Genus Construct
Species
Homunculus
Subspecies
Abomination
General Info (Genus)Ecosystem (Environmental)
Nekhir Maledictus; Darkness Lands
InfluenceArea EffectInstability
Effect
Instability
Side-Effect
Instability
NatureHistory (Past)
Originally serving as minions, companions, lovers, guardians, helpers, slaves and fighters for Witches of the past, they fulfilled their purpose quite well, until a fatal miscalculation on each of the Witches' part caused the memories and feelings of each different body part and soul placed within to corrupt their little monstrosities into an unpredictable insanity. With unsorted feelings and goals of all those they were made from, their emotions, actions and stability were beyond erratic, and this helped bring ruin to the Old Witch City when an Abomination was sent to carry out an order by itself. Though never harming its creator, it received mixed feelings from all other beings, and reacted in such an erratic way that even these great Witches could not fully grasp.
Habitation (Present)
Any environment supportive of their unstable existence.
Purpose (Future)
To be superior to the predecessors of the body parts and to cover their weaknesses with other features.
Specific Info (Species)Species Info
Hideous, malformed creations of the night, forever scorned and shamed into the darkness. An Abomination is a Homunculus animated and deformed by the ancient magics and alchemy from many Witches of old. Trying to test their magical experiments on the dead, they pieced together parts of any living being available, be it human, witch, monster or something else. They are said to be the failed prototypes of what is now known as the Weapon race of people.
All of their movements and actions are completely random and unpredictable, be it from control over their body to their speed to even their physical strength or mental capacity. Mentally, Abominations are even more deadly, depending on what has been laced into their being. Containing mixed fragments of the mind and memories of not only their creators, but whatever they have been made up of, body, mind or even spirit. So, every Abomination is a threat simply from the time it is seen, but all have an infinite amount of stamina, due to their Undead nature.
Some of these creatures are said to have the capacity to speak, though when they do, it tends to come out as a surplus of nonsensical insane speech about their own mental instabilities, or about their former masters that have long since passed. Harboring pieces of their creators within them, be it in body, mind or soul, they hold the key to 'eternal life' for the dead witches of long ago, and they command their manic servants from even beyond the grave. As such, these Abominations continue to walk the lands in eternal servitude of their long dead masters, waiting to wreak havoc on those that enter their territories, trying to find where their bodies have been lain to rest so that they may revive those Witches of yore.
CharacteristicsElements
Variable
AffinityVariable; Darkness
Type
Chimera
Class
Homunculus
Abilities (Arts)Natural/DisciplineAbsorbative Touch - Natural physical touch allows the siphoning of life energy, special skills, spiritual energy, and anything else of the target it is making contact with.
Touch of Decay - Causes the physical bodies of those touches to fall to pieces in the area infected, allowing for the Abomination to take the falling part of the body and use it as their own, attaching it to themselves to use powers of those they have stolen from.
Elemental Manna - The ability to use Manna of varying elemental affinities.
*One per Abomination, unless Manna is stolen from elsewhere. Thus, if the Abomination knows Fire Manna, it will only know Fire until it steals other Manna.
Style/Technique
Silent Aura - Exudes an aura that tames energy and seals away the use of special techniques such as the use of Souzenryoku, Manna, and even Willflow. (Silence)
Status Manna - The ability to use Manna of various status ailments.
*One per Abomination, unless Manna is stolen from elsewhere. Thus, if the Abomination knows Sleep Manna, it will only know Sleep until it steals other Manna.
Art/Signature
Soul Snatch - When touched by a Soul Wavelength, it begins to siphon the Willflow and use it as its own. If let to continue, it will eventually snatch the souls of whomever is connected and place it into its own body, obtaining the powers of those souls. Those who have their souls stolen are turned Undead. (Zombie)
Stolen Manna - When touching those who use Manna, they absorb the power of the Manna into themselves, granting them the power to use said Manna.
SpecialtyVariable
ShapeUnnatural
Form
Deformed
Threat Level
Variable
PersonalityDislikesVariable
Sociability
Variable - Can pick from any or many and apply they and their attributes to any labeled 'Variable.'
Unpredictable - Unable to be determined or traced. Unstable and/or unorthodox and following no set law nor pattern.
Likes
Variable
CustomizationMind; Body; Soul
Additional
Combat SpecialtyVariable
Equipment
Stolen Power - Whatever powers have been built into it by whomever has abandoned them is what they have at their disposal, and nothing more until they touch another being.
Accessories
Random
Grade (Rank) ListStandard-Advanced
Additional InfoHarbors many parts of different creatures, allowing them to use said powers of creatures it is made from. Absorbs Electricity for power and vitality. Steals Soul Wavelength to use as its own.
Attributes
WeaknessVariable; Holy/Light; Fire
Resistance (Strength)
Highly Resistant to Manna.
Immunities
Invisibility/Intangibility; Darkness
Extraneous And MiscellaneousMiscellaneous ItemsPotent Potion
Extra Items
Ether
SpoilsSoulMultisoul (2+)
Item Dropped
Variable Parts (Random)
Points
20+
Evolution ChartPrevious FormStandard; Homunculus
Form
Advanced; Abomination
Evolutionary Form
None