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The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Undead Species List Wed Nov 19, 2014 6:07 am | |
| Lists of types of Undead beings. | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Re: Undead Species List Wed Nov 19, 2014 6:07 am | |
| Yuurei (Ghosts) Spirit Typical ethereal and incorporeal beings from the world beyond. Hailing from the Spirit World, they are typically the spirits of others, or natural born spirits that can exist without physical form. Those that were once living are classified as 'Undead,' whilst those that never lived but are still spiritual beings are classified as 'Yokai,' and thus are not Undead since they never lived. Normally, physical attacks do not work on Spirits, as they can not be touched on the physical plane. They are normally able to influence things in the physical world by possessing them or using spiritual powers, and many are known to use magic, as well. This allows them to directly interact with the physical world. They have a natural effect on energy, just as energy has a natural effect on them, and they are able to interact directly with the spirits and souls of other beings, directly bypassing the physical limitations that they have. Name: Ghost Species: Spirit Specific Species: Ghost Mage, Holy Ghost, Wraith, Phantom Type: Undead, Aerial Elemental Affinity: None Combat Specialty: Magical Sociability: Unfriendly, Solitary, Ominous, Foreboding, Dark Threat Level: Medium-High Habitats: Necropolis (Common), Sepulchrum (Common), Old Witch City (Uncommon), Abandoned Tower (Common), Minaret (Uncommon), Warrior's Wasteland (Uncommon), Sacred Pyramid (Uncommon) Weaknesses: Light/Holy Element Immunities: Doom, Sleep, Poison Item Dropped: WIP Additional Info: Absorbs Darkness/Shadow Element. Can teleport and become incorporeal at will. Weapons None Natural/Signature Abilities Drain Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. Any damage done with this attack, heals the ghost the same amount. Zombie Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. If hit, the foe will gradually transform into a zombie. Oily Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. Those hit are covered with an oily substance making them especially vulnerable to fire Silence Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe and steal their voice inflicting Silence Sleep Touch – The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe and inflict Sleep Ectoplasm – Throws a ball of ectoplasm that entangles foes, inflicting Slow Boon – By returning to the container it was originally trapped within, the ghost is able to rest to heal any injury Flash – The body of the ghost bursts into a blinding light, temporarily blinding those who see it Wake the Dead – summons a nearby Undead creature to it, to aid it. Dark Darkra Darkga Doom Blind – Dark magic attempts to steal the sight of the foe Osmose – Magic that establishes a link between the Ghost and the foe. Energy, magic, chakra, etc is drained from the foe and gained by the Ghost Mage for as long as the link exists. Ghost Info A soul that was neglected in being properly put to rest or absorbed, thus eventually growing a will of its own through absorption of lingering energy in the air, or its own regrets and wishes of the past. Depending on the reason why the ghost exists, it can either be malicious or benevolent, however they tend to act in the same way despite their intentions. Being incorporeal entities, they are unable to touch physical things without assistance (however are able to possess physical entities), but are able to influence them with spiritual power. They frequently possess the living to do their bidding for them, and when they do, their minds and spirits become synced for as long as the Ghost has them in its possession. When possessed, pieces of their mind and soul and sucked straight into the Ghost little by little, until there is nothing left and they are nothing but empty, soulless, mindless husks (better known as 'Zombies.') When they have consumed enough souls, they are able to manifest themselves unassisted on the physical plane, but still retain the ability to become incorporeal at any given time. With the power to touch physical things on their own, they are now a force to be reckoned with. It is said that a Ghost who has all their regrets and wishes fulfilled on this plane of existance will pass on to the next realm, however because of the mostly wild and outrageous wishes of the Ghosts, such as "I want to consume all of the souls in the world," they tend to never get there due to their spirits of selfishness. Yūrei 幽霊 ゆうれい Translation: faint spirit, ghost Alternate names: obake, shiryō, bōrei; other names exist for specific variations Habitat: any; commonly found in graveyards, houses, or near the place of death Diet: none Appearance: There are many different types of yūrei. In most cases, how they appear depends on the circumstances on their death. They retain the features and the clothing they wore when they died or were buried, which means they are dressed in white burial kimonos or the uniforms of fallen warriors. Occasionally, they have bloody wounds indicative of the way they died. Their hair is usually long and disheveled, often obstructing their face and adding to their disturbing appearance. Their hands hang limply from their wrists. Yūrei are translucent and only faintly visible. In most cases they are so faint that they appear to have no feet. Interactions: Yūrei are capable of invoking powerful curses. They do not roam about, but haunt one particular place or person. In the case of a place it is often where they died or are buried. In the case of a person it is often their killer—or sometimes their loved ones. They remain stuck in this world until they can be put to rest. This might require bringing their killers to justice, or finding their lost body, or something as simple as passing on a message to a loved one. Some yūrei are reluctant to accept their own deaths and haunt their living family, bringing misfortune and unhappiness for the rest of their family members’ lives. Each haunting is as unique as the person it originated from. Only when its purpose for existing is fulfilled—or it is exorcised by a priest—can a yūrei finally rest. But the possibility that salvation exists is a glimmer of hope for those who are affected by a haunting. Origin: According to traditional Japanese beliefs, when a person dies his soul lives on as a separate entity, passing on to a heavenly afterlife. This transition is accomplished through a number of funeral and post-funeral rites and prayers performed by their loved ones over many years. Through these rites, the soul is reunited with its ancestors and becomes a family guardian spirit. These ancestors are enshrined in the house and continue to be honored as members of the family, particularly during the summer holiday of Obon when they are said to return to the material world to be with their families. Those who do not receive the proper funeral rites cannot pass on. They remain stuck in a purgatory that is part physical world and part ethereal. Others who die suddenly, tragically, or violently—or with grudge and malice in their hearts—are sometimes unable to pass on even with the proper prayers and rites. These lost souls transform into yūrei. Ghost Mage - Spoiler:
Species: Spirit Type: Undead, Aerial Elemental Affiliation: Darkness Combat Specialty: Ranged (magical) Sociability: Hostile Threat Level: Moderate-High Habitats: Graveyard, Darkness Lands, The Bridge, Enigmatic Ruins Weaknesses: Holy Immunities: Physical attacks, silence, confuse, Berserk, Death, Petrify, Virus, Immobilize, Blind Item Dropped: Additional Info: Absorbs Darkness element attacks Can phase through objects, as well as teleport short distances to avoid capture
Weapons None
Natural/Signature Abilities Thunder Thundara
Fire Fira
Blizzard Blizzara
Water Watera
Dark Darkra Darkga
Doom
Ectoplasm – Throws a ball of ectoplasm that entangles foes, inflicting Slow
Divide – If a Ghost is left alone for long periods of time to gather power, it will eventually divide into two ghosts, splitting its gathered power.
Boon – By returning to the container it was originally trapped within, the ghost is able to rest to heal any injury
Blind – Dark magic attempts to steal the sight of the foe
Osmose – Magic that establishes a link between the Ghost and the foe. Energy, magic, chakra, etc is drained from the foe and gained by the Ghost Mage for as long as the link exists.
Flash – The body of the ghost bursts into a blinding light, temporarily blinding those who see it
Wake the Dead – summons a nearby Undead creature to it, to aid it.
General Description/Info The spirits of the dead can take on many forms and accomplish many things after death. While many are content to pass on to another existence, there are some who are unable to leave this world. A soul who is trapped within any container by magic will over time become violent regardless of its original life. Once the hatred within it has overcome its soul, the birth of a ghost is complete, and it awakens to its true abilities. Some souls possess an unnaturally high level of magic, which manifests itself in death. These ghosts are known as Ghost Mages for this reason. The only way to defeat a ghost and prevent it from reforming in the future is to destroy the container that originally trapped it.
Points (Festival of the Hunt): Soul Worth: Gold Dropped:
Holy Ghost - Spoiler:
Species: Spirit Type: Undead, Aerial Elemental Affiliation: Earth Combat Specialty: Range (status effects/physical damage) Sociability: Hostile Threat Level: Moderate Habitats: Graveyard, Darkness Lands, The Bridge, Enigmatic Ruins Weaknesses: Darkness, Wind Immunities: Earth, Physical attacks, silence, confuse, Berserk, Death, Petrify, Virus, Immobilize, Blind Item Dropped: Additional Info: Takes only half damage from Holy element attacks Can phase through objects, as well as teleport short distances to avoid capture
Weapons None
Natural/Signature Abilities
Drain Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. Any damage done with this attack, heals the ghost the same amount.
Zombie Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. If hit, the foe will gradually transform into a zombie.
Oily Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe. Those hit are covered with an oily substance making them especially vulnerable to fire
Silence Touch - The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe and steal their voice inflicting Silence
Sleep Touch – The hands of the ghost disappear, only to reappear elsewhere, trying to claw at the foe and inflict Sleep
Ectoplasm – Throws a ball of ectoplasm that entangles foes, inflicting Slow
Boon – By returning to the container it was originally trapped within, the ghost is able to rest to heal any injury
Flash – The body of the ghost bursts into a blinding light, temporarily blinding those who see it
Wake the Dead – summons a nearby Undead creature to it, to aid it.
General Description/Info The spirits of the dead can take on many forms and accomplish many things after death. While many are content to pass on to another existence, there are some who are unable to leave this world. A soul who is trapped within any container by magic will over time become violent regardless of its original life. Once the hatred within it has overcome its soul, the birth of a ghost is complete, and it awakens to its true abilities. Souls with an unusually high amount of light element, grant their ghosts resistance to holy techniques. The only way to defeat a ghost and prevent it from reforming in the future is to destroy the container that originally trapped it.
Ghosts come in various shapes and sizes, depending on where they're from, but they all tend to have the same abilities and weaknesses. The ones from Gaea and Terra are very weak, while the ones from Ivalice aren't exactly so weak. The ghosts can warp at will, and though they look different, they can use the same abilities. The only difference is their durability and speed, for the Ivalice Ghost is far more speedy and powerful.
"Any soul when trapped in a coffin by magicks will become a vengeful thing of passionate violence, no matter how innocent or unsullied its former life. The ghost is a lamentable example of such. Tales tell of a mage who trapped his lover's soul in a casket of cold wood and set it at his side, only to be rent limb from limb by the monster his love became. Destroying the casket is often enough to dissipate the apparition, this being more properly called 'releasing,' for it frees the soul at last to assume the form assigned to it by Nature."
Points (Festival of the Hunt): Soul Worth: Gold Dropped:
Wraith Phantom - Spoiler:
A higher rank variety of “ghost” born from demonic energy bound with the soul of a human who lost their body, that stand out among others as having especially strong mental power. In the kingdoms of the undead (andeddo), “the lands of the undead (fushisha)", they are treated as nobility. Also, it is said that a ghost may transform into a phantom by having sex with her husband a countless number of times, sipping his essence, and continuously storing up demonic energy.
Their bodies are spiritual, and given form by demonic energy, and they can slip right through the walls and ceilings of buildings, allowing them to appear from anywhere and launch an assault on human men. Additionally, since they inherently possess just enough demonic energy to materialize, they are freely able to touch or be touched by humans and physical objects if they wish so, and so it is possible for them to have sex with men without any issues.
At a glance, they appear to have an elegant and dignified bearing suitable for a noble, but these beings are full of obscene thoughts. Just like ghosts, their thoughts are tainted by wildly indecent fantasies of men. Unlike ghosts, which think only vaguely and tend to be driven by fantasies of sex with men, their wild fantasies are about more than just sex and involve a story featuring a man that plays out just like a drama. It's said they enjoy these visions while clearly conscious, and since they're always immersed in their own world, they behave in an exaggerated theatrical manner as if they were an actress.
Like ghosts, they possess the ability to share their thoughts with others being possessed by them and they even have the power to transmit their own fantasies. When they spot a man who strikes their fancy, they use this power to drag the man into their fantasy world, and then whisper of love and tempt him to have sex.
This power blurs the line between fantasy and reality for the person to whom it was transmitted, and it's so powerful that the man will be convinced that he's actually one of the characters in their fantasy tale. It's even said that sometimes, it not only affects the man who was targeted, but the people around him as well, dragging them all into the phantom's wild fantasy.
Additionally, their extremely powerful thoughts don't just remain inside their head, instead producing illusions which correspond with the tale they are creating and direct reality according to their desire, as if it were a play. Due to that, they can even freely manipulate the atmosphere of a situation on the spot, and men swallowed up by the atmosphere produced by them will feel that their encounter was predestined, and may even feel that marriage is an inevitability.
Men even more deeply incorporated into their tales will act out their scenarios with them; sometimes they'll become a knight and princess whose love is forbidden, and sometimes, they'll become lovers who are being torn apart by a family feud. All according to the phantom's scenario, they'll end up being joined together and have sex by the tale’s end. When the program is finished, the man's body will already be engraved with the memories of sex with the phantom and pleasure. Even if it took place within a vision, the love fostered between the two of them will definitely feel real, and it will remain without disappearing. It would likely be impossible to avoid the fate of becoming a married couple.
Among the undead of the “land of the undead", an artistic culture flourishes, and within these kingdoms there are a great number of theaters. Phantoms lurk in the theaters along with “troupes without men" comprised of undead, lying in wait to claim stray men as their own.
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| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Re: Undead Species List Wed Nov 19, 2014 6:30 am | |
| Basic Form; Corpse Genus Undead Species Corpse Subspecies Carcass, Zombie, Ghoul, Wight, Necros, Zombie King General Info (Genus)Ecosystem (Environmental) Can be found anywhere there is dead, usually cemeteries. Otherwise, typically found in places that are Dark, Dank and filled with Dark Energy, other Undead, or lots of souls or disease. InfluenceArea EffectPlague Effect Disease Side-Effect Zombification NatureHistory (Past) It is said that these creatures came to be due to dark energy coming over their souls and keeping their bodies alive even after their brains and organs have started to go dead. Some simply wished for immortality, but did not take care of their vessels. Habitation (Present) They are normally found in graveyards and places where there has been a lot of battle, a lot of negative energy or dark power, or where there is a surplus of souls. Purpose (Future) Biological Warfare; Slavery; Zombie Apocalypse Specific Info (Species)Species Info Typical undead beings that still harbor a physical form. Most times, they are beings that are falling apart or rotting. Though there are many types, the Zombies are the most common. They are generally mindless beings that only thirst for the life energy, chakra, magical energy, flesh, brains or souls of other beings (normally whichever they are lacking is what they consume.) The weaker ones that cannot maintain their constitution after death typically fall apart and are not a threat, and are used as mindless servants of others frequently. However, there are some Corpses that are fully intact after death, some with minds of their own, which make them very deadly. They like to hang around dark and dank places where there normally isn't a lot of sunlight. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineInfectious Touch - With dirty claws and infected flesh, as well as the Dark Energy concentrating this foul virus, there is always a chance when a Zombie touches a creature that it will be Zombified, Diseased, Poisoned or all three. If one is to suffer a wound, it will induce all three without question. If one is to make direct contact with a scratch, only one effect may occur. Style/Technique Rotten Breath - The foul, infected breath of the Corpse's decaying innards. This breath is hazardous to the health of the living and will induce both Disease and Toxicity within the one exposed. (Disease; Toxic) Art/Signature Zombify - Usually through infection, spreads Zombification to other living beings. SpecialtyPoison; Biological ShapePlague Form Disease Threat Level Low-Deadly PersonalityDislikesVigorous Activity Sociability Mindless; Indulgent; Violent; Impulsive; Conforming; Obedient Likes Spiritual Energy; Life Energy; Creative Energy; Brains; Souls; Flesh CustomizationType Additional Combat SpecialtyPhysical; Biological Equipment Body Parts - Usually utilizes various detachable parts of the body as weapons. Accessories Random Grade (Rank) ListBasic Additional InfoContact may inflict Poison, Disease, or Zombification. Wound Will cause Poison, Disease, AND Zombification. Absorbs Dark (Arcane) Element. Attributes WeaknessLight (Holy); Fire Element (Unless stated Otherwise) Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsTainted Meat Extra Items Common SpoilsGold: 1 SoulTainted Soul (1+) Item Dropped Body Part Points 1+ Evolution ChartCorpse to Zombie: Prolonged Exposure to Dark/Negative Energy. Previous FormNone Form Basic; Corpse Evolutionary Form Standard; Zombie Basic Form; Carcass - Spoiler:
Genus Undead Species Corpse Subspecies Carcass General Info (Genus)Ecosystem (Environmental) Anywhere InfluenceArea EffectDecay Effect Poison Side-Effect Disease NatureHistory (Past) Corpses who are losing power or never had enough power to sustain themselves for very long became Carcasses, which would essentially decay too much to be of any use. Habitation (Present) Anything that is Dead or is a corporeal Undead can become a Carcass, so they exist anywhere and everywhere. Purpose (Future) Fodder; Slaves. Specific Info (Species)Species Info Corpses that have outlived their purposes or who were originally fodder. The weakest of the 'Corpse' types that have the most fragile bodies, suffer from the most decay, and barely have any soul nor functionality left in their movements. Its bones are so brittle and its muscles are so atrophied that it can barely walk, making it an extremely easy target. They harbor the least amount of Dark Energy to power their dying bodies, and thus, have very few techniques, if any at all. They are in eternal pain and suffering simply from existing, and they take this pain out on any that they see, being unable to hold it back any longer. They long to be put out of their misery, but will quest for flesh and souls the same way as any zombie will to prolong their wretched lives. Their only hope is to consume enough souls to prolong their animation. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Peon; Undead Abilities (Arts)Natural/DisciplineDecay - With a caustic body, causes what it comes in contact with to wither away and deteriorate. Style/Technique Contamination - With some form of contact, causes target to become 'Tainted'. Art/Signature None SpecialtyBiological ShapeDisease Form Fodder Threat Level Low PersonalityDislikesDying Sociability Minimal; Gloomy; Blank Likes Dying CustomizationType Additional Combat SpecialtyBiological Equipment None Accessories Random Grade (Rank) ListBasic Additional InfoNo longer absorbs Dark (Arcane) Element Attributes WeaknessDecay Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsRandom Extra Items Uncommon SpoilsGold: 1 SoulDying Soul (1) Item Dropped None Points 1 Evolution ChartPrevious FormBasic; Corpse Form Standard; Carcass Evolutionary Form None
Standard Form; Zombie - Spoiler:
Genus Undead Species Corpse Subspecies Zombie General Info (Genus)Ecosystem (Environmental) Necropolis (Common), Sepulchrum (Uncommon), Deadwood (Common), Warrior's Wasteland (Common) InfluenceArea EffectPlague Effect Poison Side-Effect Disease NatureHistory (Past) It is said that if a Corpse (dead or already infected) is exposed to a larger amount of dark energy or harbors a lot of its own negativity after death, its body and soul will become slightly reinforced with this Dark Energy and cause the Corpse to evolve into a Zombie. Habitation (Present) As exposure to the sun's rays speeds this decay, they are often conditioned for nocturnal activity. Perhaps due to this, they seem to shun even the lesser light of candles. Purpose (Future) Zombies are frequently known to be controlled by others, having no minds of their own to resist. Though they are not very dangerous alone, they are known to rise up as armies all thirsting for the same thing. Specific Info (Species)Species Info A common Corpse with a body partially falling apart, this a corpse exhumed, bound by foul necromancy and dark souls, and enslaved by negativity. Having more Dark Energy infect the vessel has given it a (slightly) more stable form, giving these beings the capability for running (sometimes) and for use of dark techniques, making them ideal lackeys for most. The corruption of the flesh is advanced, its stench both rank and cloying withal. With their bodies rotting and their flesh semi-intact, they have the power to detach pieces of themselves and use them as weapons, and reattach them after they've consumed the flesh of the living. However, very often, their limbs will get lost as they move. They have the slight ability to stretch, as well. They are mindless beings that retain no memory of their past lives, as they were reanimated by wicked, clouding darkness that rots away their individual will. They instinctively wander the graves at night, searching for fresh flesh, brains, and souls to consume as a way to rejuvenate their feeble bodies, which hopelessly and instinctively long for what they once had in life. Unlike Skeletons, Zombies are no stronger than they were in life as they are in undeath, and possibly even weaker from the decay. As they are driven solely by appetite, they are indiscriminate in their victims, but always go for the creature that will reap the most benefits. This tends to be ones with powerful souls, young with tender flesh, and the intelligent with great minds. What has animated these corpses is what keeps them from decaying too much further, though as the medium wanes or is hit by the light, so too does the hold on the body, and it will inevitably fall apart to mush, unless a Zombie eats flesh or a soul. This is how those not controlled by another being stay intact, and will continue to do so until everything is dead and they can no longer feast on anything. Those that feast on many souls tend to obtain limited intelligence and sometimes may even gain a bit of mystical power. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineMelt - Spews its melting flesh or acidic fluids at the foe as a projectile. More effective damage to those afflicted by Poison, Disease, or Zombification. Zombie Claw - Basic means of attack. Weak and feeble physical strikes, but Claws and Flesh are infected. (Poison; Zombification; Disease. Zombie Bite - Physical. Basic means of attack. Strong, but difficult to make contact. Causes more severe infection. (Poison, Zombification, Disease.) Style/Technique Dark Touch - Concentrates dark energy into hands that will absorb the Life Energy of what is made contact with and will also weaken the target physically whilst physically regenerating the Zombie.
Dark Shot - Hurls or spits a chunk of Dark Energy that upon contact, will rob of eyesight. (Blind)
Dark Protection - Coats self in a thin layer of Dark Energy to lessen the power of physical attacks. Art/Signature Life Steal - Siphon the Life Energy from whatever it touches gradually and replenish the Zombie. Drain occurs as long as the Zombie is touching the target.
Dark Spirit - A basic special technique that calls upon the Dark Energy harbored within the Zombie's soul for power and protection. This is usually in the form of swift bursts from close range or random concentrations of the Dark Energy within the Zombie's body. SpecialtyPhysical; Biological; Collective ShapeTainted Form Undead Threat Level Low-Deadly PersonalityDislikesDead Sociability Mindless; Conforming; Impulsive Likes Flesh; Souls; Brains CustomizationType Additional Combat SpecialtyPhysical Equipment Decaying Body Parts/Flesh - Physical/Projectile. Body Parts and flesh that are, have, or will fall off which are able to be detached from the body and used as projectiles or as weapons to be wielded by the Zombie. (Poison; Zombification; Disease) Accessories Infected Internal Fluids/Organs - Projectile. Internal juices that are still functioning that can be hacked up and spewed from the Zombie in a number of ways. Sometimes, they may fling or cough up an organ. The infected fluids and organs are just as lethal as a zombie Bite. (Poison, Zombification, Disease.) Grade (Rank) ListBasic-Intermediate Additional InfoAbsorbs Dark (Arcane) Element; Consumes Souls and Flesh for Regeneration. Attributes WeaknessNon-Physical Attacks; Light (Holy) Element; Fire Element Resistance (Strength) None Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsVaccine (Rare) Extra Items Antidote (Uncommon) SpoilsGold: 1-15 SoulUndead Soul (1+) Item Dropped Body Part Points 1+ Evolution ChartZombie to Ghoul: Consumption of Numerous Souls (15+) OR Extended Exposure to Dark/Negative Energy. Previous FormBasic; Corpse Form Standard; Zombie Evolutionary Form Advanced; Ghoul
Advanced Form; Ghoul - Spoiler:
Genus Undead Species Corpse Subspecies Ghoul General Info (Genus)Ecosystem (Environmental) Dwell in cemeteries and other uninhabited places; Desert-dwelling. InfluenceArea EffectDrain Effect Drain Side-Effect Leech NatureHistory (Past) If a Zombie is exposed to enough Dark Energy, or consumes enough Souls, it will eventually become a Ghoul. Infamous far and wide for its ill-favored appearance, and savage demeanor, it is rumored that this creature first appeared in a fairy tale documenting the first time a Zombie became so powerful. Habitation (Present) Desolate places with many corpses or much flesh. Purpose (Future) Waste management. Specific Info (Species)Species Info A type of undead that wanders through graveyards, desert regions, and barren locations. A Corpse whose body is more securely in tact, and usually missing very few pieces. After being exposed to a larger amount of Dark Energy than its weaker forms, the Ghoul's body is capable of retaining its shape and form to allow for it to do many complex functions and complete slight complex thoughts, similarly to an animal. Though all manner of precaution be taken, they cannot stop the wearying gradual decay of the flesh. With their bodies affixed to arcane energies, their entire beings are twisted contortions of what they once were in life, barely able to be recalled in undeath. They consume more souls to assimilate with their own, thus becoming more twisted and grotesque the longer they exist, and regenerate their bodies by consuming flesh. Thus do they continue to embrace zombification, and thus do the common people fear them. What they preferred was to eat raw human flesh. They were fearsome monsters. Their personalities are extremely ferocious. Their saliva contains a digestive compound. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Abilities (Arts)Natural/DisciplineImposter - Assumes the form of whatever creature was previously consumed. Style/Technique Dark Drain - Draws in external Life Energy or Spiritual Energy and converts it into sustenance. Art/Signature Cannibalism - Feasts on the flesh of other dead or Undead creatures, or even living creatures, especially those of the same Species, Subspecies, or Type. This causes them to regain life and regenerate their bodies. (Regen)
Dark Arts - With greater arcane influences soaked into the soul, the Ghoul is capable of utilizing powerful dark and negative energy. SpecialtyDark (Arcane); Parasitic ShapeTainted Form Undead Threat Level Moderate-High PersonalityDislikesHunger Sociability Savage; Bloodthirsty; Cunning; Hungry Likes Flesh; Souls; Life CustomizationType Additional Combat SpecialtyParasitic Equipment Body - Any part of the body that can be used offensively. Accessories Variable Grade (Rank) ListAdvanced Additional InfoAbsorbs Dark (Arcane) Element Attributes WeaknessLight (Holy) Resistance (Strength) Insanity Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsUncommon Extra Items Rare SpoilsGold: 20-30 SoulDark Soul (10+) Item Dropped Uncommon Points 10+ Evolution ChartGhoul to Wight: Consumption of Souls (25+) AND Combat Skills; Major Exposure to Dark/Negative Energy. Previous FormStandard; Zombie Form Advanced; Ghoul Evolutionary Form Expert; Wight
Expert Form; Wight - Spoiler:
Genus Undead Species Corpse Subspecies Wight General Info (Genus)Ecosystem (Environmental) Warrior's Wasteland Generally roam old battlefields or places where they are bid to protect. InfluenceArea EffectWar Effect Conflict Side-Effect War NatureHistory (Past) In the cruel past, it was customary for those who fell in battle to be denied eternal rest by their masters and brought back by necromancy to serve them after death as zombies - a tragic fate that has earned the zombie warrior more sympathy than others of its kind. Habitation (Present) Undead Militia Purpose (Future) Bodyguards and Warmongers; Warrior Servants Specific Info (Species)Species Info Undead raised from the corpses of a few superior individuals such as royalty and heroes. Should they be cursed to live on in undeath, men who were soldiers in life become zombie warriors known as Wights. Being knights of tragic bearing, with oaths scribed on their souls, many are indeed deserters, who received the oaths as punishment and warning to others, robbing their bodies of freedom. These oaths shall not be broken until the vessels of their souls are wholly decayed and worn away to nothing, and so they wander, and kill, and await that day. They are high-rank undead that control numerous other undead, and those powerful Wights that rule over an especially great number of undead sometimes create demon realms of everlasting night known as “undead kingdoms,” and reign as monarchs of the undead. They have decadent, alluring beauty and high intelligence, and they behave with elegance and dignity, as they believe they should. A Wight never loses graceful dignity. “Zombies,” the quintessential undead, regain more of their looks from when they were among the living the more essence they gain. In the undead kingdoms, there is a high society where notable undead from around the world periodically gather, the Wights being the first among them. Sometimes, evening parties are held by these undead. CharacteristicsElements Dark (Arcane) AffinityTainted Type Humanoid; Variable Class Undead Warrior Abilities (Arts)Natural/DisciplineDark Weapon - Using arcane energy, manifests a weapon for use. Dark Armor - Shielding or armor made of arcane energy from the soul. Style/Technique Dark Arts - With greater arcane influences soaked into the soul, the Wight is capable of utilizing powerful dark and negative energy. Art/Signature Arcane Spirit - A soul teeming with arcane energy more than anything else, giving it extreme power. SpecialtyArcane ShapeTainted Form Arcane Threat Level High-Very High PersonalityDislikesInactivity Sociability Violent; Protective Likes Combat; Arcane Energy CustomizationType Additional Combat SpecialtyPhysical (Arcane) Equipment Variable Accessories Variable Grade (Rank) ListExpert Additional InfoAbsorbs Dark (Arcane) Element Attributes WeaknessLight (Holy) Resistance (Strength) Insanity Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsUncommon Extra Items Rare SpoilsGold: 200 SoulArcane Soul (10+) Item Dropped Rare Points 50+ Evolution ChartWight to Necros: Consumption of a Surplus of Souls (50+); Complete Take over of Dark/Negative Energy. Previous FormAdvanced; Ghoul Form Expert; Wight Evolutionary Form Elite; Necros
Elite Form; Necros - Spoiler:
Genus Undead Species Corpse Subspecies Necros General Info (Genus)Ecosystem (Environmental) Places with high Arcane Energy. InfluenceArea EffectDarkness Effect Drain Side-Effect Death NatureHistory (Past) Corpses which absorbed so many souls and so much Arcane Energy that it lost its flesh and took on a form which was pure darkness given physical shape. Habitation (Present) Each of the souls yearns for what it once had in life, making this horrific creature a violent, twisted thing, wracked with confusion and hatred for the living. Purpose (Future) With this great might of the shadows, they have the power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy. Specific Info (Species)Species Info A dark being as a congregation of souls, with ties to this world so strong they could not go on to the next. Within this frame, more than a hundred souls reside, forcibly fused into a single being, a single flesh, till that flesh has rotted away into nothing but darkness that shrouds the souls and keeps the frame intact. They are nothing but shadows of what they once were. The Necros may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once. CharacteristicsElements Dark (Arcane) Energy AffinityAethereal; Tainted Type Humanoid; Variable Class Necromancer Abilities (Arts)Natural/DisciplineDark Arts - With greater arcane influences soaked into the soul, the Necros is capable of utilizing powerful dark and negative energy. Style/Technique Dark Control - Takes command over the minds, bodies, or souls of other beings and controls them with Arcane Energy. Art/Signature Necromancy - Uses the power of Arcane Energy to reanimate the dead.
Souleater - Draining of souls from the living as well as the Life Energy. SpecialtyArcane ShapeArcane Form Aethereal Threat Level Very High-Deadly PersonalityDislikesLife Sociability Vengeful; Violent; Mysterious; Erratic Likes Souls CustomizationType Additional Combat SpecialtyArcane Equipment Anima Of Shadow - Essence of Shadows under the command of summoner.
Anima Of Sun - Essence of Consciousness which grants mental control for the summoner. Accessories None Grade (Rank) ListElite Additional InfoAbsorbs Dark (Arcane) Element; Absorbs consciousness. Attributes WeaknessNone Resistance (Strength) Physical; Non-Physical Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsRare Extra Items Super Rare SpoilsGold: 200 SoulNecro Soul (100+) Item Dropped Dark Chrysm Points 75+ Evolution ChartNecros to Zombie King: Mastery of the control of life, consciousness, and souls as well as linking own soul to a collective of Corpses. Previous FormExpert; Wight Form Elite; Necros Evolutionary Form Master; Zombie King
Master Form; Zombie King - Spoiler:
Genus Undead Species Corpse Subspecies Zombie King General Info (Genus)Ecosystem (Environmental) Locations with large amounts of Corpses. InfluenceArea EffectPlague Effect Control Side-Effect Death NatureHistory (Past) The rarest of all Corpses, the Zombie King is a special type which only comes to be when a Corpse has accumulated so many souls and so much energy that it becomes practically immortal. It absorbs pure consciousness in addition to souls and flesh and is capable of creating and controlling an army of Corpses. Habitation (Present) Lives only amongst other Corpses, feeding off of them. Purpose (Future) To keep the Corpse population in order. Specific Info (Species)Species Info As the King of the Corpses, the Zombie King is waited on hand and foot by all of the Corpses within its army, be it of their own free will or otherwise. Zombie Kings gorge themselves on all forms of sustenance yet take action relatively rarely, which leaves them all of the energy they have gathered to keep them alive and the other Corpses under control. Because of the massive reserves of energy they have, and the other Corpses feeding them, they are very powerful. CharacteristicsElements Arcane AffinityArcane; Tainted Type Humanoid; Variable Class King; Undead Abilities (Arts)Natural/DisciplineMiasma - Creates a giant stream of nothing but sheer poison and abysmal space that will start to kill everything that lives that is within its area and also Poison them. Dark Soul - Uses the arcane energy from its very soul. Style/Technique Invert - Replaces Life Energy of itself with something else, or can switch the Life Energy of two other things, like the foe with a small animal.
Life Gamble - Any being connected to the Zombie King has its very life put up for ransom, including its own. Out of all of the beings connected, one will be claimed by Death. Art/Signature Dark Essence - An aura of arcane energy which exudes from the soul and contaminates other things with arcane energy, allowing for various things, such as siphoning of energy or possession. SpecialtyArcane ShapeArcane Form Arcane Threat Level Extremely High-Deadly PersonalityDislikesLack of energy. Sociability Gluttonous Likes Consuming CustomizationType Additional Combat SpecialtyArcane Equipment Body Parts - Usually utilizes various detachable parts of the body as weapons. Accessories Random (Super Rare) Grade (Rank) ListMaster Additional InfoAbsorbs Dark (Arcane) Energy; Absorbs consciousness Attributes WeaknessSolitude Resistance (Strength) Physical; Non-Physical Immunities Poison; Disease; Zombification Extraneous And MiscellaneousMiscellaneous ItemsSuper Rare Extra Items Legendary SpoilsGold: 500 SoulSupernatural Soul (100+) Item Dropped Dark Prysm Points 500+ Evolution ChartPrevious FormElite; Necros Form Master; Zombie King Evolutionary Form None
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| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3553 Points : 5008 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Undead Species List Wed Nov 19, 2014 6:52 am | |
| Revenant A different classification of Undead that seems to be the best of the Spirits and the Corpses combined into one. Typically, this means that creatures such as Skeletons or other beings that lost their spirits and should not have any functionality somehow walk again. They are said to have been awakened by restless spirits that have possessed them, been revived through the art of necromancy or other dark abilities/magic, or are soulless beings that were revived by their own negativity (or the negativity of others) walk the earth trying to consume others souls to regain their own lost one. Skeleton - Spoiler:
Species: Revenant Specific Species: Dead Bones, Lost Soul, Crystal Skull, Grave Lord, Cryptkeeper Type: Undead Elemental Affinity: Darkness Combat Specialty: Physical Sociability: Simple, Emotionless Threat Level: Low Habitats: Necropolis (Common), Warrior's Wasteland (Common), Deadwood (Uncommon), Eternal Desert (Uncommon), Enigmatic Ruins (Uncommon) Weakness: Light/Holy Element, Fire Element Immunities: None Item Dropped: (WIP) Additional Info: Absorbs souls. Absorbs darkness/shadow element.
Weapons
Various Bones
Signature/Natural Abilities
Skeleton Chop: Karate chops with a bony, skeletal hand.
Thunder Anima: Summons the power of a thunder spirit to fight alongside him.
Fire Anima: Summons the power of a fire spirit to fight alongside him.
Water Anima: Summons the power of a water spirit to fight alongside him.
Ice Anima: Summons the power of an ice spirit to fight alongside him.
Wind Anima: Summons the power of a wind spirit to fight alongside him.
Hack: Slashes and cuts with its weapon that it has.
Whirlslash: Spins around very fast to cut everything surrounding it.
Energy Concentration: Can concentrate any of the magics they wish into their weapons.
Hawk Glare: Those who stare into its sockets will become Disabled in any place the skeleton wishes.
Flash: Releases a superbright blinding light from body embedded with magic to forcefully Blind all those who see it.
Bone Toss: Flings a bone in a boomerang-like fashion. Some are sharpened.
Pierce
Poison: Poisonous magic that will... poison the foe.
Protect: Encases self in magic that will severely lower the effects of physical attacks.
Shell: Lowers effects of magical attacks.
Dark: A level 1 spell. A small explosion of pure darkness and shadows.
Fire: A level 1 spell. A small burst of fire.
Blizzard: A level 1 spell. Small shards of ice will stab at the foe and try to freeze them.
Skeleton Info
Many are those who bear burdens through life, and fail to relinquish them at the moment of death. Weighted down, they attain not heaven, but are cast aside to wander the land as skeletons. Robbed of the pardon of flesh, they are cursed to walk for eons, till their very bones are reduced to ash. Only when they are undone and gone from this world, and nothing remains to bear that which they should not have borne, will they permit themselves eternal sleep. These undead, bony soldiers are animated by dark and lonely wandering spirits of regret coupled with the malicious dead energies thriving in their habitats. With knowledge of the afterlife, they are equipped with magic from the spirits they communicate with, though they are commonly found with weapons lying around or that were buried with them as soldiers, sometimes even being equipped with armor or shields. Though they have very good power and speed, they are lacking in defense due to the brittleness of their old bones at work. This is made up for by the armor and shield they are sometimes equipped with, as well as the ability to disassemble their bodies at will. Because they are moved by their souls and not their minds, they are very instinctual beings. Like most undead enemies, if they are not completely destroyed, they will not only reap no soul, but they will revive after a short period of time.
Though they retain their memories and thoughts from when they were alive, their thoughts are ultimately fuzzy and clouded in darkness, thus they tend to mutter barely comprehensible words from their own personal pasts. They have a very weak sense of self. Like most other Revenants, they constantly crave spiritual energy, such as souls. Unknown to most, because they work on instincts, if one feeds them enough souls, they will become docile and no longer viciously hungry, and will follow the orders of the one that feeds them, as will most revenent beings. However, due to their thirst for souls of the living and not the dead, they won't feed on the soul of another Undead type.
Bloodybone - Spoiler:
water demon haunting deep ponds, oceans, and old marl pits (which often became filled with water to form ponds) where it dragged children into the depths
Gashadokuro - Spoiler:
がしゃどくろ
Translation: onomatopoeic; rattling skull Alternate names: ōdokuro (“giant skull”) Habitat: any; usually found near mass-graves or battlegrounds Diet: none, but enjoys eating humans anyway
Appearance: Gashadokuro are skeletal giants which wander around the countryside in the darkest hours of the night. Their teeth chatter and bones rattle with the “gachi gachi” sound of this yōkai’s namesake. But they are not always noisy. If they should happen upon a human out late on the roads, the gashadokuro will silently creep up and catch their victims, crushing them in their hands or biting off their head.
Origin: Soldiers whose bodies rot in the fields and victims of famine who die unknown in the wilderness rarely receive proper funerary rites. Unable to pass on, their souls are reborn as ghosts, longing eternally for that which they once had. These people die with anger and pain in their hearts. That energy remains long after their flesh has rotted from their bones. As their bodies decay, their anger ferments into a grudge against the living, which twists them into a supernatural force. When the bones of hundreds of victims gather together into one mass, they form the humongous, skeletal monster known as the gashadokuro.
Too large and powerful to be killed, gashadokuro maintain their existence until the energy and malice stored up in their bodies has completely burnt out. However, because of the large amount of dead bodies required to form a single one, these abominations are rarer today than they were in the past, when wars and famine were a part of everyday life.
Legends: The earliest record of a gashadokuro goes back over 1000 years to a bloody rebellion against the central government by a samurai named Taira no Masakado. His daughter Takiyasha hime was a famous sorceress. When Masako was eventually killed for his revolt, his daughter continued his cause. Using her black magic, she summoned a great skeleton from the bodies of dead soldiers to attack the city of Kyōto. Her monster is depicted in a famous print by Utagawa Kuniyoshi.
Hone onna - Spoiler:
骨女 ほねおんな
Translation: bone woman Habitat: dark streets, alleys, graveyards Diet: none; though has a large sexual appetite
Appearance: Not all who die turn into vengeful beings of grudge and jealousy. Hone onna retain an undying love that persists long after their flesh has rotted away. This allows them to continue to be with the object of their affection despite having died. These ghosts appear as they did in life—young, beautiful women in their prime. Only those unclouded by love or with strong religious faith are able to penetrate their disguise and see their true form: a rotting, fetid, skeletal corpse returned from the grave.
Interactions: At night, a hone onna rises from the grave and wanders to the house of her former lover. Her appearance shocks those who believed her to be dead. This shock quickly turns into a joy that blinds the hone onna’s lover to any clues that something might be wrong. Even the hone onna herself may not know of her condition. She is driven only by love. She exists as a ghost only to continue the love she had in life. The hone onna spends the night and leaves in the morning. This unholy coupling can continue for days, or even weeks, without being noticed. However, there is a price to be paid. Each night she drains some of her lover’s life force, and he grows ever sicker and weaker. Without intervention, he will eventually die, joining his lover forever in death’s embrace.
In most cases, a friend or a servant of her lover will see through the hone onna’s illusion and alert someone to her true identity. Though her human lover may be repulsed by her when the truth is revealed to him, the ghost may not realizes her condition and continue to visit every night. A home can be warded with prayers and magic charms against entry by ghosts, but they only work as long as the master of the house wills them to. As the hone onna’s body decays further, her enchanting allure only increases. Eventually most men succumb and let her into their homes one last time, sacrificing their own lives to the ghost of the woman they loved.
Legends: Perhaps the most famous hone onna is Otsuyu from Botan dōrō, or The Tale of the Peony Lantern. Botan dōrō was introduced to Japan in the 17th century from an old Chinese ghost story. Over the centuries, it has been adapted into puppet shows, kabuki plays, rakugo, and films, and remains an influential ghost story today.
Kyōkotsu - Spoiler:
Kyoukotsu狂骨 きょうこつ
Translation: crazy bones Habitat: wells Diet: none; it is powered solely by vengeance
Appearance: A kyōkotsu is a ghostly, skeletal spirit which rises out of wells to scare people. It is wrapped in a ragged shroud, with only its bleached skull and tangled hair emerging from its tattered clothes.
Behavior: Kyōkotsu are formed from bones which were improperly disposed of by being discarded down a well. The bones may come from a murder or a suicide victim, or someone who died after accidentally falling into a well. The lack of a proper burial—and the egregious disrespect shown by discarding bones in this manner—creates a powerful grudge in those bones. This transforms the deceased into a shiryō. Like other ghosts, they pass their grudge on to those they come in contact with. A kyōkotsu lies at the bottom of its well until it is disturbed, then it rises up to curse anyone unfortunate enough to be using the well.
Origin: Kyōkotsu was invented by Toriyama Sekien for his book Konjaku hyakki shūi. In his description, he writes that this yōkai’s name is the origin of the word kyōkotsu, which means fury and violence. While there is a word in a local dialect of Kanagawa which does match this description, there is no evidence actually linking it to this yōkai. It is more likely that Toriyama Sekien—who was fond of wordplay—actually created this yōkai based on words in local dialects and just made up a false etymology to make the story more interesting.
Ghast - Spoiler:
Species: Revenent Type: Undead, Humanoid Elemental Affiliation: Darkness Combat Specialty: Physical Sociability: Vicious, Ravenous, Ferocious Threat Level: Medium-High Habitats: Necropolis (Uncommon), Sepulchrum (Common), Warrior's Wasteland (Common), Eternal Desert (Uncommon) Weaknesses: Fire Element, Holy/Light element Immunities: (WIP) Item Dropped: (WIP) Additional Info: Replenishes life by consuming flesh. Regenerates body by consuming flesh.
Weapons
(WIP)
Natural/Signature Abilities
(WIP)
Ghoul Info
A fabled undead creature of legend whose stories told of its robbing graves and stripping them completely of their flesh and consuming it, leaving only bloodied bones in their place. They typically reside in burial grounds and desert lands for this sole purpose.
Fearsome creatures, they are crazed at the mere sight of flesh and attack the living on sight like ravenous beasts, capable of ripping and rending it straight from the bones with only their claws and sharp teeth. Attacks from these creatures are usually unpredicted, as they are very skilled at concealing themselves in the darkness and under the sand. Ghouls are able to freely unhinge their mouths and swallow entire creatures whole, and have a corrosive digestive juice meant to utterly destroy all viruses and pests, similar to a Vulture. In fact, they're referred to as the 'Vultures of the Dead.' They always reek of the smell of blood, and their body is constantly stained with it.
Though they are a type of Revenent, they are not rotting corpses like the Zombies, for their bodies are completely intact and show no sign of physical decay. This is due to their ability to regenerate their cells from the consumption of flesh and blood. They are said to be able to suck a person dry of all their blood in a matter of moments, similar to a Vampire, and are often confused with them for their bloodsucking skills.
Mummy - Spoiler:
Species: Revenant Type: Undead Elemental Affiliation: None Combat Specialty: Physical Sociability: Simple, Emotionless, Vicious, Persistent Threat Level: Medium Habitats: Sacred Pyramids (Common), Enigmatic Ruins (Uncommon) Weakness: Fire Element, Physical Attacks Immunities: (WIP) Item Dropped: (WIP) Additional Info: Absorbs chakra, souls and magic.
Weapons
Bandages Claws
Natural/Signature Abilities
Mummy's Curse Drain Touch
Mummy Into
A type of Revenant that inhabits desert regions and ruins. It is quite similar to a typical Revenant in many ways, most typically it being a reanimated corpse thirsting to survive by consuming life energy. Its personality and memories from when it was alive remain intact, however a starving Mummy will lose its rationality and simply revert back to the basic insticts of what its undead body craves.
They are overwhelmed with the feeling hat their bodies are dried out, and because of this, they are actually quite frail. Their attacks still pack a punch, but their bodies are prone to crumble to dust when enough force is put into attacking them. After consuming a soul, they will temporarily become docile, however their undead bodies dry of all life cannot be satiated, and thus they return to their instincts soon enough.
They feed on Chakra/Magic the same way they feed on souls, and as such, typical things like Jutsu and Magic of Witches seems to be completely ineffective on them, only making them stronger. Their touch is known to have the property of sucking those energies and life energy dry from a specific being and into themselves. The bandages on their bodies are what keep them intact and simply undoing them will cause a Mummy to turn to ash, letting its soul be free.
Mummification Process: A mummy's organs, including the brain, except the heart, are taken out from the body, soaked in antiseptic solution, wrapped with cloth and stored in a set of canopic jars. Life Energy Consumption: Mummies must absorb "life energy" or "vitality" from living beings to sustain themselves. Depending on how much energy the Mummy absorbs the process can often leave the living being tired and physically weakened. Curse Ability: Mummies possess the ability to curse individuals that anger them.
Mummys (ミイラ, Mīra) are a zombie subspecies from dry desert areas. Their arid environment keeps them safe from decay, and even without preservative measures, their bodies remain intact. However, their arid environment has also robbed their skin of its moisture, requiring them to take long baths to replenish their fluids. They also supplement this by sucking the life force out of young men to preserve their beauty, but this tragically functions only as a placebo.
Since many Mummies were ancient royalty or nobility in life, they often have difficult personalities.
Skelliege Pharaoh - Spoiler:
Species: Revenant Type: Humanoid, Undead Elemental Affiliation: All Combat Specialty: Magical Sociability: Varies Threat Level: Godly Habitats: Sacred Pyramids (Rare) Weakness: None Immunities: All Status Ailments, All Elements Item Dropped: Various Additional Info: Absorbs souls. Absorbs energy/chakra/magic.
Weapons
(WIP)
Natural/Signature Abilities
Absolution (WIP)
Pharaoh Info
In ancient desert ruins hidden deep underground, sleeping in their sarcophagi are the everlasting rulers of the desert, the Pharaoh. Despite being undead, Pharaohs wield a power level akin to that of a god, a mighty creature that commands powerful Anubis and Sphinx, and all other creatures of the desert. Because these monsters inhabit ruins in the desert, coming across those who enter their tombs are uncommon, thus they’ve spent the majority of their time sleeping between bouts of activity, the ruins they slumber in containing high concentrations of ambient magical energy. The Golden Scarabs seem to bring them infinite energy, and they seem to be revered on an even higher scale than the Scarab King. They constantly draw in all the energies of the universe, waiting to awaken and defend their title as the rulers of the Desert. They are masters of curses beyond mortal comprehension, and can even condemn one's very soul to be destroyed.
In the past, these monsters were human, however, the previous God gave them power so that they could rule over and act as guides for humanity. Many of them have been sleeping in their ancient ruins since the former reign of Majin and Kishin, since a former golden age where a Majin tried to destroy their kingdom and they fought to protect it. However, wielding god level powers drained them, their bodies not meant to wield a god’s power, and, before they could restore and resurrect their kingdom, they were forced into slumber. While they are a living witness to history, and watch over the lands in their sleep, many of them have found their memories have become foggy with time, having slept too long. Now they focus on gathering their subordinates, their aim to resurrect the past glory of their kingdom and take over the land as absolute ruler.
Thanks to the god level power of these kings, a fresh water spring will form when they awaken, the ruin they live in becoming a verdant oasis in the desert. The previously dead lands being reborn, turning lush and green as the human land is converted into a beautiful and bountiful land, no longer dry and arid. These lush desert oases attracting all creatures to congregate around them, first a town forming, then a country and, they hope, one day a kingdom, a resurrection of their old one. A pure paradise of which they rule with absolute power.
Thanks to the “Power of Kings” given to them by the former God, these girls inspire devilishly powerful charm in others and are able to mystically enforce their royal commands onto their subjects. No matter if human or monster, if one were to encounter a Pharaoh, you would spontaneously kneel and could not help but follow any orders that passed their lips. If a Pharaoh yelled an order at them, then even an Anubis or Sphinx who’ve given up their duties would jump back to work, being especially diligent. Even a hero come to subdue one would abandon his mission and become a servant if ordered to do so, the hero honored to become one of their ranks. Only a few individuals with their own god level powers are able to resist them, and only then if the orders that are given are against their nature.
Also, despite this monster originally being a human, and still being basically friendly to humans, God’s Church seems to strongly oppose them for some reason. They also seem to be able to tame any monster, especially the Lamia, save for their mortal enemy, the Apophis.
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| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3553 Points : 5008 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Undead Species List Tue Nov 16, 2021 9:50 am | |
| Name: Vampire Species: Spirit, Revenant Type: Demon, Undead Elemental Affinity: Darkness/Shadow Combat Specialty: Physical Sociability: Cunning, Devious, Dark, Regal, Stubborn Threat Level: High Habitats: Darkness Lands (Rare), Scarlet Mansion (Common), Sepulchrum (Rare), Enigmatic Ruins (Rare) Weakness: Fire Element, Holy/Light Element Immunities: All status ailments Item Dropped: (WIP) Additional Info: Can teleport. Absorbs blood and souls. Absorbs Darkness/Shadow Element. Weapons Vampire Claw (WIP) Natural/Signature Abilities Shadow Flare: An IMMENSE explosion of shadow/darkness that is exactly like Flare, except with Shadow/Dark element on it. It is very powerful. Zombify: Releases powerful wave of Magic that will turn all living into a Vampire or a Zombie. Blizzaga Aeroga Waterga Thundaga Sleepga Bad Breath Cloying Breath: Breath inflicts Sleep and Slow. Turbo Magic Charged Attacks Absorb Energy Absorb Damage Tempest: Generates a massive tempest. Stone Touch Silence Tremor Poison Touch Blind: Flings a gunk that upon contact, will rob of eyesight. Protect: Coats self in Protect to lessen the power of physical attacks severely. Leech: Flings out a gunk that will sap health from whatever it touches back to the Zombie like a leech. Drain Touch: A dark touch that will absorb the life of what they touch and weaken the foe whilst healing themselves. Miasma: Creates a giant stream of nothing but sheer poison and abysmal space that will start to kill everything that lives that is within its area and also Poison them. Dark: A level 1 spell. Small explosion of pure darkness and shadows to harm the foe. Darkra: A level 2 spell. A moderately large explosion of pure darkness and shadows that covers a larger area to harm the foe. Darkga: A level 3 spell. A huge explosion of pure darkness and shadows that covers a large range to harm the foe severely. Invert: Replaces the health of itself with something else, or can switch the health of two other things, like the foe with a small animal, or something, via magic. Very deadly ability. Zombie Strike: Touches the foe and inflicts them with the Zombie status, turning them into a Zombie. Roulette: Instantly kills literally ANYONE in the battle, including the user, randomly. It is all up to a dice roll and chance. Melt: Spews its melting flesh at the foe. If they are infected with the Zombie status, it will instantly kill them Vampire Info Extremely intelligent undead beings who tend to fancy themselves living in extravagant castles. Regal by nature, they are a rarely seen species that possess high amounts of magic and incredible superhuman strength and agility. As opposed to many undead beings that are falling apart, the Vampire seems to be completely intact and fully functional, intelligent and does not function off of its instincts. They only reveal themselves at night, using the cover of darkness and their masterful stealth to take down their prey. Filled with pride, they hold themselves in high esteem and typically look down on anything that isn't as regal as they. They obtain energy through the consumption of blood, similar to how a Ghoul can retain their bodies by consuming flesh. They are known to bite unsuspecting beings on their necks (as that is where the most blood vessels are) and suck out their blood that way, whilst simultaneously injecting their own essence into their bodies. This changes a normal being into a Vampire or Zombie, granting them all the blessings and curses that come with. There is rumor that there is a way to cure such Vampirism and Zombification, but not many know how. It is best to do it quickly before the body settled and adjusts to the alteration, which will then make reverting back nigh impossible. Vampires are known to take those that they have a liking to into their homes and use them as both servants, offering them a place to live in exchange for their servitude. They also have extremely potent fighting capabilities both physical and magical, and are known to also be quite the scholars, knowing a variety of magic depending on which one you find. Weak to the light, the sun's rays hitting their skin directly harms them, so they tend to cover themselves from head to toe or shroud themselves under parasols or their own cloaks if the need to interact in the daylight arises. There is a legend that Vampires are weak to garlic as well, however this is widely unknown. Jiangshi - Spoiler:
Stiff Corpse. A type of reanimated vampiric Chinese corpse. It moves around by hopping with its arms outstretched. It kills living creatures to absorb their qi, or "life force", usually at night, while during the day, it rests in a coffin or hides in dark places such as caves.
Unlike standard zombies, hopping vampires are severely affected by the symptoms of rigor mortis, making their joints, especially their elbows and knees, particularly stiff. Because of this, they must practice tai chi every morning to stretch. However, their joints always stiffen to some degree while they sleep, forcing them to hop around with their elbows and knees locked straight out.
When the peculiar demonic energy enshrouding the mist continent comes to dwell within a corpse, it is raised as a jiangshi. For an undead, their body is in extremely good condition. There is no decomposition, they are tough, and they boast superhuman strength. There are even some who excel at martial arts. However, due to rigor mortis, their body has become stiff, and they normally move by stretching their arms and legs out and hopping.
Their intelligence is so high that there are even some individuals that can use magic, and unlike those such as zombies, their behavior does not seem to be driven by impulses; though in the condition of starvation they do become that way, being extremely ferocious and aggressively assaulting human men, using their superhuman strength to pin their victims down and violate them. Also, their fingernails have a toxin that can induce a temporary state of apparent death in human women and cause them to transform into jiangshi.
Jiangshi tend to wear clothes designed so that their husbands can easily access and massage their bodies. Their stiff body loosens up as they obtain pleasure and human men's essence. When they straddle a man and begin moving their hips, at first, since their body is completely stiff, all they can do is bounce up and down humping indifferently. But once their body gets warmed up from the pleasure, and they are showered in essence, they gradually shift into moving their hips more alluringly and lasciviously. As their body loosens up, conversely, the man's penis being engulfed by it will stiffen even more, and their softly loosened vaginal walls will flexibly milk his semen.
Their erotic sensations are invigorated as their body loosens, and the pleasure they themselves can obtain also increases. At first, their breath is cold like a corpse, and they move their hips indifferently, but even they will end up letting out vigorous and sensual moans, and long, feverish breaths.
They have semen poured inside again and again like this during sex and their body loosens up, but after a while their body will start to stiffen again. For that reason, it is recommended that those who become their husbands should maintain the heat and softness of their body as much as possible not just by having sex, but in daily life too by periodically reaching inside their clothes with a hand and rubbing their breasts and buttocks. Additionally, not only does their body stiffen, their thoughts also stiffen. If denied pleasure and energy for a lengthy period of time, their gaze will become fixated on their husband's nether region, their mind will become preoccupied with thoughts of having sex with him, and he will end up getting violated just like when they first met.
The talisman stuck to their forehead is called a “spirit recalling talisman", and by sticking it to a corpse, it is possible to bind the spirit to a corpse, or call the spirit back to a corpse. further, by drawing in demonic energy from the surroundings at the same time, it has the power to trigger a corpse's transformation into a jiangshi. The binding and recalling aspects do not have much effect on those who have already revived, and there is no harm in removing the talisman, but modifying some of the characters written on it can have various effects on the jiangshi it is affixed to. Other than further increasing their superhuman strength or magic, if lewd words are written, it can cause them to express themselves in a more indecent and lustful monster-like manner. By writing in the husband’s name, one can make it so that they recognize their companion and owner more deeply.
However, as mentioned before, jiangshi that have already revived have no need for the talisman, and even if the characters written go against their will, they can peel it off with their own hands right away. So it is not like they can be totally enslaved.
Stiff Joints: since she is a Jiangshi her joints stiffen to some degree while she sleeps, forcing her to hop around with her elbows and knees locked straight out. Rotting: Due to being biologically dead, a Zombie's body is vulnerable to the same manner of decay a normal corpse would exhibit, and unless prosthetic intervention is taken, their bodies will presumably rot past the point of functioning. Said prosthetic intervention can be in the form of being doused in preservative chemicals or receiving artificial organs. The brain: Is assumed to be responsible for a Zombie's body functioning, and physical connection to it in some way is necessary for the Zombie to become animate. While at least moderate damage to the brain has not shown to have any negative effects on the Zombie in question, whether a body would continue without its brain is currently unknown. Pain Tolerances: Zombies have high pain tolerances and non-weapon-based damage thresholds, though this doesn't completely dampen their ability to feel pain or prevent them from feeling pleasure since a condition that prevented the feeling of pain would cause the nerves to be unable to send pleasure. Toxic Blood: A zombie's blood is composed of a toxic batch of preservation fluids made to be blood-like.
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| Subject: Re: Undead Species List Tue Dec 28, 2021 5:07 pm | |
| Ochimusha
A defeated warrior that fled the enemy. The ochimusha is considered a low-class citizen, no longer at the level of a samurai, since he fled battle instead of committing seppuku. In some instances, it is said that to escape safely, those warriors hid themselves in mountain villages. To become an Ochimusha, the warrior should be killed by farmers looking for his belongings and to take the reward usually offered for the severed head of enemies. A criminal that goes into exile is also subject to becoming an ochimusha. The iconography usually represents the Ochimusha with the crown of his head shaved and the rest of the hair long and loose, a dissolved chonmage. The dissolved chonmage would then mean losing the social status of the samurai. Arrows stuck in the body is also a common motif. In modern times the term is used to refer to politicians that lose an election, while the term "Ochimusha hunting" is used in regard to a candidate caught cheating in an election or to corrupt politicians that have been arrested.
Sometimes the term is also used to refer to people with a bald top head and stretched hair on the sides.
While they are undead, a firm will dwells within their eyes. Some of them return to the place they used to live to once again serve their former lord, and others will wander on foot seeking a new lord, becoming the faithful servants of the human men they encounter.
They have a peculiar value system called “bushido” which deems selfless devotion and taking responsibility by risking one's life as virtuous, and they will personally support their lord along his path and protect him. Even after death, they never neglect their training, and continuously boost their power as swordsmen. The sharp swords bushi wield that are called “katanas” become magical swords (lit: youtou) in which yokai energy dwells when gripped by them, releasing a flash of mysteriously alluring light, and their swordsmanship becomes even greater than when they were living.
Originally, they did battle with a readiness to lay down their lives, but having already lost their lives once and become undead, they are undying soldiers who do not lose their lives on the battlefield. No matter how much their bodies are wounded, their wounds will heal by receiving their lord's affection, and they will regenerate an even more beautifully powerful body.
They have high intellect, endeavoring in both the military and literary arts, and appear calm and collected, so they don't give off an undead vibe at all, however, by becoming undead, as a monster, their feelings of respect and obedience towards their lord become mixed up and merge with feelings of love and passion towards a man. Their loyalty towards their lord is at the same time the wholehearted romantic sentiment of a woman towards a man.
They desire to serve their lord, not only as a warrior, but as a woman as well, and should their lord desire them, they're always ready to offer their whole body at any time. But having lived and died by the sword, despite being monsters, they are not very skilled when it comes to romantic affairs, and because they tend to think of it as impertinent, they will not make a move on their lord themselves. However, it is said that they will seek their lord's affection after having fought and risked their life for him.
From all of their speech and conduct while serving constantly at their lord's side, one can catch a glimpse of their love and loyalty towards their lord, so naturally, it's not uncommon for a lord captivated by that to end up in a physical relationship with them. And then, when they offer themselves to their lord as women as well, their hearts experience supreme bliss. Perhaps due to their nature and the monster's instinct, each time they have sex, it's as if the woman part of them gets tempered. While retaining the looks of their beautiful and well-toned warrior body, day by day, they change on the inside, becoming able to please a man like a veteran prostitute, and their body also changes, growing lewder and more womanly, as is appropriate for milking semen.
Furthermore, they are very obsessed with producing an heir for their lord. They won't openly assert their opinion, but they desire to bear their lord an heir themselves if possible. In Zipangu, as of the present, fundamentally only sons can succeed the house. Due to the circumstances of the present world, they can only bear daughters, so sometimes they fight under powerful yokai who have a radical ideology, and expand the territory of the yokai by slaying people one after another with their magical swords, which convert those slain into yokai.
TL Note 1: The term "yokai energy" was actually "youryoku" which contrasts with the ordinary term used for energy, which is "maryoku". It probably simply means the energy of Zipangu monsters.
TL Note 2: The above is also supported by past references to how the monster energy found in the air of specific regions can have special effects, like how the energy found in the Mist Continent produces jiangshi instead of regular zombies. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 12:33 am | |
| Funayūrei 船幽霊 ふなゆうれい
Translation: ship ghosts Alternate names: ayakashi Habitat: seas, oceans, bays Diet: none
Appearance: When the ghosts of people who have died at sea transform into vengeful spirits, they become a particular type of ghost called a funayūrei. These are the shades of drowned sailors which remain in this world, hunting for their former friends and comrades to take them down into the sea. Like many ghosts, funayūrei appear as dead bodies wearing white funerary robes. They can be seen at night, either when the moon is new or full, on particularly stormy or foggy nights, or during the festival of Obon. Funayūrei appear as an eerie, luminescent mist, which gets closer and closer until it forms into a ship with a ghostly crew.
Interactions: Funayūrei ghost ships attack in different ways. Sometimes they charge headlong towards the other ship, causing it to steer away so sharply that it capsizes. Other times they pull alongside the other ship and the ghostly crew tries to drag it down under the water. The ghosts themselves carry large ladles and buckets which they use to fill ships with seawater, sinking the ships and adding more souls to the funayūrei crew. Occasionally funayūrei strike not as a large crew of man-sized ghosts, but as one very large ghost who rises out of the water to capsize a ship immediately. This ghost often demands a barrel from the crew, which it uses to flood the deck and sink the ship. Giant funayūrei are often confused with umi bōzu, which appear and attack in a similar manner.
It is said that a clever crew can outsmart the funayūrei by carrying buckets and ladles with holes in the bottom. Despite their efforts the ghosts will not be able to flood the human ship with such tools. Encounters with ghost ships can also be avoided by boldly sailing directly through the phantasm instead of turning to avoid a collision—though this runs the risk that the other ship may actually be real and not a phantasm. Some crews have also escaped the wrath of the funayūrei by throwing food and provisions overboard as offerings to the hungry ghosts, who chase after the food instead of the crew. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 12:53 am | |
| Goryō Goryou御霊 ごりょう
Translation: honored ghost Alternate names: mitama Diet: none; exists solely for vengeance
Appearance: Goryō are the ghosts of ancient warriors and nobles who died horrible, agonizing deaths and returned to haunt their enemies as dreadful ghosts of vengeance called onryō.
Interactions: These terrible ghosts bring calamity and destruction to those who wronged them in life. Their revenge is often in the form of fires, wars, plagues, droughts, floods, storms, the deaths of imperial family members, and other disasters which the ancient nobility viewed as curses. Because ghosts cannot be killed, the only way to end their wrath was to transform them into peaceful, benevolent spirits. This was done with the help of priests and onmyōji, through the religion known as goryō shinkō—the religion of ghosts. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 1:52 am | |
| Buried Alive
Hitobashira Hitobashira人柱 ひとばしら
Translation: human pillar Habitat: found in bridges, castles, dams, and other large constructions
Appearance: Hitobashira refers to the gruesome practice of burying a living human being in the foundations of important buildings—bridges, dams, tunnels, and particularly castles. It was a common practice during large construction projects from ancient times through the 16th century. However there is evidence that hitobashira were still being used in some construction projects during the 20th century.
Behavior: This form of sacrifice was used as a magical ward for the building being constructed. It was believed that the sacrifice of a human soul would appease the nature spirits in an area—particularly the river spirits in areas where flooding was common. They were also used to ward castles against assault, fire, and other disasters both man-made and natural.
Origin: Although hitobashira literally means human pillar, the actual meaning is more complicated. Pillars and Shinto have a long relationship—kami can be enshrined in pillar-like sacred trees, the oldest shrines were built upon pillars, and hashira, in addition to meaning pillar, is also used as the josūshi—Japanese counter word—for kami. The bashira in hitobashira refers not to a literal pillar, but actually to this counter word. The human was enshrined in a manner similar to a kami of the building to which he or she was sacrificed, becoming both a literal pillar and a connection to the gods. Very often, small stone memorials were erected in honor of the hitobashira who were sacrificed to a building. Some still stand today.
Legends: A few famous castles in Japan are connected to legends of hitobashira. Maruoka Castle in Fukui Prefecture (old Echizen Province), one of the oldest surviving castles in Japan, is said to contain a hitobashira in the central pillar of the keep.
While Maruoka Castle was being constructed, its walls kept collapsing no matter how many times they were repaired. It was decided that a person should be sacrificed and made into a hitobashira in order to improve the stability of the castle. A poor, one-eyed woman named Oshizu was selected for the honor of becoming a hitobashira. As a reward for her sacrifice, she was promised that her son would be made a samurai. After she was sacrificed the castle was completed. However, before her son could be made a samurai, the castle’s lord was transferred to another province, and the promise was left unkept.
Every year thereafter, the castle’s moat overflowed when the heavy spring rains came. The people of Maruoka blamed this on Oshizu’s vengeance, and called this rain “tears of Oshizu’s sorrow.” Afterwards, a cenotaph was erected for Oshizu inside the castle grounds to calm her spirit. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 3:13 am | |
| Itsuki 縊鬼 いつき
Translation: strangling ghost Alternate names: iki, kubire oni, chōsatsuki, chōshiki (“hanging ghost”) Habitat: the underworld Diet: none
Appearance: Itsuki are the ghosts of humans who committed suicide by hanging. They haunt the living by confusing people and coercing them to hang themselves.
Behavior: Itsuki inhabit Meikai, the shadowy underworld where the spirits of the dead dwell. This underworld has a fixed population. In order to maintain equilibrium, a soul may leave to be reborn in the living world only when a new soul arrives to replace them. For this reason, the spirits trapped in hell eagerly await the deaths of the living. Who gets reincarnated is determined by the circumstances in which a person dies. If nobody dies in the same manner, a ghost may have to wait a long time before it can leave the underworld. Itsuki are one such type of ghost.
Interactions: Itsuki grow weary of waiting for people to hang themselves and take their place in hell. So they take matters into their own hands. They haunt the living to drive them to suicide, and take their place in hell. They lurk in the shadows and call out to people when they are alone, commanding them to kill themselves. The impulse which an itsuki implants in its victim is so overpowering that even a happy person with no troubles or worries whatsoever finds themself overcome with the desire to die.
Origin: Itsuki is a very old superstition, with origins stretching all the way back to the folklore of ancient China. The belief that evil spirits call out to the living to coerce them into suicide remains popular in Japan even today. Urban legends describe people receiving a message from a friend joking that they’re going to go hang themself—only to find out a day later that they actually did it. Suicide notes occasionally mention that the victim heard a ghost calling out to them, telling them to do it. Friends and loved ones lament that there were no warning signs or indications at all that the person was suicidal. And stories about strings of suicides sometimes appear in the news, where one person after another kills themself in a similar manner, with seemingly no connection to the other victims. Such stories are often attributed to evil spirits like itsuki.
Legends: Most itsuki stories follow a similar pattern. A young traveler stopped at an inn overnight. That night, he heard the voice of a young woman muttering something in the adjoining room. Peeking into the room, the traveler saw a woman holding a noose and wrapping it around her neck. In the rafters where the rope was tied, a dark, shadowy figure was perched, cajoling the woman to kill herself. The traveler burst into the room and cut the rope down before she could kill herself. The spirit vanished, and the girl was saved. Afterwards she had no recollection of what she was doing or why she was doing it.
Afamous story comes from Kōjimachi, in old Edo. One evening a rich man held a banquet at his estate. His friend who was supposed to help out with the banquet did not show up. The man waited, and eventually his friend finally appeared, much later than expected. “I’m sorry, but something came up. I just stopped by to tell you I can’t make it tonight.” He turned to leave, but the man stopped him and demanded to know what was so important that he couldn’t help out. “I promised to hang myself from Kuichigai gate,” he replied, and once again turned to leave. The banquet guests thought that the friend had gone mad. They refused to let him leave. Despite his struggles, they held him back, and forced him to drink with them. Eventually, he calmed down and stopped resisting.
Late into the night, a messenger arrived with news that a man had just hanged himself at Kuichigai gate. The guests were shocked. The host became convinced that an itsuki had possessed his friend. The ghost must have grown tired of waiting for him to return from the party, and convinced a different man to kill himself instead.
He demanded that his friend explain what happened before he arrived. His friend confessed that the night was like a dream, and he could not remember much. He had made his way to Kuichigai gate. A stranger approached him. He heard a voice say: “Hang yourself here and die!” He was unable to resist, but he explained to the stranger that he had a prior engagement. He begged the voice to let him excuse himself from the banquet first. It told him to do so, then quickly return and kill himself. For some reason, he could not refuse. He promised to do as he was commanded, and then came to the party.
The host’s suspicion was confirmed. He asked his friend if he still wished to kill himself. His friend looked off into the distance and shook with fear. He mimed the motion of wrapping a rope around his own neck and mumbled, “How scary! How scary!” | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 3:31 am | |
| Jikininki Jikininki食人鬼 じきにんき
Translation: human-eating ghost Habitat: old temples and ruins Diet: human corpses
Appearance: Jikininki are ghouls which feast on the bodies of the dead. They appear as ordinary humans for the most part, except their features are more monstrous. They have sharp, pointed teeth which they use to peel the flesh off of the recently deceased.
Behavior: Jikininki are found near villages, usually in abandoned temples or old ruins. They avoid excessive contact with humans, but remain close to human settlements, as humans are their main source of food. Jikininki gain their sustenance by devouring the flesh and bones of the recently deceased. They do not enjoy their existence and do not find pleasure in eating the dead. It merely temporarily relieves some of the pain of their eternal hunger.
Jikininki exist somewhere between the living and the dead. They exhibit some ghost-like traits; they and their dwellings are often invisible during the day, appearing only to unsuspecting travelers during the night. They usually hunt their prey at night as well, slipping into temples when the dead are lain there for funerary prayers.
ORIGINS: Jikininki are closely related to gaki—hungry ghosts of Buddhist cosmology who are constantly starving but unable to eat anything. A jikininki is born when a person performs evil deeds, corrupting his soul. Some jikiniki were corrupt priests who could not properly pass on after their deaths. Others were once humans who, for some reason or another, developed a taste for human flesh. As time went on and they continued eating people, they gradually transformed into these monsters.
Legends: Long ago, a monk named Musō Soseki was traveling on a pilgrimage when he became lost deep in the mountains. As day began to fade, he came across a dilapidated old hermitage, where an elderly monk gave him directions to a village not far away. Soseki traveled on, and just as night fell he arrived in the village.
The son of the village chief welcomed Soseki and invited him to stay in his house as a guest. “However,” he said, “my father passed away earlier today. In our village, we have a custom. When one of us dies, we all must spend the night away from the village. If we do not do this, we will be cursed. But you are tired from your journey, and seeing as you are a priest, and also not a member of this village, I see no reason why you too must leave. Please feel free to stay in my house this night while the rest of us leave the village.” Soseki gratefully accepted. The villagers all left the village, and Soseki was alone.
That night, the monk recited funerary prayers over the body of the village chief. All of a sudden, he felt a presence nearby. Soseki felt his body freeze up, and he was unable to move. Then, a dark, hazy shape crept through the house and up to the body. The creature devoured the remains of the village chief, and then slipped away as quietly as it had arrived.
The following morning, when the villagers returned, Soseki told them what he had seen during the night. The village chief’s son told him that this was just as the local legends say. Soseki was surprsied, and asked why the monk living in the hermitage did not perform the funeral prayers for the village. The village chief’s son seemed confused. “There is no hermitage nearby. What’s more, there haven’t been any monks in this region for many generations…”
Soseki traced his steps through the mountains to the old hermitage he had seen the night before. The old monk welcomed him into the hovel and told him, “I apologize for showing you such a sight last night. The monster you saw in the village chief’s house was me. Long, long ago I was a priest. I lived in that village, and I performed many funeral services for the dead. However, all I could think of was the payment for my services, and not the souls of the deceased. Because of my lack of conviction, when I died I was reborn as a jikininki. Now, I am forced to feed off the bodies of the dead. Please, save my soul and release me from my torment!”
In that instant, the elderly monk and the dilapidated old hermitage both disappeared. Soseki was sitting on the dirt, surrounded by tall grass. The only feature nearby was an ancient, moss-covered gravestone. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 3:51 am | |
| Kainan hōshi 海難法師 かいなんほうし
Translation: shipwreck priest Alternate names: kannan bōshi, Hiimisama Habitat: ocean waters around the Izu Islands
Appearance: Kainan hōshi are the ghosts of drowned shipwreck victims. They roam the open sea, riding in washtub boats. On the 24th night of the 1st month of the old lunar calendar, kainan hōshi come to shore and visit the villages of the Izu Islands. Anyone unfortunate enough to witness them is doomed die.
Interactions: On the Izu Islands, the 24th day of the 1st month is a day of ritual fasting. People do not go to work, and you must stay indoors and remain silent all day. Going outside even to use the outhouse is forbidden–before modern plumbing was invented, villagers would prepare bottles and pots for that purpose. In case you have no choice but to go outside, you should place fragrant leaves in your hair or put a bag over your head. By all means you must never look in the direction of the ocean.
Traditions vary from island to island. In general, on the night of the 24th the kainan hōshi come ashore. Residents plug up the cracks of their doors and shutters with the fragrant leaves of false holly (Osmanthus heterophyllus) and mock orange (Pittosporum tobira). The following day, the sprigs are ceremonially burned. If they make loud noises while burning, it is a signal that the year’s harvest will be bountiful. On Miyake Island they travel from house to house and chant, “Give us dishes, give us pots, or else give us a human child!” Miyake Islanders place dishes in front of their houses and put their kids to bed early on the night of the 24th.
On Izu Ōshima these spirits are called Hiimisama and worshipped at a local shrine. A single family is tasked with receiving the Hiimisama as guests. One family member spends the night alone on the beach. There, exposed to the elements, they await the Hiimisama’s coming, welcome them, and see that they leave safely.
People who refuse to follow these superstitions soon meet with disaster. Those who fail to put leaves in their door cracks, or who open their doors during this period may lose the ability to speak, or contract psychological illnesses requiring hospitalization. People foolish enough to venture outside have returned home covered in blood, unable to explain what happened to them. Anyone who catches a glimpse of the kainan hōshi will die.
Origin: Kainan hōshi originate in an incident that took place in 1628. The governor of Hachijō Island, Toyoshima Tadamatsu, was a wicked lord who was hated by the islanders he ruled over. His subjects conspired to murder him. In one version of the story, the islanders convinced Tadamatsu to perform his routine tour of the islands during a time when the sea was roughest. On the 24th day of the 1st month, a storm came down upon Tadamatsu’s boat, and he was lost at sea. Tadamatsu’s vengeful spirit became an onryō. Ever since then, on the anniversary of his death, the ghost of Tadamatsu performs its island tour, seeking vengeance on the treacherous islanders who tricked him.
Another version of the legend says that kainan hōshi are the spirits of twenty five islanders who conspired against Tadamatsu. They murdered him on a dark and stormy night. Afterwards, they escaped into the rough seas riding in wooden washbasins. The conspirators sailed from island to island, but no villagers were willing to give them shelter. And so they were forced to roam the sea, until a storm on the 24th day of the 1st month capsized their ship and they all drowned. Their spirits became onryō. Every year on the anniversary of their deaths, they sail from island to island, cursing the faithless islanders who refused to shelter them.
Kainan hōshi share a number of similarities with funa yūrei, umi bōzu, and other seaborn ghosts. However, the superstitions and customs surrounding kainan hōshi suggest a connection with mikari baba, namahage, and other spirits classified as raihōjin–gods who visit during New Year’s. The dates, ritual purification, decoration of entrances, and receiving of potentially dangerous spirits as guests are features shared by a number of local traditions across Japan. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 6:02 am | |
| Kosodate yūrei Kosodateyuurei
子育て幽霊 こそだてゆうれい
Translation: child-rearing ghost Habitat: towns, cities; anywhere it can find people to haunt Diet: none
Appearance: Kosodate yūrei are the ghosts of mothers who died in childbirth or shortly after childbirth. They return to the world of the living because of their strong attachment to their child, and their lingering motherly duties. Like all yūrei, these ghosts appear as faint images of their former selves. They often appear wearing burial clothing, or else the clothes that they wore in their lifetime. However, kosodate yūrei often appear less horrific—even slightly loving—when compared to scarier types of yūrei. They appear to shopkeepers or travelers on the road at night, and often return to the same place over and over again.
Interactions: Kosodate yūrei exist to fulfill one purpose: to see to the well-being of their child. They try to do this by buying candy or other things for their children. They have no money, so they pay with whatever they can—sometimes even with dead leaves. They seek out living people, whom they try to lead back to the location of their waiting baby. If the baby is discovered and taken care of, the kosodate yūrei can finally rest. Until then, though, she will appear every night to find help for her child.
Legends: Kosodate yūrei stories are very common. Although the details vary from place to place, one common version goes like this:
One rainy night, a shopkeeper was closing up his shop when he heard a tapping sound at the window. Looking out, he saw a woman standing pathetically in the rain, cold and drenched. He asked her if she needed help, but all she said was, “One candy please.” Even though the shop was closed, the shopkeeper felt sorry for the poor woman, so he sold her the candy. She paid him one mon—a very low denomination coin—and vanished into the night.
The next night, she came at the very same time, looking forlorn and disheveled. Again, she asked the shopkeeper, in a voice almost too faint to hear, “One candy please.” The shopkeeper gave her a candy, and again she paid with one mon, and left just as quietly as she had come.
Every night for six nights, this exact scenario played out. On the seventh night, she returned, but this time had no money. When she asked “One candy please,” she presented a handful of leaves. The shopkeeper told her that he could not accept leaves as payment. “Then take this instead,” she said, handing him her coat. The shopkeeper protested, but she insisted. Finally he gave in and accepted the trade.
The next day, a merchant from a neighboring village passed through the town. He stopped in his friend’s shop, and the shopkeeper told him of the strange woman who came visiting every night, and of the coat that she gave him as payment. When the merchant saw the strange woman’s coat hanging in the shop, he went pale. “That is the coat of my friend’s wife!”
“Really? Perhaps it was she who came to the store?”
“That is impossible! She died one week ago. She was buried in this coat!”
The merchant and the shopkeeper looked at each other in disbelief. They went to the temple where she was buried to tell the head priest what the shopkeeper had seen. The priest scolded them for believing in such superstitions. Afterwards he took them to the woman’s grave to show them that all was okay. When they reached the grave, however, they heard the unmistakable screaming of a newborn baby coming from under the earth!
They dug up the grave and discovered that it was indeed the corpse woman who had been visiting the shop! What’s more, entwined in her arms, a living baby wrapped up in cloth. The woman had given birth posthumously in her coffin. Wrapped up with the baby were the six mostly-eaten pieces of candy, which had kept the baby from starving during the week. Its mother had bought the candy with the six mon traditionally placed with a corpse to pay the guardians of the underworld.
They took the baby from the corpse and returned it to its family. When they reburied the woman’s body, the corpse had a serene expression on its face. And the ghostly visitor to the candy store was never seen again. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 6:10 am | |
| Kubikajiri 首かじり くびかじり
Translation: head biter Habitat: graveyards; appears on the autumn equinox Diet: severed heads
Appearance: Kubikajiri are ghosts who feed upon the heads of the dead. They have long, disheveled hair, discolored skin, and sunken eyes. They wear white burial robes and, like most Japanese ghosts, have no legs.
Behavior: Kubikajiri appear on the autumn equinox. They lurk around graveyards, looking for freshly buried corpses. When they find one, they dig it up and begin eating it, leaving blood and gore all over the ground.
Origin: Kubikajiri developed from a painting by Ippitsusai Bunchō of a ghost eating a man’s head in a graveyard. At some point, the picture was copied and renamed kubikajiri, and described as a yōkai rather than a yūrei.
There are two popular explanations for the origin of this yōkai. One says that kubikajiri are created when a person dies and is buried without their head. Their corpse turns into this yōkai and begins to hunt for fresh heads in graveyards.
Another explanation says that kubikajiri are the spirits of elderly people who have starved to death. During periods of famine or economic trouble, family members who were seen as a burden—such as the very old or infirm—were occasionally neglected and allowed to die in order to reduce the number of mouths to feed. Resentment of this mistreatment turns the dead into yōkai after their deaths. After the person who allowed them to die has themselves died, the kubikajiri will dig up their grave and then devour the head. | |
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| Subject: Re: Undead Species List Wed Dec 29, 2021 6:11 am | |
| Kuchisake onna 口裂け女 くちさけおんな
Translation: slit-mouthed woman Habitat: dimly-lit streets and alleys Diet: none; though enjoys hard candy
Appearance: The kuchisake onna is the ghost of a woman who was mutilated and has come back to wreak vengeance on the world. Her name comes from the deep, bloody gash which runs across her face, grinning from ear to ear. She appears at night to lone travelers on the road, covering her grizzly mouth with a cloth mask, a fan, or a handkerchief.
Interactions: Kuchisake onna sneaks up on her victims in the dark and asks them if they think she is beautiful: “Watashi, kirei?” If the victim answers yes, she pulls off her mask and reveals a red, blood-dripping, grotesque mouth. Then she asks in a grisly voice if they still think she is beautiful: “Kore demo?” If her victim answers no or screams in terror, she slashes him from ear to ear in an imitation of her own mutilation. If he lies and answers yes a second time, she walks away—only to follow her target home and slaughter him brutally that night.
Origin: The spirits of the dead who were killed in particularly violent manners—abused wives, tortured captives, defeated enemies—often do not rest well. The kuchisake onna is thought to be one such woman. However, during the Edo period, a large number of kuchisake onna attacks were blamed on shape-changed kitsune playing pranks on young men. During the 20th century, the blame began to be placed on ghosts, serial killers, and simple mass hysteria. This resulted in an explosion of kuchisake onna sightings over Japan. Over the years, clever young people claim to have outsmarted kuchisake onna by delivering quick, confusing answers, or by throwing money or hard candy at them. This buys enough time to escape from the kuchisake onna’s wrath and lose her in the darkness. | |
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| Subject: Re: Undead Species List Thu Dec 30, 2021 1:47 am | |
| Nikusui 肉吸い にくすい
Translation: meat sucker Habitat: mountain roads between Mie and Wakayama Prefectures Diet: human meat; especially that of young men
Appearance: Nikusui are vampiric yōkai which hunt late at night on mountain roads. They usually appear in the form of young, beautiful women about 18 or 19 years old.
Behavior: Nikusui prey upon young men traveling alone by lantern light. They appear from out of the darkness and begin to flirt. They ask their prey to lend them their lantern. When they get close enough, they snuff out the light. Then, in the pitch dark, they bite into their victims and suck the meat from their bodies, leaving nothing but skin and bones.
Occasionally nikusui will approach lone men in their bedrooms. They use sex to seduce and weaken their prey. Then they can suck the meat from their prey at their leisure.
Interactions: To protect against nikusui, villagers who live near the border between Mie and Wakayama Prefectures avoid walking at night without a spare light source. Those who absolutely must travel through the mountains night protect themselves by preparing spare lanterns and burning coals. If a nikusui steals their lantern, they can throw burning coals at them to keep them away.
Origin: Tales about nikusui are cautionary tales, warning young men to keep away from strange women. A beautiful woman could “snuff out a man’s fire,” draining his money and distracting him from more important things. Less metaphorically, there was a real folk belief in a sickness called jinkyo—weakness in men caused by the loss of semen. Overindulgence in sexual activity was believed to drain a man of his virility, leaving him weak and anxious. Losing too much semen could even be lethal. Therefore, sexual promiscuity was frowned upon not only due to social mores, but for health reasons too. Nikusui represent the dangers of young men overindulging in their lust.
Legends: A hunter named Genzō was hunting late at night on Mt. Hatenashi. All of a sudden, a beautiful young woman of about 18 or 19 years appeared before him and laughed with an eerie “ho ho.” Though it was night, she carried no lantern. The young woman asked to borrow Genzō light. Genzō had a very bad feeling about her. He carried a blessed bullet with a prayer to Amida Buddha incribed upon. He loaded that bullet into his rifle and threatened the girl. She fled into the darkness, Genzō continued on his way.
A short time later, a terrible monster over 6 meters tall rushed out of the darkness at him. Genzō fired his rifle with the holy bullet at the monster. The monster fell, and Genzō was able to get a closer look at the monster’s true form: a bleached white skeleton inside a loose bag of skin, with no meat at all. | |
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| Subject: Re: Undead Species List Thu Dec 30, 2021 3:24 am | |
| Coffin
*Undead Which Are Trapped Or Associated With Objects, Which They Possess, But At Trapped By.
Nuribotoke 塗佛 ぬりぼとけ
Translation: coated Buddha Habitat: poorly cared for family altars, run-down homes Diet: none
Appearance: Nuribotoke is a grotesque zombie-like spirit which creeps out of a butsudan, or family altar, that has been accidentally left open at night. It is a soft, flabby, corpse-like spirit with oily black skin and a pungent smell. Trailing behind is a catfish-like tail connected to its spine. The most striking and disturbing feature is this spirit’s eyeballs, which dangle wildly from its eye sockets.
Interactions: Nuribotoke do not do much other than fly about, flap their tails, and terrorize the families whose butsudan they crawled out from. They dance about impishly and revel in their ability to terrorize the living. Occasionally they try to trick foolish humans by giving false prophecies. They can be kept at bay by sprinkling salt on the floor, which they will avoid crossing. Nuribotoke must return to the butsudan before sunrise, and they vanish altogether during the day. Even though they are mostly harmless, it is best to prevent their appearance altogether by shutting the butsudan at night.
Origin: In most Japanese homes there is a large, ornate, wooden shrine called a butsudan. Inside are religious icons, scrolls, mantras, statues, and other holy items. It serves as the center of household spirituality, and the ancestors of a family are all enshrined in it. During the day, the butsudan stays open. During holidays and special occasions, it is treated like a member of the family and treated to offerings of food and sake. The doors to a butsudan are always closed at sunset—the butsudan is a gateway to the spirit world. Superstition warns that if the butsudan is left open certain spirits can wander freely back and forth between the land of the living and the land of the dead. Nuribotoke is one of these spirits. | |
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