|
| Golem Species List | |
| | Author | Message |
---|
The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Golem Species List Wed Nov 19, 2014 5:45 am | |
| Basic Form; Golem Genus Construct Species Golem; Gigas Subspecies Homunculus, Mechanica General Info (Genus)Ecosystem (Environmental) Old Witch City (Common), Grand Forge Peak (Common), Mechanica's Factorial City (Uncommon), Various (Dependent) InfluenceArea EffectLand Cultivation Effect Natural Side-Effect Servitude; Sentience NatureHistory (Past) Ancient servants originally made by the divine in the image of whatever they decided, sometimes Humanoid. When the Witches gained power over this Construct, they replaced the Abominations that they used due to their overall better performance and their stability, even if they lacked their own emotions and will. The Witch-made Golems were based off of the great elemental golems that were born directly from the will of nature, and as such, these beings, unlike their originals, did not possess souls or minds. The Witches animated them through powerful Manna, or through the use of a single soul. When a soul was placed into a Golem, it was assimilated to it and the attributes of the soul became the attributes of the Golem. Thus, those of past lives could be 'reborn' as Golems, though were condemned to servitude to the Witch that brought them to life -- though, they did not particularly mind. When Old Witch City was overrun with Abominations, many of the Golems were used to take them out, and as such, very few of the elder ones remain. They say there is a village dedicated to the creation and animation of Golems, however, not forgetting the elder practices of the Witches of yore.
More recently, Golems have stopped being powered by pure souls and Manna and have now been powered by Cores, which utilize both to avoid a soul assimilating with one Golem. The Golem Core harnesses the energy of a soul or the energy of Manna and perpetuates it, or uses other things and transforms that energy into energy for the Golem. Everything is inscribed in the Core of a Golem; even the owner. Thoughts, duties, memories, personalities -- even souls. When one wishes to take possession of a Golem, they will engrave their name on the Core, which will then overwrite the name of the previous owner. They say that the Core is also able to regenerate the Golem's body if it still has fuel, no matter how much it has been destroyed, so to truly destroy a Golem, you must also destroy its Core. Habitation (Present) They live generally everywhere, however in secluded environments, and normally not in great numbers. However, they still are created sometimes, and in that type of environment, they thrive and coexist. Purpose (Future) Servants and protectors who normally follow the command of a sentient being. Occasionally, a Golem will acquire a will of its own if powered by a soul, or if a soul is the fuel for its Core. Thus, if one roams around of its own free will that isn't controlled by someone elsewhere, it is most likely a free golem and widely unpredictable. Specific Info (Species)Species Info Creatures constructed of the earth or a uniform material, be it clay, mineral, flesh, or metal. They usually run on a core that must be destroyed to fully kill them. Though many of the earliest Golems were indeed giants -- hence why they are classified as 'Gigases' -- and were believed to have their own wills and souls, the later Golems were created, and as such were made in the image of what they were necessary for. They have incredible attacking power and defensive power and can usually resist even the most powerful attacks with ease. Sometimes, they even float if their core is powerful enough. They have a wide array of abilities, as well. The color of the Core dictates the power and rarity of a Golem, and sometimes even its elemental attribute. They are mostly mineral made Constructs similar to the Homunculi and the Mechanica, making up the three primary Constructed beings. They, as with all the others, were used primarily as servants and tools of war, since they were easy for the Witches to create and control, as opposed to the Homunculi, which had human qualities. With their hard bodies that had variable substance, they were very powerful beings long ago. Some managed to gain their own sentience. Most of the mystical power that comes from Golems is either already inscribed on their bodies or directly on their cores or souls. Normally, the one who owns them is written somewhere on their body, or directly inside of their Core. The Core that burns within most Golems runs off of various energies, and as long as things are continuously put in, the Core will continue to put out. Because some Golems are made with Souls, they will acquire the traits of the soul that animates them and become sentient. Legend has it that the God of the Machine Golems is Alexandros, the original Mechanica. CharacteristicsElements Earth; Natural AffinityTerrestrial; Elemental; Variable Type Construct Class Golem; Construct; Boss Abilities (Arts)Natural/DisciplineStrike - Physical blow, usually from the arms. Violent Smite - Powerful strike that will also inflict a random Status Ailment. Whirling Attack - Spins around violently, slapping away anything in the way. Laser - Powerful laser shot from the Core that will not only pierce through and incinerate everything, but cause massive explosions to what it hits. Regen - Natural regenerative abilities which recover the Golem as long as Core is intact and has energy. Focus - Increases concentration in order to become more powerful and accurate with attacks. Pierce - Able to penetrate armors, shields, and any other barriers with non-physical attacks. Ward - An aura which minimizes or deflects Non-Physical attacks. Protect - Defensive measure or utility which minimizes or deflects Physical attacks. Style/Technique Rocket Punch - Fires its fists at incredible speeds propelled by rocket boosters and cause explosions to what they hit.
Accelerate - Increases speed by maximizing core power generation. (Hasten)
Triple Attack - Shoots out a beam that has the power of three different elements, each which cause a different Status Ailment. (Status Ailment)
Graviton - Unleashes incredible gravitational force that is concentrated to a central point, usually much more intense than the standard gravity.
Aerodynamics - A strong Wind technique which is meant to command the air's motion and force with great precision and power.
Hydraulics - Releases a surplus of powerful water pressure to drench, drown, deluge, and crush the foe.
Pyrotechnics - Control over Fire, normally in the form of explosions.
Night - A great, sweeping darkness that causes a constrictive pressure and also blindness. (Blind)
Superbolt - An extremely powerful bolt of lightning far stronger than a normal lightning bolt.
Snownado - Generates a massive blizzard in the form of an icy tornado.
Pneumargos - A purple mist is omitted from it that will cause anything near to have slowed motion and cognition. (Slow) Art/Signature Gravity - Controls the natural gravity of the area at will.
Fear - Releases an overbearing aura that will deplete energy in other beings at a rapid rate as well as keep them from being able to restore it. (Fear)
Reflect - A reflective energy which will cause non-physical attacks to bounce off and be reflected back at the sender for double damage.
Barrier - An aura which will bring immunity to all non-physical attacks for as long as the barrier is erect.
Elementalaser - Fires different colored lasers from its core that will both cause massive Elemental damage and also inflict a Status Ailment corresponding to the Element. (Status Ailment)
Restore - Recovers vitality and reforms any lost part of body; can recover others within vicinity.
Dark - Concentration of darkness that it used for an attack.
Aero - Sends out whirling wind blades around the foe to cut them.
Hydro - Makes a large torrent of water try to crush and drown the foe.
Ignition - A moderately large explosion of fire that wraps around the foe.
Lightning - A bolt of powerful explosive electricity.
Blizzard - Chilling winds and ice shards will freeze and shatter the foe to cause damage. SpecialtyVariable ShapeGeneral Form Natural Threat Level Variable PersonalityDislikesNone Sociability Emotionless; Variable (Dependent) Likes None CustomizationType; Subspecies Additional Combat SpecialtyVariable Equipment Itself - Comes equipped with a variety of different offensive, defensive, and supportive methods of combat. Accessories Random Grade (Rank) ListBasic-Legendary Additional InfoKindled Mind, Active Heart, Malleable Material, Flexibility Attributes WeaknessCore Resistance (Strength) Physical; Non-Physical; Elements Immunities Status Ailments Extraneous And MiscellaneousMiscellaneous ItemsMaterial Possessions (Disposable) Extra Items Alloy; Potent Potion; Softener SpoilsGold: 500 SoulVariable; Golem Core (50+) Item Dropped Golem Core Points 500+ Evolution ChartPrevious FormNone Form Basic; Golem Evolutionary Form None | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Wed Nov 19, 2014 5:46 am | |
| Advanced Form; Homunculus Genus Construct Species Golem Subspecies Homunculus General Info (Genus)Ecosystem (Environmental) Nekhir Maledictus; Variable InfluenceArea EffectNone Effect Abnormality in the natural order. Side-Effect Mutation. NatureHistory (Past) With origins which stem from alchemic understanding of how humanoid beings could be created as something like pygmies bearing unique exaggerated parts, the concept was cultivated into actual human farming, leading to the creation of the more modern Homunculi that are actually given these attributes upon conception and they are not genetically inherent. After the procedure, they become genetically active and can be passed down reproductively, however often times result in mutations due to instability, and eventually sterility from too many conflicting variables. Habitation (Present) They do not thrive, but they do exist in the areas where they were once prominently created. Purpose (Future) To complete its given reason for being created and prolong their existence to carry this out until they expire. Specific Info (Species)Species Info Artificial Humanoid Chimeras created from any other human parts, or mixed with parts of other creatures, or simply that were not born from parents, but were born artificially. They are typically known as 'Golems of Flesh' where as normal Golems are the 'Golems of Earth' whilst Machina are the 'Golems of Mechanics.' CharacteristicsElements Variable AffinityVariable Type Humanoid Class Chimera Abilities (Arts)Natural/DisciplineProperty - Uses the power of its natural properties to its advantage. Style/Technique Specialty - Whatever it is most skilled at or which its Properties are more geared toward, it utilizes. Art/Signature None SpecialtyVariable ShapeUnnatural Form Variable Threat Level Variable PersonalityDislikesVariable Sociability Variable Likes Variable CustomizationProperties Additional Combat SpecialtyVariable Equipment Random Weapon - Any random weapon they are naturally equipped with or is found in their travels. Accessories Variable Grade (Rank) ListBasic-Elite Additional InfoSpecialty is proportionate to Property. Attributes WeaknessDisproportionate properties. Resistance (Strength) Specialty Immunities Equivalent Property. Extraneous And MiscellaneousMiscellaneous ItemsAccessories Extra Items Property (Attribute) SpoilsSoulMuddled Soul (1+) Item Dropped Random Weapon Points 10+ Evolution ChartPrevious FormBasic; Humanoid Form Advanced; Homunculus Evolutionary Form None Advanced Form; Abomination - Spoiler:
Genus Construct Species Homunculus Subspecies Abomination General Info (Genus)Ecosystem (Environmental) Nekhir Maledictus; Darkness Lands InfluenceArea EffectInstability Effect Instability Side-Effect Instability NatureHistory (Past) Originally serving as minions, companions, lovers, guardians, helpers, slaves and fighters for Witches of the past, they fulfilled their purpose quite well, until a fatal miscalculation on each of the Witches' part caused the memories and feelings of each different body part and soul placed within to corrupt their little monstrosities into an unpredictable insanity. With unsorted feelings and goals of all those they were made from, their emotions, actions and stability were beyond erratic, and this helped bring ruin to the Old Witch City when an Abomination was sent to carry out an order by itself. Though never harming its creator, it received mixed feelings from all other beings, and reacted in such an erratic way that even these great Witches could not fully grasp. Habitation (Present) Any environment supportive of their unstable existence. Purpose (Future) To be superior to the predecessors of the body parts and to cover their weaknesses with other features. Specific Info (Species)Species Info Hideous, malformed creations of the night, forever scorned and shamed into the darkness. An Abomination is a Homunculus animated and deformed by the ancient magics and alchemy from many Witches of old. Trying to test their magical experiments on the dead, they pieced together parts of any living being available, be it human, witch, monster or something else. They are said to be the failed prototypes of what is now known as the Weapon race of people. All of their movements and actions are completely random and unpredictable, be it from control over their body to their speed to even their physical strength or mental capacity. Mentally, Abominations are even more deadly, depending on what has been laced into their being. Containing mixed fragments of the mind and memories of not only their creators, but whatever they have been made up of, body, mind or even spirit. So, every Abomination is a threat simply from the time it is seen, but all have an infinite amount of stamina, due to their Undead nature. Some of these creatures are said to have the capacity to speak, though when they do, it tends to come out as a surplus of nonsensical insane speech about their own mental instabilities, or about their former masters that have long since passed. Harboring pieces of their creators within them, be it in body, mind or soul, they hold the key to 'eternal life' for the dead witches of long ago, and they command their manic servants from even beyond the grave. As such, these Abominations continue to walk the lands in eternal servitude of their long dead masters, waiting to wreak havoc on those that enter their territories, trying to find where their bodies have been lain to rest so that they may revive those Witches of yore. CharacteristicsElements Variable AffinityVariable; Darkness Type Chimera Class Homunculus Abilities (Arts)Natural/DisciplineAbsorbative Touch - Natural physical touch allows the siphoning of life energy, special skills, spiritual energy, and anything else of the target it is making contact with. Touch of Decay - Causes the physical bodies of those touches to fall to pieces in the area infected, allowing for the Abomination to take the falling part of the body and use it as their own, attaching it to themselves to use powers of those they have stolen from. Elemental Manna - The ability to use Manna of varying elemental affinities. *One per Abomination, unless Manna is stolen from elsewhere. Thus, if the Abomination knows Fire Manna, it will only know Fire until it steals other Manna. Style/Technique Silent Aura - Exudes an aura that tames energy and seals away the use of special techniques such as the use of Souzenryoku, Manna, and even Willflow. (Silence)
Status Manna - The ability to use Manna of various status ailments.
*One per Abomination, unless Manna is stolen from elsewhere. Thus, if the Abomination knows Sleep Manna, it will only know Sleep until it steals other Manna. Art/Signature Soul Snatch - When touched by a Soul Wavelength, it begins to siphon the Willflow and use it as its own. If let to continue, it will eventually snatch the souls of whomever is connected and place it into its own body, obtaining the powers of those souls. Those who have their souls stolen are turned Undead. (Zombie)
Stolen Manna - When touching those who use Manna, they absorb the power of the Manna into themselves, granting them the power to use said Manna. SpecialtyVariable ShapeUnnatural Form Deformed Threat Level Variable PersonalityDislikesVariable Sociability Variable - Can pick from any or many and apply they and their attributes to any labeled 'Variable.'
Unpredictable - Unable to be determined or traced. Unstable and/or unorthodox and following no set law nor pattern. Likes Variable CustomizationMind; Body; Soul Additional Combat SpecialtyVariable Equipment Stolen Power - Whatever powers have been built into it by whomever has abandoned them is what they have at their disposal, and nothing more until they touch another being. Accessories Random Grade (Rank) ListStandard-Advanced Additional InfoHarbors many parts of different creatures, allowing them to use said powers of creatures it is made from. Absorbs Electricity for power and vitality. Steals Soul Wavelength to use as its own. Attributes WeaknessVariable; Holy/Light; Fire Resistance (Strength) Highly Resistant to Manna. Immunities Invisibility/Intangibility; Darkness Extraneous And MiscellaneousMiscellaneous ItemsPotent Potion Extra Items Ether SpoilsSoulMultisoul (2+) Item Dropped Variable Parts (Random) Points 20+ Evolution ChartPrevious FormStandard; Homunculus Form Advanced; Abomination Evolutionary Form None
| |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Wed Nov 19, 2014 6:08 am | |
| Basic Form; Doomstone Genus Golem Species Doomstone Subspecies Memo-Real General Info (Genus)Ecosystem (Environmental) Cemeteries; Morgues; Anywhere there is a lot of dead or Undead. InfluenceArea EffectCurse Effect Curse Side-Effect Doom NatureHistory (Past) Normally, they are created when a powerful spirit is trapped inside of a Tombstone, however it is also not uncommon for there to be Tombstones which are generally animated through the use of energies and not entities. Habitation (Present) Though normally they are completely motionless, they will come to life in order to absorb the life of others. Purpose (Future) To absorb life. Specific Info (Species)Species Info Special types of Golems made in the form of monoliths, graves, and other memorials that have become animated due to spirits, energy, or inscriptions upon their bodies. Some are the results of powerful entities that have curses placed on them, changing them into Doomstones. Normal ones are known as mere Tombstones. They are able to cast manna from their inscriptions and runes to attack. Because they are typically made of mineral, they normally cannot move unless with the assistance of energy or an outside force. When they rest, they assume the form of a normal tomb. They tend to be greatly skilled at using curses and archaic energy, as that is what typically is inscribed upon their bodies. CharacteristicsElements Earth; Dark (Arcane) AffinityTerrestrial; Aethereal Type Construct Class Tombstone Abilities (Arts)Natural/DisciplineDrain - Mystical force which will drain the life or soul of the foe into self. Siphon - Mystical force that will drain the energy of the foe into self. Breath - Spews out powerful spiritual gas from its mouth that can inflict damage. Curse - Places a hex on the foe which does a variety of things, most commonly known being a weakness to an element they did not previously have. (Weakness) Style/Technique Stone Breath - Spews out powerful breath that will turn anything and everything it touches into stone. (Petrification)
Biohazard - Liquid or gaseous green energy that will do harm to the foe and cause them to be Toxified. (Toxic)
Confusion - Strange force which disorients the foe and can make them hallucinate. In some instances, they not only attack allies, but themselves as well. (Confusion) Art/Signature Deadman's Curse - A powerful hex that will cause an array of status ailments at random.
Rune - Powerful archaic energy that will subdue anything it is inscribed to in order to disable and immobilize them, drain their energy, and also to curse them. (Disable; Immobilize; Drain; Weakness)
Doom - Curses the very life of the target, which will gradually deplete life force until they are dead or until the user is defeated. (Doom) SpecialtyNon-Physical ShapeSpiritual Form Mineral Threat Level High-Deadly PersonalityDislikesWetness; Holy Sociability Hostile Likes Souls; Life Energy CustomizationAdditional Combat SpecialtyNon-Physical Equipment None Accessories None Grade (Rank) ListBasic-Legendary Additional InfoAbsorbs Gravity and Dark (Arcane) Element Attributes WeaknessLight (Holy); Water Resistance (Strength) Physical; Non-Physical Immunities Elements, Sleep, Poison, Petrification, Zombification, Death, Silence, Disease, Blind, Confusion, Curse, Slow, Halt, Doom Extraneous And MiscellaneousMiscellaneous ItemsNone Extra Items Mineral (Common-Super Rare) SpoilsGold: 300 SoulAccursed Soul (10+) Item Dropped Remedy Points 100+ Evolution ChartPrevious FormNone Form Basic; Doomstone Evolutionary Form None Standard Form; Memo-Real - Spoiler:
Genus Golem Species Doomstone Subspecies Memo-Real General Info (Genus)Ecosystem (Environmental) Graveyard, Psycho Mesa, Enigmatic Ruins, Eternal Desert, Hidden Cavern InfluenceArea EffectPopulation Decline Effect Copy Side-Effect Population Decline NatureHistory (Past) The strength of some exists not solely in life, but even in death. Throughout history there have been stories of strong beasts and evils whose desires to survive were so strong that upon death, their spirits would possess nearby stone. Over time these spirits’ anger over their inability to move would rise to a climax whereupon the stone would shatter into a stone sculpture, typically resembling an ornate tombstone. After this transformation, the spirit within would learn to affect the world around it through ‘mirrors’ of those who passed it, its envy for their mobility leading it to kill and petrify others. For this reason, most documented cases of Memo-Real have occurred in newly sprung graveyards, in which all tombstones were formerly its victims’ bodies. Habitation (Present) Though immobile, the Memo-Real are capable of creating mirror image constructs of whatever comes in contact with them, which carry out their will and remove the original from existence. They tend to exist in places where there is a lot of activity, so that they may create these copies of others. Purpose (Future) Though they typically serve no benefit to anything, the manner in which they reproduce is to create a copy and then kill the original, then trap the soul of the original within another Tombstone. Specific Info (Species)Species Info Memo-Reals are stone Constructs that have the ability to create one mirror image of whomever they contact. The Mirror Image of this being naturally is an exact duplicate of the original, but the problem is, it does life threatening damage to the one it is mirroring. Also, even if the one they are mirroring is immune to their own abilities, they will still suffer immensely from the created image. The Memo-Real does not move and cannot move, and also while you are fighting yourself, it will use Petrify to turn you to stone with its power. With a team, it becomes more easy to dispose of them. They will also die immediately if a Softener is used on them. CharacteristicsElements Earth AffinityTerrestrial; Spiritual Type Construct Class Tombstone Abilities (Arts)Natural/DisciplinePetrify - An ability which turns the target to stone. (Petrification) Style/Technique Rigor Terra - A wave of mystical energy travels through the ground, turning those who are hit by the wave to stone. Over time the stone will reform into a tombstone bearing the name of the victim, as well as the mark of the Memo-Real who defeated it. (Petrification; Death) Art/Signature Mirror Image - Creates a perfect mirror image of one person who the Memo-Real sees. It is only able to create one ‘mirror’ at a time, but the mirror possesses all the same abilities and characteristics of the original, and will also do greatly increased damage to whomever it is a reflection of. Perhaps the most unusual aspect of these ‘mirrors’ is their ability to negate any immunities their originals may have had. SpecialtyIndirect ShapeConstruct Form Mirror Threat Level High if encountered alone; Low if encountered with a team PersonalityDislikesGroups Sociability Hostile if encountered alone; Fearful if encountered in a team Likes None CustomizationNone Additional Combat SpecialtyCopy Equipment None Accessories None Grade (Rank) ListStandard Additional InfoDark element attacks can only deal half damage to your ‘Mirror’. Softener and identical effects instantly kill Memo-Real if contact is made. Unable to move, and as such relies on ‘Mirror’ to act on its behalf. Attributes WeaknessSoftener (and items/abilities which mimic its effect); Light (Holy) Resistance (Strength) Physical Immunities Petrify, Trouble, Confusion, Halt, Regen, Heat, Invisibility, Mini, Venom, Zombification, Madness, Poison, Float, Freeze, Doom Extraneous And MiscellaneousMiscellaneous ItemsNone Extra Items None SpoilsSoulSoul (1+) Item Dropped Mirror Points 20+ Evolution ChartPrevious FormNone Form Standard; Memo-Real Evolutionary Form None
| |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Tue Nov 16, 2021 11:06 am | |
| Basic Form; Gargoyle Genus Golem Species Gargoyle Subspecies Greater Gargoyle, Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) They were originally created as protectors of castles and homes, considering their more gothic style of architecture, and used powerful abilities in days of old to bring the stone creatures to life. Though some were animated with Manna, there were some that were granted an actual consciousness by means of a soul. These particular Gargoyles can go into a completely stone hibernation state, yet maintain just slight consciousness and alertness. Though many people are known for actually carving Gargoyles out of stone, it is said that some Gargoyles that rest on the perches were very powerful Demons taken by the Divine Beings and changed into stone as punishment for their crimes, demoted to Imps bound to protect the constructs they have been assigned, only able to leave their perches at night or when an intruder is present. Some take to their positions and become humbled, wanting to help and protect those that come in their presence. Newly transformed Gargoyles, and some of old, hold a burning hatred within them, which is noted through their dark stares, sending a chill up the spine of any who encounter them. It has long been said that when one feels a chill, an angry Gargoyle is watching, and they are widely hated and feared as bringers of ill-fortune. They say that the only way a Gargoyle that has been punished to get out of its punishment is to be taken or promoted by a very powerful Demon or someone with mastery over mystical abilities, -- such as a Master or Mistress -- or to be relieved by a Divine Being for their good work and valor and be promoted to a Gargoyle Saint. In the past, Gargoyles were beautifully crafted and encrested with many jewels and treasures, or even made of such rare mineral, said to be the 'protectors' of great fortune due to their longevity and patience. Habitation (Present) Very odd creatures of a rather complex background, the start of a Gargoyle's life is always shaped by stone, whether it be by imprisonment by a higher being or to be carved from scratch and brought to life. Most that were carved by the Witches were Draconic or Bestial in appearance, and it was later after many demons were cursed by the divine to their punishment that 'Demonic' or 'Humanoid' Gargoyles had been fashioned into their form. They come to life of their own will and maintain their mineral form, yet have sentience all of their own, not bound to the curse that the demonic gargoyles are... Purpose (Future) With the will to protect instilled within them for many years, it has become part of their instinct, and they are known to pose as bodyguards to other creatures due to their high durability, but have been known to attack on their own now that they are achieving their own wills. They commonly pose as normal statues and wait for unsuspecting prey and release a mist that causes them to become extremely heavy, like stone, to prevent escape, and then they gradually change the target into a pure stone statue, like themselves. Though their bodies and claws are made of stone, they are said to be able to penetrate some material harder than their own bodies. There are some that are even fashioned from better and harder substances, since some are of the Golem family.
Specific Info (Species)Species Info Gargoyles are odd creatures of odd construction, said to have many forms based upon the way they are carved, but with three main types: Draconic, which resemble dragons, reptiles, and serpents, preferring to traverse on all fours, but are capable of movement on hind legs; Demonic or Humanoid, which have human-like or demonic features, noted in their faces and opposable thumbs as well as the preference to stand on hind legs; and Bestial, which resembles animals such as lions, dogs and other four-legged creatures, sometimes with bird-like heads and donned with wings. With names originally spelled Gargouille, which means 'throat,' a majority of their signature techniques come from their throats, mouths or powerful screeches. What a work of art, to capture the eyes of so many, and draw a sigh from even the most heartless of creatures. Yet because of its enchanting beauty, each one, after being made, is stolen forthwith, and now none care to make these priceless artifacts. The only ones who remember their true beauty are the demons that clutch them to their breasts in pleasure born of avarice. They are called the demon's sigh, and the world shall never know their like again. Sometimes, one can even hear the sad or angered whispers of a Gargoyle in the sighs of the wind. Despite the weight of stone and their clearly mineral wings, they are able to take flight into the skies due to the sheer power that their wings possess, and their ability to control wind to help them in the air. An old folk tale says that looking into the eyes of a gargoyle statue will rob you of your ability to move to your own will, such is an effect of their demonic Terror Eye. The size and height of these gargoyles is totally dependent on how they are carved, and as such, their power varies. They are able to regenerate their bodies through other rocks and stones, or re-Petrification. CharacteristicsElements Earth; Wind; Fire; Dark; Light AffinityAerial; Mineral Type Construct; Dragon; Beast; Demon Class Guardian Abilities (Arts)Natural/DisciplineRock Flinger - From its own stone body, it will fire off large clods of stone with great concussive force. Alternatively, it will cause mounds of solid earth to rise and be flung forcefully at the foe, trying to crush them. (Mineral Only) Supersonic - A powerful cry which bears disorienting wavelengths and a great force. It causes confusion. (Confusion) Style/Technique Gradual Petrify - With a gleam of its eyes signifying its lock on its foe, the Gargoyle will start to gradually change its target into pure stone, slowly but surely, one body part at a time, where the foe will be a complete statue. (Petrification)
Aerial Slash - A versatile technique that focuses air pressure to a point on the body. Then, with a slash of the arm or the wing, it releases the condensed air as a slicing blade or numerous blades of wind. Alternatively, it charges this energy into its arms or wings and strikes the opponent, slashing them or flying into them with its wings and cutting through them like the wind.
Dark Mist - Releases a thick mist, usually from the mouth, that is of a dark gray color, whose only effect is to cause those who are within to be inflicted with the weight of stone. This causes their movement to become several times more difficult own and forces them to stay bound to the ground, where they will move slowly and sluggishly, as if they were stone itself. (Weight) Art/Signature Break - A concentrated beam of of energy fired from the mouth or from the eyes that instantly shatters a Petrified target and is unable to be repaired. Also functions on Earth or Mineral beings.
Terror Eye - An evil, demonic eye filled with dark energy meant to instill Terror in those who look at it, whether they are afraid or not, thus completely stopping the ability to use any technique. Once one looks into the Terror Eye of a Gargoyle, they will feel their bodies tense up and go into a forced paralysis that halts them in place, Disabling and Immobilizing them to ensure that they cannot escape. (Terror; Disable; Immobilize; Paralysis) SpecialtyDirect ShapeConstruct Form Creature Threat Level Moderate-High PersonalityDislikesWetness Sociability Protective, Solitary, Patient; Tricky, Keen, Cunning Likes Architecture CustomizationAppearance Additional Combat SpecialtyPhysical Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListBasic-Expert Additional InfoMineral Gargoyles recover health when ingesting stone or other minerals, or when hit with a Petrification ability. Most techniques come from its voice, throat, or eyes. Attributes WeaknessSoftener (Mineral); Gravity Resistance (Strength) Physical Immunities Earth Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison. Extraneous And MiscellaneousMiscellaneous ItemsPotent Potion Extra Items Jewel (Common-Super Rare) SpoilsGold: 10 SoulSoul (1+) Item Dropped Mineral (Common-Super Rare) Points 10+ Evolution ChartGargoyle to Greater Gargoyle: Accumulation and ingestion of numerous Souls and Minerals. Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormNone Form Standard; Gargoyle Evolutionary Form Advanced; Greater Gargoyle
Elite; Gargoyle Saint Advanced Form; Greater Gargoyle - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) Being a creature with a visage so hideous, even other demons are said to avert their eyes. Their form is derived from the carvings on churches and shrines designed to keep away evil spirits. The reputed effectiveness of such carvings led to their placement on many buildings throughout the world, until their grotesque form became a common sight. This angered the confined demons, and in the spirit of their own hatred for their curse as well as the sense of fear found in the people, some of them gained enough raw demonic power to break free of their stone prison. There was once an unenlightened age when all manner of maladies were believed to be the work of demons. It was customary in those days to place statues with terrible visages in the houses of curing so as to ward off these demons. Eventually, it came to pass that the people thought of the statues themselves as a sort of demon, and they feared them so much that the fear took shape, and the Greater Gargoyle was born: a foul simulacrum of the statues carved to keep such evil at bay. Habitation (Present) Greater Gargoyles thrive in the darkness and in the night, still cursed by the heavens not to see the light of day. Thus, when the sun hits them, or any holy element, they revert to stone.
Purpose (Future) They are meant to ward off intruders and trespassers, as well as to be beacons for absorbing souls. Specific Info (Species)Species Info Greater Gargoyles are Gargoyles of flesh and bone, more than just sentient Golems, but real living beings. They obtain this form by being released from their prison by a demon with great power, or by obtaining a sentient life of their own through the absorption of a great deal of fear, negativity, and souls from always being in contact with evil spirits to ward them off. As such, this alters their form as well to more foul, vile, and grotesque beings, which seem to enjoy being cruel and malicious. They take on the same form as a normal Gargoyle of stone and wait for their prey to appear, being as still and as patient as stone, even going to far as to assume the form of stone to avoid detection. When someone enters their vicinity, they sneak up on them and cruelly rip them to shreds and take their souls for more power. They say a Greater Gargoyle is more akin to its original demonic instinct, and as such, are much more gruesome and vile in appearance and manner. CharacteristicsElements Earth; Dark (Arcane) AffinityAerial; Tainted Type Construct; Demon Class Guardian Abilities (Arts)Natural/DisciplineFire - Unleashes a burning flame from the body, usually the mouth. Style/Technique Blind - A dark energy which will rob of sight. (Blind) Art/Signature Protect - Minimizes damage from Physical attacks.
Drain - Absorbs life energy or souls from a target, usually through physical contact. SpecialtyDirect ShapeConstruct Form Creature Threat Level High-Very High PersonalityDislikesLight Sociability Hostile; Violent; Protective Likes Night; Souls; Life CustomizationAppearance Additional Combat SpecialtyPhysical Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListAdvanced-Elite Additional InfoBecomes more powerful when consuming Souls or Life Energy. Absorbs Dark Element. Attributes WeaknessLight (Holy); Gravity Resistance (Strength) Physical Immunities Fire Element, Invisibility, Mini, Float, Doom Extraneous And MiscellaneousMiscellaneous ItemsMega Potion Extra Items Treasure (Uncommon-Rare) SpoilsGold: 30 SoulStrong Soul (15+) Item Dropped Jewel (Uncommon-Super Rare) Points 25+ Evolution ChartGreater Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormBasic; Gargoyle Form Advanced; Greater Gargoyle Evolutionary Form Elite; Gargoyle Saint
Elite Form; Gargoyle Saint - Spoiler:
Genus Golem Species Gargoyle Subspecies Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Sacred Locations; Holy Lands; Churches InfluenceArea EffectPurification Effect Protection Side-Effect Protection; Purification NatureHistory (Past) It is what becomes of a Gargoyle who serves and becomes pure to break free of its curse. The mineral it once donned becomes its flesh or armor, but it is also now a living, breathing creature. Habitation (Present) They have lost the original demonic instinct of their demonic forms and imprisonment (if they were so) and now know what justice is. They are tenacious and will never give up until they breathe their very last breath. Purpose (Future) They are prided by the heavens to protect their doorways and gates, gifted with powerful elemental magic and regenerative properties to ensure longevity. They silently and patiently wait, dutiful in all accounts, looking for evil as it passes by. If a being of evil is said to come into their vicinity, they will attack mercilessly. However, they will only attack one of good nature if they attempt to encroach on the building or treasure they guard, and fight with the utmost ferocity to do their duties of protection. They take their duties very seriously. Specific Info (Species)Species Info A creature with giant, white gossamer wings. Its head is rather small, and it has a habit of being donned with holy gems. Its ears are set far back on its head to pick up sounds from all around, and perhaps also to sense for subtle movements. Unlike other Gargoyles, they are fitted with angelic wings rather than bat-like wings. This is to prove their status as Gargoyle Saints, which is not to be copied by lesser Gargoyles or Greater Gargoyles. They are sometimes outfitted with weapons, by which they use to fight just as valiantly. CharacteristicsElements Light (Holy) Element; Earth Element AffinityAerial; Holy Type Divine Being Class Guardian; Crusader Abilities (Arts)Natural/DisciplineRegen - Holy power which naturally recovers health over time. (Regen) Pierce - The ability to penetrate shields, barriers, and armor. Soften - A powerful holy ability that reverses the effects of Petrification, softening both the hearts and the bodies of those that are affected with the curse of stone. Style/Technique Blizzard - Summons a powerful winter storm using holy power.
Lightning - Unleashes bolts of electricity using holy power. Art/Signature Holy Sword - By generating swords of their own minerals or fashioning its arms or wings into holy blades, the Gargoyle will fight using these swords as potent weapons against foes. SpecialtyDirect ShapeConstruct Form Creature Threat Level Very High PersonalityDislikesTainted Sociability Divine; Protective; Dutiful Likes Holy; Protection CustomizationAppearance; Weaponry Additional Combat SpecialtyPhysical Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage.
Blessed Weapons - Holy weapons that are used for variable means of offense and purification. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListElite-Legendary Additional InfoAbsorbs Light Element Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical; Elements Immunities Dark Element, Invisibility, Mini, Float, Doom, Death, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison. Extraneous And MiscellaneousMiscellaneous ItemsLight Chrysm Extra Items Treasure (Rare-Legendary) SpoilsGold: 100 SoulBlessed Soul (35+) Item Dropped Blessed Weapon Points 40+ Evolution ChartPrevious FormBasic; Gargoyle Advanced; Greater Gargoyle Form Elite; Gargoyle Saint Evolutionary Form None
-Gargoyle (Draconic)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle, Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Darkness Lands InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) These Gargoyles were placed upon very wealthy structures to guard their riches and treasures, since dragons were known to be wonderful guardians of treasure. Because of how difficult they were to control, they were always chained to their pedestals with sacred chains, only allowed to move around at night and under the supervision of their owners. If, however, their sacred chains or their pedestals were destroyed, they were freed from their curse and allowed to roam free all night, till they returned to stone back in place. Sometimes, they would not return home, and the sacred chains were like training leashes for them to know where their homes were. Habitation (Present) Normally found upon prestigious architecture or within places where there is treasure. Purpose (Future) To protect property and treasures. Specific Info (Species)Species Info Distinguishable from other Gargoyles by their large, reptilian bodies, long, powerful tails, and great, sharp claws, the Draconic Gargoyles are made for great power and defense. Their wings being the largest, they are the most powerful and durable, but that is necessary to keep their large and heavy bodies afloat. CharacteristicsElements Earth; Wind; Fire AffinityAerial; Mineral Type Beastkin (Dragon) Class Guardian Abilities (Arts)Natural/DisciplineTornado - Using their control over the wind, the Gargoyle whips up a large tornado in front of or around itself by flapping its wings or spinning around, or simply taking control of the wind around itself. This large tornado has the power to rip through most things it comes in contact with. Flame - A powerful fire which comes out of the mouth which incinerates whatever is exposed. Style/Technique Silencing Scream - A special, mystical, yet grim tune that erases the sound in the vicinity of the song, as well as seals away energy and disallows the use of special abilities, inflicting Silence on everyone that hears the song. (Silence) Art/Signature Petrify - Uses a special mystical power to turn the target into stone. SpecialtyDirect ShapeConstruct Form Creature Threat Level High PersonalityDislikesWater Sociability Violent; Protective; Aggressive Likes Materials; Property CustomizationAppearance Additional Combat SpecialtyDirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListStandard-Expert Additional InfoAbsorbs Earth Element Attributes WeaknessWater Element Resistance (Strength) Physical; Non-Physical Immunities Fire Element, Wind Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison. Extraneous And MiscellaneousMiscellaneous ItemsJewel (Common-Rare) Extra Items Treasure (Common-Rare) SpoilsGold: 150 SoulDragon Soul (20+) Item Dropped Accessory Points 30+ Evolution ChartGargoyle to Greater Gargoyle: Accumulation and ingestion of numerous Souls and Minerals. Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormNone Form Standard; Gargoyle Evolutionary Form Advanced; Greater Gargoyle
Elite; Gargoyle Saint
-Greater Gargoyle (Draconic)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Darkness Lands InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) When confined in their stony form, they once protected wealthy houses and treasures, warding away evil as it came. However, after so much contact with the foul spirits, they longed for their original form (if they had one), or they grew thirsty for the blood of the creatures they were forced to watch and protect. This thirst drove them mad, altering their shape to something far more terrifying. When they were looked upon by beings of flesh, they were so terrified that they were paralyzed with fear almost always. They say this is the latent 'Terror Eye' at work, to keep those who stare the dragon in the face at bay to help them prey on their fear and absorb it as they constantly make it grow. Eventually, they harnessed enough pure lust for blood and demonic energy brought on by those fears to break free and become a creature of flesh and bone rather than rock and stone. Habitation (Present) Demonic serpents that thrive on the fears and blood of other creatures. Purpose (Future) To defend or protect certain people, properties, or treasures, usually quite violently. Specific Info (Species)Species Info Though crazed for blood, they still maintain their appearance as statues and wait for the foolish to get near. Then, when they are right within their grasp, they pounce and tear to shreds, leaving nothing but a bloody mess. They dart off into the night, keeping out of sight and silently preying on others just as foolish. CharacteristicsElements Earth; Wind; Fire; Dark AffinityAerial; Tainted Type Beastkin (Dragon); Demon Class Guardian Abilities (Arts)Natural/DisciplineRend - Tears asunder whatever is caught in its claws or fangs. Style/Technique Dark Flame - Unleashes an unholy demonic fire from the mouth which bears both Fire and Dark Elemental properties. Art/Signature Bloody Claw - A slash which saps foes health.
Bloody Fang - A bite which drains the very life force of others, something like a vampire. SpecialtyDirect; Parasitic ShapeConstruct Form Creature Threat Level High PersonalityDislikesPurity Sociability Violent; Hostile; Protective; Bloodthirsty Likes Blood; Life; Flesh CustomizationAppearance Additional Combat SpecialtyDirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListAdvanced-Elite Additional InfoAbsorbs Dark (Arcane) Element; Absorbs Blood Attributes WeaknessLight (Holy) Element Resistance (Strength) Physical; Non-Physical Immunities Fire Element, Wind Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison Extraneous And MiscellaneousMiscellaneous ItemsJewel (Rare) Extra Items Treasure (Rare) SpoilsGold: 300 SoulDragon Soul (40+) Item Dropped Accessory Points 50+ Evolution ChartGreater Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormBasic; Gargoyle (Draconic) Form Advanced; Greater Gargoyle (Draconic) Evolutionary Form Elite; Gargoyle Saint (Draconic)
-Gargoyle Saint (Draconic)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Churches; Holy Grounds; Sacred Lands InfluenceArea EffectPurification Effect Protection Side-Effect Purification NatureHistory (Past) When a Draconic Gargoyle serves its original created purpose of defending a blessed land, person, or treasure without either failing or succumbing to demonic forces, they become blessed, themselves. When this happens, they gain divine power and they are holy beasts which protect and purify the area. As some of the strongest types of Gargoyles, they are often the type which are used for the best protection of the greatest treasures. Habitation (Present) They live in holy lands. They are four legged creatures with two pairs of angel-like wings and a tail that ends in puffy hair. In addition, they wear sacred holy rings on their limbs. Purpose (Future) To maintain the sanctity of the people, objects, or places that they are assigned to protect. They also carry out the order of the Divine Beings. Specific Info (Species)Species Info The most majestic of the Gargoyles, and also some of the most loyal to the Divine Beings. With great power that trumps most all other Gargoyles, these specific Gargoyle Saints are indispensable, and therefore are kept in high regard. It is said that they even decorate and protect the gates to Heaven. They gain more power when they are closer to the sky or heavenly locations. CharacteristicsElements Light (Holy); Fire; Wind; Earth AffinityAerial; Holy Type Beastkin (Dragon); Divine Being Class Guardian; Crusader Abilities (Arts)Natural/DisciplineDrageneration - With natural healing abilities attributed to both holy power and natural dragon genetics, the Gargoyle Saint is able to recover damage even from severed body parts. (Regen) Heavenly Blessing - Calls upon holy power to cure any Status Ailment. (Restore) Feather Storm - Releases large, sharp feathers from giant angelic wings, those of which are powerful and forceful enough to even penetrate metal. They are also imbued with holy power, so they can also penetrate Non-Physical barriers. (Penetrate) Divine Body - Unleashes a radiance which grants immunity to both Status Ailments and Non-Elemental abilities. (Immunity; Null) Style/Technique Holy Impact - Embeds holy power in a part of the body and looses a physical attack charged with such explosive light.
Sacred Fire - Breathes a white flame with holy properties out of its mouth, whose fire burns hotter than even the flames of the sun. It has both Light and Fire Elemental properties.
Blessed Arrow - Releases sharp arrows of holy wind.
Mist Veil - A freezing mist which both protects from Ranged attacks and also obscures accuracy. It is difficult for others to move because of the freezing air. (Slow) Art/Signature Nirvana - Calls down the divine knowledge of the heavens to gain temporary precognitive abilities as well as other enlightening capabilities not limited to psychic power.
Holy Ring - With the heavenly power inscribed on the runes of the Holy Ring, it is able to dispel Non-Physical abilities and also able to purify what is Tainted. (Dispel; Purification)
Prism Break - Crystallizes pure light to imprison a target. After imprisonment, the crystal is able to be shattered along with the target, severely weakening them. (Weaken)
Whiteout - A severe blizzard which is so powerful, it both obscures vision and freezes everything in the vicinity. (Blind, Freeze) SpecialtyDivine ShapeConstruct Form Creature Threat Level Very High-Deadly PersonalityDislikesImpurity Sociability Protective; Dutiful; Pure; Devoted Likes Holiness CustomizationAppearance Additional Combat SpecialtyBalanced Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails
Holy Ring - A special ring with the heavenly power inscribed on the runes, able to dispel Non-Physical abilities and also able to purify what is Tainted. Grade (Rank) ListElite-Legendary Additional InfoAbsorbs Light (Holy) Element Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical Immunities Elements, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison Extraneous And MiscellaneousMiscellaneous ItemsJewel (Super Rare); Light Chrysm Extra Items Treasure (Super Rare) SpoilsGold: 1,000 SoulPure Soul (50+) Item Dropped Holy Ring Points 150+ Evolution ChartPrevious FormBasic; Gargoyle (Draconic) Advanced; Greater Gargoyle (Draconic) Form Elite; Gargoyle Saint (Draconic) Evolutionary Form None
-Gargoyle (Humanoid/Demonic)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle, Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) Originally, the Demonic and Humanoid Gargoyles were not carved, but transformed into stone from their original flesh forms as a punishment and bound to protect whatever they were bound to. Over time, due to how well they worked, others began to carve actual stone into these images as well and bring them to life, since it was outside of the power of most beings to punish the Demons or Humans in such a fashion. However, it is still known to happen to this very day. Habitation (Present) Gargoyles made to scare and ward off intruders. Purpose (Future) They are more useful for complex tasks due to their high intelligence, and naturally, their opposable thumbs and ability to stand on their hind legs. Specific Info (Species)Species Info Being the form of Demons and Humans, they are the most intelligent, and enjoy taking to the skies more often, considering their smaller and more lightweight bodies. They can travel bipedally or as quadrupeds, finding it easy to maneuver on both to fit the situation. They absorb the negative energy of the spirits they ward off with much more ease, making them prime candidates for contamination to become Greater Gargoyles, especially if they were once Demons or Humans before, and not Gargoyles carved originally of stone. CharacteristicsElements Earth; Dark (Arcane); Fire; Wind AffinityAerial; Tainted Type Humanoid; Demon Class Guardian Abilities (Arts)Natural/DisciplineAtrophy - A touch which causes the body to become atrophied, making it more difficult to move. (Slow) Style/Technique Silence - A spiritual technique which binds the abilities of the target and also nullifies sound. (Silence) Art/Signature Dark Orb - Generation of dark energy which both absorbs Spiritual Energy and Life Energy as well as causes intense darkness to befall the immediate area; Eyes become filled with dark energy which draws in Spiritual Energy and Life Energy as well as blinds those who look into them. (Blind) SpecialtyIndirect ShapeConstruct Form Creature Threat Level Moderate-High PersonalityDislikesWater Element; Light (Holy) Element (Demonic) Sociability They are cunning in nature, and mischievous by design, making them more mischievous and able to execute complex plans much more effectively. Likes Materials; Property; Life Energy; Spiritual Energy; Fear CustomizationAppearance Additional Combat SpecialtyIndirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails Grade (Rank) ListBasic-Advanced Additional InfoAbsorbs Negative Energy, Fear, and Spirits Attributes WeaknessWater Element; Light (Holy) Element (Demonic) Resistance (Strength) Physical Immunities Dark (Arcane) Element, Earth Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison. Extraneous And MiscellaneousMiscellaneous ItemsPotion (Random) Extra Items Jewel (Common-Rare) SpoilsGold: 10 SoulSoul; Tainted Soul (1+) Item Dropped Accessory Points 1+ Evolution ChartGargoyle to Greater Gargoyle: Accumulation and ingestion of numerous Souls and Minerals. Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormNone Form Basic; Gargoyle (Humanoid/Demonic) Evolutionary Form Advanced; Greater Gargoyle (Humanoid/Demonic)
Elite; Gargoyle Saint (Humanoid/Angelic)
-Greater Gargoyle (Humanoid/Demonic)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) They once protected houses from evil spirits, but soon started to absorb them. Their hatred for being confined allowed them to break free, and their hunger for souls led them to other living beings, whom they suck out the souls of with their powerful demonic voices. Habitation (Present) Are normally found where there is a great deal of souls or negative energy. Purpose (Future) In addition to protecting treasure, people, and property, they are also used to collect souls and slay intruders. Specific Info (Species)Species Info Vile and gruesome monstrous beings who use their intelligence to torment and deceive others, then prey upon them when the time is right. Most susceptible to the dark and demonic energies, these Gargoyles took in the most to change their forms and call upon such malicious power as they may. They are known to lure people into the darkness or to a place of solitude and trap them and suck out their souls. Being more intelligent, they have more cunning than the other Greater Gargoyles which tend to revolve around more demonic or negative energy. CharacteristicsElements Dark (Arcane) Element AffinityAerial; Tainted Type Humanoid; Demonic Class Guardian Abilities (Arts)Natural/DisciplineLeech - Absorbs Spiritual and Life Energies and souls to recover its own energy. Style/Technique Negativity - Concentrates negative energy into the form of a projectile or an aura which can damage the mind and spirit of those who are affected. (Weaken) Art/Signature Death - With a great deal of powerful malice, the Greater Gargoyle erodes the very Life Energy of the target to kill them and consume their souls. (Death) SpecialtyIndirect ShapeConstruct Form Creature Threat Level High PersonalityDislikesPurity Sociability Deceptive; Manipulative; Protective; Mischievous; Cunning; Crafty; Sneaky Likes Wickedness; Souls CustomizationAppearance Additional Combat SpecialtyIndirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails Grade (Rank) ListAdvanced-Expert Additional InfoAbsorbs Souls, Spiritual Energy, and Life Energy; Absorbs Dark (Arcane) Element Attributes WeaknessLight (Holy) Element Resistance (Strength) Non-Physical Immunities Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison, Doom Extraneous And MiscellaneousMiscellaneous ItemsDark Chrysm Extra Items Jewel (Uncommon-Rare) SpoilsGold: 20 SoulSoul; Tainted Soul (10+) Item Dropped Treasure (Uncommon-Rare) Points 20+ Evolution ChartGreater Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormBasic; Gargoyle (Humanoid/Demonic) Form Advanced; Greater Gargoyle (Humanoid/Demonic) Evolutionary Form Elite; Gargoyle Saint (Humanoid/Angelic)
Gargoyle Saint (Humanoid/Angelic) - Spoiler:
Genus Golem Species Gargoyle Subspecies Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Sacred Locations; Holy Lands; Churches InfluenceArea EffectPurification Effect Protection Side-Effect Protection; Purification NatureHistory (Past) Gargoyles that have been redeemed of their sins, or at least released from their punishment. They are transformed into the form of angels and given the highest authorities of protection. Habitation (Present) They exist in only the most holy places, and they oversee the other Gargoyle Saints, as this type is the most intelligent. Purpose (Future) To watch over other Gargoyle Saints and to protect the many sacred and holy possessions and lands which they are assigned to. They are also meant to purify tainted beings and lands. Specific Info (Species)Species Info The most resilient and divine of all Gargoyle Saints, being the closest to the Divine Beings. They maintain the order of the Gargoyle Saints and often serve as commanders for the others for the Angels and other Divine Beings which may make use of them. They generally protect interiors more than exteriors. CharacteristicsElements Light (Holy) Element AffinityAerial; Holy Type Humanoid; Divine Being Class Guardian; Crusader Abilities (Arts)Natural/DisciplineSanctification - Embeds the power of holiness into something or someone in order to both cleanse them and bless them, granting them divinity. Style/Technique Stop - Able to halt time using the power of pure light. (Halt)
Holy Ring - With the heavenly power inscribed on the runes of the Holy Ring, it is able to dispel Non-Physical abilities and also able to purify what is Tainted. (Dispel; Purification) Art/Signature Purification - With divine power, purges all impurities and anything Tainted. (Purify) SpecialtyHoly ShapeConstruct Form Creature Threat Level Very High-Deadly PersonalityDislikesWickedness; Impurity; Tainted Sociability Holy; Sanctified; Protective; Dutiful Likes Purity CustomizationAppearance Additional Combat SpecialtyLight Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage.
Blessed Weapons - Holy weapons that are used for variable means of offense and purification. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails.
Holy Ring - A special ring with the heavenly power inscribed on the runes, able to dispel Non-Physical abilities and also able to purify what is Tainted. Grade (Rank) ListElite-Legendary Additional InfoAbsorbs Light (Holy) Element Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical Immunities Non-Elemental, Dark Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison Extraneous And MiscellaneousMiscellaneous ItemsTreasure (Super Rare) Extra Items Holy Ring SpoilsGold: 1,000 SoulHoly Soul (50+) Item Dropped Light Prysm; Blessed Weapons Points 200+ Evolution ChartPrevious FormBasic; Gargoyle (Humanoid/Demonic) Advanced; Greater Gargoyle (Humanoid/Demonic) Form Elite; Gargoyle Saint Evolutionary Form None
Last edited by The Omnipedia on Wed Dec 15, 2021 12:51 pm; edited 1 time in total | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Sun Dec 12, 2021 8:53 am | |
| (Continued From Above) -Gargoyle (Beast)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle, Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) These Gargoyles were placed upon very important places, said to ward off evil and protect buildings from harm. Since many Witches had animal familiars, they carved these Gargoyles in the image of mighty, strong and protective beasts to keep their homes safe from those that wished to deal them ill will. Humans were known to do so as well. Habitation (Present) They are found in more natural locations than other Gargoyles, seen as spiritual protectors that serve better than others in more natural environments. Purpose (Future) To protect natural lands and ward off intruders or evil. Specific Info (Species)Species Info Because they are shaped after animals, they carry many animalistic traits that make them more loyal and easier to train than the Draconic type, and became more popular with the Witches when they realized this. Out of the three types, they are the most balanced, and though they cannot do much more than be loyal guards, they are very useful for basic protective needs. Instead of being placed up high like the others, they are usually placed at the doors and entrances. They do not prefer to fly, however they are capable of doing so. Gliding and using their wings to increase their speed is what they are most known for. The heads of these Gargoyles differ the most in variety, being either bird-like, lion-like, dog-like, or even cat-like in appearance. This determines how they fight and how they act casually. CharacteristicsElements Earth; Wind AffinityAerial; Mineral Type Beastkin Class Guardian Abilities (Arts)Natural/DisciplineTriumphant Roar - A great bellow which amplifies the Gargoyle's natural power. Style/Technique Blast Wave - Harnessing the natural energy within its body, the Gargoyle will release a powerful explosive wave of force from itself to blast away everything nearby. The longer it charges this ability, the wider range and more destructive it becomes thereafter. Art/Signature Stone Gaze - Concentrates special energy into the eyes which is able to cause Petrification on sight or with direct contact. (Petrification) SpecialtyDirect ShapeConstruct Form Creature Threat Level Moderate-High PersonalityDislikesWetness Sociability Protective; Wild; Loyal Likes Minerals; Nature CustomizationAppearance Additional Combat SpecialtyDirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListBasic-Advanced Additional InfoAbsorbs Earth Element Attributes WeaknessWater Element Resistance (Strength) Physical Immunities Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison. Extraneous And MiscellaneousMiscellaneous ItemsTreasure (Common-Rare) Extra Items Accessory SpoilsGold: 30 SoulSoul (1+) Item Dropped Mineral Points 10+ Evolution ChartGargoyle to Greater Gargoyle: Accumulation and ingestion of numerous Souls and Minerals. Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormNone Form Basic; Gargoyle (Beast) Evolutionary Form Advanced; Greater Gargoyle (Beast)
Elite; Gargoyle Saint (Beast)
-Greater Gargoyle (Beast)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Greater Gargoyle General Info (Genus)Ecosystem (Environmental) Old Witch City, Enigmatic Ruins, Necropolis (Graveyard), Great Valley, Darkness Lands, Hidden Cavern InfluenceArea EffectProtection Effect Protection Side-Effect Protection NatureHistory (Past) Once valiant protectors, now morbid creatures fallen to the pain of the Gargoyle's suffering from its curse. Habitation (Present) These beasts that protected now terrorize simply for their own enjoyment, frequently going on rampages just to destroy and to kill others before they are returned to stone. Purpose (Future) To protect their location by destroying anything that is nearby or which trespasses. Specific Info (Species)Species Info Gargoyles that are so reckless and destructive that they are known to even destroy other Gargoyle statues. They gain energy from destruction, and the more they destroy, the more powerful they and their 'Dark Shock' become, drawing in negativity from all the fear, death, chaos, and destruction they do cause. CharacteristicsElements Earth Element; Dark (Arcane) Element AffinityAerial; Tainted Type Beastkin; Demonic Class Guardian Abilities (Arts)Natural/DisciplineDevour - Violently consumes whatever living being is around and absorbs its power, increasing its own. Style/Technique Bloodbath Fever - In a fit of bloodthirsty blind rage and malice that increases its strength, defense, and speed, the Greater Gargoyle will go on a violent rampage to destroy everyone and everything around it indiscriminately until there is nothing in its path or until it runs out of energy. Art/Signature Dark Shock - Releases negative mental or physical electrical energy that will drain the foe's very life essence slowly into self and also rip the light from their vision and induce blindness. (Blind) SpecialtyPhysical ShapeConstruct Form Creature Threat Level Very High-Deadly PersonalityDislikesWetness; Hunger; Submission Sociability Chaotic; Feral; Savage; Violent; Hostile; Protective Likes Consumption; Killing; Destruction CustomizationAppearance Additional Combat SpecialtyPhysical Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails. Grade (Rank) ListAdvanced-Elite Additional InfoBecomes more powerful when consuming Souls, Flesh, or Life Energy. Absorbs Dark Element. Absorbs Earth Element. Attributes WeaknessWater Element; Light (Holy) Element Resistance (Strength) Physical; Non-Physical Immunities Fire Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison Extraneous And MiscellaneousMiscellaneous ItemsMineral Extra Items Jewel (Uncommon-Rare) SpoilsGold: 50 SoulTainted Soul (20+) Item Dropped Earth Chrysm; Dark Chrysm Points 50+ Evolution ChartGreater Gargoyle to Gargoyle Saint: Blessing from a Divine Being or being infused with a blessed object. Previous FormBasic; Gargoyle (Beast) Form Advanced; Greater Gargoyle (Beast) Evolutionary Form Elite; Gargoyle Saint (Beast)
-Gargoyle Saint (Beast)- - Spoiler:
Genus Golem Species Gargoyle Subspecies Gargoyle Saint General Info (Genus)Ecosystem (Environmental) Sacred Locations; Holy Lands; Churches InfluenceArea EffectPurification Effect Protection Side-Effect Purification; Protection NatureHistory (Past) Symbols of the pinnacle of Beasts, fashioned in the image of only the most notable and noble creatures. They were given the tasks of being scouts and primary guardians before the other Gargoyle Saints, and were said to be the ones most attributed to nature. They always follow a command and order to completion. Habitation (Present) Known to be the most loyal, and the most noble of the Gargoyle Saints, but are also the most subservient of them all. Purpose (Future) They are meant to guard nature and the elements of nature for the divine. Specific Info (Species)Species Info Shaped after valiant creatures, such as birds or lions, they are capable of standing upright and wielding weapons, unlike the other Bestial Gargoyles from before. CharacteristicsElements Earth Element; Light (Holy) Element AffinityAerial; Terrestrial; Holy Type Beastkin; Divine Being Class Guardian; Crusader Abilities (Arts)Natural/DisciplineValor - With incredible boldness, it bolsters its own power through intense courage. Style/Technique Shock wave - Electrical version of Blast wave. It releases a huge amount of powerful electricity from self to electrocute anything in the radius and cause Paralysis. (Paralysis) Art/Signature Heavenly Assault - Releases great deals of holy energy which bombard the surrounding area whilst the Gargoyle Saint destroys its adversaries with powered-up physical attacks. SpecialtyDirect ShapeConstruct Form Creature Threat Level High PersonalityDislikesImpurity Sociability Noble; Valiant; Protective; Dutiful; Obedient Likes Nature CustomizationAppearance Additional Combat SpecialtyDirect Equipment Claws - Sharp claws and talons meant to tear through solid rock and other minerals. Frequently dives down from the sky down on its targets, sinking its talons on its feet into the target to lift them and carry them off like a bird. Their strength depends on the mineral of the Gargoyle.
Beak/Fangs - A sharp beak capable off tearing through minerals with ease; Sharp and tiny fangs in the mouth crush minerals to bits. The power depends on the type of mineral the Gargoyle is made from.
Body - A hard body made of stone or other mineral. It charges with great force sometimes enhanced by flapping its wings and rams its heavy stone body into its target for bone-shattering damage.
Blessed Weapons - Holy weapons that are used for variable means of offense and purification. Accessories Wings - Powerful wings able to send even these large, heavy beings into the skies. Very sturdy and durable for defense, and the winds they create are used to their advantage. The heavier the mineral, the more powerful the wings.
Tail - Long, thick, and powerful tails made for strong and unexpected attacks. Some Humanoid or Demonic Gargoyles lack tails.
Holy Ring - A special ring with the heavenly power inscribed on the runes, able to dispel Non-Physical abilities and also able to purify what is Tainted. Grade (Rank) ListElite-Legendary Additional InfoAbsorbs Earth Element; Absorbs Light (Holy) Element Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical; Elemental Immunities Dark Element, Fire Element, Wind Element, Petrification, Trouble, Confusion, Halt, Regen, Heat, Freeze, Venom, Zombification, Madness, Poison Extraneous And MiscellaneousMiscellaneous ItemsEarth Chrysm Extra Items Light Chrysm SpoilsGold: 50 SoulNoble Soul (50+) Item Dropped Blessed Weapons; Holy Ring Points 60+ Evolution ChartPrevious FormBasic; Gargoyle (Beast) Advanced; Greater Gargoyle (Beast) Form Elite; Gargoyle Saint Evolutionary Form None
| |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Sun Dec 12, 2021 8:56 am | |
| Advanced Form; Black Knight Genus Construct Species Golem Subspecies Piece General Info (Genus)Ecosystem (Environmental) Gamehouse InfluenceArea EffectSustains systematic order. Effect Natural protectors and warriors. Side-Effect Social structure revolving around rank. NatureHistory (Past) A unit designed around the respective game it comes from and piece it is named after. Meant to be universal warriors which could attack, defend, and support equally, and establish order wherever it is stationed. Habitation (Present) Like most Golems, it follows specific commands. However, like most Pieces, it comes with a primary function which it knows and acts upon instinctively. Purpose (Future) As orderly beings, they sustain the systematic traits and values which their rank is revolved around, and are meant to maintain them in any given situation or circumstance. Specific Info (Species)Species Info A Knight derivative, however unlike the White Knight counterpart, the Black Knight does not prioritize the use of its offensive might to subdue threats, but its superior defensive properties to protect people or property. They are often used as bodyguards and are usually more numerous than the White Knights. As a Knight, it will still follow order and code, though it is known to be more aggressive as a defender. CharacteristicsElements Arcane (Dark) AffinityTerrestrial Type Mechanica Class Knight Abilities (Arts)Natural/DisciplineWield - Harnesses a weapon in whatever manner is available, including material or energetic manifestation. Style/Technique Order - Follows a code or algorithm and further establishes its system. Art/Signature Offense - Aggressiveness geared toward actively accomplishing goal.
Bodyguard - Offensively defends with own body. SpecialtyPhysical ShapeCombat Form Weaponry Threat Level Moderate PersonalityDislikesDestabilization Sociability Dutiful; Protective Likes Formation CustomizationTend to come with a variety of weapons or armor styles which bear different functions for different situations. Additional Combat SpecialtyPhysical Equipment Armor - Utility of its disembodied armored form as a weapon.
Weaponry - Variable types of weapon, including manifestations of material and energetic. Accessories Alloy - A type of metal which the armor is made from. Grade (Rank) ListAdvanced-Expert Additional InfoAttributes WeaknessNone Resistance (Strength) Physical Combat Immunities Dark Element Extraneous And MiscellaneousMiscellaneous ItemsWeapon (Variable) Extra Items Black Knight Armor SpoilsSoulDark Soul (10+) Item Dropped Dark Chrysms (Common) Points 10+ Evolution ChartRequirements: Expose 'Pawn' or other lower Class Piece to 'Dark Chrysm' ; Embed 'Dark Chrysms' into 'Knight' Pieces. Previous FormStandard; Pawn/Black Pawn Form Advanced; Black Knight Evolutionary Form Elite; Black Nemesis | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Wed Dec 15, 2021 10:42 am | |
| Advanced Form; Burning Idol Genus Construct Species Golem Subspecies Idol General Info (Genus)Ecosystem (Environmental) Purgatorio; Wildfire Woods InfluenceArea EffectTension Effect Wrath Side-Effect Aggression NatureHistory (Past) Once normal 'Idols' that were given life by the 'Spiritual Energy' of their creators, the Idols were either forsaken and became indignant in their spirits, or they were lit aflame, which caused them malicious wrath. Habitation (Present) Though they are born from the indignation of an Idol or through its burning, -- and thus, can be born anywhere that there is Idolatry -- their nativity is also where flaming woodlands known as the 'Wildfire Woods' become enchanted with Spiritual Energy, however even there, they are quite rare. Normally, a Burning Idol is located in Purgatorio, born from the Idolatry of the Sinners there. Purpose (Future) As incarnates of wrath, they spread destruction and malevolence wherever they roam, completely destroying civilization and poisoning societies with vehemence of all sorts. Though they are capable of their own will, they are often used by Divine Beings or even Tainted beings as weapons of mass destruction. Specific Info (Species)Species Info As 'Idols', the 'Burning Idols' bear a great deal of Spiritual Energy, which they use for fuel for their fires. Omens of oncoming destruction and tools of violence amongst greater beings, what was once used as symbols of worship become feared as harbingers of malice. As long as they have Spiritual Energy to burn and a target, their flames will not die out on their own. If they are given peace or resolution, the will that is angered will neutralize, and the fires will die, along with the Burning Idol. If their wrath becomes more intense, however, they will begin devouring flesh, which will turn them into a 'Wickerman'. CharacteristicsElements Fire AffinitySpiritual; Elemental (Fire) Type Aethereal Class Voodoo Doll Abilities (Arts)Natural/DisciplineSpirit Fire - Generates and commands flames which rob one of their spirit whilst also burning the physical form. Style/Technique Enflame - Gives the 'Property' of the Fire Element to target, and also increases aggression in living beings. Art/Signature Indignation - Intense flames fueled by wrath which burn away Spiritual Energy in copious amounts whilst also igniting a malignance in the emotions of the living, causing them 'Madness' which destroys their Spiritual Energy until they are dead. SpecialtyElemental (Fire) ShapeEnergetic Form Spiritual Threat Level Highly Dangerous PersonalityDislikesMoisture; Cold Sociability Violent Likes None CustomizationAdditional Combat SpecialtyIndirect Equipment Burning Vessel - A flaming Construct which harbors Spiritual Energy and hosts Spirit Fire. Accessories None Grade (Rank) ListAdvanced-Expert Additional InfoAbsorbs Spiritual Energy and Fire Element. Attributes WeaknessWater; Peace Resistance (Strength) Insanity Immunities Madness Extraneous And MiscellaneousMiscellaneous ItemsNone Extra Items Fire Chrysm SpoilsSoulBurning Soul (1+) Item Dropped None Points 1+ Evolution ChartRequirements: Burn 'Effigy'; Burn or forsake 'Idol'. Previous FormStandard; Effigy Form Advanced; Burning Idol Evolutionary Form Elite; Wickerman | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Fri Dec 24, 2021 5:11 pm | |
| Advanced Form; Sand Golem Genus Construct Species Golem Subspecies Sand Golem General Info (Genus)Ecosystem (Environmental) Deserts; Beaches; Wherever there is granulation. InfluenceArea EffectSandstorm Effect Sandstorm; Quicksand Side-Effect Quicksand NatureHistory (Past) When Golem Cores were created out in the deserts, they instantly formed the Sand Golems. They were typically made in order to protect desert settlements, but because there are so few of them, especially in more recent times, they simply roam around or remain dormant until something interacts with them. They also function on beaches or in other locations where there is much granulation, such as in dust storms. Habitation (Present) Mainly exists in deserts, beaches, or locations where there is high granulation. Purpose (Future) Protectors of deserts and beaches, plus whatever secrets lurk within or beneath them. Specific Info (Species)Species Info A massive creature made of pure sand and earth. It has immense power and durability, and is also able to regenerate itself instantaneously, even if its body is completely obliterated. The only real way to kill it is to get rid of its core. Without its core, it will die instantly, but it will do anything and everything in its power to stop you. It can change any and all Earth into sand and its body, because it's always connected to the earth, naturally generates quicksand around itself. CharacteristicsElements Earth Element AffinityAethereal Type Aethereal Class Golem Abilities (Arts)Natural/DisciplineGranulate - Turns solid matter into granulated form, allowing it to control it as an extension of itself. Style/Technique Heat - Releases powerful thermal energy that is capable of drying out the atmosphere, and can be concentrated in order to inflict burns as well as severe dehydration. (Burn; Hyperthermia) Art/Signature Sandstorm - Utilizes the granulation under its control, normally sand, and creates a powerful storm capable of reaching size and intensity of even tornadoes. It is also able to obscure vision. (Blind) SpecialtyEarth ShapeConstruct Form Earth Threat Level High-Deadly PersonalityDislikesDamage to Core Sociability Protective; Mysterious Likes Earthiness; Heat CustomizationMineral (Composition) Additional Combat SpecialtyPhysical (Versatile) Equipment Core - The essence of its existence which controls all aspects of its being. Accessories Mineral - Granulations, typically sand or dust, which is manipulated by its core. Grade (Rank) ListAdvanced-Elite Additional InfoAbsorbs the Water and Earth elements. Attributes WeaknessNone Resistance (Strength) Non-Physical Immunities Status Ailments except for Blind, Slow, and Silence; Physical; Electricity Extraneous And MiscellaneousMiscellaneous ItemsMineral (Variable) Extra Items Gem (Variable) SpoilsGold: 500 SoulSand Golem Core (33+) Item Dropped Sand Golem Core Points 300+ Evolution ChartPrevious FormNone Form Advanced; Sand Golem Evolutionary Form None | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Golem Species List Tue Dec 28, 2021 4:46 pm | |
| Advanced Form; Moltena Genus Construct Species Golem Subspecies Moltena (Lava Golem) General Info (Genus)Ecosystem (Environmental) Molten or Volcanic areas. InfluenceArea EffectMolten Effect Melt Side-Effect Heat NatureHistory (Past) Sometimes, Golem Cores would get into volcanoes or underground into magma. Once this happened, the Moltena were formed all on their own. They were rarely discovered until more recently than most other Golems, so they were not brought into servitude, and they lived mostly in secrecy. Habitation (Present) They live mostly in volcanic or molten regions, as they are more or less incapable of living in other places without endangering themselves or others. However, it's rarely found that their lives can be supported outside of their habitats if the proper conditions are met. Purpose (Future) They often do things underground, and also drain volcanoes that are overflowing. They are also said to be able to create hot springs in mountains by living underneath. Specific Info (Species)Species Info A Golem that is made from molten rock and magma, and typically lives in volcanoes. They have potent control over their subterranean environments, and are also said to be able to travel to and interact with the core of planets. They have a violent and ferocious temperament. Their body is born from lava, and its properties and heat vary depending on color. The black, cool, and hardened-looking parts are comparatively hard and low temperature. In contrast, the red hot parts are softer and hotter than human skin. Furthermore, they’re weak against water. When a considerably large amount of water is poured on them, their normal ferocity temporarily fades, and they even show fear. Also, if it’s a volcano, sometimes they even inhabit snowy mountains. Their ferocity dims because the chilly place is hard on them, but to a man who’s freezing on a snowy mountain, their hot body is warming to the body and soul. CharacteristicsElements Earth Element; Fire Element AffinityElemental Type Aethereal Class Golem Abilities (Arts)Natural/DisciplineMelt - Releases heat, lava, or magma which will melt whatever it comes in contact with. Style/Technique Earthquake - Causes powerful quaking of the earth. Art/Signature Eruption - Powerful explosion of fire and earth like that of a volcano. SpecialtyElemental ShapeConstruct Form Golem Threat Level High-Very High PersonalityDislikesWetness; Cold Sociability Explosive; Mysterious; Dutiful; Violent Likes Heat; Earth CustomizationAppearance Additional Combat SpecialtyPhysical Equipment Itself - Utilizes itself in any way as a weapon. Accessories Golem Core - The source of its consciousness and power. Grade (Rank) ListAdvanced-Elite Additional InfoAbsorbs Fire and Earth Element. Attributes WeaknessWater Element; Cold Resistance (Strength) Physical Immunities Status Ailments. Extraneous And MiscellaneousMiscellaneous ItemsMineral Extra Items Magma Chrysm SpoilsSoulGolem Core (30+) Item Dropped Magmatic Rock Points 40+ Evolution ChartPrevious FormNone Form Advanced; Moltena Evolutionary Form None | |
| | | Sponsored content
| Subject: Re: Golem Species List | |
| |
| | | | Golem Species List | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |