The Veritas; The Crystal Dimension
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The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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 Class :: Cleric

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Tear M. Lacrimoso
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Tear M. Lacrimoso


Posts : 2105
Dog
Pisces Male Points : 3094
Reputation : 1
Join date : 2014-11-04
Age : 30
Location : Pandemia (Mors Academia)
Job/hobbies : The Teacher

Class :: Cleric Empty
PostSubject: Class :: Cleric   Class :: Cleric EmptyWed Aug 15, 2018 10:47 pm

Class: White Mage/ Seer

Description: The ultimate protector and healer, the White Mage usually has very little attacks and attacking power, but when it comes to healing wounds, they can do so in a snap. They have spells that can protect them quite well, making them very formidable adversaries... If they find some way to attack, that is. The Seer is more powerful than the White Mage, knowing more attacks as well, thus being able to use High Magic instead of just White magic, meaning they can also use a few level 2 Black Magic spells as well. To become a Seer, you must have the Wise Hood (Also known as Kitty Hood.) Seers have all of the abilities of White Mages, too.

Requirement for Seer: Wise(Kitty) Hood.

Natural Abilities: White Magic, High Magic

White Magic Abilities:
Cure: A level 1 spell. Heals small wounds and health. (10 Battle to Learn.) (Genin)

Cura: A level 2 spell. Heals moderate wounds and health. (20 Battles to Learn.) (Chuunin)

Curaga: A level 3 spell. Heals lots of wounds and health. (40 Battles to Learn.) (Special Jounin)

Curaja: A level 4 spell. Great healing spell that heals all wounds and most health. (80 Battles to Learn.) (Jounin)

Full-Cure: The best healing spell that cures all health and wounds completely. (160 Battles to Learn.) (Anbu +)

Raise: Heals the dead and brings them back to life. (65 Battles to Learn.) (Jounin)

Auto-Life: Bestows self with the ability to rise from the dead absolutely once. (100 Battles to Learn.) (Anbu +)

Confuse: Causes an enemy to act randomly, attacking both allies and foes alike. (30 Battles to Learn.) (Chuunin)

Silence: Seals the foe's voice with magic. (20 Battles to Learn.) (Chuunin)

Mini: Causes anything that touches this magic to shrink down to an eighth of your size. (25 Battles to Learn.) (Special Jounin)

Esuna: Heals a lot of Status ailments and cleanses body. (30 Battles to Learn.) (Chuunin)

Esunaga: Heals ALL status ailments, regardless of what they may be, even Doom. Works in a wide radius. (60 Battles to Learn.) (Jounin)

Cleanse: Heals some of the user's health and removes all Status Ailments. (80 Battles to Learn.) (Jounin)

Drain: Sucks out the health of the foe via magical contact and restores the user's. (25 Battles to Learn.) (Jounin)

Syphon: Sucks out the chakra/magic/soulenergy of the foe via magical contact and restores the user's health. (35 battles to Learn.) (Jounin)

Regen: Constant regeneration of wounds and health. (25 Battles to Learn.) (Chuunin)

Scan: Learn all there is to know about your foe. (5 Battle to Learn.) (Genin)

Protect: Reduces damage greatly from all physical attacks. (10 Battle to Learn.) (Genin)

Protectga: The most powerful Protect that will encase the user and allies in Protect that will greatly reduce physical damage. (40 Battles to Learn.) (Special Jounin)

Disease: Gives the foe Virus via magical contact. (55 Battles to Learn.) (Jounin)

Pointless: Magic that will inflict Pointless on the foe, making them lose the will to do everything, even attack and defend themselves. (95 Battles to Learn.) (Anbu +)

Renew: Restores all health and removes all status ailments from self at the cost of a lot of magic. (120 Battles to Learn.) (Jounin)

Shell: Reduces damage greatly from all non-physical attacks. (10 Battle to Learn.) (Genin)

Shellga: The most powerful Shell that will encase the user and all allies, protecting everyone from all non-physical attacks. (40 Battles to Learn.) (Special Jounin)

Reflect: Reflects any and all non-physical attacks back to the foe with double the power. (40 Battles to Learn.) (Chuunin)

Stona: Cures Petrification by using the power of Soft. Harms Stone enemies. (20 Battles to Learn.) (Chuunin)

Dispel: Removes all status enhancements from anyone. (45 Battles to Learn.) (Chuunin)

Dispelga: The most powerful Dispel that will remove all status enhancements from all foes in the area who is caught in it. (85 Battles to Learn.) (Jounin)

Haste: Increases the flow of space and time around the user/allies to increase speed. (60 Battles to Learn.) (Special Jounin)

Holy: A level 1 Spell. A powerful magical attack that shoots holy rays of explosive light or tendrils at the foe. (15 Battles to Learn) (Genin)

Holyra: A level 2 Spell. A powerful magical attack that shoots large, purging holy rays of explosive light or tendrils at the foe. (25 Battles to Learn.) (Chuunin)

Holyga: A level 3 Spell. A powerful magical attack that shoots immense, destructive, purging holy rays of explosive light or tendrils all around. (45 Battles to learn.) (Jounin)

Holyja: A level 4 Spell. Most powerful Holy attack that purges everything with Holy element, making nothing untouched by the light of this most powerful, destructive, gargantuan holy blast. (85 Battles to Learn.) (Anbu +)

Jewel: Sucks in gems from the foe. (5 Battle to Learn.) (Genin)

Might: Increases the strength of the user by a lot. (20 Battles to Learn.) (Chuunin)

Refresh: Counterpart of Regen, gradually restoring Chakra/Magic/Soulenergy instead of health. (45 Battles to Learn.) (Special Jounin)

Wall: Cast Protect, Reflect and Shell at the same time. (70 Battles to Learn.) (Jounin)

Arcane Defense: Magic attacks do little to no damage to user. (50 Battle to Learn.) (Anbu +)

Turbo Magic: All magic is double of its original potency and power, except at the cost of more energy. (20 Battles to Learn.) (Jounin)




High Magic Abilities:
Magic Frenzy: Uses spell and then attacks physically with godly speed. (60 Battle to Learn.)

Fira: A level 2 spell. A large explosion of fire that will wrap around the foe. (15 battles to learn.)

Thundara: A level 2 spell. Multitudes of lightning shoot at the foe with powerful electrical currents. (15 Battles to Learn.)

Blizzara: A level 2 spell. Large shards of ice will stab at the foe and try to freeze and shatter them. (15 battles to Learn.)

Pierce: Able to ignore the effects of Reflect, Protect and Shell and any other defensive spell. (30 Battles to Learn.)
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