Tear M. Lacrimoso Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Posts : 2105 Points : 3094 Reputation : 1 Join date : 2014-11-04 Age : 30 Location : Pandemia (Mors Academia) Job/hobbies : The Teacher
| Subject: Ranger Class; Archer Wed Aug 15, 2018 10:17 pm | |
| Class: Ranger (Archer/Hunter/Sniper)
Description: Now, because it just makes NO DAMN SENSE to have the Archers, Hunters and Snipers all divided since they do just about the SAME THING, I've decided to put them all... Together! Since Rangers are basically Archers, Ranger and Archer abilities will be together while Sniper and Hunter abilities will be together. All are skilled with the bow and have numerous abilities, though Hunters have more of a specialty with subduing monsters, Snipers have more of a specialty with killing blows and Rangers/Archers have a better specialty with status inflicting traps. So. Yeeeaaah.
Requirements for Ranger/Archer: Bow and Arrow.
Requirements for Hunter/Sniper: Mastery of all Ranger abilities; Greatbow/Longbow.
Natural Abilities: Archery/Survivalism, Hunting/Sniping
Archery/Survivalism: Sten Needle: Sets an undetectable trap wherever necessary and when activated by touch, sharp needles will jut straight out of the place where the trap was set to puncture and sever the foe, Stun them, then retract, thus erasing the trap. (30 Battle to Learn.) (Chuunin)
Silence Gas: Sets an undetectable trap wherever necessary and when activated by touch, gas will shoot out at the foe and clog their larynx, making them unable to speak, hindering them with Silence. (20 Battles to Learn.) (Genin)
Leech: Sets an undetectable trap wherever necessary and when activated by touch, leeches shoot out that will drain your health as well as your magic/chakra/soulenergy/etc. (30 Battles to Learn.) (Special Jounin)
Love Potion: Sets an undetectable trap wherever necessary and when activated by touch, it will shoot a potion's liquid into the foe and make them Charmed into doing whatever the user says. (30 Battles to Learn.) (Jounin)
Arm Shot: Fires a well aimed arrow at the arms of the foe, thus Disabling them. (30 Battles to Learn.) (Genin)
Leg Shot: Fires a well aimed arrow at the legs of the foe, thus Stunning/Immobilizing them. (35 Battles to Learn.) (Genin)
Blackout: Fires an arrow at the eyes (IT'S NOT AS MORBID AS IT SOUNDS.) The arrow is magical and does not permanently induce Blindness, but you will be Blind. (20 Battles to Learn.) (Genin)
Cupid's Arrow: Fires a magical arrow that will harm the foe and also Charm them into doing whatever the user wishes. (20 Battles to Learn.) (Chuunin)
Take Aim: Aims for an exceedingly accurate shot that does very low damage. It is usually used for finishing blows or blows that can hit when Blind. (35 Battles to Learn.) (Special Jounin)
Lightning Strike: Shoots a lightning fast arrow that bypasses the Arrow's Bane, Sticky Fingers, Return Fire, Reflex, Counter, etc. etc. etc. Abilities. (40 Battles to Learn) (Jounin)
Burial: Shoots a holy arrow that will send the Undead to the other side. (20 Battles to Learn.) (Genin)
Mirror Items: Uses items on the foe... However, instead of the items doing their original job, they will instead do the opposite. For example, a Potion will, instead of healing the foe, hurt them severely. Or, an Antidote, instead of healing poison, will instead inflict Poison. (80 Battles to Learn.) (Jounin)
Camouflage: Blends in with surrounding to become completely invisible and intangible to all attacks. But user cannot attack. (30 Battles to Learn.) (Special Jounin)
Awareness: Becomes able to see the invisible, through darkness, through illusions, see traps, etc. etc. etc. Everything that cannot be seen clearly will be seen clearly. (40 Battles to Learn.) (Jounin)
Life Bond: Sacrifices own health to transfer into someone else. (20 Battles to Learn.) (Genin)
Avoid Traps: Gains the ability to avoid all traps, making them nullified when they are touched. (50 Battles to Learn.) (Jounin)
Item Lore: The effectiveness of items are doubled in potency. (50 Battles to Learn.) (Special Jounin)
Arrow's Bane: An ability that makes all arrows instantly miss, or give them the ability to instantly avoid any and all arrow attacks. (arrow being the ones on the Bow and Arrow, nothing else. XD) (10 Battle to Learn.) (Jounin)
Focus: Focus to increase your precision and double your power. (10 Battle to Learn.) (Genin)
Concentration: Disallows the lowering of accuracy for the user, also makes them immune to the Blind and Sleep status. (60 Battles to Learn.) (Jounin)
1,000 Needles: An attack that shoots out 1,000 arrows at one time. (40 Battles to Learn.) (Special Jounin)
Achilles: A magical arrow that hits the foe and, in addition to harming them, gives them another elemental weakness. [Ex. If they are weak to Fire and not to water, they will be hit and then weak to Water as well. Doesn't work for those who Absorb or Nullify the elements.] (30 Battles to Learn.) (Special Jounin)
Shear: An arrow that will cut through any magical defensive barrier, like Reflect, for example. (20 Battles to Learn.) (Jounin)
Addle: Shoots a magical arrow that will make the foe forget all of their abilities and attacks, Addling them temporarily. (50 Battles to learn.) (Jounin)
First Aid: Whips out your trusty First Aid kit to heal one status ailment and small wounds! (10 Battle to Learn.) (Genin)
Libra: Scans the foe and the surrounding area, making all traps noticed and everything there is to know about the foe apparent. (30 Battles to Learn.) (Jounin)
Magic Shot: Shoots a spiritual arrow right into the energy source of the foe, draining it completely and healing the user 10 times that of what their energy was. (70 Battles to Learn.) (Jounin)
Shades of Black: Fires arrows that are infused with random Black Magic of the user's choosing. (100 Battles to Learn.) (Jounin)
Traveler: Shoots an arrow that will strike the foe, however not stop flying. It will continue to strike the foe and whatever the user wishes, going through EVERYTHING in its way until it is destroyed or stopped by the foe. While using Traveler, they cannot shoot anymore arrows, however. (90 Battles to Learn.) (Jounin)
Swiftness: Doubles the speed of attacks. (25 Battles to Learn.) (Special Jounin)
Martyr: Every time you take damage, you heal some chakra/magic/soulenergy/etc. (40 Battles to Learn.) (Jounin)
Inquisitor: Every time you do damage to the foe, you heal some chakra/magic/soulenergy/etc. (30 Battles to Learn.) (Chuunin)
Headsman: Every time you kill a foe, you heal some chakra/magic/soulenergy/etc. (60 Battles to Learn.) (Jounin)
Spellbound: The effects of status enhancements, ailments and any other magic lasts longer and does double its original potency. (50 Battles to Learn.) (Chuunin)
Last Stand: When you become tired, all of your abilities increase by double. (30 Battles to Learn.) (Special Jounin)
Hunting/Sniping Abilities Capture: Gains the ability to capture and keep an extremely weakened monster as a pet.
Multishot: Shoots multiple arrows at once. (10 Battle to Learn.)
Sonic Boom: Shoots an arrow that is so powerful and moves so fast that it creates a powerful sonic boom, harming everything in the way of the Sonic Boom. (20 Battles to Learn.)
Beso Toxico: Shoots an arrow made of poison at the foe. Upon it touching the foe, it will instantly poison them. (30 Battles to Learn.)
Oust: Removes an extremely weakened monster from battle. (10 Battle to Learn.)
Death Sickle: Shoots an arrow of death at the foe. Upon being hit by it, the foe will be sentenced with Doom. (50 Battles to Learn.)
Advice: Increase your own and a friend's critical hit ratio, thus meaning your next attack will do double the damage. (20 Battles to Learn.)
Marksman's Spite: Shoots magical shots directly into the life essence and spirit of the foe, hurting both their life and their chakra/magic/soulenergy/etc. and absorbing both into the user. (60 Battles to Learn.)
Vital Shot: Shoots at a vital organ with a magical arrow to inflict a random status ailment depending on what organ is hit. (30 Battles to Learn.)
Armor Shot: Shoots a powerful arrow able to shoot through and destroy any defense and armor, thus shattering the armor/defense and arrow at the same time, leaving the foe vulnerable. (40 Battles to Learn.)
Weapon Shot: Shoots a powerful arrow able to shoot through and destroy weapons, thus shattering the weapon completely and the arrow at the same time. (40 Battles to Learn.)
Hunting: The killing blow that is used for the final strike. When the health of the prey is low, this attack will do double the damage and be fatal. (40 Battles to Learn.)
Head Shot: Releases a powerful arrow that will cause a monster or person to be Addled, thus giving them amnesia and not giving them the ability to use their attacks. It may also be fatal, given that it's a head shot. (20 Battles to Learn.)
Sidewinder: An attack that does double the damage to all animals and monsters, but is normal to people. (10 Battle to Learn.)
Ultima Shot: A powerful arrow blast that is the most powerful magic known. The bow will either shoot a nonstop beam of Ultima magic rather than an arrow or shoots an arrow that explodes with MASSIVE range and damage with an Ultima arrow. (150 Battles to Learn.)
Regenerate: Upon being hit, wounds and health will begin to be restored slowly. (40 Battles to Learn.) | |
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