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 Shinsangel Weapons

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Triere
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Shinsangel Weapons   Mon Mar 02, 2015 6:53 am

So, thanks to the awesomeness of an old friend, Priere has her own weapon; the Chainsaw Sword. Its main purpose is to suck in and expel forces from itself, depending on its rotation. If it's normal rotation, it expels force from itself. If it's in reverse rotation, it sucks in force and uses it for power or for conservative energy of some sort.

The Chainsaw Sword is about 6 feet long, and despite its largeness and bulkiness, it is light enough for Priere to use it with one hand. The 3 of them use this weapon in different ways, however, and it's quite easy to differentiate their styles...

Priere's Usage: Erratic, Violent, Random, Odd, All Over the Place.

Signis' Usage: Powerful, Violent, Furious, Destructive.

Blue's Usage: Swift, Precise, Maniac.


The 3 of them also seem to exhibit special abilities with this Chainsaw Sword... Teehee.

Priere's Chainsaw Abilities: Chainsaw Blade freezes what it touches and releases a chilly air from around it.

Signis' Chainsaw Abilities: Electricity constantly surges and sparks from it.

Blue's Chainsaw Abilities: Chainsaw becomes virtually silent in every way and slices are so fast that they are not seen.



What it looks like:


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Triere
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 6:55 am

Ice Parasol
The Ice Parasol was a weapon made totally on accident by Priere, herself. It was made of reinforced ice that is highly resistant to heat and fiery attacks, as well as being incredibly dense and durable to begin with. Made on a whim when fighting Koudo, it was originally used for style but quickly was remade into a potent weapon and shield. It can increase in size and density and such depending on what Priere wants to do with it. It has potential to freeze things just like any of Priere's ice, and also seems to be able to encapsulate things within it and flash-freeze them in a moment. It is constantly being tweaked and getting things added to it to make it a more potent weapon and shield until Priere can do no more to it. It has a pentacle carved into the top of it.



Ice Gown
An armor made on a whim, this Ice Gown fully covers Priere's dress with her icy magic, causing a constant spread of coldness without her having to actually spread it with her hands. It seems to constantly drop the temperature around her, as well. It is extremely durable and strong, just like the Ice Parasol and is just as resistant to heat and fire. Priere uses this to defend her body, mostly against fast people that wish to strike her in ways where she can't attack them. Most times, it is used with the Ice Parasol to create the ultimate defense. The two also seem to be able to change from Solid to Liquid to Gas state on a whim.

Ice Parasol and Ice Gown






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Triere
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 6:57 am

Living Ice
The Living Ice is a very powerful weapon created by the hands of Priere with the help of her family's grimoire. This creature is a monster of about 50 feet tall and 30 feet high, and even that is liable to change with Priere's power. The Living Ice is made out of special magic of Priere's and blessed with a life-giving, protective incantation that causes its ice never to melt and to become several times sturdier than before, making it very hard to break or even crack this ice. It is known to have many supportive and offensive magics that have to do with Water and Ice and is said to have the ability to hover. Its most potent ability allows it to flash-freeze a majority of the area. It is known to have 3 forms, however Priere only knows of 2 of them. In its first form, also called the Tank Mode, the Living Ice is at its most defensive. It is slow, but it can take countless hits and dish out magical attacks relentlessly, much like a tank. If it wishes to pick up its speed or evade, it begins to hover, however when hovering its magical prowess decreases. A picture is below.



Living Ice; Form 2
When given any form of command, the Living Ice in Tank Form is able to change into its second form, which is the Humanoid Form. The Humanoid Form possessed high mobility, speed and attacking power due to its sleekness and immensely high fighting capabilities, however it is not as durable or magically inclined as the other two forms. Its ice has become extremely sharp and pointy, blade-like, even. It has the power to penetrate even the toughest of armors and slice through the most durable of substances with speed to match said power. If it concentrates its power, it can release freezing waves of force from itself and also freeze things with its body. Its powers are also not limited when it hovers, for its speed increases when it hovers that are much faster than that of the sound barrier. Because of its weakness in using its magic while in this form, it rarely does use it, for most times it just hinders and doesn't help.



Attacks

Shieldus - Creates a massive shield, barrier or protective energy around itself, allies or the entire area to defend itself from attacks and keep itself from harm. While this barrier is up, it cannot cast any offensive magics and only supportive ones, however.

Reflect - Generates a massive shield, barrier or protective energy around itself, allies or the entire area to reflect all non-physical attacks from itself and reflect them back at the caster with double the potency, speed and power. Is not restricted to reflecting back at caster, however. While this barrier is up, it cannot cast any offensive magics and only supportive ones.

Purify - Cleanses self and allies of harmful foreign hazards via the power of magic. Must wait after usage until it recharges.

All Aquara - Releases a massive, destructive tsunami of water from itself to destroy all things in the area in a flood. It may also freeze this water at will.

Snowstorm - Generates a powerful blizzard from itself to hinder vision, cause freezing and also harm the foe with hail the size of minivans.

Freeze - Sucks out the heat in the area and converts it into energy for itself, causing those cause in its radius to freeze from lack of heat.

Black Frost - Its special ability that causes the entire area to become flash-frozen, leaving all those who are unwary frozen in their tracks immediately with Absolute Zero coldness. It takes a bit of time to charge up, however, and it must recharge after using this ability.
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 6:58 am

The Tundra
Probably Priere's most powerful weapon, as it is a very ancient summon that resides in a realm that it was named after, known as The Tundra, which was created by her ancestors long ago. It is the guardian of said realm and is ruler of it. The Tundra itself is a mass of pure magical energy of the highest concentration, basically the combined magics of every on of Priere's ancestors into one being. When given some of the user's magic, it takes the form of what they will it to be deep in their hearts, allowing it to serve them in the most useful way in the most useful form. The Tundra took the form of an astronomically sized icy turtle-dragon-fortress with an innumerable amount of weapons and an even larger hub in the middle of its back which it transports around. It has many different abilities, but a majority of them are unknown except for its immense amount of weaponry and firepower. Apparently, it can traverse any sort of terrain or atmosphere, making it the ideal vehicle for travel. When fed enough magic, it can attain warp-speed travel to even travel through space (though Priere does not have the magic to sustain such things yet.) This was her rendition of The Tundra, and as such, it has become this massive vehicle ready for nonstop battle and travel, for that is so what Priere desires deep in her heart. As of right now, not much else is known about The Tundra, but shall be revealed in time as Priere progresses.

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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 6:58 am

Frio the Frozen Mist
An android made specifically for Priere made from Cleff's Fem BioHume design and edited to Priere's liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Frio has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Priere's own creativity. She is equipped with a large assault of weaponry to help her in combat and excels in combat, but is still learning about social contact. Frio is constantly generating and using Liquid Nitrogen in a majority of her combative abilities, which she uses through the tendrils on her back to inject or shoot at enemies, shoot large and powerful energy concentrations through the 4 large converters on her back, shoot some through her gun or just use her frozen sword for attack. The Liquid Nitrogen flows like part of her body and even when outside of her body, she may control it for a while. Her AI equipped with her Automatic Learning allows her to learn the style of the opponent and grow from it, but at a gradually progressive rate and not instantaneously as well as learn how to function in the real world and guide herself through difficult situations. Frio is also able to fly and release a freezing mist from herself to gradually freeze the entire area to make hunting easier. Such is why her name is the 'Frozen Mist.'



Weaponry and Effects

The Strongest Shield - Taken from an earlier model of Cleff's and remade, the Strongest Shield absorbs the force of what hits it, causing it to instantaneously stop. To prevent energies from penetrating it, as well, it concentrates itself after it is generated, constantly growing more powerful and reacting in a way that will adapt and then repulse whatever is trying to penetrate it. It can take more pressure and more power than the original design, but still has the same general flaw of being overpowered. However, when overpowered, it will regenerate over a period of time to its full potential. It also seems to be able to absorb heat and reflect light and beams particularly well.

Nitro Sword - From first glance, it is just an ice sword that would never melt. The reasoning behind this was because within the melt frame of the sword, there was always a constant flow of liquid nitrogen that was constantly freezing the ice on the metal frame making sure it wouldn't melt. Should the sword be met with flames more powerful than it could handle then of course the ice would melt, but then she could just channel more liquid nitro to the frame and create another one. The size and general shape of the sword can be increased or decreased to the will of Frio, though drastic changes require more energy and time to do. The sword seems to freeze what it touches on contact as well as cause what it has touched to become very brittle, much like thin ice, to increase deadly effect. It has a very high physical endurance and tolerance, it seems.

LN2 Rifle - The LN2 Rifle (Liquid Nitrogen Rifle) is a gun that specializes in long range and close range combat. When in close range battles, it releases a wide range spray that freezes what it comes in contact with almost instantly. When in long range combat, it increases its own accuracy, speed and power automatically for the specific target, taking in trajectory, distance, speed, etc. and fires with the utmost accuracy, firing bullets, beams, spheres and even homing/explosive projectiles. It can take in air to pressurize and intensify the power of its shots as well.

Converters - The 4 Converters on her back quickly changes liquid nitrogen from liquid form to pure energy form, and can fire them off in several different ways ranging from concentrated beams to spheres, or even as pulses or waves. The converters can also detach from her body and hover about 13 feet away from her body, not able to leave that general radius. This can be fixed over time with more control.

Tendrils - On Frio's headdress and on her back are 4 tendrils; 2 tiny ones on her head and 2 large ones with claws on her back. All of them have a sort of syringe-like effect and can stab into and absorb the liquids and energies of what they touch, freezing the empty husks, however they can also be used as whips. The larger ones can extend to double their original length and can fire off condensed energy just like the Converters. Not only that, but they can be used as drills and can be used as extra hands or claws. They are very VERY resistant to energies and are used to touch deadly and highly destructive energies.

Flash-Freeze Grenades - On Frio's sides are small cylindrical tubes that are actually highly explosive. She can produce many of these, however when she uses all of them, they need to be remade by hand, which is usually what her tendrils are doing. They explode on impact or when triggered and can be used as land mines or normal grenades. Upon explosion, they freeze everything within a 30 foot vicinity in a flash-freeze fashion.
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:00 am

Aqua the Ruinator/Dissolver
An android made specifically for Priere made from Cleff's Fem BioHume design and edited to Priere's liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Aqua has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Priere's own creativity. Unlike Frio, Aqua is made for extremely fast combat and high mobility, thus she does not have as many weapons. She is also made for close-range combat more than long range, unlike Frio, who is the opposite. Aqua is constantly generating and using Hydrochloric Acid in a majority of her combative abilities, which she uses through the tendril/claw on her back to inject or shoot/spray at enemies, shoot large and powerful energy concentrations, shoot some through her gun or just use her Acid Blades for attack. The Hydrochloric Acid flows like part of her body and even when outside of her body, she may control it for a while. Her AI equipped with her Automatic Learning allows her to learn the style of the opponent and grow from it, but at a gradually progressive rate and not instantaneously as well as learn how to function in the real world and guide herself through difficult situations. Hers runs faster than Frio's. Aqua is able to move fathoms faster than Frio, however she cannot fly. She is made for underwater battle and can withstand any and all liquids no matter what they may be, as he body is made to adapt to them. She releases acidic mist from her body at will and can also contaminate the water molecules in the air with water to have everything become disintegrated without even knowing what is going on. Such is why she is the 'Ruinator' or 'Dissolver.' She is Frio's Sister, made of the same base as she is.



Weaponry and Effects

Acid Blades - The Acid Blades are her main weapons. They are extremely light and easy to use. The blades are made out of solidified Hydrochloric Acid and when touched, they almost instantly burn through whatever was cut.

Acid SMG - A Submachine Gun that fires out rapid fire acidic bullets. In addition, it can fire out rapid fire acidic beams in the same fashion, or just one long, concentrated beam to sweep across large areas. Very deadly. It also has a spray mode to spray out large amounts of HCl in the area that will almost instantly disintegrate what it comes in contact with, depending on how much is sprayed out. It is able to shoot out rapid fire acidic webbing as well.

Acid Nuke - Much like Frio's Flash-Freeze Grenades, Aqua has two larger, more powerful versions which are the Acid Nukes. As the name suggests, they are very powerful acidic bombs that explode with the power of a nuke. She only has two and it takes a long time for her to recover for another one after those two are used, so if you can survive those two, everything should be fine... For a while. Being acidic, they disintegrate everything in the blast radius. Very very deadly.

Tendrils - On Aqua's headdress and on her back are 3 total tendrils; two on the head and one huge one acting as a tail. Her tendrils are more powerful than Frio's, but naturally because there are fewer, that means that there are less to use. All of them have a sort of syringe-like effect and can stab into and absorb the liquids and energies of what they touch, melting the empty husks, however they can also be used as whips. The larger one can extend to triple its original length and can fire off massively powerful condensed acidic energy.. Not only that, but it can be used as drills and can be used as extra hands or claws. It is damn near impervious to energies and is used to touch deadly and highly destructive energies.

Acid Barrier - Also located on Aqua's headdress are two small needle-like things filled with HCl. These are energy generators that create very powerful barrier domes around her on command, disintegrating what is to come in contact with them as soon as they do. They have the highest output of HCl out of all of her weapons, and therefore are the most potent, however disallows the use of her other weapons while active. She can launch the needles as projectiles to stab into things to generate the barriers around them instead of around her, as a means to keep something contained. They can move while having something entrapped in a barrier, so that is not a problem either.
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:01 am

Cosmo
An android made specifically for Signis made from Cleff's Fem BioHume design and edited to her liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Cosmo has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Signis' own logicality. A specially made powerful machine able to completely use the full electromagnetic spectrum without flaw, Cosmo is a being that should not be taken lightly under any circumstances. Able to generate magnetic and electrical energy on her own, she has a huge variety of uses in both combat and in conventional means. She is heavily armored and is more powerful than any of the other droids as well as durable. She is not one for speed unless utilizing her special electromagnetic powers, so high mobility and speed are not her forte. High defense and offense are where she shines. Like Frio and Aqua, she was made as a set with a sister droid with many physical similarities. Her presence generally disrupts any wavelength in the area. With such abilities, she can alter light and produce several (but not all) forms of radiation. Her main forms of attack deal with the use of photons and electromagnetism.



Weaponry and Effects

MICROWAVE - MICROWAVE is the large mechanical device embedded into Cosmo's back. It generates an immense amount of electromagnetic microwave power and is what allows her to take control of the electromagnetic spectrum with such ease, though it is the main thing that slows her down. It has the most functions out of any of her equipment, which include but are not limited to tampering of radio waves, production of microwaves, generation of infrared radiation, visible light and ultraviolet radiation, concentration of X-rays and Gamma Rays and... ability to focus any of said radiations into beam format. It produces an incredibly high magnetic field to repulse even the gravitational pull of the planet and negates gravity in general. It drains natural photons and electrons in the air to power itself up for more powerful attacks, as well. The full use of its abilities are widely unknown, as it is so versatile and powerful to fully understand.

Radions - The 6 floating orbs beside the Microwave are called Radions, and their power is to scout the area. They have the same abilities as the Microwave, however powered down severely because they are not the source, but just use the power from the Microwave itself. When they run out of power, they rest on the Microwave to recharge and cannot fly anymore. They can also be used as eyes as they pick up on light just like one. They also seem to magnify the power of the Microwave if directly near it, as well as any sort of electromagnetic power if they are not draining it. If they cannot make it back to the Microwave, however, they will drain any light, electricity or electromagnetic waves that are around them as backup. It sustains them, but does not power them enough to do anything big. Like the Microwave, the extent of their usefulness is still widely unknown.

Plasma Rifle - Like your typical Plasma Rifle, this is a high energy, high powered weapon that fires off immensely condensed streams, bolts, bullets, etc. of pure plasma. Such as the plasma is, at the lowest level it can cause incredible burns/burn through what is touched, however as its power goes up through charging, the shots it fires can then ionize other items it hits, break through damn near any energy or energy shields, and at the highest level, can rupture and destroy matter it comes in contact with. However, because of its high energy output, it usually takes a while to recharge, or even fire off many bolts. Slow, but powerful.

Stun Blade - A blade that uses a high power of electromagnetic energy. It is constantly being generated from the swords and causes complete paralysis of the body and mind when touched by any living, thinking being. The electromagnetic energy it produces allows it to cut through energy with ease as well as slice through even the densest of materials. At full power, it releases a huge amount of radiation on equal par to one of the Plasma Rifle's fully charged shots, however it is susceptible to overheating and becoming useless for a long while until it cools.

Tendrils - On Cosmo's headdress and on her back are 4 total tendrils, much like Frio; two on the head and two huge ones acting as a tails. Her tendrils are more deadly than anything, but have less functionality than those of Aqua and Frio. They are meant to work as either lightningrods to attract any electromagnetic/general electrical energies around them or fire off powerful electrical blasts. They can also surround themselves in the EMR energy and become drills. Otherwise, they do not have much other functions than that. The larger ones can extend to double their original length.
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Triere
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:02 am

Aerith the Heavenly Wind
An android made specifically for Signis made from Cleff's Fem BioHume design and edited to her liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Aerith has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Signis' own logicality. Aerith was named after a Final Fantasy Character. A specially made powerful machine able to completely use the power of Oxygen (wind and air) without flaw, Aerith is a silently deadly being and the twin of Cosmo. Able to generate, absorb, pressurize and generally control all oxygen/wind/air around her and use it as her own, she is one of the most versatile units there is... Also very helpful in space. She is armored more heavily than Frio and Aqua, though not as much as Cosmo and is able to fly and move moderately well. She's in between with mobility, unlike Cosmo. Her strength comes not from her power, but what she can do with the powers she has. She is not one for speed unless utilizing her special powers, but she is much faster than Cosmo. Though not as powerful as Cosmo, she does have defenses that are just as good, however with less armor, therefore making her defense more efficient. Her oxygen can also be poisonous, thanks to high oxygen toxicity levels, giving people oxygen poisoning. She is the best made model for flight and maneuverability in the air.



Weaponry and Effects

Oxygen Regulator - The large wing-like device on her back is the Oxygen Regulator. As its name suggests, when on, it regulates how much oxygen is in the area, how much is outputted in attacks and from itself as well. It is generally what one would call the 'controller of oxygen.' It can control pressure to almost any degree, create vacuums of incredible power, convert gases into oxygen and much more. The OR can also release the swords stuck within with incredibly pressurized air to shoot them out at ungodly speeds to pierce through anything they come across. And then retract back. These swords themselves are invincible. The OR can also generate a powerful pressurized air shield that can reflect and depressurize other energies. Think of this as an 'Almighty Push.' There are other abilities that the OR has, however. This OR can also allow Aerith to negate any sort of force that is imposed on her as well as increase her speed to insane speeds in the air.

Absolute Oxygen Field/Air Panel - A very very useful weapon and ability that seems to be Aerith's most deadly. By using the halo on her head and altering its size, she will create a 'panel' of any size that will strip anything caught within of all oxygen via an immensely powerful vacuum, then use the force of air pressure to crush the remains once the air has been stripped from it. Think of it as an 'Air Lock tube' of sorts. In contrast, the Air Panel can give huge surges of air to something to make the air cause them to explode.

Air Cannon and Oxygen Grenade - This is the weapon equipped to her right hand. It is a dual cannon-grenade launcher that is highly destructive. The air cannon fires off condensed, pressurized shots of pure oxygen at any pressurization levels upon charging. Also, it can create vacuums that suck in object with near any type of vacuum force. Whatever item it taken into it will be shot out via high pressured air so that it will literally destroy anything it hits. The Oxygen grenades fire off condensed air blasts, however they either implode or explode and if they explode, they will rapidly fill the area with air (thus probably destroying the lungs and bodies of those caught within). If they implode, they will literally rip the gases of anything in the blast radius and leave no types of gases at all.

Solid Oxygen Blade - Also called the SOB (hahahaha), the Solid Oxygen Blade is just as it sounds; a blade made of solid oxygen. This blade is made by compressing oxygen to the point of solidification, which makes it very powerful and allows it to slice clean through what it touches. It can also grow larger and repair itself by taking in more oxygen in the area. Either way, it is a very useful and powerful weapon. Upon cutting flesh, it can cause a severe case of Oxygen poisoning. This blade can vibrate incredibly fast to increase slicing power or pass through other object.

Heavenly Gale - These are the swords that are connected to the Oxygen Regulator. They have the power to drain gases in the area into themselves and convert them into pure oxygen, however otherwise they have little effects other than being indestructible. They can fly and are incredibly sharp, and can also vibrate themselves insanely fast to fly fast or even pass through other objects, just like the SOB can, making them like a mobile version of it. Like the OR, they can also generate shield of pure air force as well.
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:04 am

Black/Green
An android made specifically for Blue made from Cleff's Fem BioHume design and edited to her liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Green has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Blue's own form. Green has two forms, unlike the other mentioned machines. Her first form is Black, her second form is Green, though her formal name is still Green. She is the absolute fastest of the androids, having the least amount of armor, though the highest mobility and speed. She is built for stealth and literally makes no noise at any given time. With a design based off of Blue, it is no wonder why this is. She has the fewest weapons of the machines, save for her twin-set sister, however when she transforms she gains a large arsenal. Her power is of Radiation. This means she has access to and generates all forms of radiation in her body and is immune to all forms of radiation, so she is used mostly for scouting areas too dangerous for any living being. She is able to pass through solid objects at will, as well, and release high amounts of radiation from her body. Her main line of offense is to release radiation into her swords and fight with those.



Weaponry and Effects

Black Blades - Twin, pitch black blades with a tube of radioactive liquid in the hilt. They are extensible blades that take the power of radiation and coated the blade with them, or actually becomes the radioactive liquid in solid form. Though they seem very simple, they are very versatile.

Green Bomb - At any given time, she may take the tubes of radioactive liquid from her swords and throw them like flash bang bombs. They will explode with all the power of a small nuclear explosion, leaving everything coated in radioactivity. She generates this radioactive liquid in her body, so she is able to replenish them after a certain period of time, however it usually is a long time.


Transformation; Black to Green
As stated before, Black is able to transform into her second, true form, which is that of Green. When she has enough radioactive energy stored within, she is eligible to transform. All of her radioactive powers become much more than they were before, and then even being within a 10 foot radius of her can almost instantly kill any living being not immune to the effects. She is very powerful in this form and the production of such radioactive liquid is much more than before. She can also fire radioactive beams from her eyes, mouth and hands, as well as shots and streams, since she has no gun. Unlike the others, she constantly hovers above the ground to avoid contaminating the ground and everything touching the ground instantaneously.



Weaponry and Effects

Radioactive Turbine - The turbine equipped to her allows her a vast amount of radioactive energy at one time. If it rotates very fast, it can contaminate an entire area within a mile's radius with radioactivity, however at the cost of it losing power and having Green revert to her normal form. It is the sustaining power behind her in this form and allows her to move at double the speed she could before, generate radioactivity infinitely and sustains all of her weapons. It can shoot out radioactive blasts in bolts, streams, shots, beams and the like. She can even have a sort of 'stinger' come from it so that she can stab radioactivity into others. This comes from the fact that she looks like a wasp in this form. In any case, it is her most powerful asset.

Green Blades - The upgraded version of her Black Blades, now totally covered in and generating radioactivity all the time, making them much more deadly than before.

Hyper Nuclear Bomb - The upgraded version of her Green Bomb, these have all the power of two nuclear explosions in one dosage. They are equipped to her back (sort of like wings) and when she throws one... All hell breaks loose. She has the most number of bombs in her arsenal than any other android at one time, however because of how much radiation she uses at all times, they take a while to replenish.

Tendrils - By far the deadliest tendrils of any of the machines, completely covered in radioactive energy and being able to extend to any length. They lack power, but their radiation is enough. They do not have any functions like the other tendrils besides being whips, but they are still great weapons. Though she has the most tendrils out of any of the droids, she still has the smallest, but with the most power output. They are able to extract highly unstable energies and convert them into radioactive energy for herself.
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Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:05 am

Violet the Blade Dancer
An android made specifically for Blue made from Cleff's Fem BioHume design and edited to her liking by Koudo. Part of the The Living Weapon Series, which are a collection of living, breathing, feeling female androids that double as weapons, Violet has been designed to fit Cleff's basic design and blueprint, Koudo's mechanical genius and Blue's own form. She is just as fast as her sister droid, however has much more power. She also has a transformation, as well. Her most useful asset are head headphones, which block out all forms of waves or wavelengths and negates the change of any wavelength around her. She is the most skilled with her weapons and her blades are constantly releasing pure energy from her blades as well. The energy can be intensified, altered to other shapes and even extended. She can multiply the blades into up to 10 different blades as well to fight with. She also has high powered jet boosters in their feet.



Weaponry and Effects

Energy Blades (Dancing Blades) - The famed Blade Dance of the Blade Dancer. Her Dancing Blade energy blades are her main and only weapons that she has, which are more versatile than her sister's blades. Being made of pure energy, they can combat anything that come in contact with and their intensity can be increased to astronomical heights to ensure that they get the job done, and even changed into a physical, solid form. They can change the shape of the energy so that they are multipurpose and they can extend for more reach. She can merge them together to make bigger weapons or split them apart into at most 10 blades to have more fighting variety. Naturally, the blades can float. They generate their energy by taking in any kind of energy that can get, therefore they are always able to generate energy. They have a specially made energy converter that converts any and all kinds of energy that they can to keep them going.

Headphones - Her only support weapon and probably the best thing she has in her disposal. Her headphones are specially made to negate all types of waves/wavelengths (soul wavelength, sound, light, seismic, etc. etc.) when activated and can negate the change of them from the norm as a passive ability. They are also used as radar able to pick up on any sort of wavelength signatures across a huge distance, and can event sense shifts in planar rifts. Their final special function is to generate high powered energy shields using half of the energy used to generate the Energy Blades, thereby creating a damn near impenetrable shield depending on the intensity. They are generally all around, all purpose headphones.

Tendril - She has the fewest amount of tendrils out of all the droids (except for her sister, who has none), and that is one slender one used as a tail. It can generate energy the same way the energy blades can and basically has the same purpose as they do, except is a higher powered energy adapter/attracter. Therefore, it is slightly multipurpose as well.


Though she has a transformation, it is not completed at this moment. Therefore, it shall be shown much later.
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Triere
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:06 am

Crystal Wings
The Crystal Wings are more so a power up rather than a weapon, but they were made as 6 large crystal-shaped wings made of pure ice. They have the same passive ability not to melt as the Living Ice and are embedded with Priere's magic to make them float and act as wings and give them their power. They have the power to increases Priere's flying speed and maneuverability in air without more magical consumption, thereby allowing her to fly far faster than anything she has ever flown before while not using magic to do so. It would act as if it were her natural speed. Another passive ability of these wings are to automatically repel heat and light, allowing Priere to be even more unaffected by intense heat as well as not be harmed by any light rays that are above normal, or even be able to reflect light to make herself invisible completely, much like her hair does. Another good thing these things do is to increases power of Ice abilities without more magical consumption, thus making Priere's magic MUCH much more powerful and having it seem like it is the norm for her, so it takes the same amount of magic to use the ability rather than increasing the cost. As stated before, the Crystal Wings are unable to be melted, just like the Living Ice thanks to the spell used to make them come to being. They can also open up and contain other powers within themselves in a confined space within, giving them no way to break out, as their power is repressed as long as it is within the crystal wing prison. They can grab objects as well. A great ability they have is to generate repulsive barriers as a sort of defense if Priere isn't fast enough to conjure up something herself, as well as shoots out icy beams that generally freeze what they hit on contact as a means of a sort of attack. Their final known ability is to disallow the weakening of icy magic in the sun or in hot areas, giving Priere full top power no matter the weather conditions. More is to be found out about these Crystal Wings, as they seem to grow with Priere's power. Their only downside is that they drain her at a constant rate, even if she is not doing anything, however none of the abilities it has drains her at all, so that's good. Also, she cannot use any of her other powers other than Ice (meaning no water magic or switching to Signis or Blue.) She can also use them as swords or physical weapons.

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Triere
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:08 am

Ice Golems
Typical little (well, not so little) helpers that Priere can conjure up any time she wishes at the cost of a bit of magic. She can only create 5 types as of now, but that number is subject to change. She can make them any size she wishes, but the bigger they are, the more magic they use. She can create as many as she wishes, however the more she makes the more magic they use up (and they use up quite a bit right off the bat), so she tries to avoid summoning too many. They each have their own special functions and uses, and seem to be the prototypes of the Living Ice, as they have the same passive ability of not melting by conventional means and obeying only Priere's command, however they are not as versatile and multipurpose, and each one has a specific job for a specific situation.


Ice Golem 1; The Scout
The Scout, as its name suggests, is a scouting golem that is used to collect information, patrol areas, quickly search for things, and generally do supporting tasks. They can repair other golems and help out in many other ways as well. They are small, spider-like, very very fast and can scale any length on any surface. When made larger, they are used to ride on because they are still very very fast. Priere can see through her golems, and these Scouts are made specifically for that, allowing Priere to have eyes all over. They are also the most stealthy, able to fit into small places and crevices to hide out, and can turn invisible. They have no real powers other than using their talons, however they can shoot out icy beams.



Ice Golem 2; The Gargoyle
The Gargoyle is a specially made golem for the air. It releases a wispy trail of freezing mist from its body as it flies around, making it deadly if it leaves the mist around. It was meant to patrol the air, since the other golems cannot fly at all. It flies very fast and defies all wind resistance. It is made mostly for long range attacks such as shooting out beams from its eyes, flash-freezing the water molecules in the air to create or sharp icicles, or using that famed freezing mist of its. It can disperse into this mist as well for quick getaways. Also, it can generate a thin line of energy around itself that reflects all energy attacks off of it and allows it to turn invisible, much like the Scout. Even though it is made for long range, it is still rather powerful as a close combat fighter, as it is still very strong and has very sharp, pincer-like hands and sharp horns that can grow to ram through tough objects.

Ice Golem 3; Walking Ice
The closest looking to the Living Ice, it seems to be a smaller version of its second form to an extent. The Walking Ice's body is not connected physically, but floats about in a cluster that resembles a body. It is the fastest of all the golems and moves at blinding speeds. It is skilled in both close and long range, however it is the least durable of all the ice golems. It is used to battles against opponents that cannot hit is or against things that are weak and can be taken down quickly. Their powers include dispersing their bodies, spewing out an endless amount of icicles generated from its body, melting into water or gas, increasing the size of its arms and impaling its foes with its giant sword-like arms, taking control of water to fight opponents, and creating weapons made of ice or water out of its arms or out of thin air.



Ice Golem 4; Titan
The ice golem that looks most like a typical ice golem. It is the most physically strong out of the bunch, and seems to be very durable as well. It has the best physical attacks and long range attacks, able to demolish damn near anything that comes in its way rather quickly. When hit with energy-like attacks, it absorbs them and gains more power. It shoots out very powerful and destructive ice beams from its hands, abdomen, shoulders and eyes, and its punches can punch through metal. Its body is very resistant to physical attacks as well. It can increase the size and force of its body parts to make devastating blows. Its special ability it to use all the stored up energy it has to flash-freeze the entire area instantly, called the Cold Snap. Afterward, it becomes weak for a while, however.



Ice Golem 5; Defender
The most defensive of the ice golems, totally immune to physical attacks and having energy attacks to very little to its body. It has pretty good power, as well. It does not have too many abilities offensively, however defensively, it can create near impenetrable ice shields, wrap its body in the same type of ice, generate icy energy shields and freeze the ground it touches. It also has powerful punches and releases the ice crystals on its body like homing missiles, and they explode on contact.

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Triere
Lucicrystal the Shinsangel :: Shinkishinji; Keeper of the 7 Shinsangels
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PostSubject: Re: Shinsangel Weapons   Mon Mar 02, 2015 7:09 am

The Frozen Ender
I call upon thee; power of cold in its purest form. End it all, Frozen Ender.

Excerpt from Priere's grimoire; "The Frozen Ender is an ancient and powerful spirit of the Ice Dragon befriended from the first founders of the clan. The Frozen Ender's spirit lives on strong and will only obey those of this specific clan, lending some of its power whenever summoned. Unlike The Tundra, who was a personal being, the Frozen Ender was a being that generally assisted the clan."

The Frozen Ender assumes the form of both a spirit, the pure essence of coldness and a physical form. Because of how powerful it is and how much destruction it causes, its power and form are confined within the containment armor; the Badios Armaments. Though his power is restricted, his body is near impervious whilst this armor is on and his movement becomes much slower (though it doesn't seem like it because he's very fast.) His physical power skyrockets while wearing this and he loses the ability to fly, becoming much much MUCH too heavy to do so. In this form, he is able to freeze things with his claws and with his breath, breathing out a stream of super-cooled moist air/mist from its mouth, which immediately solidifies into pure ice and blue flames, the latter of which is able to burn things with insane heats as well.

In Badios Armaments


When the Frozen Ender is released from the armor, the rest of his powers are released, which are widely unknown as of this point. The only known things are that it can fly at insane speeds, disperse into pure essence of coldness, reduce the atmosphere's temperature to absolute zero gradually, use icy magic, water magic, spew out flames/mist triple as potent as when the armor was on it, move more swiftly overall, and freeze what it touches on touch. Though, because Priere rarely releases him from his bindings, the rest of his powers have yet to be determined.

Frozen Ender without armor
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