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| Paper; What Is Graphic Design | |
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Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Paper; What Is Graphic Design Mon Oct 02, 2017 11:05 am | |
| Write a one paragraph description of what graphic design is. Then, research the graphic design industry here in Chicago and the various types of work that designers do. Find 5 design firms/studios that specialize in the type of what that interests you most and list their URL and a 1 or 2 sentence explanation of why you like them.
Once you have researched what graphic design is and the industry here in Chicago, write your design philosophy as it stands today. It doesn’t need to be long (1 paragraph) or use big words. Why do you want to be a graphic designer? What you feel constitutes great design? Who are you inspired by? Why?
Your philosophy may change over time based on your experiences. Keep a digital file of every update, you will use this in later classes. Create a Google Doc on the class drive for your philosophy, title it with your first initial, last name and “philosophy” (KDelaney-Philosophy). | |
| | | Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Re: Paper; What Is Graphic Design Mon Oct 02, 2017 11:05 am | |
| Materials
Touches all subjects, including taboo topics purposefully for the sake of art. Many literary works, terms, practices and designs.
*Avant-Garde* -Viewer Discretion Is Advised-
First and foremost, my artistic style tends to fluctuate, yet within a patternized boundary that rotates in a sort of cyclical manner to a variable degree, thus altering occasionally in order to fit the specific requirements of the occasion. The issue therein becomes not how to solve the equation, but merely how to begin. This is simply why it is usually a little more difficult for me to start something fresh than to keep something going that's already in progress.
This, in and of itself, sometimes is a weakness, but if used properly with precise timing, I could basically continue on a single path and not have to halt at any time. It would work as a continuous string of progress rather than a process of beginning and ending. Therefore, that is something that I believe is definitive to my own specific personal style. That is also why it took me so long to begin typing this in the first place, as well as even applying for school. I believe that this might have something to do with procrastination, but it doesn't seem to be that at all considering the variables discussed previously.
Anyway, moving on. I get all of my artistic inspiration from everything around me at all times. It simply must relate in a manner that I believe I can express or experience in my own way at that time and translate it into my artwork, which, right now, is a script for what I strive to soon have made into Anime, Manga and Video Games. With this, I have honed my artistic skills of Character Development, Design, Storyboard, Grammar, Literary Elements and things of that nature by practicing their arts in my own art, as a sort of 'integration of two or more arts,' so to speak, to make it into a larger part of the original repertoire. A living, growing artwork; a tree of sorts, if you will. This seed has traveled with me for quite some time, and I have been nurturing its growth since before I even knew. This is the culmination of all of my artistic work over the course of my entire life, and I am just now realizing it, and for the final stretch, because I'm short on time... I'd like to expand and define my skill down to the minutia. I believe that in order to do this, I will be in need of some personal instruction beyond my own hands and those of artists I admire through their work with my eyes. That is the purpose of this statement being issued to you and I certainly hope that you understand the purpose of it.
I have a business plan in order involving a great movement of art, so to speak, like that of a Renaissance, and I'd very much like to carry it out and see how far it can take me. Hopefully, it will work out the way I have envisioned it, or at least somewhere around the same ball park. Naturally, in order to gain enough publicity for it, I already know I'm going to have to make 'eye candy' of sorts to attract the attention of the people, and the only way to do that efficiently is with striking, swift images that will get them to at least think about it a little bit, so that it may pave way into their hearts as well after being burned into their minds. This his how I foresee things getting the swiftest and most impressionable impact upon any person. Make something that they can't just glance over and really understand every element of it, but have to look at it one, two or more times to figure out how everything connects and why and where, as well as what it means. Therefore, when they see it again in whatever other place they see it, it will strike them again as the one thing that enraptured them that one time and never let them forget what it was. This would make sure that not only it would strike their eye again, but also that they'd know when and where it came from, because of how powerful the image was and how swiftly it made its impact.
There is a lot that goes into me and the methods I use for my own personal artistic style, however I know that anything and everything I can absorb will be of use to me in some way, shape or form that will make the overall unit more diverse and experienced. I already, as it stands, do some of my own drawings for my website, as well as the creatures. I am rather inept in the field of background and settings (Drawing-wise), but I can describe them exceptionally well with my writing. I want my drawings to match my writings, which is what I need this personal instruction from a mentor or an art institute of some sort to assist me with. If my website, itself (as well as stories) count as artwork that I can use as part of my portfolio, I would most certainly care to use them in my showcase. I have many drawings to accompany them and storyline as well. I also believe that this method of writing that I am using, 'Roleplaying,' may be a great method of sorting out those methods that artists have difficulty with during their layout process.
Roleplaying, itself, is to take on a character as your own and act them out the way you have made them. Basically, acting like your character, like any normal actor getting into character. However, instead of having the character completely sorted out, I believe that one can simply put down their ideas as incomplete designs, like an actual person, and build it from there in order to have it grow into something in an artistic way. Giving one's art life, that is to speak, through allowing it to forge a life from what you have given it to work with, in a setting you have created with other characters that assist in the development of the overall story. You just keep on going like that and the stories of each eventually weave together to create a greater story as well as side stories and spin off stories that thereby allow for more work. There come 'Movie Level' works that would be part of the 'Main Storyline;' the 'TV Drama Level' works that would be close to it in depth, but for the personal television viewing; 'TV Show Level' works and so on and so forth.
Purpose of the Veritas You take whatever form of art you want to do, be it a story, idea, character, landscape, architecture, music, or general design, and you start mapping out all of the functions and schematics and mechanics and things on the site, something like a blueprint via written text for you to jot down all of your ideas, flesh them out fully and test how sound it all is as it all comes together before your eyes. It functions as an organization tool and a test simulator for all conceptual forms of art.
So, for a character or theme you want to develop, you can get a general concept and then test it out in the world through roleplaying the character, or of the atmosphere, or as a scriptwriter, or as a narrator, or even as a journalist, creating whatever art form you wish, be it the story for a book, the script for a movie or play, the schematics of a building or general elemental concepts such as nature or society that you can utilize all on your own in a controlled environment of your selection and eventually publish in the process. Whatever you don't like, you iron out along the way as well as monitor your own progress through your design process, and each step, including how well it works or does not work with other things you are doing at the time.
Also, you can use the general scenery or ask for different landscapes, have your character create a new landscape, or whatever you need for your own personal stories or development. Since, I am aware that there are some people that do only Architecture or Scenery, they can work on that by describing the scenery or landscape or something, (ex. the description of a building being 30-feet high by 30-feet wide, brown, made of brick, painted brown, etc.) and then, when they have a firmly established concept, draw it up as they wish after planning it out and make any changes to the conceptual design along the way.
This concept can generally be applied to everything anyone wishes to do, and also serves as a 'script' and 'notation' device for all elements of art as they are conceptualized before they are actually drawn, or to help flesh out the further designs.
Introduction To The Veritas
Welcome, One And All, To The Veritas!
We are proud to bring to you the Crystal Realm of all possibility; anything and everything your heart desires made real (more real than you'd ever imagine)! Come and stay for a while. Read the awesome and spectacular adventures of the Tensei Family and all who exist with and are protected by them! This is a place for all Artists of all variety to come and showcase, improve and create works of their own alongside one another. Musicians, painters, architects, landscapers and even digital artists may all bring their art and ideas to the Veritas!
About the Veritas The Veritas is 'Free-Roam' and 'Dungeon' type RPG where all of your actions are up to the free will of the many main characters that all seek to interact with each other. You are free to express yourself to your heart's desires in any way, shape or form, all dictated by the extent of your own creative freedom within the set guidelines of each area. Create your character and get to work on what it is you want to build on! There are many places to explore, creatures to fight, befriend, tame and train as well as a great deal of items, powers, events and literally everything else under the sun for you to do for as long as your heart desires! Come and cultivate your work and your self as you do so, delving in the deep and mystical as well as the creative and surreal on the greatest adventure of your life!
How it Works Everything is Post-Based, meaning that any actions done must be written out and actually accomplished in the story in order to be counted as valid. So you can basically just go anywhere and do whatever, as long as it makes sense and you can explain it properly. The environment is completely interactive basically literally everywhere and everything has an effect or a secret or a special surprise, which you must not only figure out how to trigger but also how to acquire through the natural mechanics of the world and it's system. There are numerous layers and realms you may choose from that are fitting for every type of style or personality, from the adventurous and mystical to the fantastical and realists. There is a place for every thought, feeling, expression and design there can be; even for those who are not keen on following set order and rules. With multiple layers and dimensions (both literally and structurally), the depth of the Veritas is only as limited as your imagination itself (and even then, it's got way more than that by default, as a freebie hint of what to expect). There are numerous different storylines you can choose to follow as the Veritas' own storyline (8 for 8 Threads), each dealing with a different realm that is part of or accessible to the Veritas. There is also a place where you can, if you want, edit your stories and group them together chronologically separately from your work in the Veritas itself. This place is known as 'Peace,' ffor those writers and artists who wish to refine and publish their works in the future.
How to Start First thing's first is how to begin your journey on the Veritas. The first thing you want to do is review the 'Rules' so that you know what to do, as well as 'How to RP' so that you may understand how to properly interact in this world. If you are unsure, be sure to ask someone via PM (which is found via the 'Messages' section on the navigation bar at the top of the page under the logo) or via the chatbox conveniently located on the left hand side of the screen. You do not need to be a member to enter the chat box, so you may come in and request help anonymously and leave your name up to your character! Next, you will want to create either a 'Story' design your 'Character,' if you do not have a story. If you cannot think of a Character, then write a Story first in one of the designated areas provided until you believe you have enough for an adventure. If you do not have a Story, just create a character and have them make their stories as you adventure throughout the land. Do not feel like you cannot adventure just because you have no background on your character; that is completely fine as well! It gives you time and freedom to build as you so choose.
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Creating A Character First and foremost, you can start off as several different types of beings; beasts, machines, organic, magical, etc., all of which are noted at the 'Legend' at the very bottom of the 'Index.' Your character can be literally anything, from the 'Preset Species' that are available naturally to the Veritas' environments to your own creations completely unique to you. During Character Creation, if you choose, you may give your character a unique special power, or an assortment of any other powers that they may use via their 'Mind,' 'Body' or 'Soul' (though it is not required, since characters can be completely normal if you so choose). Think of these powers as, quite literally, 'Every Form Of Special Power You Have Ever Seen In Anything Ever,' because with our system, we have a way of expressing any and all of them, which is why it is all literally up to the desires of the user.
(*Note: Canon characters are not permitted unless given special permission and are only allowed for those who actually created them. Ex. If you are not the creator of DBZ, you cannot create a character that already exists in DBZ, such as Goku, however if you like, you may create a Saiyan. Though, if you ARE the creator of DBZ, you may create Goku.)
Character Ranks At the bottom of the 'Index,' where the Legend is, there are numerous different ranks. All character types fit into a designated category and follow a hierarchical ranking system based on how developed their stories are. So if someone has clear direction of where they are going and a more well developped story, they may start off with or change from rank to rank. So if you have a character you've done a lot with, they will transition to the equivalence of how they were developed. But if you make someone new, they will have to be inspected to see where they would equate in the ranking system and the classification of their characters' species. Which, someone can also choose from the preset Veritas types, or have their own specific or alien species.
Character Abilities and Powers Your character gets a special ability, called a 'Legendary Art' (The equivalent of a 'Kekkei Genkai' from Naruto) And the 3 comppnents that make said KG or 3 different abilities entirely based on 3 different energy sources.
One comes from the mind; 'Creative Energy' (Which is like, Magic and stuff)
Another is the soul; 'Spiritual Energy' (For all soul based things and their entirety)
And the energy from the body; 'Life Energy' (Which is chakra and Avatar bending and stuff)
It's fully customizable to the level of depth that your character has, including a place to put their heightened senses, such as Dojutsu (Eye Techniques) and any other Natural abilities; Super smell, super strength, super speed, transformation, natural species abilities, etc.etc., for example.
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Choosing a Starting Point There are 7 territories to choose from, each about the size of a continent and all part of the overall construction of the Veritas as a body. Those are the Dream, Dawn, Delta, Dusk, Data, Depthsroot and Valparaiso (The Lawless Land) where you may place the character of your own design in order to grow. In these places, you can choose to live in and actively get involved, help expand, or remain at peace by yourself. No one has to integrate directly with anyone else's stories ever if they don't want to, but are always free and encouraged to, if they so choose. You may pick where you believe they would fit best or where you believe is best to start based on your own creative freedom as an artist. Below, I will give a synopsis of each area in order for you to depict where you wish to begin your journey. From there, you can adventure throughout the Veritas and its many different realms, dungeons, environments and all such that will be explained below.
(*Note: If you do not know where nor how to start, you may always go to 'Serendipity' and flesh out your character a bit more in an ambiguous environment of your choosing until you feel more comfortable with selecting one of 7 environs to interact in.)
Mysteria, The Dream The realm of all the supernatural beings. They exist in a place separately from the other beings and are known as 'Fae.' In the Dream
Musea, The Dawn The realm of all fantasy and nature beings. They exist in a completely natural and spiritual realm mostly untainted by modern civilization and completely left natural. There is a place for each element and many small villages or realms to explore or expand on.
Mezzo Terra, The Delta The realm of all modern and normal things. This area has more of a relaxed 'party' or 'school' type feel to it.
Midna, the Dusk The realm of all futuristic and scientific things. This is the area for the realists that follow the mechanics of things less fantastical, but more down to earth and technological, for it is a technologically advanced futuristic civilization.
Multiverse, the Data The realm of all universes and other worlds. If you so choose, you may start outside of the Veritas' borders and in lands that are independent from or connected to the Veritas, but are not the Veritas itself. These worlds are ever expanding and growing based on how many affiliated the Veritas has. Vescrutia, Mylania and Kwandrivia are three major affiliates and have their own sites. Each of the characters are able to freely maneuver to and from the Veritas, site to site. There are also territories attached the the Veritas, as satellites or 'Moons' that revolve around it, if you wish to begin in those places, as well.
Depthsroot The realm for the ones that may need some more help getting adjusted to the Veritas; such as those who need to learn how to Roleplay, those who are beginners to roleplaying and those who need a better understanding of the world and its environment. Basically, where the 'Lost Sheep' go.
Valparaiso The Lawless Land is just as it is; Lawless. There are no rules here except that you come as you are and become what you say by what you do without any rules, save for respecting what others do. This is for those who do not like ordered structure and live by rogue laws; where everything is a fight, sometimes to the death, to survive and grow stronger and acquire power and all such things that are not allowed in the mainland. Here is where the rebels and criminals may frolic. Here, anything goes, as long as it is done in the story LEGITIMATELY (and I cannot emphasize LEGTIMATELY enough). Note that they are typically, unless tested, allowed to go through to the Mainland (unless given special permission.)
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| | | Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Re: Paper; What Is Graphic Design Tue Oct 03, 2017 8:04 am | |
| Reference: http://studio-index.co - Index
https://www.prophet.com/home
https://www.firebellydesign.com/work
http://www.knoed.com
| |
| | | Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Re: Paper; What Is Graphic Design Thu Oct 05, 2017 5:49 am | |
| T. Bolton II - "Art Of Heart"
Graphic Design is more a visualization or concept in the mind that is transferred and brought to life in digital media. It is art that is meant to be visually created and viewed in a format that is visually or digitally appealing and expressive to the artist or the viewer. The myriad of methods that tie into the fullness of the concept leave availability to flexibility of the artist's own creativity and the interpretation from the audience or viewer. Because there is so much Graphic Design that goes into everyday life nowadays, especially with the growing development of technology and necessity for graphic design in order to accommodate, the industry has become an important part of society today.
http://studio-index.co - This is a great index for finding companies and industries all over the world, which is important for networking.
https://www.prophet.com/home - The services of this industry seem both productive and useful for completing an ultimate goal of promotion and production.
https://www.firebellydesign.com/work - This industry bears a certain charm about it and its designs that draws the attention and is also clean and clear.
http://www.knoed.com - A multitude of interesting ideas and a repertoire of innovative designs, plus a focus on branding is what makes this site resourceful.
http://typgestalt.com - Foreign relations and networking are important and the company of which is borne interest has a greater housing and contribution to designing, branding and distribution of such once it has occurred.
My artistic style tends to fluctuate, yet within a patternized boundary that rotates in a sort of cyclical manner to a variable degree, thus altering occasionally in order to fit the specific requirements of the occasion. I get all of my artistic inspiration from everything around me at all times. It simply must relate in a manner that I believe I can express or experience in my own way at that time and translate it into my artwork, which, right now, is a script for what I strive to soon have made into Anime, Manga and Video Games. With this, I have honed my artistic skills of Character Development, Design, Storyboard, Grammar, Literary Elements and things of that nature by practicing their arts in my own art, as a sort of 'integration of two or more arts,' so to speak, to make it into a larger part of the original repertoire. A living, growing artwork; a tree of sorts, if you will. This seed has traveled with me for quite some time, and I have been nurturing its growth since before I even knew. This is the culmination of all of my artistic work over the course of my entire life, and I am just now realizing it, and for the final stretch, because I'm short on time... I'd like to expand and define my skill down to the minutia. | |
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