Intermediate Form; Tikoloshe
Genus Pygmy
Species
Melusine
Subspecies
Tikoloshe
General Info (Genus)Ecosystem (Environmental)
Dark, damp places; Small bodies of water.
InfluenceArea EffectDamp
Effect
Moisture
Side-Effect
Wetness
NatureHistory (Past)
These creatures have come to be known famously as 'Water Imps' due to their mischievous nature, but technically, they are not true Imps. They are simply Water Pygmies with a generally malignant disposition. Though they are not always mischievous, it is uncommon to find one which is not so, and therefore they are often times known for their bad behavior and sociability towards others. They are said to be the leftover intentions of people with bad personalities.
Habitation (Present)
They like to live in places that are dark and damp, or small bodies of water.
Purpose (Future)
These creatures serve little purpose beyond just being pests to others. They are hardly sociable enough to be employed by a greater force unless through some sort of ritual or pact for the soul, and don't even really work well with each other. However, given the circumstances, they can bring moisture to dry or arid regions, which can serve a purpose all its own, though usually at the expense of their lives, which is often times a service unto others.
Specific Info (Species)Species Info
It is considered a mischievous and often malevolent Melusine that can become invisible by drinking water. Tokoloshes are called upon by malevolent people to cause trouble for others. At its least harmful, a Tokoloshe can be used to scare children, but its power extends to causing illness or even the death of the victim. They are able to taint pure water with their presence, causing it to bring sickness or disease, but if there is little to no water, their presence can bring about natural water and dampen the air. If they remain too long in a location with much water, that water will become tainted by their negative spirits.
CharacteristicsElements
Water Element
AffinityElemental (Water)
Type
Humanoid
Class
Saboteur
Abilities (Arts)Natural/DisciplineMoisturize - Causes the atmosphere and areas around them to become moist or damp, even to the point of pooling.
Style/Technique
Invisibility - Can become invisible by drinking water.
Art/Signature
Tainted Water - Infects water sources with negativity, causing it to be afflicted with variable severities of ailments. (Poison; Disease; Death)
SpecialtySabotage
ShapeMini
Form
Elemental
Threat Level
Low-Deadly
PersonalityDislikesDryness
Sociability
Unfriendly; Unsociable; Mischievous; Malevolent; Renegade
Likes
Wetness
CustomizationAdditional
Combat SpecialtyTechnical (Sabotage)
Equipment
None
Accessories
None
Grade (Rank) ListIntermediate-Advanced
Additional InfoAbsorbs Water Element; Absorbs Spiritual Energy
Attributes
WeaknessDehydration; Dryness
Resistance (Strength)
None
Immunities
None
Extraneous And MiscellaneousMiscellaneous ItemsNone
Extra Items
None
SpoilsGold: 50
SoulSoul (1+)
Item Dropped
Water Chrysm
Points
5+
Evolution ChartPrevious FormNone
Form
Intermediate; Tokoloshe
Evolutionary Form
None
_________________
'Shinkaerei Veritas' is 'The Veritas,' the 'Planet.' Her Name is Tinasanti. All events, mechanics, energy and forms of matter are part of and dictated by the Veritas, known as
Absolute Energy. She is learning how to sustain life using the power of her ancient spirit, the
Lost Soul; Kaerei, to help guide she and her family toward Universal Harmony. She learns from anything and everything and sends out her doll form,
Shina, to go interact with the world in more obscure ways than just the planet's occurrences. She has power over all Karma and is an
Archsage Shaman. The
Myst is the Veritas' 'Life Energy';
Enigmas is the 'Creative Energy';
Voodoo & Shamanism are 'Spiritual Energy'. She inherited the
Eight Arms Of Tabrith from her father, Overlord Tensei, and uses them as the branches of the World Tree in the image of his Tree Of Life. Her animal familiars and pets are all
Amphibians and Reptiles.
E.S.P.Veritas Command Input