Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Diviner Class; Alchemist Wed Aug 15, 2018 9:49 pm | |
| Chapter 11; Alchemists and Hermetics - Spoiler:
Name: Alchemist Natural: Natural/Alchemic Magic Requirements: Ancient Alchemic Text Specialty: Alchemy/Chemistry Forte: Support, Status Enhancements/Ailments
Description: "The secrets of the heart are the ultimate knowledge; Essences, Base and Divine." That is the motto of the Alchemist. Apothecaries who can mix powerful brews, and gain twice the benefit when drinking potions and ethers, Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born. A master of transmutation, the alchemist can alter nature at a whim. Being such masters of mixing and matching, they may create new combinations of attacks, elements and potions to their liking to make for more potent abilities in battle. Though they are mages, the specialize in using firearms of various kinds for self defense as well.
Ancient Chemistry of Alchemy
Experiment: At the cost of a lot of chakra, can change one item or potion into another (ex. Potion to Hi-Potion.) The stronger and larger the item changed into, the more it costs.
Smelt: Allows items created to become weapons with opposite effects.
Level Serum: A special concoction that allows those who drink it to match the power of those they are fighting against.
Potion: Makes a potent potion that also doesn't decrease your own stock of them. (Genin)
Hi-Potion: Makes a potent hi-potion that also doesn't decrease your own stock of them. (Genin)
Antidote: Makes a potent antidote that also doesn't decrease your own stock of them. (Genin)
Eye Drops: Makes potent eye drops that also doesn't decrease your own stock of them. (Genin)
Poison: Inflict poison on the foe via magic. (Genin)
Mega-Potion: Makes a potent mega-potion that also doesn't decrease your own stock of them. (Chuunin)
Echo Screen: Makes a potent echo screen that also doesn't decrease your own stock of them. (Chuunin)
Toad: A short range magic attack that will turn the foe into a toad, or revert back. (Chuunin)
X-Potion: Makes a potent x-potion that also doesn't decrease your own stock of them. (Special Jounin)
Dispel Tonic: Makes a potent dispel tonic that also doesn't decrease your own stock of them. (Special Jounin)
Maiden's Kiss: Makes a potent maiden's kiss that also doesn't decrease your own stock of them. (Special Jounin)
Soft: Makes a potent soft that also doesn't decrease your own stock of them. (Special Jounin)
Holy Water: Makes potent holy water that also doesn't decrease your own stock of them. (Special Jounin)
Giant's Drink: A powerful potion that increases one's durability to that of even a powerful giant. (Special Jounin)
Hard Body: A special brew that hardens the body's defenses to incredible proportions, becoming as hard as steel. (Jounin)
Hero Drink: A potent potion that increases all abilities incredibly large portions. (Jounin)
Power Drink: A great potion that increases the physical power of anyone who drinks it by great amounts. (Special Jounin)
Speed Drink: A slick potion that increases the movement, reflexes and general speed of whomever is to drink it by a great amount. (Special Jounin)
Safeguard: Keeps items from being stolen. (Special Jounin)
Chemist: Doubles the effect of healing items. (Special Jounin)
Rasp: Starts to slowly deplete your chakra/magic/soulenergy/etc. via magic. (Special Jounin)
ProtoMeteor: A smaller meteor, about the size of Comet. It is the Alchemist's way of using Comet. It will fall from the sky and strike one enemy with great force and power. (Special Jounin)
Mix: Mixes any 2 items or elements for a new attack ability. (Jounin)
Remedy: Makes a potent remedy that also doesn't decrease your own stock of them. (Jounin)
Ether: Makes a potent ether that also doesn't decrease your own stock of them. (Jounin)
Annoyntment: Makes a potent annoyntment that also doesn't decrease your own stock of them. (Jounin)
Astra: Instantly nullifies any and all status ailments with an astral shield. (Jounin)
Meteor: A huge and powerful giant meteor will fall from the sky and it take down everything in the immediate area. Very powerful. (Jounin)
Treasure Hunter: Finds hidden items scattered around anywhere. (Jounin)
Recover: Restores health and cures all status ailments to all party members. (Jounin)
Elementalist: Doubles the power of elements (Anbu)
Physicist: Doubles the power of non-elemental stuff. (Anbu)
Flare: an immense and powerful explosion of heat and energy that is extremely powerful and wide. (Anbu)
Elixir: Makes a potent elixir that also doesn't decrease your own stock of them. (Sannin)
Transmute: Turns a weakened foe into an item or weapon, inanimate object, etc. Or, vice versa. (Sannin)
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Name: Hermetic Natural: Natural/Alchemic Magic, Forbidden Magic Requirements: Master all Alchemist abilities; Receive a Law Card from a Judge/Judgemaster; Obtain Ancient Grimoire of Heretics Specialty: Hermetics, Heretics Forte: Enhanced Alchemy
The Hermetic, an Alchemist elite who has learned how to defy and control even the laws of nature with their alchemy, wields power to even change and nullify laws. They also have more potent abilities to reverse the effects of items and create bombs via these items and use a powerful magic that is unknown to any alchemist. To become a Heretic, an Alchemist must first master all of their abilities. Heretics may also use the Alchemist abilities.
Hermetism; Heretic Alchemy
Mirror Items: Able to reverse the effects of any and all items to do the opposite of what they are meant to do.
Azoth: Powerful Heretic magic that will literally put everything to sleep via powerful sleep spell that will engulf the entire field.
Item Bomb: Uses items to make bombs/grenades (not the enemy). Depending on the power of the item depends on the power of the bomb.
Law Cards: Has the ability to create and override the laws of the Judge. (Not the Judgemaster, however.) They may even create the Nullification Card. But it is a weaker version that cannot overthrow the Judgemaster like one made by the Judgemaster can.
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