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| Fae Species List | |
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The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Fae Species List Wed Nov 19, 2014 5:49 am | |
| List of the strains of the Fae Genus. | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Re: Fae Species List Wed Nov 19, 2014 5:54 am | |
| Yousei (Faeries/Sprites) The Faeries, which follow the fairy queen, Titania. This species forms a majority of the 'Sprites' that live throughout the world, this being their most primary form. They all have powerful magics, however are not very skilled in physical combat, their combat abilities consisting of light slaps and such. They are cute, graceful, elegant beings that move across the air with ease and beauty, but are also very innocently mischievous at times. Their counterparts are the Pixies, which are knowingly mischievous to get people in trouble, as opposed to the Faeries, which do so with an innocent heart. Child-like in appearance, they are able to change their size and shape as they become more proficient with their skills, and also as they grow older through natural shifting of their magics. Thus, they start to take on a less child-like form and more of an adult one, becoming much larger, as well. They typically sport insect-like wings or wings of some kind visible on their backs, but more powerful Faeries are able to hide their wings and assume a completely human form. Their very spirits create a powerful aura around them which tends to twinkle the skies like fireflies or stars, which many get them confused with. They are fun loving and enjoy singing and dancing, especially as children, and generally mean no harm nor ill-will to any creature, no matter how powerful their magic is. Because they are beings comprised majorly out of pure magic and energy, they are able to control high amounts of it with ease, despite how small they are (generally). Many Faeries that adapt to elements become specific types of Sprites, such as an Undine, which is attributed to Water, or a Sylph, which is attributed to Wind. Some Sprites do not ever take on an element in their growth, however. When they are defending themselves, they are able to create runes and magic circles as well as open up portals to different realms at will, as well as instantaneously teleport. This makes them hard to catch, but because of how frail and weak they are in their smaller form, this is necessary, as well as the generation of powerful barriers. If there is a group of them, they will have enough power to transport other beings into the realm of the Faeries, where their fate will be judged by the other Faeries. These creatures are said to be the 'spiritual' versions of the Witches, and in fact, the Witches are the 'physical' versions of the Faeries; the Witches have a more chaotic nature where the Faeries have a more playful nature. Both have exceptionally high aptitude for Magic, but Witches are more in tune with their animalistic instincts (Being similar also to normal Man), which makes them quite destructive and naturally chaotic if they do not learn to control it. Thus, the equivalent to Witch and Faerie is that of Man and Angel, and to Witch and Beast, Man and Demon. Types of Yousei Undine (Water Sprite/Fairy) - Spoiler:
Water Spirits or Water Entities that have numerous different forms. They are believed to be the direct descendents of the Water Goddess, and have assumed many different forms to many different creatures. Though most of them are Elementals, they have a more physical cousin known as the Naiads. The Undines control all liquid and water in all its forms to their will, normally in correspondence to their own traits. They are beings that are one with the currents, and are also the closest to the Water Goddess herself.
Sylph (Wind Sprite/Fairy) - Spoiler:
Powerful Wind Spirits that are children of the Wind Goddess, normally elementals that are one with the very air and sky itself. They are very free-spirited and difficult to get a hold of, since they go where the wind takes them and ride it with the utmost swiftness. Though there are some that have physical form, most are completely elemental. They control phenomena that happen within the sky at their very will, and are the closest beings to the Wind Goddess herself.
Nymph (Earth Sprite/Fairy) - Spoiler:
Powerful Earth Spirits that are daughters of the Earth Goddess who control the very earth and nature to their will. They are normally very calm and stoic beings that choose not to interact much with others beyond the places where they reside. They do not move much, but will mostly be found in places with lots of agriculture. They are said to be the beings that make the trees and the plants grow and keep them thriving with life, and wherever they go, life will follow. They are the closest to the Earth Goddess.
Ignis (Fire Sprite/Fairy) - Spoiler:
Powerful Fire Spirits that are the daughters of the Fire Goddess herself, having control over all flame and heat. They are typically very passionate and quick tempered, and are quite sociable. They tend to do what they want and love to get their way, and are very difficult to handle. They typically live in places that are very hot and have nothing that is flammable or combustable, due to their affinity to fire. Therefore, it is always rather hot and dry wherever they live.
Nox (Darkness Sprite/Fairy) - Spoiler:
Powerful Darkness Spirits that are the daughters of the Dark Goddess, and control all darkness and shadows to their will. Though they are frequently misinterpreted as being evil, they are actually quite the opposite. It is in their inherent nature that they do the things they do, such as play tricks, lurk in the night and are mischievous. They are a secretive bunch that can only thrive in areas with lots of dark energy, and thus manifest in places that are teeming with dark creatures or evil spirits. They are not sociable and generally are not friendly to outsiders, and are typically very ill-tempered, which is how many deem them and their shadows 'evil,' but in truth, they are just very secluded and solitary beings.
Lux (Light Fairy/Sprite) - Spoiler:
Powerful Light Spirits that are daughters of the Light Goddess, and control all light and divine energy to their will. They are very helpful, but secluded spirits that prefer to interact with others from a distance. They are often found in lands where light and purity is abundant, and cannot thrive in places that are too tainted or filled with dark energy. Thus, they can be found mingling with many Divine Beings. Though they are very helpful, some tend to help in the wrong ways and cause bad situations to happen. This is another reason why they prefer to keep to themselves, because they dislike doing things wrong in regards to themselves and others.
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| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
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| Subject: Re: Fae Species List Wed Nov 19, 2014 6:03 am | |
| Witch
A race of all females that are skilled in the use of pure magic, and are known to be the race that founded all magic. They are what one could consider 'magical scientists,' and dabble in all elements in the spectrum of magic. In times of yore, their use of magic gave them the upper hand among all beings, fore they know that magic can do anything if used correctly. Their power of magic is inherently embedded into their beings, and they say that only a Witch can breed a Witch, and that when having a child, a Witch's child will always be a Daughter first in order to continue her race. Once the daughter is born, she will carry magical traits akin to her mother and her father, even if her father's traits were not magical at all. Witches are known to live for several thousands of years, and it is unknown if a Witch can die from old age, however with time, their magic grows stronger, and the older a Witch is, simply by nature, the more powerful and seasoned her magic and soul become. If a Witch is able to connect her soul to another being, she is able to amplify her own magic by the power of the being, which is another way it helps them grow if they are to interact with very powerful souls. When finding a mate, powers and abilities tend to be more their style than love, however the Witches of these days seem to be leaning more toward love than power, now.
Witch souls have the Sway of Magic, which is very destructive, and increases in power with Insanity. However, because of this, if a Witch is susceptible to destroying everything with her magic, even if she doesn't go insane. Thus, they tend to love Insanity, but do not coexist with others due to this destructive nature. | |
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| Subject: Re: Fae Species List Wed Nov 19, 2014 6:06 am | |
| Djinn
Beings harboring phenomenal cosmic power, basically with the capability to do anything they please. They control all things to their will. However, because of this, there are some that have ill intentions, and so many have been condemned by the gods to containment chambers that keep these beings locked away and their powers from being used haphazardly. They are what one could say deities or entities, with powers that rival the gods. With such power at their disposal, they may use any form of power they wish, be it magic, pure energy, etc. They are normally beings that will grant wishes to others, if they are benevolent, and if malevolent, they will usually wreak havoc. They are very rare entities that are very few in number due to their exceptional power. It is rumored that if broken free from their containment chambers, they will assume their place as gods in true forms. | |
| | | The Omnipedia Shincleff, the True Grimoire :: The Legend; Herald of the Veritas
Posts : 3563 Points : 5028 Reputation : 0 Join date : 2014-11-04
| Subject: Re: Fae Species List Wed Nov 19, 2014 6:32 am | |
| Dhampir
Vampire People (Half Vampire). A spawn of a Vampire and a Human harboring both of their traits, whilst losing the weakness to the light that Vampires once had, becoming a 'Half human, Half Vampire'. They have an openhearted personality, which is the polar opposite of a vampire. They don’t look down on humans, and they honestly express their fondness of them through their interaction. They are able to hide their vampiric nature and do not need blood to survive, thus making them widely accepted (or perhaps, unknown) in normal settlements.
Their appearance is extremely close to human, and they possess demonic energy that gives off an aura similar to that of a human. Although they have vampiric powers and tendencies, they also have basic common sense and human values. For that reason, it’s extremely easy for them to conceal their true nature and behave like a human without anything feeling out of place. Many dhampir prefer to live in human towns, anyway, and rarely (if ever) attack them. OF course, from their heritage, they are born with supernatural capabilities and intellect, and will exhibit strange powers beyond their control in their youth, though as they grow older, they harness this power to their advantage.
The demonic energy that the dhampir possesses robs strength from vampires almost like sunlight, and has the power to steal away their reason, and capacity for thought in the same way that garlic does. Most of them fundamentally view things from a human perspective. For that reason, they despise vampires who act arrogantly and look down on humans, and it infuriates them when humans are mistreated as servants. Furthermore, if such vampires are around, they’ll use the magic power and superior physical strength inherited from their parent to vanquish them, and through discipline and training, they’ll correct their arrogant, stubborn personality and hopefully change them, and if not, will kill them. They often have to kill their own parents because of this. After that, many of them journey as “vampire hunters,” vanquishing vampires while living lives as humans, never revealing their secret unless it is to someone that they truly trust will accept it.
Furthermore, they are sometimes attacked by the urge to suck blood which is inherited from the vampire, although they normally endure through it. The reason why, if they happen to learn the sweet taste of blood, the “human” part of the “half human half monster” dhampir becomes corrupted by the “monster” part, and after that, they can’t resist future urges to suck blood at all, or the lust that visits at the same time. Though, of course, with training, this can be corrected even if they do taste blood, as it indeed does strengthen their powers. | |
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