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The Veritas; The Crystal Dimension
"Get Out -- The Veritas Is Under Attack. Again... By Bill Gates, The Government, And Kenzie Reeves, Who Works For Them, Using The System That Has Connected Everyone's Brains To Steal My Work And My Passwords, Pass It Off As Their Own, And Publicize My Things To Steal By Getting On My Accounts In Secret With Intent To Get Others Criminally Invested In The Thieving From And Of My Intellectual Property, Which Has Already Been Done, Which I Can And Will Be Suing Them All And Swallowing This World Because Of. I'll Let You Know If Anyone Else Ever Does Get 'System Passwords' From Me." - Founder/Owner (Tymon Nikia Bolton II)
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 Engineer Class; Machinist

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Tear M. Lacrimoso
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Shinigami Tsukuyomi :: Moon's Eye Mirror; Keeper of the Crystal Heart
Tear M. Lacrimoso


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Engineer Class; Machinist Empty
PostSubject: Engineer Class; Machinist   Engineer Class; Machinist EmptyWed Aug 15, 2018 10:12 pm

Class: Machinist (Gadgeteer)

Description: Machinist, or Gadgeteers, are users of... well... Machines. There is a key difference between the Gadgeteers and Machinists, however, for the Machinists can drive, control and make Machinas , better known as giant robots, and any other machine or mechanical object, as well as use random machines. Gadgeteers tend to focus more on using steel and machinery to cause status effects rather than attack. Gadgeteers may not learn the Machinist's abilities, however the Machinist can learn the Gadgeteer's abilities... But there is a special requirement to become a Machinist, you will be needing the Machina Reactor and Machina Booster.

Requirements for Machinist: Machina Reactor and Machina Booster.

Natural Abilities: Machina, Clockwork

Clockwork Abilities:
Leg Shot: Fires a weapon that will hinder the legs of the foe, causing paralysis/immobilization. (40 Battles to Learn.) (Special Jounin)

Arm Shot: Fires a weapon that will hinder the arms of the foe, causing Disablement. (50 Battles to Learn.) (Special Jounin)

Seal Evil: Any dark/shadow attacks will be nullified and also gains the ability to kill the undead with these shots. (80 Battles to Learn.) (Jounin)

Red Spring: Equip the gadget of red springs to legs that allows you Haste, the springing action giving you extra speed and extra jumping height. (70 Battles to Learn.) (Chuunin)

Blue Screw: A Blue Screw that will dispel all positive status enhancements on the foe if it hits them, drilling through their defenses. (60 Battles to Learn.)

Green Gear: Flings gears soaked in poison, meaning if the foe is hit, they will become poisoned. (40 Battles to Learn.) (Genin)

Silver Disc: Flings silver discs with a luster so bright that they will blind all who see them. (50 Battles to Learn.) (Genin)

Gold Battery: A specialized battery that will recharge your body, whether you are a machine or not. (90 Battles to Learn.) (Jounin)

Chroma Gem: A shining gem that is so beautiful that... it will put you to Sleep? (40 Battles to Learn.) (Chuunin)

Yellow Spring: Springs equipped to the arms that will give you extra protection via Shell and Protect. (50 Battles to Learn.) (Special Jounin)

Auto-Regen: Upon being hit, automatic regeneration will ensue, healing your wounds. (40 battles to Learn.) (Jounin)



Machina Abilities:

Machina: Summon a Machina to aid you in battle, or to ride your own. (30 Battle to learn)

Revival: Restores any destroyed Machina or machines back to their full potential. (40 Battle to Learn.)

Death Missile: Fires an extremely large and powerful missile from a missile launcher that will cause an extremely large and powerful... EXPLOSION!! (70 Battles to Learn.)

Bio Missile: Fires a missile filled with poison, and once it explodes, it will release all of the poisons within it to poison whatever is near. (75 Battles to Learn.)

Berserk Missile: Fires a missile filled with energy that will cause the target to go Berserk once it explodes on them. (75 Battles to learn.)

Break Missile: Fires a missile filled with energy that will cause the target to become Petrified if they are caught the explosion. (80 Battles to Learn.)

Stop Missile: Fires a missile filled with energy that will cause the target to become Stopped if they are caught in the explosion, freezing their space and time. (85 Battles to Learn.)

Confuse Missiles: Fires a missile filled with energy that will cause the target to become Confused if they are caught in the explosion. (65 Battles to Learn.)

Shockwave: Releases a huge and powerful electrical force from self that will shock the foe and force them back a long way if hit. (20 Battles to learn)

Shockstorm: Releases a MASSIVE and powerful electrical force from self from all around that will shock and force everything away if hit. (40 Battles to Learn.)

Vajra: Makes a GIANT spinning Vajra stab at the foe and drill through everything that it can and cause MASSIVE damage... Via the help of a machine that equips to your arm. (65 Battles to Learn.)

Ribbon: Become immune to any and ALL negative status effects. (20 Battle to Learn.)

Double Durability: Raises the durability of all machines that the user touches or uses by double. (40 Battles to Learn.)

Triple Durability: Raises the durability of all machines that the user touches or uses by triple. (60 Battles to Learn.)

Limit Break: Allows the user to break all limits and fire everything continuously and simultaneously nonstop. (200 Battles to Learn.)

Sleep Shell: Fires an explosive that will explode with energy that will cause the foe to fall asleep if caught in the explosion. (70 Battles to Learn.)

Slow Shell: Fires an explosive that will explode with energy that will cause anything and everything caught in its blast to Slow down. (65 Battles to Learn.)

Anti-Power Shell: Fires an explosive that will explode with energy that will harm the foe and also continuously lower their attacking power, weakening them severely. (55 Battles to Learn.)

Anti-Armor Shell: Fires an explosive that will explode with energy that will harm the foe and also continuously lower their defensive power, weakening them severely. (55 Battles to Learn.)

Repairs: Starts to slowly Regenerate health and magic/chakra/soulenergy/etc. and machines. (30 Battle to Learn.)

Homing Ray: Fires a super fast missile that will lock on to any and all signatures of the foe to try to ensure its hit. (50 Battles to Learn.)

Blind Shell: Fires an explosive that will explode with black energy that will harm the foe and also cause the Blind status on them. (60 Battles to Learn.)

Silence Shell: Fires an explosive that will explode with a sealing energy that will steal your voice, causing Silence on the foe. (70 Battles to Learn.)

Anti-Magic Shell: Fires an explosive that will explode with energy that will continuously lower the foe's magic/chakra/soulenergy/etc., weakening them severely. (55 Battles to Learn.)

Booster: Casts Haste on any Machina or machines that you control. (40 Battles to learn.)
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