The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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 Insect Storehouse

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Beastkin

Beastkin


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PostSubject: Insect Storehouse   Insect Storehouse EmptyMon Feb 29, 2016 7:28 pm

Beasts and Beastkin that have adapted to the Plant Planet and live on that environment.
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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyMon Feb 29, 2016 7:32 pm

Beast
Spider Warrior
Spider Queen
Trap Spider
Spider Hunter
Parasite Queen
Desert Moth
Scorpion King
The Tic


Beastkin
Worm Leech
Beetle
Ant
Bee
Mantis
Mothman
Spider Scout
Jurougumo
Baby Spider
Wave Bug
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Beastkin

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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 9:11 am

Mantis


The Mantises are Mantis People who typically are giant mantises that sometimes assume partial or full human shape to hide their scythe arms. Some can fly. Their scythe-like arms have blades that normally are as sharp as steel, and they are typically very stealthy and competent assassins. They tend to stick to forested regions and places with lots of plantlife, as they are omnivorous beings that eat both plants and creatures that appear within the forest. It also makes it easy for them to hide their presence.

Name: Preyer
Species: Mantis
Specific Species: Killer Mantis, Rageclaw, Deathsickle, Holy Preyer
Type: Insect, Aerial
Elemental Affiliation: Wind, Light (Holy Preyer)
Combat Specialty: Physical (Weapon-like)
Sociability: Peaceful (When distance is kept), Hostile (When Searching For Prey or Threatened)
Threat Level: Moderate-High
Habitats: Pale Forest, Misty Jungle
Weakness: Fire
Immunities: Blind, Petrification, Darkness (Holy Preyer)
Items Dropped: Scythe Blade, Insect Husk
Additional Info: Able to inflict status ailments with scythe blades (Killer Mantis; Blind. Rageclaw; Berserk. Deathsickle; Doom. Holy Preyer; Death.)
Ability to understand and engage in speech.
Capable of supernatural abilities of varying styles, depending on the Mantis (Killer Mantis; Mind Control. Rageclaw; Berserk Aura. Deathsickle; Telepathy, Soul Stealing, Shapeshifting. Holy Preyer; All abilities of their brethren, Soul Judgment, and Lightbending.)
Bodies are said to be highly resistant to physical attacks.

Weapons
Razor Mandibles - Razors sharp jaws with the power to slice through bone and oth;er very hard materials with ease.

Sickle Blade - Blades on the forearms that are able to cut clean through their targets with utmost precision.

Sharpened Wings - Flexible, durable wings capable of the same cutting power as the jaws and slight defensive power as the husk.

Husk Shield - Lightly armored body capable of enduring very strong physical attacks, or even for ramming into the target.


Natural Abilities
Shock Wave - A powerful blast of beating wings that sends an intense vibration similar to that of an electrical current. (Paralysis)

Highwind - Intense flaps of the wings brings about powerful and destructive winds to rip and roar about.

Larval Sacs - At the expense of some of its children, a Preyer is able to forcefully spew out some of its larval sacs, which not only carry harmful diseases to other species, but also carry the status ailments signature to each Preyer. (Virus)



Preyers

Mantises of various shapes and sizes said to harness an array of eerie powers based on the species, normally classified by the effects of their blade-like sickles. They are said to be creatures of either extremely good fortune, or extremely bad luck depending on if one is found during its 'Preying' time. Peaceful in nature, they tend to keep to themselves till their voracious appetite leads them to viciously hunt down and slaughter the first creature that catches their ever so keen and vast 360 scope of vision.

With eyes like camera lenses, they can hone in on a single target from several yards away in any visual condition, making their eyes one of their greatest assets save for their great agility and their sharp blades. These creatures are usually silent in their movements, and unnaturally accurate in their strikes, which are just as quick. With the ability to take to the skies as well, even high-soaring creatures are not exempt from their assassin-like killing temperament, making them devastating predators of both land and air.

Their scythes are made from an incredibly hard metallic substance similar in strength to Adamantium, serving both as weapons and as shields against enemies' attacks, and their skill with them rivals that of any honed swordsman. The forelimb blades are jointed in three places, the better to grasp prey, their tips sharp as needles. While aggressive, they are also known to be quite cautious, raising their scythes at the first sign of danger to threaten and give warning to potential predators. The patterns on its durable, yet lightweight carapace are meant to confuse foes as well as make it seem as though it creates illusions as it moves. The wings of these creatures are thin and flexible, but strong and sharp like their scythes, making even those useful as weapons and shields. Because of the structure of their wings, they are able to vibrate silently, or create a special low hum that causes severe disorientation (Confusion) capable of inducing Genjustu-like hallucinations, which adds to their elusive movements. Those that shapeshift take the forms of human-like appearances, usually with the form of attractive men or women to lure people in to engage with them. Sometimes, it can be for idle conversation; others, for feasting.

Though they do not feed very often during the day, if one is caught during its need for feed, it will hunt relentlessly till its appetite is satiated for the time being. They tend to hunt beings either around their size or larger than themselves, which holds them off for an entire day; this means that these creatures only hunt and feed once every day, but the times seem to vary, making their preying moments unpredictable.

They say 'When you see a Preyer, say a prayer, and hope that your encounter with them is fortunate.'


Killer Mantis

A variety of Preyer known to live in trees, with numerous colored carapaces that are used as camouflage adapted to their environments. Known for its special ability to take control of unwary minds that come into their domains, they disorient their targets and disillusion those with weak mentalities, having their targets put up much less of a fight when they slaughter them. Their scythe blades are said to have a special property to cause Blindness of varying intensity depending on contact with their foes.

They move quickly through the trees, silent and swift, as all Preyers, not even rustling the leaves. If noticed, it quickly attempts to wipe the mind of those that have seen and alter their perception to ensure their cover is not blown. When not hunting for food, they are known to be tricksters that seek out thorough combat to keep their skills and blades sharp, facing their foes head on and without the use of their normal Mind Control capabilities.

The Killer Mantises rarely take to the skies as other Preyers do, preferring to stick to foot movement and hopping from tree to tree, using their wings to glide and hop higher and farther. This is because their wings are more stiff, having atrophied after years of not using them for flight as a cognizant choice, yet their wings are still able to be used for slicing, shielding, and for some sort of aerial capabilities.


Extra Items Dropped: Wind Crystal


Rageclaw

Insect Storehouse D9b05b789f8bd69cf8cb2eb227862dfd

Insect Storehouse C69ff2aa618b44528f2306fbb340a77e

A highly dangerous and aggressive Preyer born with naught but unquenchable rage within its heart. It perpetually exudes and feeds off of the rage and negativity of itself and others, growing more powerful the more it is enraged, and when it strikes you, it can cause you, too to become enraged (Berserk.) Even its aura has a sort of maddening effect, almost like insanity, so being within its presence also creates this effect. There is always a red aura or cloud that is coating or hovering over its body at all times, and even after death, the maddening effects of its blades and husk do not fade; the eternal raging spirit of the Rageclaw.

More carnivorous than any other Preyer by nature, the Rageclaws tend to frequently give in to their bloodthirsty instincts, attacking with their blood red sickles held high. Outcast even among the Preyers due to their explosive rage, they tend to venture off by themselves and live in solitude, since there are not many beings that can interact with them without sending them into an insane frenzy. Many villagers call them demons, hungry for blood, and tell tales of them to scare children at night. One popular theory goes that the wind carries within its gossamer folds invisible sickles, apt to swirl and cut men's flesh. When these sickles are bared, the sound of slicing wind is heard in the air, and the body is suddenly ripped and torn. As no blood comes from the cuts, and there is no pain, many are they who have died without knowing aught was wrong. People call these unseen threats the 'Red Makaze' (Red Devil Wind). In truth, this is the testament of the speed and the accuracy of the Rageclaw, who drains blood just as quickly as it can kill, thirsting for blood the more it is enraged.

When a Rageclaw is in a rare state of calm, normally right after a bloodbath, or before it has been enraged by an opponent, it is much more approachable, yet still rather aggressive in tone. It seeks out combat whenever it does not seek out a feast, and the more this being is enraged, the more powerful and aggressive it becomes, until it is mad enough for another insane bloodbath. It is best to engage a docile Rageclaw with the utmost caution... If one cannot withstand its eternal Berserk Aura, it is advised not to even approach this creature.


Signature Abilities

Cannibalize - With a sinister thirst for blood, they seek out any living, breathing creature and consume it quickly, be it friend or foe. Upon consumption, they gain the general statistics of the fallen as well as a free total healing from it.

Bloody Rage - An aggressive, uncontrollable attack at the foe showing no signs of relent. The consecutive use of this technique sends the Rageclaw into a rage of its own continuously without the assistance of others, and also this move causes those touched to be afflicted with an insane Berserk.

Red Makaze - On the breeze of the wind that passes the target, they are ripped to shreds by the too-quick-to-see Rageclaw, simultaneously having all blood drained into them to restore their own vitality and quench their bloodthirsty rage.


Extra Items Dropped: Wind Magicite, Vaccine



Deathsickle

A mysterious, very seldom seen Preyer with very signature dark colored husks, and even more deadly blades. Said to be counterparts of their blessed brethren, the Holy Preyers, the Deathsickles have been cursed with ominous scythes of Doom for all they come in contact with.

This curse on their blades comes from the atonement they must endure from their slaughters over the course of their lives, or misuse of their power as Holy Preyers, which strips the light from their bodies and casts out their divine power, leaving them only with these cursed blades that are said to imbue vile curses and bring gradual death to all that they touch, as well as the power to see and cut through the life thread of those that they come in contact with. Because of their peaceful nature, they find it difficult to interact with other beings unless they use their special Shapeshifting abilities to hide away their scythe blades, yet it makes hunting all the more easy for them when they do get hungry.

An added effect of their cursed blades is to steal the souls of all the living, which they normally revere, as punishment for going against the divinity they formerly had. Thus, they use these blades only when threatened or deemed necessary, always trying their hardest to regain their status as Holy Preyers, if they so choose to. However, there are some darker Deathsickles that are perfectly content with their current state, and continue to use their powers for their selfish, dark purposes.

They are known to have Telepathy, an advanced form of the Mind Control that the Killer Mantises have, having delved deep into the mental practices trying to become a Holy Preyer. This allows them the ability to read brainwaves both in and outside of the minds of others, for communication in such ways, and to be revered as practicing 'Soothsayers' which can tell bits and pieces of the future and are very psychically attune with nature around them.

With the stripping of their holy power, so too was their ability to fly taken from them, causing their anterior wings to have become vestigial, having lost most of their flight membranes, however the husk's immense durability makes up for it. The stripes on its mantle increase in number at a rate of one per year, while its sickle forelimbs grow harder and more deadly with age, eventually becoming desiccated and stone-like, then even harder than steel, and then like diamond, continuously growing harder until death. Even after death, their claws grow harder and sharper, making them a fine weapon, until these accursed blades are virtually indestructible.

If a Deathsickle is able to atone for all of its sins, it is able to become (or be restored to) the Holy Preyer.


Signature Abilities
Cursed Blade - By the use of ancient, dark curse placed upon their very scythe blades, a powerful, crippling curse is lain upon its foe that will seal off their power to use special abilities and causes them to become weak to all elements, cursing their very soul. (Curse)

Doom Blade - By touching their very souls or life threads with their blades, they are able to sentence their targets to a gradual death.


Extra Item Dropped: Dark Crystal, Remedy


Holy Preyer

Insect Storehouse Lady_mantis_by_tiantian1008-d4l1mub

The most divine and highest of all Preyers, said to have reached a stage of enlightenment from their arduous path of light and patience as a Deathsickle. They are gifted with the task from on high to judge the souls of others with their Sacred Blades, to cut down the wicked, purge the tainted, reward the good and bring good fortune to the pure. They hold within them the powers of each of the other Preyers, having mastered each and every one, and is forbidden from using them unless asked or deemed necessary to hunt for impurities.

Their scythe blades, the Sacred Blades, are blessed with the power to kill on contact with the flesh, and even strip souls straight from the body like their lightless counterparts, the Deathsickles. Like them, they hide their form via shapeshifting, taking on a more humanoid appearance (or, preferred appearance) to those that they encounter. They are the most peaceful in nature, and can tell the intentions of a soul with just a glance, which also assists them with their Judgment. With bodies bathed in light, they take absolute command over the light they exude and the light all around them, giving them more than just enlightenment in mind, but also in combat and in motions. Being the most powerful of the Preyers, it is more than unwise to engage them, lest you wish for the battle of your life.

Signature Abilities
Lightning - Calls forth the divine power of both light and electricity to obliterate their targets in a flash.

Pulsar Wave - A powerful pulsation of the waves of light, sound or general vibration able to break down what comes in its way and cause the bodies or minds of those nearby to shut down temporarily. (Disable.)


Extra Item Dropped: Light Crystal, Garnet

Points: 1-20
Soul Worth: 1-5
Gold Dropped: 10-30


Last edited by Beastkin on Mon Mar 07, 2016 7:54 am; edited 1 time in total
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Beastkin

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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 11:27 am

Arachnid


Spiders and spider-like creatures, or basically any arthropod. They typically are able to generate special webbing akin to their own needs as creatures, and some are known to possess some magic. Though they are spiders, they are not small, they are typically man-sized, or even larger than that, and make their homes in various dark places. Most of them are masters at traps, and will ensnare their prey with their special webs to consume them. They are also very cunning and stealthy by nature. Most are venomous, however the venom varies from each specific species.

Name: Arachne
Species: Arachnid
Type: Insect, Beastkin
Elemental Affiliation: None
Combat Speciality: Traps
Sociability: Tricky, Hostile, Seductive, Carnivorous
Threat Level: Medium-High
Habitats: Pale Forest, Misty Jungle, Land of Eternal Rain, Blossom Field, Enigmatic Ruins, Hidden Cavern, Necropolis (Graveyard), Omen Marsh, Black Swamp
Immunities: Vanish, Poison, Sleep
Item Dropped: Deadly Venom, Eye Drops
Additional Info: Spews fire from its mouth, Venom is incredibly deadly and potent.

Weapons
Talons: Powerful and sharp talons upon its legs able to cut through the special webbing it creates, a testament to its sharpness.

Stinger: A stinger able to elongate to pierce the foe like a spike. It is teeming with its deadly venom, and can spew out webbing.

Spider Fangs - Fangs able to elongate like needles and constantly secrete deadly venom to inject in its prey.

Acidic Saliva: Acidic secretions from its mouth that have been muddled with the deadly poison from its fangs. It can spew this saliva, which is highly flammable. The saliva is extremely sticky and hard to get rid of.

Web: A special web made from a special thread concocted within, it spins and spews the web from the many holes on its body, its stinger or even the tips of its feet and fingers. The webbing it creates is made with special thread the spider produces in its body, not able to be cut by metals due to the special way it is created. As such, using conventional means such as sword or knife will not help. It is extremely sharp and durable like piano wire. In addition, the web constantly constricts around its opponent tighter and tighter the more they struggle against it, like a chinese finger-trap, Slowing the target down significantly.

Hair - Its hair is made from the same thread as its web, generated internally, and thus can be extended at will to trap and slice up its foes, and regrown nearly instantly.

Natural/Signature Abilities
Combustion - The Arachne generates heat within and ignites its saliva within its mouth to spews small, explosive balls of flames at its targets. Alternatively, it can fire streams of flames from its mouth just as easily.



Arachne Info


Image


A large spider-like woman, whose size varies from the size of a normal man to that of a large vehicle. Though its body is not durable, it is prided for its speed and versatility in movement, as well as exceptional cunning and trickery. Its talons are specially hardened parts of its exoskeleton and are sharper than any blade. They are also extremely flexible, able to spin web with the utmost ease from anywhere on its body. From the many holes on its body, the Arachne is able to spin webs from its mouth, its stinger or even the tips of its feet and fingers. The webbing it creates is made with special thread the spider produces in its body, not able to be cut by metals due to this special way it is created. As such, using conventional means such as sword or knife will not help, yet can be easily cut by the spider's non-metallic talons, making its traps all the more deadly. In addition, the web constantly constricts around its opponent tighter and tighter the more it is spun around them, like a chinese finger-trap. The Spider's stinger is not its first choice of weapon, but it is still readily used when necessary.

Their primal carnivorous lust for meat and mates are said to stem from their past heritage, as servants of the original Arachne, the Spider Queen. They were cursed to keep these forms due to her heresy, and now reside in dark and ominous places, waiting for unsuspecting prey that they can capture and mate with, and then consume. They are of Witch blood, and because of that their webbing is magically inclined and the magic is imbued within the sticky fibers to reinforce it, which is why it cannot be cut by conventional weaponry, and they are able to generate flames within their bodies. Their webs are noted for their longevity, and make for wonderful clothes able to resist being sliced. The more magic placed within the threads, the more resistant they are to other elements.

Points: 30
Soul Worth: 1-20
Gold Dropped: 1-20



Name: Girtablilu (Scorpionman)
Species: Arachnid
Type: Insect, Beastkin
Elemental Affinity: Earth, Fire
Combat Specialty: Physical
Sociability: Silent, Vicious, Tactful
Threat Level: Medium-High
Habitats: Eternal Desert (Common), Sacred Pyramid (Common)
Weaknesses: Ice Element
Immunities: Fire Element, Electric Element, Confuse, Berserk, Vanish, Poison
Item Dropped: Concentrated Venom, Scorpion Tail, Scorpion Claw


Weapons

Claws
Stinger
Poison Dagger

Natural/Signature abilities

Lethal Injection

Fire Magic

Poison Fire Breath

Poison Breath


Girtablilu Info

A race of giant scorpion-men, with the upper bodies of a man, the lower bodies of a scorpion. They worship the Scorpion King. They are masters at Fire Magic and also seem to harness the power to spew fire naturally. The giant poison stinger at the tip of their tails seems to be their main form of combat, and is known to be the 'Assassin of the Desert.' As such, they are typically hired to kill those who enter the desert regions in secret, able to traverse the sand underground just as stealthily and swiftly as they are above. With this, they can sneak up on any creature, even those with the best of senses, and take them out with its stinger or poison dagger. Even among the native desert dwellers, who tend to be just as sheistie, they are extremely dangerous and feared. All tread the sands carefully because of these creatures.

Out of all the creatures, the poison they possess is by far the most potent, and because of this, it is a prized material to be used in concoctions for varied effects. This poison is capable of being lethal enough to kill a person on contact, or simply cause instantaneous numbness and paralysis, and even cause insufferable bodily Heat or fever. The poison can always be deciphered by the color it takes on the barb of the stinger.

They are well known for their stealth and assassin tactics, quietly coming from behind others and injecting their paralyzing poison into them before dragging them instantly under the dunes, leaving those nearby bamboozled as to what could have happened to their partners. They are one of the greatest dangers one could ever face in the desert.



Name: Arachne Oni (Ushi-Oni)
Species: Oni, Arachnid
Type: Insect, Demon, Beastkin
Elemental Affiliation: Earth, Darkness
Combat Specialty: Physical
Sociability: Vicious, Ferocious, Destructive
Threat Level: High
Habitats: Hidden Cavern (Uncommon), Deadwood (Uncommon), Kilimagroth Mountains (Uncommon), Misty Jungle (Uncommon)
Weakness: Fire Element
Immunities: (WIP)
Item Dropped: (WIP
Additional Info: Absorbs Poison. Absorbs Darkness element. Constant Regen.


Weapons


(WIP)



Natural/Signature Abilities


(WIP)


Insect Storehouse GiantUshiOni-TF04-JP-VG

A kind of Oni that resembles a giant spider with a bull-like face or horns, creating a terrible giant 'Demon Spider,' of what many call it. They are feared as terrible monstrosities, having the size and strength of an Oni (or several Oni) and the dexterity and cunning of an Arachnid. Because of this, their nature is especially ferocious, and they are sometimes feared even by their own race (depending on the severity). They are thought to be completely vicious and carnivorous savages that will consume anything they get their hands on, as long as it is flesh. They will even consume their own kind without a second thought about it.

They are known to live in very deep and dark places, such as in caves or in secluded portions of the mountain regions, and love to feast upon the Gigases most. They are especially difficult to combat due to their blood being both poisonous and acidic. Because of this, their bodies are also naturally extremely poisonous, and any liquid secreted from them from any part of them is deadly. They consume the poisons of other creatures to rejuvenate their own, and there isn't a poison that is able to affect them negatively. For this, their blood is great for Alchemists to create new and more powerful concoctions, but to do so, one has to slay one of these beings, first...

The resilient body of an Arachne Oni regenerates after being wounded, and they do not seem to feel any pain. They do not mind aggressive people, for they simply end up being consumed in the end. Very few (if any) have ever slayed an Arachne Oni. This is the reason why.

They are known also to have the power to place great curses of illness, death and despair upon others, as well as consume their shadows to kill them. Like all Oni, they love alcohol, which can be the saving grace for any who provides it for them. Though, when they are drunk, they are many times more dangerous, so it's best not to stick around once an offering is given.


Name: Jurougumo
Species: Arachnid
Type: Beastkin, Insect
Elemental Affinity: None
Combat Specialty: Physical
Sociability: Calm, Gentle, Elegant (Day); Violent, Vicious, Aggressive (Night)
Threat Level: Medium-High
Habitats: Pale Forest (Common), Hidden Cavern (Common), Misty Jungle (Uncommon)
Weaknesses: (WIP)
Item Dropped: (WIP)
Additional Info: (WIP

Weapons

(WIP)

Natural/Signature Abilities

(WIP)


Jurougumo Info

A specific species of the Arachnids that inhabits forested areas and caves. It has very potent transformative magic, unlike the normal Arachne, and also a very kind and gentle disposition, which is rare among their species. They are elegant and graceful, but still very violent and vicious when angered. Otherwise, they are actually quite friendly. However, when the night falls, their personalities make a complete 180. They are no longer the nice and sweet, caring creatures they were once the sun was up, but vicious and violent monsters that seem to have lost all rationality, giving in to their revealed heightened instincts as an Arachne.

Like the typical Arachne, they are extremely skilled as sewing and create their own clothing out of the finest silk. Their silk is strong, though is not spun with the same durability as the Arachne's. Instead their thread is used more as a paralyzing thread that will, once touched, instantaneously numb that specific part of the body, allowing no use of it at all. If thread is to reach the face or spine, it may cause neurological paralysis, as well. These threads are known to have the ability to assimilate with Wavelengths.


Last edited by Beastkin on Mon Mar 07, 2016 8:07 am; edited 4 times in total
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Beastkin

Beastkin


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:44 pm

Armanatra


Insectoid creatures that have incredibly hard exoskeleton plates that make up shells that protect their bodies and fragile wings, or 'beetles'. Their name means 'naturally armed (armored)'. This design helps create defense whilst still maintaining flexibility. They normally don superior strength, durability and flexibility due to this shell, which many seek to use for raw materials or to forge weapons. With legendary power, they are known to be able to effortlessly lift and carry several hundreds to even thousands of times their own weight, making them formidable adversaries. Though they are normally very heavy, they are capable of flight with their powerful sheathed wings beneath their shells. They are not preyed upon by any avian creatures as often as other insectoid creatures due to this hardness, and also because most have large and powerful horns that they can use to defend themselves.

Many of their species are known to be hoarders of various things, some even collecting energy in its purest form. Their species is very diverse and there is a type of Beetle found in almost every region and adapted to all types of diets. They come in a variety of sizes, some being rather small and others being quite large. Some are nonspecialist detritus feeders, breaking down animal and plant debris; some feed on particular kinds of carrion such as flesh or hide; some feed on wastes such as dung; some feed on fungi, some on particular species of plants, others on a wide range of plants. Some are generalist pollen, flower and fruit eaters. Some are predatory, usually on other invertebrates; some are parasites or parasitoids. Many of the predatory species are important controls of agricultural pests. Conversely, beetles are prey of various invertebrates and vertebrates, including insects, fish, reptiles, birds, and mammals.

Despite such power and diet, they are normally quite docile creatures that mind their own business and only interact in their own groups. They are not too aggressive and actually prefer to keep peace rather than to engage in fights. Only when they feel their lives, habitats or relatives are in danger will they rear up in great fervor, most likely completely decimating their adversary.


Hell Stag
Cerebrutus
Melogravidus
Scaraphix

Name: Roach
Species: Beetle
Type: Insect
Elemental Affinity: None
Combat Specialty: Physical
Sociability: Simple, Meek, Timid, Ravenous
Threat Level: Low
Habitats: Dusk Sewery (Common), Abandoned Tower (Common), Hidden Cavern (Common)
Weakness: Fire Element
Immunities: None
Item Dropped: (WIP)
Additional Info: Highly Resistant to Magic. Becomes cloaked in the Darkness.

Weapons

(WIP)


Natural/Signature Abilities

(WIP)



Roach Info

Insect types that have been around since ancient times, somehow finding a way to survive. They love to inhabit dirty, old, dark, damp and abandoned places. Some live in caves, but many have migrated into settlements where people live, staying in the shadows of the more messy houses not to be seen. Though they are large in size, they are somehow able to live undetected, even in small houses. This is because of their natural ability to Vanish in the darkness, and scatter when the lights come on.

They are very unintelligent beings and cannot speak or make any noises whatsoever. Their actions are dictated solely by instinct, and their feelers can pick up on even the slightest shifts in the atmosphere, even if it's just the feelings of others.

As a very cowardly and weak species, they tend to live in groups, which can range from the tens to the ten thousands. Like rats, when one finds food, the others will crawl upon it and consume it as well, then they will all scatter back to the shadows when the feeding is done, or when the lights come back on. Because they like the smell and taste of dirty and sweat, they tend to like finding the grimiest places, which is how they ended up in the sewers in the first place. They eat dirty hobos.


Name: Golden Scarab
Species: Beetle
Type: Insect, Beastkin
Elemental Affinity: Earth, Light
Combat Specialty: Physical
Sociability: Calm, Ravenous, Ferocious, Stealthy, Shy
Threat Level: High
Habitats: Etenal Desert (Uncommon), Sacred Pyramids (Common), Enigmatic Ruins (Uncommon)
Weakness: Fire Element
Immunities: Earth Element, Light Element, Dark Element, (WIP)
Item Dropped: Golden Wing, Scarab Jewel, (WIP)
Additional Info: Absorbs Chakra/Energy, Highly Resistant to Physical and Non-physical attacks. Resistant to elements.

Weapons

Scarabs
(WIP)


Natural/Signature Abilities

(WIP)


Golden Scarab Info

Insect Storehouse Khepri_0

A special type of Beetle Beastkin that resides only in deserts and areas of high ancient magic, seeming to feed off of magical power. They are closely akin to the Locusts. Their hides are rumored to be made of Gold or a substance quite like it, possibly even rarer and more valuable, which also gives them their great durability. They appeared out of nowhere in the ruins that became abandoned after losing their original master, Pharaoh, and started living there unnoticed. They excel at manipulation of energy, and they have the habit of gathering the magical energy and chakra in their purest form, rolling it into a spherical form, carrying it, and storing it in the ruins of their home. They seem to feed off of it, and thus they are considered very deadly. They are known to swarm when they sense the energy of a living being, thirsty to consume and store it, leaving the body dry, usually to be turned into a Mummy.

Because of how much pure energy they keep in storage, their treasure is said to be thousands of years worth of energy, which they also are known to store inside jewels. With this, they are known to be eternal beings that use this energy to keep their bodies from running out in the dry and barren deserts. No matter how long they go without food, as long as energy flows in the air, they never go hungry and thus, never die. Those who are able to tame them become known as the 'Scarab King' and will be continuously provided with infinite energy and eternal life. However, how one becomes the Scarab King is widely unknown; quite possibly one of the secrets hidden in the Sacred Pyramids.

After obtaining a king to serve, they will not hesitate to listen to every order loyally, no matter what it may be. They end up tirelessly serving him, waiting on him hand and foot, feeding him, and attending him through the night as servants, soldiers, and all else. Since they never die unless killed by force and having their souls consumed, there are generations upon generations of them hidden among the desert lands, even some who were revived from the dead since their souls were not consumed properly. This makes having them as servants extremely valuable.

Many insect users strive to obtain the Scarabs and the Locusts as their allies, however they cannot succumb to the control of insect users that are not the Scarab King. This may also be another secret of the Sacred Pyramids.


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:44 pm

Worm


Fleshy, simple creatures that have long cylindrical tube-like bodies that are sometimes known to be parasitic that have no legs or appendages. They typically think only of their next meal and consumption of other things, leading them to be very carnivorous and parasitic creatures. They commonly live in the ground (or in other beings) and sometimes within water. Some are known to have a special film that protects their bodies and keeps it moist, and is sometimes toxic to the touch of others. Some can even spit acid, and have digestive systems accustomed to consuming anything that enters their mouths, no matter what it may be. This is because they are creatures that are known as 'decomposers,' and live to decompose other solid objects that normally cannot be destroyed by other means. They are like the 'clean up' crew of creatures.

Being very simple, they are also rather destructive when they come across their next meal, which could be anything at any given time. Though the smaller ones are not a very large threat save for perhaps acid they may spit, the larger ones prove to be the exceptionally dangerous ones, lurking beneath the ground and taking entire cities off of maps in one gulp. Because of their constant burrowing, wherever a large Worm lives, the ground will always be very moist and soft, as if constantly tilled, for miles and miles, and typically barren. Basically, they enrich and aerate soil. Many species of worms are decomposers; they break down dead plants and animals to return nutrients to the soil.

Though most have no eyes, they are all equipped with photoreceptors that allows them to sense even the most subtle changes in light, and also they are capable of sensing vibrations in their bodies. They can sense all things through touch, because they have no things like eyes, noses, ears and such. So, they are very sensitive to texture, feelings and so forth. Their organs also help to sense and differentiate light.

Helminthas


Name: Landworm/Sandworm
Species: Worm
Type: Insect
Elemental Affiliation: Earth
Combat Specialty: Physical
Sociability: Simple
Threat Level: Medium-High
Habitats: Eternal Desert (Uncommon)
Weakness: Innards
Immunities: Physical Attacks, Non-physical attacks, All Status Ailments
Item Dropped: (WIP)
Additional Info: Absorbs Earth Element.

Weapons

Itself
Mouth


Natural/Signature Abilities

Sandstorm: Whips up a storm of nothing but pure dust and earth and any other shrapnel around to both Blind the foe and also harm them in numerous ways.

Demi: Centers a ball of highly condensed gravity on the foe to crush them severely for a moment.

Maelstrom: Releases a powerful sandy wind that will engulf the entire area, reducing everything to dust with its grinding winds and huge powers.

Earthquake: Uses its MASSIVE body and MASSIVE weight to shake the very earth, cracking and rupturing it severely to its will.

Swallow: Devours whatever and whomever it can.

Regurgitate: If the worm chooses it, it can regurgitate whatever it has eaten and shoot it out with EXTREME force and power as well as infest it with its own stomach acids and whatnot, thus making it its own attack. The bigger and more powerful the attack, the more powerful the Regurgitation.


Oversoul

Rage of the Earth: Powerful earthen strike that will instantly bring the foe down to half of their health and all of their capabilities each time used.

Sorrow of the Earth: Powerful earthen strike that will instantly bring the foe down by 3/4 for their health and all of their capabilities each time used.


Landworm/Sandworm Info

Enormous worms that inhabit the desert region, their most noticeable feature being a giant, circular mouth. They are one of the largest creatures around being larger than buildings sometimes, and also having a drill on its tail for digging backwards. At first glance, they seem to have the appearance of a typical monster, however within their mouths, they are hiding their true bodies, which are very, very sensitive, fleshy pieces that are in the place of tongues. Sometimes this body is used as bait to lure unsuspecting prey in and then consume them. They tend to eat whatever they can, since their bodies are able to consume literally anything. They can, however, also store what they consume in a special place within their bodies where they never get digested and Regurgitate them later on. Ancient people who tamed these worms 'rode' them through the sand this way.

The eyes on their outer bodies work the same way normal eyes do, but are more akin to a window, since the main body has a set of eyes of its own. They can move freely as if swimming through the sand, and when they dive into sand, by closing the part that’s like the mouth of a monster, they can store their soft, sensitive main body inside and protect themselves with the shell that’s like an impenetrable surface.

With low intelligence and a huge appetite, they are dangerous predatory monsters. They normally lurk beneath the sand, but when prey animals or a potential human mate pass above them, they leap out, open their shell, seize the prey inside their mouth, and drag it into the sand like a monster swallowing its prey whole. Ostensibly, it looks like a monster preying on a creature, but of course, the creature isn’t actually crunched or digested inside immediately. The Main Body within the mouth will inspect it, and use the innards of the body to determine whether it is for food or for storage.

In contrast with the shell, the “inside of the mouth” is covered with soft walls of flesh, which is extremely sensitive. Also, inside the mouth mucous called “digestive fluid” is secreted. It is extremely corrosive and acid-like, meant to be able to break down literally any object that enters the mouth. They tend to be misunderstood because of the violent appearance of the way they capture their prey, but they tend to show a little bit of intelligence when choosing their food, and are not as ravenous as many may think. Within they are able to control the flesh inside to the utmost potency, able to even form it into different shapes. This is also a form of protection.


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:51 pm

Hespervide


An insectoid species of Myriapoda (centipedes, millipedes, etc.), which means 'ten thousand legs.' As this suggests, this species is known for their exceptionally long bodies and countless number of legs. They are giant creatures that snake through the forests and are feared for their carnivorous appetites and known for the subtle 'hiss' they give off as they crawl with their multiple legs. Not a single full adult has less than 100 legs, and as they grow from infancy, they sprout more legs, as well.

They have long antennae and generally large mandibles used as pincers for mincing their prey. They are known to molt to shed their exceptionally hard exoskeletons, which hunters may collect as raw material. These creatures often live underground and only in terrestrial areas such as forests and caves. They are known as the 'snakes of the insect world' due to their long bodies, their hissing sounds and their overall very stealthy hunting and movement style to sneak up on their prey and rip them to shreds with their mandibles.


Name: Grand Mukade
Species: Centipede
Type: Insect, Beastkin
Elemental Affinity: Earth, Darkness
Combat Specialty: Physical
Sociability: Gloomy, Dark, Ferocious, Violent, Uncheerful, Melancholy
Threat Level: High
Habitats: Pale Forest (Uncommon), Misty Jungle (Common), Misty Field (Uncommon), Agruria (Uncommon), Sylvan Forest (Uncommon), Mystic Woods (Common), Hidden Cavern (Uncommon)
Weakness: Water Element, Saliva, (WIP)
Immunities: Dark Element, Earth Element, Poison (WIP)
Item Dropped: (WIP)
Additional Info: Highly Resistant to physical attacks and other elements.

Weapons

Antennae
Legs/Claws
Fangs
Venom
Pincers

Natual/Signature Abilities

(WIP)



Grand Mukade Info

An eerie Beastkin with the upper torso of a human and lower torso of a centipede that exudes a dark and gloomy aura from itself. They seem to always be sulking, having an eternally melancholy and dreary impression and outlook on life. Because of this darkness within them, they often lash out and ferociously attack their prey, but when they are calm, they rarely wish to do anything. They prefer dark and damp places, such as the deepest parts of forests and caves. They are known to be one of the most powerful insect types there are, and are feared by most of the others. For this, they are often left alone, which adds to their gloomy nature.

There is extremely potent poison within their bodies, with an amount so large that it literally can seep from any one of its pointed toes, its fangs, mouth, fingertips and pincers in a voluminous amount without even losing a fourth of their maximum amount. Thus, the potency and the amount of the poison is what proves to be the most dangerous when working in conjunction. When they spot their prey, they use their fangs and the maxillipeds around their necks and tails to inject this great poison into their target, which then literally sucks out all of their strength and forces them to lose their will and power to move.

They have poisonous glands all over their body capable of secreting a poisonous film to coat their bodies, and can also spew poisonous globs or a spray from their mouths. Their entire bodies are made to release poison. However, if saliva enters their system, their poisonous blood is diluted and they become extremely weak.


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:52 pm

Lepis Sidhe


A race of moths, flies and butterflies and other insects with large, colorful, broad wings. 'Lepis' means 'scaly,' as in reference to their wings and 'Sidhe' being the Scottish word for 'Fairy.' This is because most have a more human-like shape akin to fairies, even though they are not classified as fairies. Lepis Sidhe, also called 'Lepids' are characterized by more than three derived features, some of the most apparent being the scales covering their bodies and wings, and a proboscis (Their tubular mouths/tongues. The scales are modified, flattened "hairs", and give butterflies and moths their extraordinary variety of colors and patterns. Almost all species have some form of membranous wings, except for a few that have reduced wings or are wingless. They grow from larvae that undergo complete metamorphosis at adulthood, usually from their pupa (cocoons) from silk, dust or minerals to transform.

Because of their scaly wings, they are able to hold in the tiniest of particles such as dust and pollen and flap their wings to release it at their leisure. These wings serve as 'magnets' for these types of very fine particles, which keeps their bodies from harm when exposed to volatile substances such as harmful gas and other airborn debris. Their wings also tend to serve as hynotic patterns that they can undulate slightly to hypnotize others and cast them in illusions. They can be used for intimidation as well, as some of these species are able to completely alter the patterns of their wings at will. They are a very mystic and mysterious class of insect, fluttering silently and always surrounded in a fine, powdery dust... Makes them seem to fit the description of a 'fairy,' even though they aren't.

However, the same way they are able to collect particles in their wings are they able to collect poisonous particles and spread them, as well. Some are even able to generate such particles from their wings as their main means of defense against larger prey, before they suck their insides dry with their proboscis. Their elongated tongues are able to pierce through very dense substances, and serve as very precise 'energy penetrators' to absorb life energy from what they are to touch with it.


Name: Distortion Moth
Species: Moth/Butterfly
Type: Insect, Aerial
Elemental Affiliation: Wind (Poison)
Combat Specialty: Aerial (Long Range)
Sociability: Aggressive, but Timid, Mischievous
Threat Level: Low-Medium
Habitats: Blossom Field, Pale Forest, Necropolis (Graveyard), Crystal Nexus
Weaknesses: Fire Element, Physical Attacks
Immunities: Poison, Silence, Slow, Stop
Item Dropped: Deadly Spore, Distortion Wing
Additional Info: Extremely fast, uses sound to track and attack. Antennae are capable of picking up vibrations and wavelengths in the air. Eyes are large for incredible perception, especially at night. Makes no noise as it flies. When up close, the dust from its wings obscures vision severely. Able to distort wavelengths and vibrations.

Weapons
Wings: Poisonous to the touch and release a very toxic spore. They are able to beat fast enough to create whirlwinds filled with their toxic spores and vibrate intensely to create distortion.

Talons: Sharp talons attached to their fingers and feet that allow them to latch onto and take away their prey and inject poison into them.

Tongue: Long, sharp, needle-like tongue that can inject itself straight into the target and inject poison into them, or suck fluid from them.


Natural/Signature Abilities
Distortion Wing - Vibrates wings to create atmospheric distortions of variable strength and intensity. (Paralysis)

Disorient - A close-range distortion burst that is capable of completely disorienting a target, down to their thoughts and mobility. (Paralysis, Immobilization)

Destabilization - A constant distortion vibration released from the wings that ruptures and destabilizes wavelengths in the air. It may also mess with the perception and five senses of those within the waves. (Immobilization, Slow)

Distortion Spore - A powerful poisonous spore with a variety of effects depending on color. The Distortion Spores alter their effects through powerful concentrated vibrations. (Sleep, Paralysis, Amnesia, Slow, Poison, Blind)

Distortion Resonance - Releases powerful waves of distortion that not only jam other wavelengths in the area, but also allows for the Distortion Moth to resonate with these wavelengths to cause maximum discord in the area. When resonating with airborne wavelengths, their distortion may become powerful enough to disrupt any type of Resonance within their presence.

Ultrasound Distortion - A concentrated ultrasonic blast of sound that ruptures and weakens what it touches with extremely powerful, condensed vibrations. It also ruptures and blocks out all form of sound through the powerful disrupting wavelength of the screech.

Distortion Shift - A distortion wave powerful enough to shift the flow of space and time slightly, causing things to move at an accelerated or decelerated rate. A powerful enough distortion can stop time completely momentarily or increase time momentarily to make things happen instantly. (Slow, Stop, Haste, Quicken)

Disruption Jammer - A powerful veil of highly condensed distortion that blocks the Moth from being sensed or detected. Not only this, it jams any wavelengths it comes across and can even distort the air to make itself invisible.



Distortion Moth Info

Giant, human-sized moths that are capable of standing on hind legs. They are incredibly fast, flying insects known for their stealth and extremely keen vision and use of sound. They are used as messengers to deliver messages to dangerous places because of their quickness and sneakiness, despite being cowardly and fly away when scared. Because of its speed and stealth, it can fly right past enemies without being detected. It can attack using powerful vibrational distortions which can disorient and confuse it's foes. Furthermore, as it flaps its wings, dust comes off of them. It can use this dust to obscure the vision of nearby foes, as well as poison them.

They tend to be pests when around those they know cannot harm them, and will snatch food or items from people with the utmost quickness, and are hard to catch or keep track of. They consume anything they can, but prefer nectar from flowers or fluids from living creatures. They enjoy the smell of rotting flesh and other dank smells, and thus can be found in places like cemeteries, as well. They are nocturnal creatures and come out only during the night or in places with limited sunlight, as they can move more easily without being seen in addition to their already quick flight and silent movement. They stalk their prey from a distance and swoop down when they least expect it in the night, injecting poison into them to paralyze them whilst they suck out all the fluids from the body. If they cannot make their capture, however, they immediately flee out of fear of being attacked, since their bodies are generally very feeble and weak.

Points: 5
Soul Worth: 1-3
Gold Dropped: 5


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:53 pm

Bee


Bees are flying insects closely related to wasps (The Vespids) and ants, and are known for their role in pollination and for producing honey and beeswax. Because of this, they often get along very well with the Lepis Sidhe, which are also pollinators. They are found anywhere there are plants.

Bees are adapted for feeding on nectar and pollen, the former primarily as an energy source and the latter primarily for protein and other nutrients. Most pollen is used as food for larvae.
Bees have a long proboscis that enables them to obtain the nectar from flowers, and also can be used as an 'energy penetrator' to drain pure energy from other creatures. Like the Lepis Sidhe, they are able to feed on pure energy, however they use this to create their honey and beeswax. However, not all Bees create honey.

Bees also identify very well with the Ants because of how hard they word, and can generally be described as the 'ants of the skies.' They are equipped with sharp, powerful stingers, some being strong enough to punch a hole through solid metal. Some bees are venomous, as well. They are commonly mistaken for the Vespids due to their similar physiology, however its in their personalities that there is a difference, and many times, the Bees and the Vespids end up as rivals, and on worse terms, even enemies. There are many cases of them working together, however, so they aren't a completely hostile race to one another. The wasps were the ancestors of bees, just like they were the wasps, until both strains evolved into different species. This means that they also prey on other insects and fleshy creatures, and the larger ones are known to take large animals to feast on.

The Bees are led by a Queendom, and have a rather heavy military force. Where the women are usually the workers and fighters, the men tend to serve as fighters and population control. The Queen Bee rules on high unquestioned and calls male subjects to help her produce thousands of larvae.

Name: Honeybee
Species: Bee
Type: Insect, Aerial, Beastkin
Elemental Affiliation: None
Combat Specialty: Physical (Weapons; Stinger)
Sociability: Friendly, Hard Working, Protective
Threat Level: Low-Medium
Habitats: Blossom Fields (Common), Agruria (Common), Seasons Grove (Common)
Weakness: Fire Element
Immunities: (WIP)
Item Dropped: Sweet Honey, Stinger, Nectar (WIP)
Additional Info: Stingers can be fired off like projectiles, and grow back very quickly.

Weapons

Various
Projectile Stinger

Natural/Signature Abilities

(WIP)


Honeybee Info

A specific race of Beastkin bees who make their living making honey. This honey is sweet and delicious and is frequently sought out by Grizzlies for its incredible taste. They say there is no other honey like it.

These Honeybees are established when a Queen Bee finds a suitable place for them to settle, normally in a warm climate with many flowers and lots of agriculture. Their nests are made high in the branches of trees, where the Honeybees will frolic and play when they aren't working tirelessly. They're a dutiful bunch that make it top priority to protect their queen and their stocks of honey. They are sometimes found resting in flower fields when/if they have free time.

During the day, they will fly around in search of nectar, which is their food. As a result, they take the spores of the flowers they drink from and spread them, helping the pollenization process. This makes their race rather social with the plant races, especially the Nymphs. They carry pots on their hips to store both honey and nectar, which restore their energy if they are harmed. It also seems to have a powerful boosting effect on them, and makes them much stronger.

If another species of creature comes too close to their nest, the bees swarm and take them inside. From there, it is believed that they are tortured inside with very small means of escape. Though, because the Honeybees are naturally sweet, they may listen to reason or simply give them an inquisition. If it is a harmless mistake, they may let you free. They have a hard time fending off the Grizzlies, though. They never have a shortage of food in the hive.


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:54 pm

Vespervides


Large insects that seem to be the ancestor of both Bee and Ant. They are also known as 'Vespids.' In the insect world, these creatures are exceptionally high in rank, and serve as the 'population control' for most other insects, especially pests and parasites. Almost every pest insect species has at least one wasp species that preys upon it or parasitizes it, making wasps critically important in natural control of their numbers, or natural biocontrol. A majority of Vespids are parasitic and lay their eggs directly in or on the bodies of their hosts.

They are mostly hostile to most other creatures, and have a rivalry with their two strains of evolved brethren, the Bees and the Ants. This is because though Wasps are much more capable fighters than these insects, they are not organized when it comes to work, and basically only live to fight and kill. This makes it hard to get along with them, but being the best insect warriors there are, once they are on your side, they are the best of the best.

Their stingers are highly venomous, even moreso than the bees, and are both harder, longer and sharper, as well. They are much more slender, but taller than the bees, though many are still mistaken as bees (to the accusors dismay). They pride themselves on being their own class of insects. Though this rivalry is intense, they do still know their heritage and are able to work well with their cousins the Bees and the Ants when times require it. Though most times, they tend to keep to their own order.

As the 'pest control' of the Insect world, they are capable of killing any insectoid creature. Some are even aquatic as to kill insects in the water. They adapt to the weaknesses of the other insects to improve themselves and ensure that they can kill them. The only creatures they cannot seem to kill are their rivals, the bees, as the bees will fight back with all the burning passion of a Wasp due to their heritage. This also infuriates the Vespids, because they tend to like having control and striking fear into others. They are even capable of striking fear into the Arachnids, as they are prime targets to be used as hosts.

They are skilled as assassins as well, unlike the Bees who work better as military soldiers. A wasp is able to sneak up with the utmost swiftness and kill silently and instantly. They secrete venoms of all kinds, making their toxins extremely good for potent poisons. However, it's a death wish to get a Wasp's venom, so it is also prized as rare and valuable.

Like the Bees and Ants, they serve under one Queen. The Queens of each also intermingle quite often due to their relation, as they seem to be quite fond of their roots more than their subjects.


Name: Hornet
Species: Vespid
Type: Beastkin (Vespine), Insect, Aerial
Elemental Affiliation: None
Combat Specialty: Aerial (Stinger, Weapon)
Sociability: Ill-Tempered, Easily Annoyed, Aggressive, Irrational
Threat Level: Medium-High
Habitats: Blossom Fields (Common), Agruria (Common), Land of Eternal Rain (Common)
Weaknesses: Electric Element, Wind Element
Immunities: Earth element, (WIP)
Item Dropped: Venomous Stinger, (WIP)
Additional Into: Stingers secret venom that causes hallucinations and paralysis.

Weapons

Venomous Stinger
Various Weapons

Natural/Signature Abilities

Buzz: Releases a sound wave that hurts the foe and also inflicts Berserk on anyone who hears it.

Venomous Stab

Curaga

Pheromone

Bewitching Stab: Stabs the foe with a stinger that secretes a liquid that causes confusion, making the foe see what isn't really there.


Hornet Info

Beastkin cousins of the Bees, belonging to the Vespa (or Wasp) family. They're much more aggressive and violent, ready to fight over the smallest things. They're extremely quick and nimble in the air and are trained from birth to fight brutally. Their stingers are extremely venomous and also induce hallucinations and paralysis. They are much more painful and deadly than those of the Bees, however they cannot shoot their stingers as projectiles, as they can. However, their stingers are retractable.

They are the largest of all the Bees and Wasps (save for the queens of the respective species), and are typically feared alongside the Killer Bees as the most vicious type. Instead of making honey, they spend most of their time training and getting stronger, looking for game. It isn't uncommon for them to pick fights randomly. They say it is to test their own skills and increase their fighting capabilities. They are more skilled at using weapons than the Bees, and as such, will tip their weapons in their own Venom, which causes paralysis and hallucinations.

They are known to produce a prized pheromone that is used in many valuable and potent potions. This is why they are sought out most times. Otherwise, people would stay away from them completely. Disputes between the Bees and the Vespas seem to occur frequently. With the hornets, this is between the Honeybees and Killer bees most of all.


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PostSubject: Re: Insect Storehouse   Insect Storehouse EmptyWed Mar 02, 2016 1:59 pm

Ants


A strain of the Wasp species that has adapted to its own, similar to its cousin, the Bees. They have lost their wings and now scour the ground, but are known to be masters of the earth and work in a unit. Ants form colonies that range in size from a few dozen predatory individuals living in small natural cavities to highly organised colonies that may occupy large territories and consist of millions of individuals. Larger colonies consist mostly of sterile wingless females forming castes of "workers", "soldiers", or other specialised groups. Nearly all ant colonies also have some fertile males called "drones" and one or more fertile females called "queens". The colonies sometimes are described as superorganisms because the ants appear to operate as a unified entity, collectively working together to support the colony.

The ants have colonized every landmass there is, except those uninhabitable to life. Even then, they are highly adaptable. Their success in so many environments has been attributed to their social organisation and their ability to modify habitats, tap resources, and defend themselves. Their long co-evolution with other species has led to mimetic, commensal, parasitic, and mutualistic relationships with other insects, making them the most social of most insects.

Ant societies have division of labour, communication between individuals, and an ability to solve complex problems. Some species are valued in their role as biological pest control agents, like their ancestors and cousins, the Wasps.

Anatomy
The head has two strong jaws, the mandibles, used to carry food, manipulate objects, construct nests, and for defense. They are powerful enough to cut and tear metal, much like the stingers of their cousins. Like other insects, ants have an exoskeleton, an external covering that provides a protective casing around the body and a point of attachment for muscles, in contrast to the internal skeletons of humans and other vertebrates. Insects do not have lungs; oxygen and other gases such as carbon dioxide pass through their exoskeleton via tiny valves.

An ant's head contains many sensory organs. Like most insect races, ants have compound eyes made from numerous tiny lenses attached together. Ant eyes are good for acute movement detection, but do not offer a high resolution image. They also have small eyes on the top of the head that detect light levels and polarization. Compared to vertebrates, most ants have poor-to-mediocre eyesight and a few that live deep underground are completely blind. Two antennae are attached to the head; these organs detect chemicals, air currents, and vibrations; they also are used to transmit and receive signals through touch. They also have claws on their legs to help them scale sheer surfaces. They also have very small stingers that sometimes help them to immobilize prey.

They communicate through pheromones (like most insects) sounds and touch.

Also run by a Queendom, the Queens and some male ants have wings and are able to fly.
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