Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Ranger Class; Gunner Wed Aug 15, 2018 10:08 pm | |
| Class: Gunner (or Fusilier)
Description: Masters of the ranged attacks, exceeding the range of any archer by a longshot (no pun intended.) They are adept in accurate shots and also have extremely hindering abilities that are not to be tampered with. They are one of the most powerful classes for their rapid fire action, their abilities to cause status effects, elemental effects, shoot from afar and also do great damage to the enemy. Very powerful indeed.
Requirements: Gun (OBVIOUSLY.)
Natural Abilities: Gunmanship
Gunmanship Abilities: Fireshot: Shoots out bullets of fire, or spews a flame from the barrel of the gun. (40 Battle to Learn.) (Chuunin)
Lightningshot: Shoots out bullets of electricity, or spews electricity from the barrel of the gun. (40 Battle to Learn.) (Chuunin)
Iceshot: Shoots out bullets of ice, or spews out a blizzard from the barrel of the gun. (40 Battle to Learn.) (Chuunin)
Confushot: Shoots out intricate bullets that will hit the foe and cause them great damage as well as Confuse them. (50 Battles to Learn.) (Special Jounin)
Charmshot: Shoots out special bullets that work like Cupid's arrow, however they deal damage as well. Being hit with one will Charm you into doing whatever the shooter says. (60 Battles to Learn.) (Jounin)
Blindshot: Shoots out special bullets that explode with darkness that will always linger around your face, inflicting the Blind status on you after you've been hit. (50 Battles to Learn.) (Special Jounin)
Silenceshot: Shoots out a special bullet that will hit you and cause you to lose your voice, thus inflicting the Silence status on you. (60 Battles to Learn.) (Special Jounin)
Stopshot: Shoots out a special bullet that, when hit, will alter your space and time to cause you to stop completely temporarily. (80 Battles to Learn.) (Jounin)
Trigger Happy: Shoots out bullets nonstop on the foe of whatever type of "Shots" you want. (90 Battles to Learn.) (Jounin)
Potshot: An attack that will deal a great amount of damage to those who have defenses up, thus shattering their defenses as well. (30 Battles to Learn.) (Chuunin)
Cheap Shot: A magical shot that can pass through any and all defenses whatsoever, however it is slightly weak. (50 Battles to Learn.) (Chuunin)
Enchanted Ammo: A magical shot that is non-elemental that will cause magic damage to the foe. (50 Battles to Learn.) (Chuunin)
Magic Targeting: A shot that will do damage to your chakra/magic/soulenergy/etc. instead of physically harming the foe. (70 Battles to Learn.) (Special Jounin)
Quarter Pounder: A shot that, when hit, will reduce all stats of the foe, such as power, defense, etc. etc. down by a fourth each time. (90 Battles to Learn.) (Jounin)
On the Level: A shot that does damage depending on the rank of the foe. If your rank is high or higher than the users, it will do more damage, being multiplied by double by each rank higher you are than the user. It will do less damage to those weaker than you, however. (100 Battles to Learn.) (Genin)
Burst Shot: A bullet that will explode into more bullets when it gets near the foe, causing lots of damage. (60 Battles to Learn.) (Genin)
Tableturner: An attack that does MASSIVE damage to foes who are stronger and/or larger than you are. The bigger they are, the harder they fall. (90 Battles to Learn.) (Genin)
Scattershot: Shoots multiple bullets simultaneously from the same barrel that all move in a wide range, making a great number of bullets shoot out at the foe at once. (70 Battles to Learn.) (Special Jounin)
Scatterburst: Shoots multiple bullets simultaneously from the same barrel in numerous different directions, making a great number of bullets shoot out at the foe at once, but once the bullets get close, they all explode into even MORE bullets to make hitting the foe that much easier. (100 Battles to Learn.) (Special Jounin)
Concentration: Disallows the lowering of accuracy for the user, also makes them immune to the Blind and Sleep status. (120 Battles to Learn.) (Jounin)
Achilles: Gives the foe another elemental Weakness with every attack that hits them. [Ex. If they are already weak to Fire and not Water, then with an Achilles shot, they will become weak to Water also. Does not work on those who are Immune or Absorb the element.] (50 Battles to Learn.) (Anbu +)
Traveler: Shoots a shot that harms the foe, but does not stop. It will continue to fly about, harming the foe and blasting through everything in its way until it is stopped, until it is destroyed, or until the user stops it. The user cannot use any other Gunner abilities whilst using this. (90 Battles to Learn.) (Jounin)
Numerology: With successive hits, the attack power doubles. If the user misses once, the power resets back to normal. (40 Battles to Learn.) (Genin)
Stamp: Can move/remove status ailments with gun bullets as well as inflict a taken status ailment on a foe. (Ex. Your ally is inflicted with Blind. You shoot him with Stamp. It takes Blind away. You shoot your enemy. It causes them Blind.) (50 Battles to Learn.) (Anbu +)
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