Effect
Attraction

Side-Effect
Charm; Lure; Impairment


Nature

History (Past)
During their larval stage, they are buried within the earth. Absorbing nutrients from the soil, their bodies are formed. The growth of their body stops once they are pulled from the earth. For this reason, the sooner a mandragora is uprooted the more childish its appearance will be, and can even be premature, like a human baby. Likewise, the later a mandragora is uprooted the more adult the appearance will be.

Habitation (Present)
They can only grow under the earth, and so, if they are pulled early, they resemble children, though if they are pulled later, they resemble adults. This means that the later you pluck a Mandragora, the more nutrients it will have and the more mature and intelligent it will be, not relying so much on its normal instincts.

Purpose (Future)
Though their flower itself is extremely poisonous, their roots are rich with nutrients used for many rejuvenating potions, and to consume their roots will give a large boost in vitality and overall stamina. This is also how people make the mistake of consuming the poisonous flower, as well. They become far more potent the more aged a Mandragora is, and as such, they are sometimes raised by very skilled Botanists. However, even they run the risk of falling prey to their appetites, if not satiated with a specific amount of sunlight and water.


Specific Info (Species)

Species Info
Mandragoras are soil-dwelling Plants that have Human DNA in them, and are sometimes called Mandrakes. Some consider it to be a type of 'Maneater,' though technically, they are their own strain of species, being a vegetative creature that grows in water of high salinity. As its screech is quite injurious to people, chemicals are often spread to prevent these creatures' growth, yet adaptation prevents any toxins from actually killing them. If one is to obtain one of the plants atop its head, it is said to bring good luck. Yet, few are they who know that the plant is host to a deadly poison, strong enough to kill the largest of giants. And no wonder so few know. After all, if you happened to be fortunate enough to find something so rare, you'd be unlikely to want to eat it! They only push out the flower on their head to the surface of the ground. They wait for their prey, which is lured by the sweet fragrance released from the flower petals, to come and pull them up.

They have a special taste for flesh and blood in addition to their natural thirst for water and sunlight. They vary greatly in size depending on how much flesh and blood they have consumed, and how large their water supply is. The reason why they crave flesh and blood is because of a mutation within them due to the mixture of the Human and Plant genetics.

The parts corresponding to its root-feet are normally buried deep into the earth. When it wishes to move, it may uproot itself and run away. They remain hidden under the ground with only their flower atop their head being revealed, releasing a pleasing aroma to lure in prey. When they are plucked from the ground, they spring to life and viciously attack the creature that has gotten near it and try to consume it by biting off pieces of its flesh, normally starting with somewhere the most surprising.

They are normally immobile until picked, so they don't go around actively hunting, but rather use a combination of an attractive fragrance and a psychoactive scream to induce other creatures to come near enough for them to ensnare them with their roots and then consume their flesh and blood.

Characteristics

Elements
Earth (Plant)

Affinity
Terrestrial

Type
Plant

Class
Mandragora; Maneater


Abilities (Arts)

Natural/Discipline
Reproduction - Plants seeds of itself that will grow into more Mandragoras in a short period of time. Their size will vary. (Spawn)

Scream - A terribly loud and deafening cry that overpowers and absorbs any and all other sounds in the area to increase its own potency, thus, inflicting everything within distance of its scream with Silence. It can concentrate this power as a pulsating sonic blast with the same effect. (Silence)

Pollen - Releases a special pollen throughout the area that causes hallucinations and Impairment, as well as Confusion, Madness, and Poison on all who are caught in it. Spews out pollen that will cause random status ailments to the foe. (Poison; Confusion; Impairment; Madness; Random Status Ailment)

Style/Technique
Battlecry - An invigorating screech that stirs the chloroplast within and increases the power of itself and ally Plants to double. Those not of this race are harmed severely by the screech, and their power is weakened to half. (Enhancement; Weaken)

Seductive Melody - A song that increases the mystical potency of all of its Species, and those that are not are Charmed and Lured to the plant against their will to do its will, which is most likely to be consumed. (Charm)

Art/Signature
Screech - An eerie screech at a frequency that is able to 'normalize' the foe and dispels all their status enhancements. Not only this, the power of the screech is enough to disorient and Confuse those who hear, causing them to hallucinate the longer they are in contact with the sound. (Confusion; Impairment; Disable; Immobilize)

Nutrient Absorption - Uses its Roots and Flower to draw in energy from the sun, moisture, and the earth, or another plant or living being. The effect is lessened if the Flower is removed. (Drain; Absorption)


Specialty
Non-Physical

Shape
Humanoid

Form
Plant

Threat Level
Medium-Deadly


Personality

Dislikes
Fire

Sociability
Timid, Voracious; Carnivorous

Likes
Earthiness; Moisture; Flesh; Blood; Sun


Customization
Variable

Additional

Combat Specialty
Indirect

Equipment
Roots - Plant roots which grow at a rapid rate and can extend and also increase in thickness in order to whip and constrict others, and can even be used to drain energy from another source. Can be painlessly harvested to use as an ingredient in cooking and aphrodisiac potions.

Accessories
Flowers - Toxic plants growing from their bodies, typically the head, and usually only one. The flowers are capable of inducing hallucinations and general impairment with their pollen or aroma, and if ingested, acts as a deadly poison.


Grade (Rank) List
Basic-Advanced


Additional Info
Consumes flesh and blood. Absorbs Water and Light elements.

0. Half-Human.

I. All Mandragoras have EXTRAORDINARY reproductive powers, and require very little to live. (Regen)

II. Their cries are imbued with special properties that are able to 'Silence' others, sealing away their abilities and any of their powers to prevent them from using them temporarily. Sometimes, their screams are capable of inducing 'Madness, which tends to mean ferocious creatures start violently attacking the first thing that they see.(Silence; Madness)

III.  It also causes hallucinations and confusion, making those who are affected lose their ability to reason, or even think temporarily. (Poison; Madness; Confusion; Impairment)

IV. Incubates in soil underground like a human does a womb, and does not move from spot until grown at least to the state of a typical human child. (Immobilize)


Attributes

Weakness
Fire Element

Resistance (Strength)
Earth Element

Immunities
Poison


Extraneous And Miscellaneous

Miscellaneous Items
Exotic Nectar

Extra Items
Mandrake Root


Spoils

Soul
Plant Soul (1+)

Item Dropped
Mandragora Flower

Points
150+


Evolution Chart

Previous Form


Form
Basic; Mandragora (Mandrake)

Evolutionary Form
None
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